lfnetwork.com mark read register faq members calendar

Thread: Alpha Protocol - Obsidian's new RPG
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 05-20-2008, 04:33 AM   #41
Lantzen
Aku Soku Zan
 
Lantzen's Avatar
 
Join Date: Sep 2005
Posts: 1,156
I was 40 after around 100h, and that's how much i played the game in total. And it started to brake way before 40 IMO. Even around level 23 many of the enemys is the same, with just +x hp and the bandits too, don't think they got glass armour yet but they probaly have some very expensive items at that point. Think the only enemys that you didnt notice the +hp on was the rats and crabs

And doh, i said i didn't want to continue the discusion, and yet here i am again ^^
Lantzen is offline   you may: quote & reply,
Old 06-01-2008, 10:54 AM   #42
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Source

Obsidian's Matthew Rorie has posted twelve new screenshots over on the developer's boards.

Don't be expecting any huge revelations from these shots; they're basically more of the same: Thorton shooting people and Thorton standing around. Still, it's nice to see more of the locations we'll be exploring and take a closer look at Obsidian's art direction which, to be honest, seems very... clean.

The areas look as though they've just been taken out of their box and assembled by a proud new owner who intends to polish them every weekend.

Last edited by Pavlos; 06-01-2008 at 03:30 PM.
Pavlos is offline   you may: quote & reply,
Old 06-04-2008, 09:34 AM   #43
Lantzen
Aku Soku Zan
 
Lantzen's Avatar
 
Join Date: Sep 2005
Posts: 1,156
Since when did it become a MMO ? ^^
http://www.totallyps3.com/gameinfo.p...ews&newsid=473

But in the case, that they changed it from a RPG to a MMO in like one week i lost all interest in the game.
Lantzen is offline   you may: quote & reply,
Old 06-21-2008, 07:23 AM   #44
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Source

Next Generation has posted a preview of Alpha Protocol from the magazine Edge up on the web for all to see.

Quote:
There’s no playing back through dialogue trees to get a better outcome. (Avoiding the potential for frustration this may cause, there is no wrong answer in most circumstances, just different consequences and different rewards.)
Alpha Protocol seems to be a game of contradictions. On the one hand the choices, consequences, and dialogue decisions that actually affect how a character speaks to you all make my little RPG-nerd heart flutter. On the other, though, we have some dubious gameplay decisions (infinite ammo?), combat that seems to be lifted from Mass Effect and the parallels in gameplay between this game and BioWare's latest will probably end up hurting Obsidian in the end. People will play Alpha Protocol and then just paint it as "Mass Effect, only not as good."

I hope for the plot but not for the gameplay; then again, Obsidian's strong point has never been in gameplay, anyway. Hacking through legions of orcs in Old Owl Well, anyone?


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 06-21-2008, 07:53 AM   #45
mur'phon
Whale eating vegetarian
 
mur'phon's Avatar
 
Join Date: Dec 2006
Location: Southier than thou
Posts: 1,537
Forum Veteran 
Well, having different "propper" consequences should be enough to make it better than ME, at least in my book. Borowing the gameplay from ME is also a good idea imho, in too many rpg's combat is a chore for me, but in ME (and a few others like VtMB, IWD2, JE) it's fun. If Obsidian is unable to make combat fun, why not borrow from someone who can?


Checking out seems not to do much.
mur'phon is offline   you may: quote & reply,
Old 06-23-2008, 01:26 AM   #46
Achilles
Dapper Chimp
 
Achilles's Avatar
 
Join Date: May 2004
Posts: 8,204
Helpful! Veteran Modder Forum Veteran 
Quote:
Originally Posted by Pavlos View Post
Source

Next Generation has posted a preview of Alpha Protocol from the magazine Edge up on the web for all to see.
Thanks for the links Pavlos. I thought that this was a pretty interesting statement:
Quote:
“I’ll probably be found dead a week later for saying this, but I felt that KOTOR2 was perhaps a C+ because it wasn’t finished,” says Avellone. “That’s my fault. It was an ambitious project but that doesn’t excuse the fact that you should work within the resources that you have. Things got better with Neverwinter 2, but I do not consider it to be an A product. More of a B-. Part of the issue is you’re still trying to form a team. But eventually everybody understands how everybody works, and the pipelines get more finalized and you get a lot more support. The expansion pack for Neverwinter 2 was an A-, and I have very high expectations for the future – we’re just going to get better.”
If MotB was an A-, then I'm eager to see what an A+ looks like.
Achilles is offline   you may: quote & reply,
Old 06-25-2008, 04:30 AM   #47
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Source

Hooked Gamers has posted a preview of Alpha Protocol. There's nothing new here but it's always worth a read.

