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Old 04-22-2008, 01:36 PM   #81
patient_zero
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I'm with Scatter and luckyariot - the Influence system needs a serious overhaul.

I was unamused by Atton and Disciple moaning about me turning to the Darkside right after they'd earned their Sith eyes. Ideally each character would have a "default" persona and a few varying other personas, one for a light side character with high influence, one for a light side character with low influence, one for a dark side character with high influence, etc, etc.

Using Atton as an example, if you were dark side with high influence he would turn to the dark side and become your sinister yes-man sidekick with a hero (villain?) worship of the Exile. However, if you were light side with low influence, he'd turn to the dark side because you've reassured him that the Sith were right and he's right to hate Jedi.

Another problem it has is that it was almost -too- precious. There's no real incentive for the player to take an influence hit to see what happens, so they'd rather take a DS hit and pander to HK than stick with the LS response like the good little cherub they've been the rest of the game.

As for the members themselves? I believe I've posted here before, so I'll just restate by support for temporary party members. Just because you're teaming up with Canderous/Carth/Bastila to fight a few Sith doesn't mean they're going to stick with you forever, but at least you'll get to see them in action.
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Old 04-22-2008, 06:22 PM   #82
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Ok, I have a few things to mention here. I like the idea of having more NPC's available. And I like having more choices for the PC, like classes, races, and even clothes. Now, I think that keeping the PC to human and near-human races is a good idea. But I do have a few suggestions. As the game goes on, you not only gain influence with a few core NPC's, but also recruit others into your gang. I'm thinking of like 3 main characters, then expanding as the game goes on. Some of the NPC's will be temporary, some permanent. I did like the way the first game started. Didn't like the way the second started. Ok, let me clarify before going on here. The idea of starting with the PC, rather than T3-M4, is better, for me. I think that the starting sequence should be someone comes, wakes you up, go through a mini-mission, following the creation of the PC. More classes means different people that you interact with, at the beginning. Basically one template, but different aspects of the template to fit the male/female PC, as well as the different classes.


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Old 04-23-2008, 07:04 PM   #83
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Originally Posted by darthrevan243
I would want T3-M4 back! He's (slightly) cute and funny.
I agree! KOTOR just wouldnt be the same with out that oh so wonderful "Dwoooooo..." that he makes!


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Old 04-23-2008, 08:17 PM   #84
TKA-001
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I'm with Scatter and luckyariot - the Influence system needs a serious overhaul.

I was unamused by Atton and Disciple moaning about me turning to the Darkside right after they'd earned their Sith eyes. Ideally each character would have a "default" persona and a few varying other personas, one for a light side character with high influence, one for a light side character with low influence, one for a dark side character with high influence, etc, etc.

Using Atton as an example, if you were dark side with high influence he would turn to the dark side and become your sinister yes-man sidekick with a hero (villain?) worship of the Exile. However, if you were light side with low influence, he'd turn to the dark side because you've reassured him that the Sith were right and he's right to hate Jedi.

Another problem it has is that it was almost -too- precious. There's no real incentive for the player to take an influence hit to see what happens, so they'd rather take a DS hit and pander to HK than stick with the LS response like the good little cherub they've been the rest of the game.
I agree for the most part. For me, the main thing lacking about the Influence System was that having low influence with people didn't really change anything; the only thing that happened was that dialogue trees were closed to the player.

The one time I remember it being any different is when the player gets significantly higher influence with Visas than Handmaiden, and even then it does the same thing in essence: close dialogue trees (except in that case, it had a few cutscenes tacked onto it).

I also didn't like how the system could be exploited. For example, you could get heavy influence with Handmaiden by doing some good things with her around and at the same time go full-dark side by just not having her around when you do dark-sided things. If you go around blowing **** up, everyone in the crew's going to find out sooner or later.


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Old 04-23-2008, 08:45 PM   #85
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I think it's pretty likely to expect a lot of returning faces, but considering how there are so many paths that the PC can follow (based on actions in the other games), and remembering that in the past they've always just ignored characters whose continued existence is ambiguous based on actions in a previous game, it would be hard to implement.

