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Old 06-18-2008, 11:56 PM   #1
Nailrabbit
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Waterfalls in Radiant

Sorry if this has already been asked before, but it's a major pain. I'm trying to do up a sewer system in JK2Radiant, and I want to have waterfalls - but I can't get the blasted things to work. All I get is a solid black and white grid texture where the waterfall should be.

Anyone able to help me out?
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Old 06-20-2008, 04:45 AM   #2
Mercenary
 
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Sounds like the shader you're trying to apply doesn't work. Try another one.
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Old 07-26-2008, 07:04 PM   #3
DarthStevenus
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Try out a shader like this:

textures/yourmapname/waterfall
{
qer_editorimage textures/yourmapname/waterfall
surfaceparm nonsolid
surfaceparm trans
q3map_material water
q3map_nolightmap
cull none
deformvertexes normal 0.1 0.1
deformvertexes wave 64 sin 0 0.5 0.2 1
{
map textures/yourmapname/waterfall_env
tcMod Scroll 0 -2
blendFunc GL_DST_COLOR GL_ONE
rgbGen const ( 0.5 0.5 0.5 )
}
}

This part should be the name of the actual water texture you want to use //map textures/yourmapname/waterfall_env

And one last thing, if you wanted the water to look a little more dark and "dirty" (which i'm assuming you do, seeing as how its going to be in a sewer) try changing the blendFunc GL_DST_COLOR GL_ONE to blendFunc GL_DST_COLOR GL_ZERO

Hope that helped.
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