Quote:
The initial anticipated release date is February 2009. However, the Obsidian designers are notorious for pushing back release dates "until the game is actually done."
Yes, historically, Obsidian's problem has not be releasing too early at all... it's been pushing back the release date. That's why KotOR II was so complete and polished what with that huge development cycle of thirteen months.


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 06-25-2008, 03:39 PM   #48
Ctrl Alt Del
Uncreative User
 
Ctrl Alt Del's Avatar
 
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
Forum Veteran 
Quote:
Originally Posted by Hooked Games
Much of the game will involve dialogue trees. Within any given dialogue, the player may decide to model his approach to emulate the J.B. of his choice: Jack Bauer (aggressive), James Bond (suave) or Jason Bourne (professional). It should be noted that Obsidian pointedly does NOT use these labels. But if it “walks like a duck and talks like a duck…
Looking way too much as in Mass Effect. I hope there's innovation on the story, then.

Quote:
Originally Posted by Hooked Games
However, you had better get the conversation right the first time, because you will NOT be able to re–initiate any given dialogue tree as you can in many other games.
Which sounds like an incredibly silly decision. You want the game to look more realistic by not letting you have the same conversation again and again? Fine, then just don't talk to them about it anymore but don't cut that option for me. Besides, what keeps the player from reloading and trying another option on the dialogue?


Inspiration

.Bioshock inspiration.
Ctrl Alt Del is offline   you may: quote & reply,
Old 06-25-2008, 04:36 PM   #49
mur'phon
Whale eating vegetarian
 
mur'phon's Avatar
 
Join Date: Dec 2006
Location: Southier than thou
Posts: 1,537
Forum Veteran 
Nothing, unless they do it The Witcher style, which i hope (so you saved some elfs, 6 hours later, you'll know if that was a good idea).


Checking out seems not to do much.
mur'phon is offline   you may: quote & reply,
Old 06-25-2008, 04:42 PM   #50
Achilles
Dapper Chimp
 
Achilles's Avatar
 
Join Date: May 2004
Posts: 8,204
Helpful! Veteran Modder Forum Veteran 
Quote:
Originally Posted by Ctrl_Alt_Del View Post
Fine, then just don't talk to them about it anymore but don't cut that option for me. Besides, what keeps the player from reloading and trying another option on the dialogue?
I wonder if they plan on disabling when (or where) one can save (ala the GTAs, The Witcher, etc).
Achilles is offline   you may: quote & reply,
Old 06-25-2008, 06:04 PM   #51
Serpentine Cougar
Veteran
 
Serpentine Cougar's Avatar
 
Join Date: Oct 2007
Location: Not there yet.
Posts: 879
Current Game: Beneath A Steel Sky
Helpful! 
Sounds interesting. At least they're trying something different.


Serpentine Cougar is offline   you may: quote & reply,
Old 06-26-2008, 05:57 AM   #52
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Quote:
Originally Posted by Ctrl_Alt_Del View Post
Looking way too much as in Mass Effect. I hope there's innovation on the story, then.
I'd say it's worse than Mass Effect's dialogue system. Rather than clicking on a three word option which will often have nothing to do with what Shepard actually says, I now click on a 'mood'. Well, suave could mean anything. All of the James Bonds (from Connery to Craig) have brought a unique touch to the role but they've all been suave in some way or another. I have no idea how the mood will cause my character to act. It's like shooting an arrow half blind, with an arm and a leg tied behind your back.

I appreciate Obsidian's attempts to bring us dialogue choices which are flavoured rather than the stock good/evil/I want a cup of tea arrangement which is very common in post-Fallout 2 games. It means conversations sound like... well, conversations rather than a search on Wikipedia with the occasional moral choice to make.


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 07-04-2008, 02:04 PM   #53
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Source

I do remember my password! How exciting.

