lfnetwork.com mark read register faq members calendar

Thread: MI1 Scummbar in 3D
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 07-31-2008, 02:35 PM   #1
LordTrilobite
Junior Member
 
LordTrilobite's Avatar
 
Join Date: Jul 2008
Location: Holland
Posts: 497
MI1 Scummbar in 3D

Hey there, I'm new on this forum, and I thought this might interest you guys. I'm mostly busy modding games and such, but I'm also a Monkey Island fan, recently I've been busy with mapping for Source games, so one idea I had was to completely recreate the Scummbar from Monkey Island 1 for a Half Life 2 mod called Pirates, Vikings and Knights II.

Here's what it looks like:







The map for pvkII itself can be found here:
http://www.fpsbanana.com/maps/49392

And I also have plans to make Le Chuck's fortress

Last edited by LordTrilobite; 08-05-2008 at 06:41 PM.
LordTrilobite is offline   you may: quote & reply,
Old 07-31-2008, 09:14 PM   #2
Fealiks
NAMBLA member
 
Fealiks's Avatar
 
Join Date: Jul 2004
Location: Britain
Posts: 2,202
Oh hell yes.
Fealiks is offline   you may: quote & reply,
Old 07-31-2008, 09:25 PM   #3
Thrik
Symbolically Compelling
 
Thrik's Avatar
 
Status: Administrator
Join Date: Dec 2000
Location: Nottingham, UK
Posts: 4,198
Hot Topic Starter Forum Veteran LFN Staff Member 
Wow, you've done a really good job of that. It certainly puts the few renditions I've seen in the past to shame, although they were all based on HL1.

It'd be even more superb if you recreated part of the outside of the bar. Not the whole town/island obviously, but it'd be nice to be able to go out onto the dock and a little way up the street (which you could block with something or other — traffic cones?).


Thrik is offline   you may: quote & reply,
Old 08-01-2008, 08:09 AM   #4
Joshi
Registered Amuser
 
Joshi's Avatar
 
Join Date: Jul 2001
Location: Wherever the wind takes me... or failing that the nearest cinema.
Posts: 7,196
LFN Staff Member 
Looks pretty cool, fairly accurate to the first game.

Joshi is offline   you may: quote & reply,
Old 08-01-2008, 10:29 AM   #5
LordTrilobite
Junior Member
 
LordTrilobite's Avatar
 
Join Date: Jul 2008
Location: Holland
Posts: 497
Thanks for the comments.

I tried to make it as accurate as possible to MI1, both inside and outside, take for example the three holes in the wall and the blood on the kitchen table. Although you can only walk inside, you can look out of the door and windows and see the town.

The hard part though, was to make the blind side of MI1, obviously you only see one side of the bar in the original game, in my recreation I put a wall there with a few windows here and there.


To actually play the map btw, you need something that comes with Half Life 2 and a few other games too, Source SDK base, which you can download on Steam, and then you need to download the mod Pirates, Vikings and Knights II
http://www.pvkii.com/

Last edited by LordTrilobite; 08-01-2008 at 10:32 AM.
LordTrilobite is offline   you may: quote & reply,
Old 08-01-2008, 10:38 AM   #6
Thrik
Symbolically Compelling
 
Thrik's Avatar
 
Status: Administrator
Join Date: Dec 2000
Location: Nottingham, UK
Posts: 4,198
Hot Topic Starter Forum Veteran LFN Staff Member 
At least you actually attempted to do something that fit in with the original rendition of the Scumm Bar and its outside area, rather than doing an Escape from Monkey Island.

If you ever decide to do something MI-themed for Team Fortress 2, let me know (will need to be relatively big though). I'm sure I can get it put up one one of the Wireplay servers and we can give it a go, just like the old days when we played that old Melee Island HLDM map.


Thrik is offline   you may: quote & reply,
Old 08-01-2008, 10:51 AM   #7
LordTrilobite
Junior Member
 
LordTrilobite's Avatar
 
Join Date: Jul 2008
Location: Holland
Posts: 497
Well, like I said in the first post, I have plans to make Le Chuck's fortess from MI2, I'll be making that for PVKII, but maybe I could make a port to other Source games too.

