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Old 06-08-2011, 02:07 AM   #81
Phildevil
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Quote:
Originally Posted by Endia View Post
My mod's installation runs TSLPatcher for the 90SK subfolder within override (containing all the mods files and info) and for the appearance.2da edits (to that file, in the main override directory, in whatever form it was in prior). That means that if you're installing this mod after other appearance.2da oriented modification have already been installed, those modifications to that file may conflict with the procedure my mod requires in order to run. :/

The way I play it, the TSLRCM and my "super content mod" and dstoney's M4-78 mod are the only ones, and it seems to work perfectly find though I don't know if that's remain as such since i've only just gotten off of Peragus. But what I'm getting at is, mixing them shouldn't destroy the game.
Hey you! I hope this will work out! Please tell us if you succeed!
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Old 06-09-2011, 01:43 PM   #82
Snard
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Great mod,the jedi masters robes looks a little strange but its still a great mod.

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Old 08-07-2011, 05:03 PM   #83
90SK
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Feedback is very happily received and many thanks to those who enjoy my work!
Updates forthcoming.

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Old 08-09-2011, 05:39 AM   #84
Dark_Ansem
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forthcoming, yes
can you give us a teaser?

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Old 08-09-2011, 02:28 PM   #85
90SK
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No. Soon! I have to do more first

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Old 08-09-2011, 05:24 PM   #86
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lol I can't wait!

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Old 08-09-2011, 06:27 PM   #87
CptPriceless
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Quote:
Originally Posted by 90SK View Post
Feedback is very happily received and many thanks to those who enjoy my work!
Updates forthcoming.
A lot of people are complaining that your mod isn't compatible with TSLRCM. While I did play it before - without TSLRCM, now that I have 1.7, I'm a bit scared to install the Super Content Mod. Will the updates be compatible?



Last edited by CptPriceless; 08-01-2013 at 09:36 PM.
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Old 08-10-2011, 03:13 AM   #88
90SK
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Yes, ideally I will be catering to TSLRCM continuous compatibility as I am very supportive of what they're doing with their restoration and have similar aims at increasing the immersion factor of KotOR II with quality integration and content of my own... I feel as though our standards are on a similar level and thus my updates will focus primarily on compatibility.

I am planning on returning the dancers outfit, which I swapped in my last version, notable because this "super content mod" version is actually the third in a series of this mod being released. Ideally my updates will shrink and become more like patches with this next version's release, being more final and focusing on compatibility with other mods.

Please note that this means my K1 robe mod K2 conversions will no longer be included in the mod. That doesn't mean there won't be more robes, but I don't want to overstuff this one.

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Old 08-10-2011, 04:24 AM   #89
Dark_Ansem
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you mean the Jedi Robes, like bastila?

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Old 08-10-2011, 08:20 PM   #90
90SK
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Yes, also less of the tunics so as to make the models feel more rare, reducing the amount of texture variations but maintaining model variations.

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Old 08-10-2011, 09:03 PM   #91
CptPriceless
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Will this still work with your old robes though? Those models/skins rocked



Last edited by CptPriceless; 08-01-2013 at 09:36 PM.
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Old 08-12-2011, 01:18 AM   #92
90SK
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I hadn't really thought about it, but yes, I will include my own other robe mods in the list of mods to do compatibility for. Good suggestion


WIP thread is up:
http://www.lucasforums.com/showthrea...27#post2788227


Last edited by 90SK; 08-14-2011 at 08:52 PM.
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Old 09-12-2013, 10:17 AM   #93
e1anator
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Help!

Hello Lucas forums. I think this thread is quite old now, but I am having the problem with Gerevik in the Dantooine sub-levels. He is invisible and targets green as friendly. When he takes damage, the game crashes.

I am currently using these mods:

90SKsuper
k2-robes-fix
kse_333
sv_master_robe_skins
ultimate_saver_mod
tslrcm_1.6

Did anyone find a fix for this bug? I'm currently reinstalling the game as we speak.
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Old 09-12-2013, 04:24 PM   #94
milestails
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Quote:
Originally Posted by e1anator View Post
I am currently using these mods:

90SKsuper
k2-robes-fix
kse_333
sv_master_robe_skins
ultimate_saver_mod
tslrcm_1.6
A few observations:

TSLRCM 1.6 is out of date; use 1.8.2

Ultimate Saber Mod and the SUPER Content Mod are incompatible with TSLRCM

Check out 90SK's TSLRCM-compatible compilation mod TSL Loot and Immersion Upgrade

svosh's Master Robe skins will be incompatible with the above since it has its own skins for that robe model
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