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View Poll Results: What class(es) do you think should be added to STBF III?
Commando Class 0 0%
Null Trooper Class 0 0%
ARC Trooper Class 3 37.50%
Other any ideas??? 2 25.00%
All of the above 3 37.50%
Voters: 8. You may not vote on this poll


Thread: What extra classes do you think should be added to STBF III
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Old 07-27-2008, 03:47 AM   #1
RC-1183
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What extra classes do you think should be added to STBF III

1. Commando Class
2. Arc Trooper Class
3. Null Trooper Class
4. Others any ideas?
5. All of the above


I would chose 5 i think that would be awesome with those classes of course you would have to earn the some how.




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Old 07-27-2008, 05:00 PM   #2
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ARC trooper definitely


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Old 07-27-2008, 06:11 PM   #3
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cool but would u want the regular batch of ARCs or the Nulls??? also how do u thik they should put it like should they have it to were u have to buy it or do sumthing special to earn it or just give it to you???




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Old 07-28-2008, 04:44 PM   #4
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regular ARC


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Old 07-30-2008, 04:33 PM   #5
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ARC, no Commandos!
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Old 07-31-2008, 08:55 PM   #6
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I think you should be able to customize the units you can use.
like choosing what kind of rifles, sniper-rifles, rocket-launchers, shotguns, etc
as in having a tropper with a light rapid firing rifle with a larger clip and fully automatic side arm, and mines.
or
having a sniper with a semi automatic sniper and a disrupter pistol, and electromagnetic grenades.

see what im getting at?
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Old 07-31-2008, 09:57 PM   #7
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I think you already said this but these are my $.02 on it. ^^

I agree that fully customizable units is not a good thing. unless the four core classes remain the same but you can use different variations of equipment within the four core classes.

Such as more nades for the heavy instead of mines, or giving the sniper the option to switch to dual pistols as a secondary instead of two nades.

Then off course offering different variations of nades to equip with such as stun, detonation on impact but with a reduced damage radius, and the standard nades used currently in BFII.

Nothing should alter the units abilities overall though such as armor, and speed.


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Old 08-11-2008, 08:45 AM   #8
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true but i have a questtion why did most everyone chooseing reagular ARC troopers and is like anti-commando???




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Old 08-11-2008, 10:29 AM   #9
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I doubt they know the difference, i don't.


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Old 08-11-2008, 10:37 AM   #10
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o well ya true i forgot that most of the people on this one wouldnt but if u want to find out just read the Republic Commando books they r awesome but just so u know the Nulls are Kal Skirata's "sons" and they r faster stronger smarter and have perfect recall they r much better than the reg ARCs




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Old 08-11-2008, 11:41 AM   #11
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This isnt an RC game however, its a battlefront game, where the premise was to play as a grunt. Not as an obscenely overpowered jedi, or just as over powered commando type unit.



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Old 08-11-2008, 02:31 PM   #12
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true sorry i like commandos and the fact ive been reading the books doesnt really help wat i say when i go to sections that dont invovle RCs but i still think it would be cool in a way but then again if everyone started picking commandoes and Nulls and ARCs then everything else would be obsolete




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Old 08-11-2008, 06:57 PM   #13
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Remember special classes have a limit!
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Old 08-12-2008, 11:43 AM   #14
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yea true




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Old 08-12-2008, 11:57 AM   #15
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Dude.....If you took BF3, and put commando's in it, that would be awesome. Even ARC's would be cool too.

Like jawathehutt said, it isn't a RC game. And i think if you put ARC's and Commando's as regular choices, it would be an easy game, if they stuck to there superiority to the reg's.

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Old 08-12-2008, 12:22 PM   #16
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exactly i said that like 3-4 posts ago but its still true unless......... unless u could only unlock them if u had like 3-1 odds against you




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Old 08-12-2008, 08:46 PM   #17
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How does the game tell something like that, it would take a huge amount of time and work to make a system that would analize every factor in a match to determn if an advantage that powerful was needed on a certain side, time that would be put to better use on other things like gameplay.



