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Old 03-08-2008, 10:28 PM   #41
EGJason
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OMG OMG *clicky*

Been Waitin!!

Thanks MZ
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Old 03-08-2008, 11:16 PM   #42
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I've been eagerly awaiting this, but just one question: does it work with an existing savegame? I've ran through Taris a few too many times lately. lol


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Old 03-08-2008, 11:50 PM   #43
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It worked perfectly when I warped to liv_m99aa (Yavin Station) from the Star Forge.
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Old 03-09-2008, 12:19 AM   #44
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Hey MZ Could I get a list of 2da changes? I would like to make this comp. with the ever popular BoS

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Old 03-09-2008, 08:00 AM   #45
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Quote:
Originally Posted by EGJason
Hey MZ Could I get a list of 2da changes? I would like to make this comp. with the ever popular BoS

Thanks,
EGJason
Well, I would do this but, there are 6 .2da files, all with a mass amount of changes and some of them are to particular things already present within the game, so it would be extremely difficult for me to tell you, but what you can do is compare each .2da to see what's different, that would work but take allot of time, which is why I can't do it.

To make things just a tiny bit easier, here's a list of the modified .2da's:

appearance.2da
genericdoors.2da
heads.2da
placeables.2da
upcrystals.2da
upgrade.2da

~MZ

P.S. Thank you to everyone who's commented, it's great to see people like the mod.

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Old 03-09-2008, 08:23 AM   #46
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Quote:
Originally Posted by sithspecter
Awww.... Way too large for me to DL. I have frickin' 56 k and the dl speed is about 3 k a second.
That's to bad

Anyway i made some math and 4 hours and 22 minutes will it take for you to download this if you at anytime would reconsider download.


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Old 03-09-2008, 10:37 AM   #47
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Master Z, an amazing piece of work


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Old 03-09-2008, 11:34 AM   #48
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Alrighty then MZ I'll wait

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Old 03-09-2008, 11:52 AM   #49
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Quote:
Originally Posted by EGJason
Alrighty then MZ I'll wait

Thanks,
EGJason
Wait for what?

Quote:
Originally Posted by CrisG
Master Z, an amazing piece of work

I am willing to consider mailing CD copies of this remarkable mod, (i have military speed DSL) to anyone who wants one if Master Z will permit it, and anyone can PM me your address. That is the least a humble fan can do of such fantastic work. And over time, i certanly think this is a candidate for a Restoration/Enhancement Pack for K1 Great work! the file comes to 46.1 MB) zipped, 102 MB expanded.
Now this is something I'll have to think about, I'm not sure how 'within' the rule lines this is...

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Old 03-09-2008, 01:08 PM   #50
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no problem, just wanted to help out, it is not anything other than an offer to help but if it seems outside normal process, then i withdraw the offer. Mod looks great.

would probably be a hassle to handle shipping etc. anyhoo, ppl will just have to do long downloads if they have to


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Old 03-09-2008, 06:15 PM   #51
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I meant wait for the TSLPatcher Version hopefully unless....

Unless I completely remake my override....

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Old 03-09-2008, 06:36 PM   #52
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I believe we deserve a pat in the back for the effort that went into this. I am pleased that it is apprecieated.

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Old 03-09-2008, 06:51 PM   #53
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Quote:
Originally Posted by Mikekatarn
Happens to me a lot, did you put the module files into the module folder? I thought that I could just put them into the override and that always happened to me.
Yes I put them into the modules folder.


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Old 03-09-2008, 07:14 PM   #54
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Quote:
Originally Posted by Lordjedi
Yes I put them into the modules folder.
I didn't bother to read but I will guess the problem and say hav u checked to see if you extracted to Modules in a seperate folder? eg Modules\Yavin.
If it is in a sep folder then copy the modules inside it on to the modules folder. In a sep folder it makes no effect, same with all other types of file used in modding.