One way they could get around it would be to have checks basing the available characters on what you answer to the questions of your actions in previous games (Revan's gender, Revan's alignment, Exile's gender, Exile's alignment). That means that even if your character pool was decided on simply by that, there would be 16 DIFFERENT scenarios decided upon right off the bat. Now this would affect all kinds of things within the game, and then adding into the mix your character's gender and alignment, that makes a grand total of 64 different scenarios to change those who travel with you.

So in theory, we could have a whole host of recurring characters, but in actuality, it'd be a lot easier for them to start pretty much afresh with a few mentions here and there for those who *might* still be alive.

Just to cover some:
-Bastila could have died if Revan was DS and chose to kill
-Canderous/Mandalore may have died on Malachor along with the rest of the K2 party
-Carth may have died if Revan was DS (as was replaced in K2 by Admiral Cede)
-HK-47 could have been destroyed on Malachor
-Juhani could have died in several places if Revan was DS
-Mission could have died if Revan was DS
-T3-M4 could have been destroyed on Malachor
-Zaalbar could have died if Revan was DS
-Atton could have died on Malachor
-Bao-Dur could have died on Malachor or on M4-78 (conjecture)
-Brianna could have died on Malachor or on Telos
-G0-T0 could have been destroyed on Malachor
-Hanharr could have died on Malachor
-Kreia is dead :P
-Mical could have died on Malachor
-Mira could have died on... guess...
-Visas could have died in many many places

What I'm trying to highlight is the fact that the only characters that will DEFINATELY recieve some kind of appearance/mention are the Exile and Revan. Everyone else is potentially dead. UNLESS they implement the idea I stated above, whereby available returning characters would be decided upon by your choices in previous games.

...Sorry, that was longer than I meant for it to be.

EDIT: I also agree heavily about the influence system, and how it should be edited in the ways outlined above, giving characters different personas based on LS high inf, LS low inf, DS high inf, DS low inf. Yet another variable. This game has the potential to be huge... I only hope it's not ruined.

EDIT EDIT: I love the idea one post below about party members leaving. That's quite a nice idea, although unlikely to be implemented.


Last edited by goldberry; 04-23-2008 at 08:55 PM.
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Old 04-23-2008, 08:51 PM   #86
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The influence system definitely needs work. However, it's one of the things that makes K2 more replayable that K1. So it should definitely be in K3, but again, it needs more work. A couple changes I would make:

1. As patient_zero said, the characters' personalities (and influence loss/gain opportunities) should change depending on their alignment. Obsidian did have a few things about this planned (e.g. dark sided Atton betraying player by siding with Kreia, then killing Disciple), but of course they were cut. And even then, that wouldn't solve everything.

2. As TKA-001 said, the party members would find out that you've been punching babies even if they weren't in your party when it happened. There should be a certain point where you start to lose influence with a party member who has the opposite alignment than your player, even if they aren't in the party. The easiest way to do this would be to have more Ebon Hawk cutscenes, which result in the party member in question confronting the player about their alignment, like Atton does, only have influence loss/gain opportunities, depending on the player's dialogue choices.

But back to party members...

It would also be interesting if party members left depending on your influence level with them. I believe that this happens in Mass Effect, but I haven't played the game yet, and there isn't an "influence system" per se in that game, I don't think.


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Old 04-23-2008, 10:37 PM   #87
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Originally Posted by JCarter426
Bao-Dur's dead. Had to say it.
NOOO!!! He's not dead!!!

Quote:
Actually, bringing Bao-Dur back might not be a bad thing; he could be Mr Exposition, explaining what the frak happened in the HK factory, where he was, etc. As long as they don't make his voice so dull again.

Seriously, Bao-Dur's voice was awful. And I don't think that the voice actor was bad, because it's really good in some parts. I think it was bad directing.
Really? His voice is one of the things that I liked about him. Very indicative of a person who's calm and collect on the outside, but just underneath is simmering with an anger barely held in check. 'Course that's just my opinion.