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Old 08-12-2008, 08:52 PM   #18
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all they would have to do would make it know if 1 side was outnumbered 10 to 50 then they would give it to them




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Old 08-12-2008, 09:45 PM   #19
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Still commandos are a RC thing, plus in a way they are stealthy assassin troopers, not normal soldiers.
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Old 08-13-2008, 01:25 AM   #20
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all they would have to do would make it know if 1 side was outnumbered 10 to 50 then they would give it to them
but then what if 3 more people show up and 2 of them happen to be gods at the game, then you have 2 great players plus someone with an extremely overpowered unit, the balance will be shifted completely



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Old 08-13-2008, 10:27 AM   #21
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well computers cant judge skill so i would say that they just run out of luck and got screwed




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Old 08-13-2008, 11:28 AM   #22
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And to avoid that, they should could just not put in commandos



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Old 08-13-2008, 11:51 AM   #23
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but then again how many times would that happen not that offten




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Old 09-24-2008, 01:17 PM   #24
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I think that they should add as many more cool classes as possible.
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Old 09-24-2008, 02:00 PM   #25
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I'd like to be able to customize the armor... Like in Halo 3. And be able to pick up peoples weapons when they die, or switch weapons with one of your team mates like in Halo 2...


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Old 10-01-2008, 07:59 PM   #26
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They should add the classes that are in The Force Unleashed. Such as: Incinerator Trooper, Shadow Trooper, Etc.
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Old 10-03-2008, 11:10 PM   #27
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Thats not a half bad idea. Maybe add a shadow guard as a villain.

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Old 10-04-2008, 12:52 PM   #28
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I would like the TFU classes, maybe for certain timeframes.
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Old 10-04-2008, 03:16 PM   #29
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Thats what Darth Eclipse was saying.

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Old 10-04-2008, 03:39 PM   #30
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By time frames, did you mean for certain eras or for short periods of time?


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Old 10-04-2008, 05:43 PM   #31
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Certain eras, I think.
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Old 10-04-2008, 06:51 PM   #32
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By time frames, did you mean for certain eras or for short periods of time?
Example:
Level-Bespin Cloud City
Era-Glactic Civil War
Timeframes avaliable
-New Imperial Order(The Force Unleashed)
-Rebellion(episodes IV,V,VI)
-The New Republic(The Thrawn and Daala campaigns)

Does that help?
Each timeframe would have similar but a different set of classes.
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Old 10-04-2008, 07:17 PM   #33
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Yep, eras. Yeah, I can see that working. Kind of like the Conversion pack.


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Old 10-28-2008, 03:21 PM   #34
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I don't really think we need more, just more refined choices so each really has advantages and disadvantages.

Heroes need to be a lot less prominant: Used when relevent in campaign, and optional in free play - randomly selected by era to remove the problems with allocating heroes to levels. And for the love of god take the shotgun down a notch. I'll never use any other class again lol
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Old 10-28-2008, 05:00 PM   #35
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I don't really think we need more; just more refined choices so each really has advantages and disadvantages.
That is genius. I'm serious. As it is, the sides are essentially completely the same except for the special classes.


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Old 10-31-2008, 06:30 PM   #36
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And that's a problem how? If they're refined you can begine to muck with variety IN THE DETAILS. The biggest problem with the previous BFs is that as Star Wars games they're alright, but as shooters they're rather *blargh.* I'd rather gameplay was a lot more like Republic Commando's taken to an extreme.

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Old 11-01-2008, 04:01 PM   #37
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I'd say that *blargh* is a very good description of them as shooters. Not sure whether RC taken to an extreme would be ideal, but it's definitely in the general direction. And variety sounds really good right about now. The only variety I can get for SWBF2 is in mod maps, and with those they have to be in the same class as Battle of the Titans.


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Old 11-08-2008, 08:16 PM   #38
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And that's a problem how? If they're refined you can begine to muck with variety IN THE DETAILS. The biggest problem with the previous BFs is that as Star Wars games they're alright, but as shooters they're rather *blargh.* I'd rather gameplay was a lot more like Republic Commando's taken to an extreme.

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Old 01-26-2009, 10:30 PM   #39
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Each factions should have at least the generic classes such as: Sniper, Regular Trooper, Heavy Trooper, and Engineer. I don't know about the Pilot, but at least give them something unique that will give them the advantages while driving a space craft. I am out of ideas of what it shall be.

The rest should be something of course unique for each of the factions. I hope the number can be something like 4.
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Old 02-02-2009, 12:24 AM   #40
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keep in mind this is only republic, or it looks like it anyway. What about other factions?
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