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Old 03-09-2008, 07:26 PM   #55
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I didn't bother to read but I will guess the problem and say hav u checked to see if you extracted to Modules in a seperate folder? eg Modules\Yavin.
If it is in a sep folder then copy the modules inside it on to the modules folder. In a sep folder it makes no effect, same with all other types of file used in modding.
Yes I did that.


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Old 03-10-2008, 03:50 AM   #56
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Quote:
Originally Posted by EGJason
I meant wait for the TSLPatcher Version hopefully unless....

Unless I completely remake my override....

EGJason
I'm not very good with the TSLPatcher, I've only used it once, and that was for a not so complex mod, I fail to see how using the patcher will be the answers to everyones problems as the lines in the .2da will still be numbered the same, am I not mistaken? Also, even if the newly patched .2da lines are numbered differently, what about all the .utc ect files that call for the particular numbered lines, they'll use whatever is in the previously numbered line. Correct me if I'm wrong.

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Old 03-10-2008, 07:27 AM   #57
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Heh, played the original, but it didn't make much sense to be, since I a) didn't have a Polish version of the game and b) can't read Polish.

Good to see you guys finished this - I'm looking forward to playing it through.



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Old 03-10-2008, 08:05 AM   #58
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Noob question, but how do I get out of the base after using the console?
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Old 03-10-2008, 02:46 PM   #59
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Quote:
Originally Posted by DarthJebus05
Noob question, but how do I get out of the base after using the console?
Could you be a bit more specific, If I recall there are 3 bases lol

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Old 03-10-2008, 05:16 PM   #60
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Ok MZ I got the mod working alongside with BoS except for some Matilda looking Soldiers and other things this looks good and even better I put it in TSL Patcher form!!! Ok, but now I'm outside the Mando base and have done the Sith and Republic bases what next??

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Old 03-10-2008, 06:34 PM   #61
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Where exactly are you in the mod? If your talking about the Sith Temple at the end with Trask, you get of Yavin 4 with the G-Wing.

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Old 03-10-2008, 07:04 PM   #62
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Never Mind I finished the Mod I eventually HAD to read the spoilers section...
Oh and you mentioned you were never good with TSLPatcher...I have it all set up and ready if you want it!

Let me know!
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Old 03-10-2008, 07:06 PM   #63
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Quote:
Originally Posted by EGJason
Never Mind I finished the Mod I eventually HAD to read the spoilers section...
Oh and you mentioned you were never good with TSLPatcher...I have it all set up and ready if you want it!

Let me know!
EGJason
Ahh grats on finishing the mod.

And as for the Patcher that's great, you're obviously good at using it .

I'll PM you my email and you can send it to me

Thanks EGJason

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Old 03-10-2008, 09:47 PM   #64
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this sounds awesome, you must work like mad on it, now if i could just speed up time and get home to play this that would be good, 4 hours to go
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Old 03-11-2008, 05:04 AM   #65
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This mod is finally up at FileFront.

http://knightsoftheoldrepublic.filef...Yavin_IV;87707

Sorry about the technical difficulties you were having Zionosis. Hopefully that won't happen again.


Interested in hosting a your KOTOR or TSL mod at FileFront? Send your mod HERE and we'll validate it as soon as we can! FileFront is a good way to get publicity for your mod as we get 1000's of visitors everyday. Is my LucasForum PM box full again? If you really need to reach me, PM me at YouTube under the username: Shem L -- Watch my KOTOR videos! Download my mods from FileFront!

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Old 03-11-2008, 08:05 AM   #66
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Quote:
Originally Posted by Shem
This mod is finally up at FileFront.

http://knightsoftheoldrepublic.filef...Yavin_IV;87707

Sorry about the technical difficulties you were having Zionosis. Hopefully that won't happen again.
Ahh brilliant Shem, thanks for getting it up for me

Will add the link to first post.

