lfnetwork.com mark read register faq members calendar

Thread: spells.2da ChangeEdit Help
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 02-20-2008, 04:54 PM   #1
Hando
Rookie
 
Hando's Avatar
 
Join Date: Sep 2007
Location: Just across the way
Posts: 53
spells.2da ChangeEdit Help

After playing around with a test force power I made, I decided to try to use the TSLPatcher to try to make it compatible with the other mods that take up spells.2da in my override folder. I can't quite understand how to get the row number to be the number I put in. I've read the TSLPatcher's readme, but I am still confused. Can someone please help?


I've seen a lot of strange stuff, but I've never seen anything to make me believe there's one all-powerful force controlling everything. There's no mystical energy field controls my destiny.
-Han Solo
Hando is offline   you may: quote & reply,
Old 02-20-2008, 05:45 PM   #2
Darkkender
Knight of Holowan
 
Darkkender's Avatar
 
Join Date: Aug 2004
Location: In the mountains of Oregon
Posts: 2,953
Current Game: Star Wars The Old Republic
Veteran Modder 
You don't have it put in the row number you put in. You have it add a row and save the reference to the row in a 2damemory token then you have the patcher edit the script files to replace references to that same memory token and then when the patcher runs it inserts a line in the spells.2da and edits and compiles the scripts for you. If you have the patcher lock in a set row in a 2da file you will cause incompatibilities which is what is there to prevent.


Working so, we will learn history as a tree knows it; we will climb into shapes printed in the seed; we will become time made visible, years made fragrant; we will make of concentric memory a stem of praise; we will inhabit daylight at a trees own speed; we will be travelers who remain, patriots to this ground.
OMG I only rank 62.13018% geek or a Extreme Geek as it is referred to on the geektest at Geektest
[TSL]Holowan Plugin
Darkkender is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > T3-M4's Astromech Droid Center > spells.2da ChangeEdit Help

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:44 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.