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Old 04-25-2008, 06:52 PM   #88
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Party members coming and going? Interesting... If we have a long enough game (with plenty of time to make it), its possible. You can have in-depth characters that die or leave/betray the party in the middle or end as long as you do it right. Problem is just that. You have to do it right...
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Old 04-25-2008, 07:46 PM   #89
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Yeah it would wind up being pretty easy to have a party of 1 lol

...Not an ideal situation, but in truth, that's why it's a role-playing game; it's supposed to evolve with the player.

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Old 04-26-2008, 03:17 AM   #90
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Thumbs up My party

I would like carth and bastila back and t3 and jk
canderous would follw revans orders and join the fight in republic space
the exile would be a secondary party member with revan and we get a char who has been fighting the true with all along to lead
micel is leading a party of jedi to help
and handmaden and atton are back in party


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Old 04-26-2008, 04:08 AM   #91
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Originally Posted by ThatEvilDude
the exile would be a secondary party member with revan and we get a char who has been fighting the true with all along
Well, for that, you'd have to make THREE PCs! And if they have conversations with each other, I'd say you'd pretty much be talking to yourself what with you choosing each of their dialogue options and them being mostly voiceless and all.


Actually, that would be pretty be amusing and fun. "Making your own arguements"...I like it.

Oh yeah, well I think that's just stupid.

But think of how fun it'll be!

Then it's still stupid...but fun. I'm in.

Yeah!
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Old 05-01-2008, 10:11 PM   #92
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I'm fairly certain none of your party members except Kreia died on Malachor. Why would she make predictions about them if they were all about to be killed. Not that I beleive she is right about them all but I don't think she was THAT wrong.
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Old 05-01-2008, 11:37 PM   #93
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At the very least the remote died, I guess. Oh, and G0-T0.
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Old 05-02-2008, 12:06 AM   #94
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That is true, but if the exile went DS, then he would have been able to escape then too correct?
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Old 05-02-2008, 12:16 AM   #95
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True, I think. I've only played through once and I was LS. I'm assuming he doesn't activate the Mass Shadow Generator to destroy Malachor if he goes DS?
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Old 05-09-2008, 09:57 AM   #96
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I'd like a female pilot for the Ebon Hawk for a change perhaps. Like, switching classical Star Wars archetypes around for a couple roles. I'm thinking a merc from the Jedi Civil War or something Infact I think a lot of the characters' pasts should heavily involve the Jedi Civil War in some capacity, since the backstory for most party NPC's in KOTOR II:TSL had a deep connection to the Mandalorian Wars.
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Old 05-09-2008, 10:23 AM   #97
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The Force Unleashed features a female pilot for the Secret Apprentice, FYI.
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Old 05-09-2008, 07:01 PM   #98
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Quote:
Originally Posted by Gurges-Ahter
True, I think. I've only played through once and I was LS. I'm assuming he doesn't activate the Mass Shadow Generator to destroy Malachor if he goes DS?
It doesn't have anything to do with the Exile's alignment, but with the cut HK factory.


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Old 05-09-2008, 07:31 PM   #99
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No, it used to not have anything to do with the alignment. Before the factory was cut.


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Old 05-09-2008, 08:19 PM   #100
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It's not in the game at all anymore, so how does it have anything to do with anything now?


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Old 05-10-2008, 10:58 AM   #101
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I don't know.


"There is something going on in time and space, and beyond time and space, which, whether we like it or not, spells duty." -Winston Churchill

"For of all sad words of tongue or pen, The saddest are these: 'It might have been!'" -John Whittier

"Apathy is death." -Kreia
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Old 05-10-2008, 12:57 PM   #102
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I'm thoroughly confused by these last few posts... what does the cut HK factory have to do with the destruction of Malchor V? I've only played LS, and I know Malachor V is destroyed with that ending, so I was asking if it does not get destroyed if you go DS. I'm not sure how the cut HK factory ties into that.
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Old 05-10-2008, 02:34 PM   #103
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One problem with having Revan, the Exile, and old party member sis this: Their experience. In every game, all of characters start out low in power in order to balance the game. Basically, if you get a new PC, this could happen:
Unexperienced PC + extremely experienced party members from the past games= total imbalance...