Obsidian has obviously been awfully busy giving interviews and allowing the press to sample their new FPS-RPG, Alpha Protocol.
Gameplayer, the ubiquitous Kotaku, QJ.net, Game Informer, and the lovably bookish Gamasutra are all sporting fresh, new articles.

Quote:
We also learned a bit more about the game’s mission structure. Both main and side missions will have more than one way of being completed. While this is nothing new to games, Obsidian has but their own spin on things. The different possibilities will depends on how a player has made their choices up until that point. The completion of a mission a certain way will also effect not only what they see on the news but subsequent missions later on. “In particular, a lot of the little thing you do will show up in the end game,” Design Producer Nathan Davis explains. 'It will show up depending on who you ally with and what factions are friendly with you, they may come in and help or hinder your ability to finish the end mission.'
What fun.


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 07-04-2008, 02:25 PM   #54
Ctrl Alt Del
Uncreative User
 
Ctrl Alt Del's Avatar
 
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
Forum Veteran 
Damn, I hate how I critscize that game so much, but I feel I must agree with the article where it says "It's nothing new".

Quote:
Originally Posted by Achilles
I wonder if they plan on disabling when (or where) one can save (ala the GTAs, The Witcher, etc).
I've thought on that possibility, however I don't find it likely nor useful. If you allow me to make a little forced comparison, I'd say save points are plenty on eastern RPGs while the "save-whenever-you-want" system is present at a lot of western RPGs. So I wouldn't count on it.


Inspiration

.Bioshock inspiration.
Ctrl Alt Del is offline   you may: quote & reply,
Old 07-16-2008, 03:14 PM   #55
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Source

Obsidian have released six new screenshots of their profession, suave, and aggressive espionage-themed action RPG, Alpha Protocol.

You know, despite being initially impressed with Alpha Protocol, the art direction is beginning to worry me. The whole thing looks generic (despite the re-emergence of the weird four-eyed goggle people of doom, death, and destruction), the video game equivalent of the sort of music that a cab driver might play while he's got passengers in the back; inoffensive and never striking.

Of course, that might be the point. The art may be designed to ground the player in 'the real world', to make whatever comment the game may have on society seem that much more shocking and effective.

We shall have to wait and see, keeping an eye out for more detailed previews and the inevitable videos of epic battle sequences gameplay.


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 07-19-2008, 07:44 AM   #56
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Source

Remember that roundtable discussion on Alpha Protocol a few months back? (Of course you don't but I'll pretend that you said, "yes".) Well, Sega Nerds seems to have a more complete transcript of it for your enjoyment. Featuring Executive Producer, Chris Parker, Marketing and PR Director, Matthew Rorie, Senior Producer, Ryan Runcinski, Art Producer, Abia Roberts, and Design Producer, Nathan Davis, the question and answer session covers topics from Alpha Protocol's character creation to marmalade.

Despite some odd typos (apparently, some of the folks at Obsidian used to work at Blackout Studios; maybe a quibble about what happened to Black Isle... ?) there's some interesting stuff in there.

Quote:
To be honest we’re going to see how this all works out but the visual style we’ve focused on is Syriana and we feel like the cinematic effects bring in that cinematic language to our game. And when it comes to our story we have those hard hitting, gritty aspects. I think when you put the two together it definitely elevates the visual language that we’re going for with this game. When it comes to our characters we are going for some over the top characters. You’ve probably seen it in some of the concepts and other things that we’ve released already. We want to stay away from just guys in suits. It also helps gameplay wise when your bosses show some type of over the top characteristics. So those are the things that we’ve focused on for our visual style of the game.
Imagine a game where no one wears a suit... and one character, an assassin does. He blends in because of his suit, yet stands out because no one else wears one. You never see his face, never hear his voice; only ever see his back on security camera records; only ever see the results of his assassinations, two shots to the head. And he's chasing you. You.

Don't tell me that the generic can't be interesting -- it can. It's how you use it that counts. Make the generic special and you've got something interesting.

It's my idea you're not allowed to steal it >_>


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 07-20-2008, 11:57 PM   #57
Arátoeldar
Flame Imperishable
 
Arátoeldar's Avatar
 
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
Quote:
Originally Posted by Pavlos View Post
Despite some odd typos (apparently, some of the folks at Obsidian used to work at Blackout Studios; maybe a quibble about what happened to Black Isle... ?) there's some interesting stuff in there.
Come On Pavlos I thought you knew that O.E. was started by ex-B.I. people such as Feargus Urquhart, Chris Avellone and Josh Sawyer.


