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View Poll Results: What do you think is the most needed feature in SWBF3?
The ability to outfit your soldier 29 59.18%
Some film-based weaponry 16 32.65%
The ability to give commands to squads of soldiers 20 40.82%
Ships that can flush out everyone around a C/P 11 22.45%
Purposes for ship subsystems 23 46.94%
Multiple Choice Poll. Voters: 49. You may not vote on this poll


Thread: Battlefront 3 concept
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Old 08-18-2007, 06:29 AM   #1
Darth Loner
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Lightbulb Battlefront 3 concept

I would suggest some type of space vehicle that could swoop down on land and kill everyone near a command post for example. This could make a command post capture easy, but it would make keeping it harder.

The squad commands DEFINITELY need an upgrade, for instance commands like "charge" or "guard" or maybe even "capture nearest command post" or "form a squad".

Also the droids need some remodeling in the weapons area, maybe they could show the weapons used in the film, like the MagnaGuard Electrostaff.

There should also be heroes that have AI and go out into the battlefield killing everything that moves.

There could be a couple more maps like Geonosis. There could also be Bespin Cloud City and the Naboo Palace, along with the Naboo Gungan Battle and some enlarged ship interiors.

Capital ships should have a purpose for their systems, like if you destroy life support the ship is destroyed, if you destroy the ship engines the ship stops moving, if you destroy the sensors the ship guns stop firing and if you destroy the communications the ships become disorganized. It's stuff like this that makes the game fun.

Space battles should not be focused around two C.S. There should be an entire battlefield of ships fighting ships. That way it is not simply picking up a bomber, destroying C.S. systems and woohoo you've won.

As for flight, jet troopers, dark troopers and especially Geonosians shouldn't have a short flight limit. Come on, wings that run out of fuel??!

Command Posts should have some defenses like walls and turrets and maybe a few mines here and there.

After you choose your class, you should be presented with an armory of weapons and armor suitable for that class, for instance, I have selected a Clone Trooper. I am now presented with:

Weapons:

Blaster Rifle, Blaster Pistol, Plasma Rifle, Ion Rifle, Disruptor Rifle, Wrist Blades

Armor:

Clone Trooper Standard Armor, Assault Armour, Heavy Assault Armor, Heavy Armor, Blaster Absorption Armour

Grenades:

Thermal Detonator, Concussion Grenade, Plasma Grenade, Gas Grenade

Mines:

Gas Mine, Plasma Mine, Sonic Mine, Frag Mine.
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Old 08-18-2007, 10:29 AM   #2
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Quote:
Originally Posted by Darth Loner
I would suggest some type of space vehicle that could swoop down on land and kill everyone near a command post for example. This could make a command post capture easy, but it would make keeping it harder.
SWBF1 had the sniper turret that could be used to call in a strike from some orbiting ship. They got rid of it in SWBF2 because of all the spamming of the strike turret I assume.

Quote:
Originally Posted by Darth Loner
The squad commands DEFINITELY need an upgrade, for instance commands like "charge" or "guard" or maybe even "capture nearest command post" or "form a squad".
Yea.. they were better in SWBF1. But then they released Republic Commando and I guess seen no use for it in SWBF2. They are still there in PC version of SWBF2. Depends on what you're trying to do.. In space mode, getting in a shuttle and pressing "F4" loads the shuttle up with AI. Asking for supplies via "F6" ("MEDIC!") will usually encourage engineers to drop supplies for ya.

Quote:
Originally Posted by Darth Loner
Also the droids need some remodeling in the weapons area, maybe they could show the weapons used in the film, like the MagnaGuard Electrostaff.

There could be a couple more maps like Geonosis. There could also be Bespin Cloud City and the Naboo Palace, along with the Naboo Gungan Battle and some enlarged ship interiors.
It seems to me that giving the Magna Guard a Magna Staff in SWBF2 was a natural.. I don't know why they didn't do it. I believe there are mod maps available for PC that allows for this with the Magna guard. There are definitely maps that include Bespin City and other maps at GAMETOAST. For PC anyway...

Quote:
Originally Posted by Darth Loner
Capital ships should have a purpose for their systems, like if you destroy life support the ship is destroyed, if you destroy the ship engines the ship stops moving, if you destroy the sensors the ship guns stop firing and if you destroy the communications the ships become disorganized. It's stuff like this that makes the game fun.

Space battles should not be focused around two C.S. There should be an entire battlefield of ships fighting ships. That way it is not simply picking up a bomber, destroying C.S. systems and woohoo you've won.
In SWBF2, in single player mode, it is essentially ships fighting other ships.. frigates etc... But even in multiplayer mode there is some limited fighting going on between them. With Capital Ships if you knock out the auto-turret defenses.. the guns do stop.. not from the frigates but from the CS... if you take out the shields.. the shields go down making the other systems vulnerable from the outside. Knocking out the engines is kind of a moot point because the capital ships don't move.. just the frigates. but I would agree that purpose for Life Support and engines would be a nice addition.

Adding the ability to outfit your character might be nice. But there's a lot of variables to take into account when you add that kind of feature into a game.

I'd be happy with whatever they come up with I guess. I'd REALLY like to see STABLE online game play. Lag is way too much of a problem in the PC version of SWBF2 no matter how fast your connection or how souped up the computer your using. I'd like to see myself hit someone on my screen and indeed they are hit in the game... repeatedly... consistant.. no lag.



