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Old 03-31-2010, 01:14 AM   #281
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Impressions at Game Daily, where they once again confuse Michael Thorton with Michael Thornton.


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Old 04-09-2010, 09:50 AM   #282
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Looking promising!


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Old 04-09-2010, 11:33 AM   #283
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Quote:
Originally Posted by Joystiq
The character models look dated, screen tearing is distracting and those extra months of post-delay polish don't shine through.
Ahh, Obsidian at its best. This is going to be an excellent game and this line proves it.


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Old 04-09-2010, 01:01 PM   #284
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Quote:
Originally Posted by Sabretooth View Post
Ahh, Obsidian at its best. This is going to be an excellent game and this line proves it.
I don't know why they're criticizing textures; they look fine to me. It's not like Mass Effect didn't have graphical anomalies; feel free to watch the sex scene.

This interview is also rather enlightening.
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Old 04-09-2010, 01:24 PM   #285
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Who cares about textures.
Quote:
Originally Posted by joystiq
Obsidian expects you to put down the controller after about 16 hours...
Someone please tell me this isn't true.


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Old 04-09-2010, 01:44 PM   #286
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I don't know why they're criticizing textures
They aren't, they criticised the character models and the ever-mysterious polish.


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Old 04-09-2010, 01:46 PM   #287
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Who cares about textures.
Someone please tell me this isn't true.
Not necessarily because of the time it takes to complete. Probably the time when bugs will have you throw the controller away...

Remember K2. Remember.

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Old 04-09-2010, 02:18 PM   #288
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Not necessarily because of the time it takes to complete. Probably the time when bugs will have you throw the controller away...

Remember K2. Remember.
This game better not have many bugs after being delayed almost a year.


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Old 04-09-2010, 02:24 PM   #289
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This game better not have many bugs after being delayed almost a year.
Well they will not be able to blame Lucas Arts this time around.


Yes, Ztalker I remember TSL, it is still one of my favorite games despite the bugs.


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Old 04-09-2010, 04:52 PM   #290
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Despite whatever bugs we may encounter in Alpha Protocol, I'm still going to play it for its story. Its not like Mass Effect didn't have any bugs or glitches; and despite what Joystiq says, I think the textures in Alpha Protocol look perfectly fine as it is. (Judging from the screen-shots.)


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Old 04-09-2010, 10:32 PM   #291
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I think a lot of the gripes stem from the fact that AP is a multi-platform title (as well as Obsidian's first PS3 title). There have been few, if any, simultaneous multi-platform titles that haven't suffered because of the inevitable compromises that need to be made in development.
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Old 04-10-2010, 12:26 AM   #292
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Hmmm... the 16 hour estimation has me a bit worried, I like my RPG stories lengthy and stretched out. I also have a feeling 90% of those hours will be spent in combat anyway, so hopefully the story is still good. I can deal with bugs, as long as the framerate isn't constantly locking up, and anything above 2004 graphics is playable for me.
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Old 04-10-2010, 08:08 AM   #293
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Quote:
Originally Posted by mimartin View Post
Well they will not be able to blame Lucas Arts this time around.


Yes, Ztalker I remember TSL, it is still one of my favorite games despite the bugs.
It's my favorite too...after all the patches. I remember buying the game on the first release day and trying to swoop race...with a swoop glued to the ceiling.

Just saying it could be lethal for Alpha Protocol to have stuff like this. I hope it's epic though. RPG/Shooter/Spy game. Want.

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Old 04-11-2010, 11:39 AM   #294
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16 hours for power-gamers=closer to 60 hours for me, since I take my time and explore every nook and cranny for sidequests. With any luck they'll add content after that.


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Old 04-11-2010, 12:00 PM   #295
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16 hours isn't lengthy, but then, Mass Effect was only ~12, IIRC.

On bugs, I'm just hoping that's why the game's been so long delayed; but as DP says, it's pretty likely it'll come with a fair few. Then again, that's not exactly a problem specific to Obsidian. Mass Effect had a fair number of bugs on release, as did KotOR. Didn't stop them selling.



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Old 04-11-2010, 01:19 PM   #296
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Quote:
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16 hours isn't lengthy, but then, Mass Effect was only ~12, IIRC.
If you did a speed playthrough with no side quest then just maybe you could be able to finish ME in 12 hours or less.

Saying ME is 12 hours is like saying you can finish Oblivion in less than 8 hours. Yes, you most likely can finish the main quest, but the game is made up of not only the main quest, but the side quests too. If you want to only include the main quest in the length, then go play a shooter.


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Old 04-11-2010, 01:58 PM   #297
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Except, who actually wanted to do, "Find x amounts of plutonium. Find x blablabla. Find y blablabla. Find z blablabla. Go to the same building 400 times, on these really boring planets that we only created to waste your time, and kill the same looking guys, in that same hallway."