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
Arátoeldar is offline   you may: quote & reply,
Old 07-21-2008, 07:34 AM   #58
Miltiades
Death... by Exile
 
Miltiades's Avatar
 
Join Date: Dec 2005
Location: Bruges, Belgium
Posts: 2,829
Imperialist Meatbags Guild Member The Walking Carpets Guild Member Forum Veteran Folder extraordinaire 
He does. In the roundtable, however, they say Blackout instead of Black Isle. Hence why Pavlos said "some odd typos".
Miltiades is offline   you may: quote & reply,
Old 07-21-2008, 09:20 AM   #59
Bee Hoon
ngom ngom ngom
 
Bee Hoon's Avatar
 
Join Date: Dec 2006
Location: Sydney
Posts: 1,268
Forum Veteran Veteran Fan Fic Author LFN Staff Member Helpful! 
I was disappointed when they said that you have to play as a guy, but at least he looks reasonably cute. Hey, if I have to play as a guy, might as well be one who's good eye candy right? His sweater in Matthew Rorie's second screenshot is fugly though.



The sun goes down and the sky reddens, pain grows sharp.
light dwindles. Then is evening
when jasmine flowers open, the deluded say.
But evening is the great brightening dawn
when crested cocks crow all through the tall city
and evening is the whole day
for those without their lovers

-Kuruntokai 234, translated by A.K. Ramanujan

[Fic] Shreds of a Dying Belief
Bee Hoon is offline   you may: quote & reply,
Old 07-24-2008, 07:19 PM   #60
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Mopping up after E3 season, here are some of the previews for Obsidian's Alpha Protocol which you may have missed in between all the drooling journalists have been doing over The Elder Scrolls: Oblivion: Guns Edition. FYI, the 101 on the back of the vault suit isn't a clever reference to the eponymous room in Nineteen Eighty-Four... they chose it because it looked cool.

Gametrailers

An interview with Producer Chris Parker retraces some of the information already released on Alpha Protocol. Of interest for the music buffs may be the tune playing in the background of the video.

I would say my favourite thing about Alpha Protocol is actually the story. I've been making roleplaying games my entire career at Obsidian and at Black Isle and story's always a huge thing; how the characters interact with you, how you decide over the course of the game whether they're going to like you or dislike you, what you can actually get them to do or not do over the course of the game and then how that affects the world as a whole and Alpha Protocol is really, really focussing on that sort of big, reactive world environment, making sure that everything you do has an immediate effect, long term effects on the game and really plays out for the character..."

I may not be a huge fan of the mechanics and art direction but the game's plot, or rather how said plot works, certainly intrigues me.

IGN

IGN have run a traditional-looking and traditional-reading article giving us some more insight into the way the game works.

This is a game with an emphasis on keeping the pace high, even during moments when you make decisions. A lot of RPGs in real-time will pause when you have to make a decision, so you can think about what you want to do. Alpha Protocol has a timer that only gives you a handful of seconds to choose. So you have to think on your feet whether you want to, say, talk nice to the American Marine guarding the embassy you're trying to get into, talk sarcastically, or pull your gun on him.

Always thought that decisions were the most interesting and defining feature of RPGs, myself.... The dialogue system seems interesting though.

GameSpy

GameSpy have taken the liberty of renaming the main character from 'Thorton' to 'Thorne' in a preview which, while fleshing out aspects of the plot, doesn't really detail much more about mechanics. Worth a read for spoiler-philes, phobes may wish to stay away.

In our case, our Obsidian demonstrator decided to talk before the guns came out, walked straight up to the U.S. Marine guarding the door, and tried to bluff his way into the embassy. The player's dialogue choices reflected what Obsidian calls the "three J.B." emotional paths through the game. The player can choose to speak in a clipped, professional manner (the Jason Bourne), a smooth operator (the James Bond) or as an aggressive psycho (the Jack Bauer). The choices the player makes will determine quite a bit about the world in which the player operates, as the game is inhabited by various factions that have a memory and will long remember how the player treats them. Shooting the Marine guard will seriously alienate other Marines in the game, making them much less friendly and more prone to pull their guns on Thorne.