At the moment this is my only MI themed map, but I've made several other pirate themed maps.
LordTrilobite is offline   you may: quote & reply,
Old 08-01-2008, 12:36 PM   #8
Huz
Coconut in the lime
 
Huz's Avatar
 
Join Date: Dec 2001
Location: Space City
Posts: 808
10 year veteran! LFN Staff Member 
This looks brilliant! The general layout reminds me of the Scumm Bar level for Quake, but technology has come on a bit since then!
Attached Images
 


"I once ate a teabag" - Thrik
The Huz Experience
Huz is offline   you may: quote & reply,
Old 08-01-2008, 04:41 PM   #9
LordTrilobite
Junior Member
 
LordTrilobite's Avatar
 
Join Date: Jul 2008
Location: Holland
Posts: 497
Whoa that certainly looks, well, plain. The proportions of the windows seem to be odd aswell.
LordTrilobite is offline   you may: quote & reply,
Old 08-05-2008, 06:43 PM   #10
LordTrilobite
Junior Member
 
LordTrilobite's Avatar
 
Join Date: Jul 2008
Location: Holland
Posts: 497
Bump...

Btw, if you guys would like to see more MI themed maps, don't hesitate to make some suggestions, I might just make it.

I also added comparison pics to the first post btw.

LordTrilobite is offline   you may: quote & reply,
Old 08-09-2008, 09:36 AM   #11
Giant Graffiti
Custom User Title
 
Giant Graffiti's Avatar
 
Join Date: May 2008
Posts: 828
^^^

I would love to see LeChuck's ship and Elaine's mansion from the first game.
Giant Graffiti is offline   you may: quote & reply,
Old 08-10-2008, 05:42 AM   #12
LordTrilobite
Junior Member
 
LordTrilobite's Avatar
 
Join Date: Jul 2008
Location: Holland
Posts: 497
Elaine's mansion would require a lot of imagination though, imagine how that back room would look. :P

LordTrilobite is offline   you may: quote & reply,
Old 08-10-2008, 05:50 PM   #13
Giant Graffiti
Custom User Title
 
Giant Graffiti's Avatar
 
Join Date: May 2008
Posts: 828
It doesn't "look". Maybe it could be made so you can't go through the doors. (On second thought that would make it really small. Maybe it could have an outside with the dead sleeping piranha poodles?)
Giant Graffiti is offline   you may: quote & reply,
Old 08-13-2008, 04:15 PM   #14
LordTrilobite
Junior Member
 
LordTrilobite's Avatar
 
Join Date: Jul 2008
Location: Holland
Posts: 497
Elaine's mansion probably isn't that suited for a map, though Le Chuck's ghostship could be interesting.

LordTrilobite is offline   you may: quote & reply,
Old 08-31-2008, 07:46 AM   #15
Aticus
Rookie
 
Aticus's Avatar
 
Join Date: Jan 2008
Location: Croatia
Posts: 34
Whoa dude,awesome map,cool textures!! I've downloaded the map,now to install HL2 and the fun starts
Aticus is offline   you may: quote & reply,
Old 09-01-2008, 08:30 AM   #16
LordTrilobite
Junior Member
 
LordTrilobite's Avatar
 
Join Date: Jul 2008
Location: Holland
Posts: 497
I didn't make the textures btw, they came with the mod.
and it's not made for HL2 specifically, but a mod for it. Though, the spawns are random so I guess it could work mostly in HL2 DM.

LordTrilobite is offline   you may: quote & reply,
Old 11-18-2008, 11:36 AM   #17
LordTrilobite
Junior Member
 
LordTrilobite's Avatar
 
Join Date: Jul 2008
Location: Holland
Posts: 497
Bump...

I've decided to update my scummbar map, so it'll be more accurate and prettier.

LordTrilobite is offline   you may: quote & reply,
Old 11-23-2008, 07:17 AM   #18
LordTrilobite
Junior Member
 
LordTrilobite's Avatar
 
Join Date: Jul 2008
Location: Holland
Posts: 497
Here are screenshots of the new version, I mainly made the chandeliers more accurate. Also did some small fixes.




the new version can be downloaded here http://www.fpsbanana.com/maps/72086

I've also made a wallpaper out of one of the screenies.

LordTrilobite is offline   you may: quote & reply,
Old 11-23-2008, 11:45 AM   #19
Fealiks
NAMBLA member
 
Fealiks's Avatar
 
Join Date: Jul 2004
Location: Britain
Posts: 2,202
Brilliant.
Fealiks is offline   you may: quote & reply,
Old 11-23-2008, 03:14 PM   #20
Joshi
Registered Amuser
 
Joshi's Avatar
 
Join Date: Jul 2001
Location: Wherever the wind takes me... or failing that the nearest cinema.
Posts: 7,196
LFN Staff Member 
Very nice.

Joshi is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Monkey Island Discussion > MI Chat > General MI Discussion > MI1 Scummbar in 3D

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:40 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.