Please feed the trolls. XD
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Old 05-10-2008, 02:42 PM   #104
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Yeah I was thinking about that too... but perhaps you start out at a relatively high experience, like how you ended K1 or K2, only to discover that whatever you're fighting in the unknown regions is much more powerful than anything you encountered in the known galaxy. Then you'd have an entire game's worth of experience and skill to gain from where you left K1 and K2, just to match the level of the "True Sith".


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Old 05-10-2008, 02:46 PM   #105
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I'm thoroughly confused by these last few posts... what does the cut HK factory have to do with the destruction of Malchor V? I've only played LS, and I know Malachor V is destroyed with that ending, so I was asking if it does not get destroyed if you go DS. I'm not sure how the cut HK factory ties into that.
(Spoilers below, as you may expect)

When the Remote is about to activate the Mass Shadow Generator, he is stopped by G0-T0, who wants Malachor to remain intact in order to prevent the Sith from being completely wiped out.

Before it was cut, the HK Factory was an industrial complex of some sort on Telos which HK-47 would infiltrate. He could then convince one of the two types of HK droids there to join him and destroy the other kind. The two kinds would be the HK-50s, and a newer model known as the HK-51s. After destroying either the 50s or 51s and convincing the other kind to join him, 47 would then travel to Malachor. Alternatively, he could just destroy all of the droids in the factory and then leave.

Right when G0-T0 corners the remote, if HK-47 went through the factory, then he himself would be cornered by HK-47 along with the HK-50s/51s, if 47 convinced them to join him. They would then destroy G0-T0, and the MSG would destroy the planet. If HK-47 destroyed both the 50s and the 51s, or simply didn't do the factory sidequest, then he is destroyed by the HK-50s (I think) and Malachor is left intact.


"There is something going on in time and space, and beyond time and space, which, whether we like it or not, spells duty." -Winston Churchill

"For of all sad words of tongue or pen, The saddest are these: 'It might have been!'" -John Whittier

"Apathy is death." -Kreia
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Old 05-10-2008, 02:55 PM   #106
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I see - that makes a lot more sense than the story that made the game did, since there was never any real closure with the G0-T0/remote confrontation. Thanks for the explanation.

So, with the HK factory not included, if you go DS in the game does Malachor V stay in-tact, or does the MSG still destroy the planet?


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Old 05-10-2008, 03:52 PM   #107
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Doesn't make a difference anymore. You never see the MSG activated either way, though the final LS video makes it seem like it is. However, the player's dialogue with Kreia contradicts this, since the player clearly has the decision to remain on Malachor, whether they are light-sided or dark-sided.


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Old 09-26-2008, 08:11 PM   #108
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I would like it to have 9 permanent members along with having the ability to hire easily disposiable mercenarys and soldiers


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Old 09-26-2008, 11:41 PM   #109
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Mission--I want Mission back. If the PC isn't Revan and the Exile's kid like I'm hoping and is just some Jedi or other soon after TSL, then I'd like Mission to be a love interest. Kind of a female Atton. Either way, I'd want to be able to turn her into a Jedi, which probably wouldn't work.

HK-47--DEFINITELY WANT HK-47! It's not KotOR without our dear old psycotic maniacal bloodthirsty mass murdering buddy!

T3--maybe. I'd probably begrudge him the PM slot, though.

Bao-dur--Spare me! I can't stand him! Or his remote!

Atton--sure, bring him along, but only if the Exile was female! When the Exlie's a guy, he's insufferable.

Mical--I'd rather say hi in passing...or kill him in passing...or visit his grave in passing...

Visas--Sure, bring her along! By K3 she'll have had time to develop a little more personality.

Brianna--Awww, I always liked her, too! I'd rather have her than Visas.

Carth--NOOOOOOOOOOOOO..........!!!!!!!!(runs screaming into the night)

Bastilla--Only if she's a Force Ghost or Revan's a guy.

Canderous--I've had enough of the big bad Mandalorian. If it's twenty years after K2, gimme his daughter. As the Mandalorians say, "Train your sons to be strong, but your daughters to be stronger". If the PC is Revan and the Exile's son (or just some guy), then she could be a love interest.