Thought Obsidian dropped the "three J.B." line?

Thunderbolt

An article more focussed on providing general information about Sega's games at E3, it does contain a few interesting paragraphs on Alpha Protocol

Another level had Michael hunting down an arms dealer. Once the target was found, several options were available. The villain could be brought in and arrested, which is what the objective truly is, or could be shot in the head just to be a jerk. The most intriguing option was letting him free in exchange for money. If extortion is selected, the villain later becomes a valuable ally thanks to his arms dealing. Producer Chris Parker said that the goal of Alpha Protocol is to “make the player feel like all the choices they make are driving the world around them.”

Doesn't seem all that innovative but, then again, at least one of those decisions has a larger consequence on the progression of the plot, hopefully beyond just getting a nifty new store.


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 08-16-2008, 09:12 AM   #61
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
VideoGamer.com previews Alpha Protocol

Source

VideoGamer.com has published a preview-interview with Obsidian Entertainment's Nathan Davis about Alpha Protocol, the company's espionage-themed RPG.

Quote:
It's how your decisions impact the game world and Thornton himself which has our eyebrows raised. In Mass Effect it was clear what decisions would make your character more evil, or more good. In the end these moral choices were driven more by the pursuit of specific statistical bonuses than genuine concern for the characters and plot. Nathan promises a system with blurrier lines.
I wonder when journalists will stop calling Thorton "Thornton"...


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 08-16-2008, 09:48 AM   #62
Ctrl Alt Del
Uncreative User
 
Ctrl Alt Del's Avatar
 
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
Forum Veteran 
^ Blurry indeed.

How they plan on doing that? Fable-esque, like a halo atop of your head if you're good and a pair of horns if you're a bad boy?

Quote:
Originally Posted by Preview
Most of the RPG-ness of the game will be conducted in one of the game's many safe houses. These hubs will be where you'll coordinate with your contacts, receive intel on and select missions to embark on, buy and sell equipment and customise Thornton himself, which Nathan demonstrates in a CIA safe house in Saudi Arabia.
And this keeps looking more and more like Mass Effect. Those safe houses seems to be for AP what the Normandy was to ME.

Quote:
But, unlike in other games, you won't be messing about with your threads just for stat bonuses and to impress the ladies. Thornton's outfit will often have an impact on gameplay. Remember that incident with the marine we described earlier? If Thornton had a combat suit at his disposal he may well have been able to sneak to the US embassy with nary a care in the world. "We wanted to make sure you're always the crazy, sexy, cool stud super spy Mike Thornton," says Nathan. "But we wanted to give you some ability to change some of the things a super spy might want to change."
At least this looks more interesting.


Inspiration

.Bioshock inspiration.
Ctrl Alt Del is offline   you may: quote & reply,
Old 08-16-2008, 10:10 AM   #63
SpaceAlex
Forumite
 
SpaceAlex's Avatar
 
Join Date: Jan 2004
Location: Unknown World
Posts: 599
Forum Veteran 
Quote:
"We wanted to make sure you're always the crazy, sexy, cool stud super spy Mike Thornton," says Nathan
Oh my, how exciting is that. This is beginning to sound like this game is geared more towards the younger gamers. Let's hope I'm wrong.

SpaceAlex is offline   you may: quote & reply,
Old 08-16-2008, 10:10 PM   #64
Arátoeldar
Flame Imperishable
 
Arátoeldar's Avatar
 
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
Quote:
Originally Posted by SpaceAlex View Post
Oh my, how exciting is that. This is beginning to sound like this game is geared more towards the younger gamers. Let's hope I'm wrong.
Agreed. OE should remember that the RPG genre fan tends to be older and has a larger female population.


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
Arátoeldar is offline   you may: quote & reply,
Old 08-16-2008, 10:43 PM   #65
Corinthian
Banned
 
Corinthian's Avatar
 
Status: Banned
Join Date: Jun 2007
Posts: 2,165
And again I wonder why Obsidian is so popular.
Corinthian is offline   you may: quote & reply,
Old 08-16-2008, 10:47 PM   #66
Arátoeldar
Flame Imperishable
 
Arátoeldar's Avatar
 
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
Quote:
Originally Posted by Corinthian View Post
And again I wonder why Obsidian is so popular.
Because Interplay-B.I.S.-O.E. have made and are making great RPG games.