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Old 03-12-2008, 01:27 PM   #67
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Thank you MasterZionosis and DK for all of your hard work in this translation. I think it is appropriate to thank the original makers as well, Hulas and the gang.

I have some other modding obligations right now (TSLRP and m4-78 testing) but have just downloaded it and cannot wait to get into it. I have looked forward to this mod for some time, and am simply thrilled that it has been made. I know it was a labor of love for both of you.

Wow, I get into this stuff... :blush:

Nice work fellas!
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Old 03-12-2008, 03:06 PM   #68
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Could anyone tell me how to open the doors in Exar Kun's tomb? I've got past the mirage door, but the others I cannot get past. Are they meant to be locked or am I missing something?
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Old 03-12-2008, 03:23 PM   #69
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Quote:
Originally Posted by el Crawler
Could anyone tell me how to open the doors in Exar Kun's tomb? I've got past the mirage door, but the others I cannot get past. Are they meant to be locked or am I missing something?
If I'm not going crazy you have to pull the lever in the Chamber of Spirits to unlock the doors.

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Old 03-12-2008, 03:38 PM   #70
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I have done that. Still locked.
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Old 03-12-2008, 04:00 PM   #71
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Quote:
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I have done that. Still locked.
Right well, off hand I can't actually remember how to open it , so later I'll have a look at some files and see what the requirement is. If you haven't figured it out by then.

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Old 03-12-2008, 05:41 PM   #72
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Thanks for your help. Awesome mod so far too.
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Old 03-12-2008, 06:03 PM   #73
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Ok, in order to be able to pass through the other 2 doors, you need to posses the Crystal of Darkness that is in the Obelisk that spawns in the middle of the room after you have killed all the Terantentaks.

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Old 03-12-2008, 06:10 PM   #74
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Ah. Thanks again for the help.
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Old 03-12-2008, 10:15 PM   #75
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im a wee bit stuck, i've been through the Mando Base and gotten to the part where you verse Exar Kun, after beating him a couple times, he says something along the lines of, you cannot defeat me, something ubout unfinished business or something like that then he disappears. After that i have no idea what to do, even went back to jedi temple but no one there.....

im a wee bit stuck, i've been through the Mando Base and gotten to the part where you verse Exar Kun, after beating him a couple times, he says something along the lines of, you cannot defeat me, something ubout unfinished business or something like that then he disappears. After that i have no idea what to do, even went back to jedi temple but no one there.....

do i need to progress further in the game to finish this? or am i missing something?
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Old 03-12-2008, 10:46 PM   #76
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Read the spoilers section of the readme!


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Old 03-13-2008, 05:42 AM   #77
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Quote:
Originally Posted by correllian_thug
im a wee bit stuck, i've been through the Mando Base and gotten to the part where you verse Exar Kun, after beating him a couple times, he says something along the lines of, you cannot defeat me, something ubout unfinished business or something like that then he disappears. After that i have no idea what to do, even went back to jedi temple but no one there.....

do i need to progress further in the game to finish this? or am i missing something?
Go back to the Chamber Of Spirits and have look around there, that's the place you need to go

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Old 03-13-2008, 11:15 AM   #78
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Hi Guys,

I have this Mod loadet but donīt activetet. Why? He is in the override Folder and the other Folder.

P.S.: Sorry for my bad English.
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Old 03-13-2008, 12:51 PM   #79
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Quote:
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Hi Guys,

I have this Mod loadet but donīt activetet. Why? He is in the override Folder and the other Folder.

P.S.: Sorry for my bad English.
You need to go to the Yavin Space Station then click the terminal by one of the doors near the end of the station, a dialog will come up and you can travel to yavin IV.

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Old 03-13-2008, 07:57 PM   #80
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Go back to the Chamber Of Spirits and have look around there, that's the place you need to go

ok i'll do that, i'm playing from the start again, i swear i had been in all areas of the tomb, even "that door" which i wont mention here.... but you know the one
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