GO-TO--Come here, you sweet little basket-ball droid...(fingers lightsaber behind back and calculates how many components he'll make)

Zaalbar--Only if I have the pleasure of killing him!

Hanharr--Only if I get to kill him for killing Mira!

Mira--Great Jedi. Great with a blaster. Fun character. Decent voice acting. I wonder if I should bring her along...

Juhani--I hope she died on Katarr!

Jolee--I either want a cameo, a very temporary membership in my little group, or him dead. I don't want to put up with him for another whole game.

For the life of me, I can't remember if there was anyone else beside Kreia (and we all know what happened to her!). I think it would be cool to have a twi'lek Jedi or Force Sensitive, even if it isn't Mission. And please, no more annoying little twits like Disciple!

I think I've been sufficiently long-winded now...


Chapter 12 of A Soul Adrift is out.

Short stories:
T'katlu: On the planet Felucia, a young apprentice of the Dark Side thinks back to the beginning of her training as she lies in wait for her prey...

All the Time: After four years in the Unknown Regions, the Exile returns to the known galaxy to visit an old enemy.

Broken: A master of the Dark Side finds himself about to lose the one thing he cares about--and he will do anything to stop her from endangering herself.
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Old 09-27-2008, 12:03 AM   #110
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Like I said before in many different topics it is highly unlikely that the Exile or Revan would be featured as the protagonist or in the game at all. There are many reasons why and most of them have to do with new players and how the developers would portray them.

Think about it. With Jedi Academy the entire reason why Kyle Katarn wasn't the protagonist was for one reason. They couldn't think of any reason why he would lose his force powers and be put on another journey to become a Jedi. So they chose a completely new character. The same thing was with K2. They couldn't have Revan again as both he/she was in the Unknown Regions and they couldn't think of a reason why they would lose their force powers and actually make the game feel interesting with character development. The same thing goes with the Exile.

As well. Think about it this way. Imagine you are a new player to the kotor series and you pick up Kotor 3. Then all of the sudden you find out your some ancient dark lord who all of the sudden defeated his apprentice with some help. Doesn't this sound more interesting then how the game begins? Isn't this all a tad to confusing for new players? That is why the developers would not choose Revan or the Exile or I doubt any relation to them for the protagonist.

Anyway for party members I believe Hk-47, T3 M4, Atton Rand, and/or some random character from K1 and 2. But otherwise I would rather have a new party cast. Like get some more aliens in the party.


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Old 09-27-2008, 12:04 AM   #111
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What KotOR have always? exactly this:
HK-47 (the coolest character in KotOR)
T3-M4, he is not so cool, but well
A Han Solo guy for pilot the Hawk
A wookie (not exacly)
A mentor or jedi that is "bonded" with you
(TSL)A bounty hunter
A light side guy
A dark side one
Canderous


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(My motherlanguaje is spanish) (Mi idioma natal es el espaņol [castellano])

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Old 09-27-2008, 12:13 AM   #112
DeadYorick
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Originally Posted by HK-52 View Post
What KotOR have always? exactly this:
HK-47 (the coolest character in KotOR)
T3-M4, he is not so cool, but well
A Han Solo guy for pilot the Hawk
A wookie (not exacly)
A mentor or jedi that is "bonded" with you
(TSL)A bounty hunter
A light side guy
A dark side one
Canderous
Please use proper grammar.

Anyway. Hk-47 and T3-M4 were apparently chosen in development as fan favorite characters and would please star wars fans. Carth Onasi wasn't a Han Solo character at all. Since Han Solo was a smuggler and frequently didn't pay his debts. Carth Onasi was a decorated soldier and lost his family. Several differences exist between the two characters.

Wookiees have always been one of the most popular species in Star Wars. I think because of Chewbacca's lovable personality just stuck with fans.

A mentor jedi helps the player learn more about the lore of the series and it can potentially help the player learn from his/her's mistakes towards the darkside or lightside. A bond is just a cliche waiting to happen.

A bounty hunter is always a fan favorite. What would you rather have? Some civilian or a leather clad badgirl with a gun? A lightsided guy is a parallel to the darksided guy. So if your light or dark you might want to choose one of them frequently.