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
Arátoeldar is offline   you may: quote & reply,
Old 08-16-2008, 10:52 PM   #67
Corinthian
Banned
 
Corinthian's Avatar
 
Status: Banned
Join Date: Jun 2007
Posts: 2,165
O.E. is not Black Isle or Interplay. And O.E. has made Great Unfinished RPG and maybe Great Expansion - I don't know, Mask of the Betrayer hates my computer.
Corinthian is offline   you may: quote & reply,
Old 08-16-2008, 10:52 PM   #68
Emperor Devon
36 Wings, 365 Eyes
 
Emperor Devon's Avatar
 
Join Date: Oct 2004
Posts: 5,479
Current Game: Ass Effect
Contest winner - Fan Fiction 
Quote:
A lot of RPGs in real-time will pause when you have to make a decision, so you can think about what you want to do. Alpha Protocol has a timer that only gives you a handful of seconds to choose. So you have to think on your feet whether you want to, say
This sounds terrible. I hope it can be modded out.

Quote:
Originally Posted by Corinthian
And O.E. has made Great Unfinished RPG and maybe Great Expansion
Don't discount MotB for being an expansion, its done better than most other RPGs are. Personally I think of it as the game the OC should have been.


Quote:
Originally Posted by Sabretooth
We will be great failures one day, you and I
Emperor Devon is offline   you may: quote & reply,
Old 08-16-2008, 10:54 PM   #69
Corinthian
Banned
 
Corinthian's Avatar
 
Status: Banned
Join Date: Jun 2007
Posts: 2,165
Yeah, I hear Mask was really good. It doesn't work on my comp for some reason, though, bugs right after I fight the Bear-God-Guy-thingie. But that's not a great track record, really.
Corinthian is offline   you may: quote & reply,
Old 08-16-2008, 11:18 PM   #70
Arátoeldar
Flame Imperishable
 
Arátoeldar's Avatar
 
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
Quote:
Originally Posted by Corinthian View Post
O.E. is not Black Isle or Interplay. And O.E. has made Great Unfinished RPG and maybe Great Expansion - I don't know, Mask of the Betrayer hates my computer.
O.E. may not be exactly B.I.S. (Interplay Thank Goodness no Harve Cean) However B.I.S. ex-employees formed O.E. and other former B.I.S. came there to work such as Josh Sawyer.


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
Arátoeldar is offline   you may: quote & reply,
Old 08-16-2008, 11:24 PM   #71
Corinthian
Banned
 
Corinthian's Avatar
 
Status: Banned
Join Date: Jun 2007
Posts: 2,165
A handful of employees do not a company make. Obsidian has potential, admittedly, and I have faith that Alpha Protocol will be good if just because it's going to be a Forerunner, but Obsidian has made a rather bad impression on me, what with Rocks Fall Everyone Dies and what happened with KotoR 2, although I don't hold them responsible for many of that game's failures.
Corinthian is offline   you may: quote & reply,
Old 08-16-2008, 11:39 PM   #72
Arátoeldar
Flame Imperishable
 
Arátoeldar's Avatar
 
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
Quote:
Originally Posted by Corinthian View Post
A handful of employees do not a company make. Obsidian has potential, admittedly, and I have faith that Alpha Protocol will be good if just because it's going to be a Forerunner, but Obsidian has made a rather bad impression on me, what with Rocks Fall Everyone Dies and what happened with KotoR 2, although I don't hold them responsible for many of that game's failures.
I guess that Tim Cain, Leonard Boyarsky and Jason Anderson didn't matter at Troika Games.


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
Arátoeldar is offline   you may: quote & reply,
Old 08-23-2008, 01:37 PM   #73
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Source

Gamespot has uploaded a minature preview on Obsidian's Alpha Protocol based on what they saw in the Sega booth at Leipzig.

Quote:
Another cool aspect is the media feedback. Your actions may be reported on the TV news, for example, and you'll also be able to sit down at your computer to check your e-mail. The one thing the team isn't including is vehicles, despite the game's use of Unreal Engine 3 technology.


