So I'm to the point in my current playthrough where I start making a load of upgrades for my weapons, and in looking through my options I realize that I still don't understand what some of these things "mean". Damage is easy, critical range is pretty understandable, but some of the other things have me stumped. I've mostly just ignored them in past playthroughs, but maybe I ought to figure them out instead, and since I'm now a member of a forum where I can ask and probably get a good answer...
Like Keen. What exactly does an upgrade that adds Keen do, anyway? I always figured it was something to do with criticals, but there's an actual critical stat, so it seems redundant. Either that or accuracy. Which is still redundant.
I don't get some of the status effects, either. Take Stun DC18 25% for 2 Rounds from one of the scopes. Stun is self-explanitory, and the rounds are simple. 25% is just shorthand on the upgrade, and I think it becomes "25% chance" when its actually in a weapon. Which I think means that every hit has a 25% chance of "activating" the stun and calling up a resist roll, correct? But what save modifier do these status effects go off of? Reflex? Willpower? Or is it just a straight 1d20 roll with no mods?
What is the Slow effect that weapons and upgrades have? Are the effects the same as the Slow dark side power, or something different?
Regarding Ion weapons... do they actually do less than listed damage vs non-droids as they game seems to hint at, or is the value listed the damage they do to any opponent, with the "Damage to Droids" stat being added on top of that if used against a droid?
And last, Attribute Damage. Like Dex damage from Sonic weapons. How long does it actually last, and can you stack more damage if you keep getting successfull rolls? How much damage does it actually do, for that matter. Just 1 point? Do stronger weapons cause more damage, or are they all the same? On a tangent, what about Plague? It does attribute damage per second, but how long does that damage last? Does it wear off as soon as the 12 seconds (I believe) are up, so that they get progressively weaker and then at 12 seconds boom full strength again, or does it last beyond that?
Thanks in advance for any answers. I know there are a lot of questions