Canderous was another fan favorite character. I think because of his death obsessed personality and the fact that he was a hardened warrior. His look in Kotor 2 was refined to a more Neo Crusader look that was totally awesome

Essentially you have to look at this from a developer's point of view. What characters out of the dozens of ones spoken about in pre development stick out better then other ones


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Old 09-27-2008, 12:34 AM   #113
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My dream character is always Yuthura Ban.

She has an interesting back story and my enhancements from SiD would make a very interesting character that people know, but who has not ever become and NPC. She would be ideal for KOTOR III. Fans love her, but few know how far her character could become.
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Old 09-27-2008, 06:23 AM   #114
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I'd like a completely new cast. A clean slate. Not even HK-47, T3-M4, or Canderous. Reasons for those three not being present?

1: HK-47 is a psychotic maniac butcher droid. There is no solid reason for him to be an active part of your crew. He's a hitman. Hitdroid. Whatever. If you're going to use him, use him properly. Besides, he's Revan's property and the Exile partnered with him. We shouldn't keep running into him. The Galaxy has 300,000,000,000 stars and is some 120,000 light years in diameter.

2: T3-M4 is Revan's personal astromech. He then served as The Exile's butler. Why are we still running into him? Besides, he's a pointless character, serving only as an R2-D2 surrogate.

3: Canderous is an awesome character. But he should be leading the Mandalorians as Mandalore, not gallivanting across the galaxy with another Jedi toolshed.

As for the rest of the party, most of my above arguments apply. Bastila is too valuable an asset, Carth is too useless and whiny, Zaalbar and Mission need to die - erm, they're busy with stuff, Juhani should rightfully be dead, and Jolee is OLD. Given that Star Wars medical technology can be charitably described to completely suck, he should probably be dead.

As for the Exile's crew, why would I want to see ANY of those reprobates again? The only bright spot on that crew was Mira and her gazongas, but even the Twin Suns wouldn't have made that crew any less dysfunctional.

So, a clean slate. Some things I would like to see. (Note, with the exception of the first, the genders are really irrelevant to me. Assume Neutral Gender when I say 'his'.)

1: A Male Twi'lek. Someone in the vein of Nawara Ven, or Tal'dira.

2: A single Jedi Knight. Not a Master or a Padawan, but a standard Knight. One that isn't a hardass who feels the need to constantly remind you of the dangers of the dark side, but who won't put up with evil - someone in the vein of, say, Hinjo, from Order of the Stick.

3: A utility droid with a vocabulator. Beeping makes me want to punch the wall so hard I turn green, all my clothes except my underwear shreds, and even that turns purple, and I'm forced to scream "REAGAN SMASH!"

4: An alien bruiser that isn't a Wookiee. A Barabel would be pretty cool. Give him sort of a predatory mentality, roughly Lawful Neutral. They could take some tips from BioWare on this, a combination of Garrus and Wrex.

5: A Cyborg that isn't deranged. Preferably a technical specialist of some kind. Very light sided.

6: A Bounty Hunter that isn't this flawless entity of awesome. Someone along the lines of Bossk, or better, Dengar or Zuckuss. Hot-blooded, leaning towards Dark Side.

7: A Force-Sensitive Republic Trooper that does not get trained in an hour flat. Gets dragged into this by his heels, but is more than capable of taking care of himself. Sort of along the lines of Mission Vao and Carth's better aspects blended together and their worse aspects spaced. Gray, going on Light Side.

8: A Bothan Spy. He dies at the very end to bring crucial information.

8B: A smuggler picked up from a wreck in the Outer Rim. Gray, leaning towards dark. Intelligent, but has no clue what is going on. Sticks on as the crew because of his piloting capability, and because the pay is a lot better. Plus, he really doesn't like it, way out here.

9: A Chiss Scout. A bit of a hardcase and a periodic nuisance, pokes around at people's pasts. Extremely suspicious of the crew and it's motives, especially since they're poking around Chiss territory.
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Old 09-27-2008, 06:02 PM   #115
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I agree with pretty much everything Corinthian just said. I still think the game should take place 2,000 years after TSL. That's just because the real time difference between when KotOR III is coming out and when TSL was released. Sure, many of the fans that played one and two are going to come back, but there are going to be many others that know nothing about the KotOR universe.