I'm still trying to swallow the 16 hour estimate; I mean, a good main quest should probably have something like 10-12 missions. And then if we factor in the side quests at each hub, I'd say around 5-6 at each hub, so let's say 20 side missions. Is each mission like 15 minutes in length, even excluding dialog???
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Old 04-12-2010, 05:51 PM   #298
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Most "professional" reviewers usually speed through the entire game, with only tasting side-quests, which is usually how games are reviewed at almost a week's notice. This can work in the game's favor... or not. IIRC, the same tactic was used in KotOR II, where even a few journalists ended up revising their dissertations when they replayed the game to discover the "Train you party members into Jedi" portion; definitely not a very positive indication of the reputation of video game journalism. :¬:
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Old 04-18-2010, 02:05 PM   #299
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This new editorial happens to push all of the buttons concerning why people should be more enthusiastic for Alpha Protocol, and for all the right reasons. Now that Splinter Cell: Conviction has been released (and subsequently panned for brevity and poor stealth mechanics), and Mass Effect 2 has been marred by a perceived lack of RPG-ness, Alpha Protocol has the chance to fill a niche and subsequently claim the throne of not only RPG of the Year, but possibly even Game of the Year. That is, unless if Obsidian's own New Vegas doesn't trample it.
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Old 04-18-2010, 03:00 PM   #300
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I realize that Splinter Cell: Conviction isn't really the most "stealthy" game ever made, or better then the original games in the franchise; but must we bash it? I mean, it isn't all that bad as you think. Quite the contrary, I think it's actually a decent, fun game to play. Even with the stealth elements reduced. (Though, you must know that I've been playing the Splinter Cell games since I was 6.) Plus, the story, along with the music and cinematic presentation worked out better then I anticipated.

Anyway, I'll still play Alpha Protocol when it comes out. It is Obsidian after-all.



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Old 04-21-2010, 04:15 PM   #301
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Quote:
Originally Posted by mimartin View Post
If you did a speed playthrough with no side quest then just maybe you could be able to finish ME in 12 hours or less.

Saying ME is 12 hours is like saying you can finish Oblivion in less than 8 hours. Yes, you most likely can finish the main quest, but the game is made up of not only the main quest, but the side quests too. If you want to only include the main quest in the length, then go play a shooter.
Wise words. right you are.


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Old 04-21-2010, 10:48 PM   #302
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Three "contacts" trailers have been released that focus on specific NPCs you'll run across in the game.

Sie and Grigori
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Old 04-22-2010, 08:28 PM   #303
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Not sure if this has been posted already, but AP team hosted an event back in February regarding choices in games. Video is now available online. They talk a lot about AP, so I believe this belongs here.

Clicky!

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Old 04-23-2010, 07:57 AM   #304
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Not sure if this has been posted already, but AP team hosted an event back in February regarding choices in games. Video is now available online. They talk a lot about AP, so I believe this belongs here.

Clicky!
Oh, yes, that one. There's some funny sh*t in there (Avellone is awesome), and the devs are a bit drunk near the end. The whole "choice" drinking game distracted me a little too much, but there were some interesting design points made by the devs between the jokes.


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Old 04-28-2010, 08:23 PM   #305
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New preview, this time with bona fide new information. For example, Thorton's first mission "hub" is in Saudi Arabia, but after that, a non-linear approach is taken when Thorton is allowed to pursue leads from Saudi Arabia, leading him to Moscow, Taipei, or Rome, each city consisting of a "hub". There's also a rather spoiler-laden example near the third page, so feel free to skip it. I do assure you that it is worth it, however.
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Old 05-07-2010, 01:34 AM   #306
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Sega has announced the DRM for the PC version:
  • Alpha Protocol uses Uniloc: SoftAnchor.

  • Uniloc: SoftAnchor requires an internet connection to activate, though you don't need to always be connected to play the game, and the web site offers a work-around if you don't have an internet connection on the PC you install it on. 

  • The PC version of Alpha Protocol uses an internet based licensing system, where, after installation, the user is required to enter a product registration code (license key) in order to begin playing the game. 

  • You do not have to have the disc in your drive to play the game. 

  • The game does not use SteamWorks, and the Steam version of the game will use Uniloc DRM. 

  • The game can be installed on up to 5 different computers at any one time using the license key the game comes with. 

  • There is a limit to the number of computers you can use Alpha Protocol on at any one time, but Sega says that the company is not restricting the number of computers you can install the game on over the life of the product. 

  • SEGA will provide a version of the game without DRM using a future patch that it expects to make available 18-24 months after the game's release.

More info available here.

Not as draconian as the stupid crap Ubisoft has come up with, but you'd think by now they'd have learned that all DRM does is screw over legit users. And another Steam game that doesn't just stick with Steam's inbuilt DRM - retarded. Ah well, at least they have a road map to patch it out, which is more than I can say for most publishers.
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Old 05-14-2010, 01:23 AM   #307
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Some new videos, although not with any particularly new content.