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 08-23-2008, 02:37 PM   #74
Arátoeldar
Flame Imperishable
 
Arátoeldar's Avatar
 
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
I swear Pavlos. The only thing you must do is scourer the interweb for RPG info..


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
Arátoeldar is offline   you may: quote & reply,
Old 08-23-2008, 05:46 PM   #75
Ctrl Alt Del
Uncreative User
 
Ctrl Alt Del's Avatar
 
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
Forum Veteran 
Quote:
Originally Posted by Gamespot article
We managed to secure an appointment to see the latest build of the game at the Sega booth, where we saw a couple of new things about this promising spy-based massively multiplayer online role-playing game
Holywhathehell?

Quote:
Your base of operations will be kitted out exactly as you'd expect for a spy's home. The developers have clearly watched Mr. & Mrs. Smith, as the gadgets and weapons reveal themselves from regular household cabinets
Merely aesthetical, but a nice move.

Quote:
Another cool aspect is the media feedback. Your actions may be reported on the TV news
Also known as: the elevator shaft of Mass Effect.

Quote:
and you'll also be able to sit down at your computer to check your e-mail.
Also known as: the comm room of Mass Effect.


Inspiration

.Bioshock inspiration.
Ctrl Alt Del is offline   you may: quote & reply,
Old 08-23-2008, 06:20 PM   #76
mur'phon
Whale eating vegetarian
 
mur'phon's Avatar
 
Join Date: Dec 2006
Location: Southier than thou
Posts: 1,537
Forum Veteran 
Really? There was this game which happened to be the best ever where they did that before ME, though it was probably not the first.


Checking out seems not to do much.
mur'phon is offline   you may: quote & reply,
Old 08-23-2008, 07:19 PM   #77
stoffe
Network Caretaker
 
stoffe's Avatar
 
Status: Administrator
Join Date: Apr 2002
Posts: 5,833
Helpful! 10 year veteran! Notable contributor 
Quote:
Originally Posted by Ctrl Alt Del View Post
Also known as: the elevator shaft of Mass Effect.
Also known as: the comm room of Mass Effect.
It's not like Mass Effect invented any of those gameplay elements anyway. You have the same in Vampire the Masquerade:Bloodlines (2004) and Deus Ex (2000) for example.

Not that I mind. I don't need gameplay elements to be new and revolutionary. If something works well, and is well implemented there is absolutely nothing wrong with it recurring in different games.

stoffe is offline   you may: quote & reply,
Old 08-23-2008, 08:03 PM   #78
Pavlos
Scruffy Englishman
 
Pavlos's Avatar
 
Join Date: Sep 2005
Location: The real world/ivory towers
Posts: 1,974
Current Game: Viking Warrior Poets
Quote:
Originally Posted by Arátoeldar View Post
I swear Pavlos. The only thing you must do is scourer the interweb for RPG info..
It actually doesn't take up as much time as you'd think; only an hour or so a day to search and post up anything interesting to either myself or the community.


StarWarsKnights.com -- News and features will be returning shortly...

I 'gin to be a-weary of the sun,
And wish the estate o' the world were now undone.
Pavlos is offline   you may: quote & reply,
Old 08-23-2008, 08:26 PM   #79
Arátoeldar
Flame Imperishable
 
Arátoeldar's Avatar
 
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
Quote:
Originally Posted by Pavlos View Post
It actually doesn't take up as much time as you'd think; only an hour or so a day to search and post up anything interesting to either myself or the community.
I know. I'm only teasing you. <3


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
Arátoeldar is offline   you may: quote & reply,
Old 08-23-2008, 08:30 PM   #80
Ctrl Alt Del
Uncreative User
 
Ctrl Alt Del's Avatar
 
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
Forum Veteran 
Quote:
Originally Posted by stoffe View Post
It's not like Mass Effect invented any of those gameplay elements anyway. You have the same in Vampire the Masquerade:Bloodlines (2004) and Deus Ex (2000) for example.
Oh, those features are commonplace on games, all right. I just said Mass Effect twice (and many other times throughout this thread) because to be honest, a lot of the game so far looks incredibly like Bioware's latest hit.


Inspiration

.Bioshock inspiration.
Ctrl Alt Del is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Community > The Outlander Club > Alpha Protocol - Obsidian's new RPG

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:54 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.