Any Call of Duty fans out there? IGN brings us some details about the next in the series with an early preview of the game:
Originally Posted by IGN
June 23, 2008 - It's not easy following a blockbuster, particularly one that sold 10 million copies in only about six months. Last year, Infinity Ward's Call of Duty 4: Modern Warfare blew away gamers with its deafening intensity, gorgeous graphics, and addictive multiplayer suite. But now it's Treyarch's turn with Call of Duty: World at War, a game that marks a return for the franchise to its World War II roots. The fact that it's Treyarch and not Infinity Ward making the game, as well as the fact that you shoot an M1 Garand instead of an M-16, has stirred an intense debate amongst gamers. It's something that Mark Lamia, Treyarch's studio head, understands. "People don't want to play the same World War II game that they've played before," he told us, just before he gave us a first look at World at War. His message: Treyarch wants to redefine what to expect from a World War II shooter.
The rest of the article can be found here
The release date (as of now) is set to be sometime before the end of Activision's 4th quarter, which is usually March 31st.
I'm really excited about this one, because I didn't think it would be coming out so soon. When you got 2 game developers to work with I guess you can crank them out.
I know a lot of people are beefing about this game already for at least 2 of the following 3 reasons:
1. It's Treyarch making the game.
2. It's set in WWII again.
3. It won't be on the PC.
I always thought that Treyarch's games were of slightly lesser quality than Infinity Ward's, but they were still fun nonetheless and in no way sucky as many people label them.
Since this one is set in the Pacific, hopefully that will ease a bit of the "ANOTHER WWII GAME?!" criticism, since most WWII games take place in Europe and the Pacific has been relatively untouched.
As for the third one, well, I have a 360, so buy a console if you don't have one.