Factions trailer - http://www.gametrailers.com/video/fa...rotocol/100189

Preview - http://www.gametrailers.com/video/pr...rotocol/100121

Looks like AP has the same nasty normal map pop-in on the 360 that Mass Effect 1 had. Strange that Epic didn't help them resolve that, as clearly it was sorted for ME2.

EDIT: New interview up at IGN - http://xbox360.ign.com/articles/108/1089606p1.html

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Old 05-18-2010, 09:12 AM   #308
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The first official review for Alpha Protocol, though it's in Spanish and the link to the review is, um, nonexistent. But...

Quote:
Originally Posted by Obsidian Forum Community
* Graphics -> 80 - The exteriors are not so bad but the models and their animations are far from perfect.

* Sound -> 90 - Appropriate soundtrack.

* Diversity -> 89 - Even though it's the same game, there are many possibilities when it comes to customizing your character and deciding how to play.

* Duration -> 90 - The replayability factor is really high. You can play Alpha Protocol a lot of times without experiencing the same adventure.

* Overall -> 88 - A spy role playing game that succeeds in blending action with stealth and gives players a high degree of freedom in choosing how they want to proceed.

The Best parts of Alpha Protocol -> The freedom to choose how you want to acoplish your objectives and a great decision making system.
The Worst parts of Alpha Protocol -> Outdated graphics and basic AI.
Basically, I think that this will be the highest review for Alpha Protocol in the mainstream media, and I think that all of the reasons considered are fair enough, particularly the effect of the delay.
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Old 05-18-2010, 12:15 PM   #309
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anyone watch the xplay thoughts on it...

the graphics are not terrible, and the concept - as most who have been following feel - is high.

I have finally seen it on pre-orders (yeah... I am late to that train, I know) which clued me in that this puppy was almost ready.

Just built a brand new rig - this will be the first game I play on it. Hope it plays nice with win7x64
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Old 05-18-2010, 08:49 PM   #310
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this is like Burn Notice the game... amirite?


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Old 05-22-2010, 10:17 AM   #311
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Lookie lookie, new trailer.

View page
YouTube Video

So that's where all the development time went.

"See the gun? That's who I am."
What does that even mean, you can't be a gun. :/


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Old 05-22-2010, 12:14 PM   #312
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Quote:
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"See the gun? That's who I am."
What does that even mean, you can't be a gun. :/
Careful there Sabre, you don't want people to think you are being critical of Obsidian’s writers. Personally I believe Obsidian hired the Governator’s speech writers to help with the dialogue.

Neat looking trailer, but that line was a little over the top.


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Old 05-22-2010, 07:21 PM   #313
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Well that was certainly an interesting trailer. I guess at least people will be talking about it.

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"See the gun? That's who I am."
Ah, top shelf Avellone surely.
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Old 05-27-2010, 12:06 PM   #314
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It's here! (for me, at least )

Installing now (It's 2 DVDs on the PC), and i'll post some screens/impressions later. Here's a pic of the launcher (Don't really like it, if i'm honest) -







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Old 05-27-2010, 12:21 PM   #315
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It's here! (for me, at least )
This is total BS. I demand Obsidian recall Alpha Protocol and release it in the U.S. first. It is our birthright to get video games first.

Show spoiler


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Old 05-27-2010, 12:47 PM   #316
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Really Astor, where's your sense of modesty?

It will still take me about a week to obtain it. Do not spoil anything. >_>

spoiler:
Would you be interested in compressing the installed game files and uploading them to... never mind.


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Old 05-28-2010, 12:28 AM   #317
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It will still take me about a week to obtain it. Do not spoil anything. >_>
Moar like it will take people about a week to rip and crack it for you :P


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Old 05-28-2010, 12:35 AM   #318
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It's here! (for me, at least )

Installing now (It's 2 DVDs on the PC), and i'll post some screens/impressions later. Here's a pic of the launcher (Don't really like it, if i'm honest) -

So glad they didn't use this POS for the box art, the new one looks so much better.

Comparison:



Not that I am getting a boxed version, already preloading it on Steam, but I can't stand bad box art. I like the new one a lot though.


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Old 05-28-2010, 02:24 AM   #319
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I've only played past the training missions and up to the first Safehouse so far. In all, I think it's been mostly positive, although I was a little confused in some places (some of the minigames can be very tricky to begin with).

I had to turn off the motion blur that occurs when you move the camera around - I found it to be a little overdone and distracting. That annoyance aside, I don't think the graphics are too bad (not that they were ever that important, anyway).

Show spoiler


I don't really know what to make of the story so far - it seemed a little confused at the beginning, although that might be my fault, as I reading the manual when it started.






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Old 05-28-2010, 04:41 AM   #320
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Moar like it will take people about a week to rip and crack it for you :P
I accept nothing but top quality, sir.


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