Simply put, an entirely new and fresh party. Yeah, you would need some of those stereotypical types, but I think things need to be shaken up a little bit to keep the game fun. Change is also good because we don't need an exact replica or remake of the first two.
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Old 09-27-2008, 09:45 PM   #116
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I don't want T3-M4, HK-47, nor Canderous as a party member. I wouldn't mind a driod close to a R2-D2. How about a HK-51? Instead of going back to the Mandalore/Canderous, how about someoone a little more similar to Boba Fett. I really don't care. I only want two other Jedi/Sith along for the ride.
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Old 10-01-2008, 02:58 PM   #117
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Here's what I think Kotor 3 will be. Exile and Bastila lead a party with Mandalore HK etc to search for Revan. They find him on an unmapped planet that is part of a small "True" sith empire. The true sith have enslaved 5 or 6 worlds that have no contact with the rest of the galaxy.

You get to start a revolution against all of those "true" sith. (I think the True Sith only call themselves that because they think the other sith are posers, not that they are actually the "true" sith themselves).

The advantage of recycling Bastila, Revan, and Exile is that you can fill in some past history (like did Revan and Exile know each other? Maybe Revan loved Exile so he saved her on Malachor by force drain???) And if you start out with good force powers, maybe you can develope some really awesome new ones that we haven't seen yet. Like a Mind Control that actually causes enemy to turn on his friends. Or forces your party members to turn on you; but you can't kill them of course, because they are your friends. You'd have to kill the force user enemy first.

EDIT:

The problem with the influence system on Kotor II is that it was too ambitious. Kotor II in general tried to do too much. It would be longer than Kotor I, and had more bells and whistles like lightsaber forms etc.

Also, if you are Male and Exile then the whole thing with Atton is strange unless Atton is gay, because he is so nervous that Kreia will expose him to Exile as an assassin. It only make sense if Atton is in love with Exile. Obsidian was just trying to do too much in one game.

Also, I loved how Kotor I was like "High adventure" mystery instead of "dark, desperate" mystery. Both are good, but the star maps/Rakata background was cool.

Last edited by ChAiNz.2da; 10-01-2008 at 03:35 PM. Reason: combined double post
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Old 10-01-2008, 07:38 PM   #118
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Originally Posted by sakalava47 View Post
Like a Mind Control that actually causes enemy to turn on his friends. Or forces your party members to turn on you; but you can't kill them of course, because they are your friends. You'd have to kill the force user enemy first.
There was a power that did that in The Sith Lords, it is called Force Confusion. It has Mind Trick as a pre-requisite so I imagine not many people have used it. An updated version of Force Confusion would be welcome, perhaps you would be able to turn a group of people on each other or their masters.
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Old 10-01-2008, 08:50 PM   #119
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Actually, I'm kinda interested in this new setup in the latest expansion for NWN2 where you can design your own party members. I realize there are complications there based on gender at the very least, but even some customization could be utilized even it's limited by gender.

More specifically, I'd like to see a class-mix like we've had before, and fewer "normal" humanoids. In K1 we at least had a Wookie, a Twi'lek, and a Cathar, but in K2 it was a total humanfest, and you had to be evil to get the one non-human.

I'd like to see, 2 humans, one near-human(Chiss, Echani, Cathar, ie: human all but for minor things), and 2 or 3 humanoids non-droids. One drioid, maybe. With at least half, not counting the driod, being jedi/sith material. I also want none of them to be repeats, unless they're doing something REALLY FREAKING SPECIAL with the character. I also agree that there should be multiple options for recruitable characters, and each time there's an option they would be significantly different, ie: one scoundrel, one soldier, not mirriors of each other in good/evil or whatever.

I'd also like to see multiple influence systems, like: Loyalty, friendship, and romance.


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Old 10-01-2008, 08:52 PM   #120
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I'm the opposite way. I dislike the omnipresence of Jedi and Sith. They're supposed to be severely limited after the Jedi Civil War, the subsequent Purge, and the death of the three major Sith Lords.
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