Last edited by TripHammer; 08-18-2007 at 10:41 AM.
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Old 08-18-2007, 06:31 PM   #3
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Bespin city is also in the xbox version of battlefront II for downloadable content.
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Old 08-19-2007, 01:53 PM   #4
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What i meant by:

Quote:
Originally Posted by Darth Loner
Space battles should not be focused around two C.S. There should be an entire battlefield of ships fighting ships. That way it is not simply picking up a bomber, destroying C.S. systems and woohoo you've won.
is that you have got whole fleets of C.S., not just one fighting another, like you are shown in the space battle in the beginning of S.W.3.
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Old 08-19-2007, 02:33 PM   #5
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I'd like to see the devs take some notes from other games where as you can outfit your soldier like Rainbow Six (weapons / outfits), have terrain (battle areas) like Warhawk (this way air combat will flow with the ground combat), and lagless servers like Resistance Fall of Man.

Space battles are and were nice in SWBF2, but to mix it up a bit, like a real scale (or semi close) Cloud City, Mos Eisley, Corasant, Hoth, and Endor, where real air support can win a battle. It's harder to pull off in single player as most AI ride the short shuttle to work and you really can't rely on them for assistance, but it would make huge strides in the online side.

I'm all for more space battles, but it would be nice to have a full out war.


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Old 08-20-2007, 06:09 PM   #6
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Hard choices, I choose the weaponry.
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Old 08-21-2007, 12:04 AM   #7
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yes i agree. very hard choices.
i'd have to say squad commands like "infiltrate" or "defend" or "stand your ground" or even "fall back to last command post". in swbf 1 you could only command two men to follow you. you could tell lots to hold position. and when you where in a ship everyone would pile in when you told them to. in swbf 2 there was an upgrade. i think swbf 3 call for a major control upgrade. nothing to much like fire on that person...
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Old 08-25-2007, 05:27 AM   #8
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I think that Battlefront 3 should also include a full scale map of Coruscant.
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Old 08-25-2007, 07:57 AM   #9
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Thats all but impossible to do without having either graphics from the 90s or running the game on a super computer



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Old 08-25-2007, 11:15 AM   #10
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there like no way that a full scale coruscant could happen.
i mean, maybe if it was a mission and you were flying towards something like the jedi temple or some other important landmark
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Old 08-25-2007, 02:24 PM   #11
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Quote:
Originally Posted by Darth Loner
I think that Battlefront 3 should also include a full scale map of Coruscant.

That's an awsm idea... There's so many possibilities to that.


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Old 08-25-2007, 04:55 PM   #12
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Quote:
Originally Posted by Darth Loner
I think that Battlefront 3 should also include a full scale map of Coruscant.

actually it depends on wat u mean by full scale...
wat do you mean by full scale Darth Loner?
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Old 08-25-2007, 05:01 PM   #13
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By the sounds of it, Darth Loner is probably thinking along of the lines on being able to play all over Coruscant. Essentially, what we see in the films as well as EU, etc.

If that were to happen, I would think the whole game would played in Coruscant if that were to happen. Otherwise, I'd be skeptical about that idea. I doubt that the idea is being hardly considered when there is many other planets to battle on.


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Old 08-25-2007, 05:07 PM   #14
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yeah
thats wat i mean
its not really going to ever happen in the next couple of decades
a full scale planet
how would u get around
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Old 08-25-2007, 05:17 PM   #15
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Yea.. you definitely could get a whole game from that one map of Coruscant. The more maps the better... that's for sure.


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Old 08-25-2007, 06:05 PM   #16
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Sounds pretty cool





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Old 08-26-2007, 01:38 AM   #17
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yeah
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Old 08-26-2007, 06:36 AM   #18
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Coruscant is absolutely huge. A planet that is completely covered as a city. Considering the size of any map already included in SWBF2 or SWBF1.. they only represent "slivers" of the entire planet. To create an entire map of the planet would be a huge endeavor.

I like the idea. I love coruscant. In the PC version, there's a mod map "Coruscant Streets" at GameToast. Great map and it is a big one. But even that is basically just a few city blocks. You have to load it up with bots to make a good game of it. If you don't load it up with bots... you spend too much time looking for targets and the CP's are too easy to take. That's one problem with huge maps.

You COULD solve the problem of getting around the planet by introducing flying vehicles in the maps like they had in SWBF1. But you're also introducing a vehicle noob factor which might ruin the game play on the ground...

I guess the real question would be "how much to scale would the map be?". One person's entire planet might be just a "representation" of the planet to another.


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Old 08-26-2007, 12:31 PM   #19
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The problem with planet, or even major city sized maps, is that you run into matrix online syndrome, where there everything that isnt necessary to explore, like floors 2+ in buildings are kept almost completely empty just to keep loading times within an hour and have the game come out before then next century.



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Old 08-26-2007, 07:49 PM   #20
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well hopefully they will just be bigger maps. sort of like halo. long maps, or floors on top of floor.
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Old 09-04-2007, 09:54 PM   #21
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Old 09-06-2007, 08:57 PM   #22
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i like all of them. outfitting ur soldier would be awesome. like when u play u can make ur own legion or wat ever and the guys u were using had the markings and colors ur put on ur specific guy.




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Old 09-14-2007, 01:11 PM   #23
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Yeah I like outfitting your soldier...but detructible environment would rock... want to block an entrance? BOOM done...want to get through a blocked entrance? BOOM done.


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Old 09-14-2007, 01:58 PM   #24
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They should be able to give more commands to soliders plus command a larger force than up to 4 soliders.

They need to bring back oribital bombardment. I loved that option.


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Old 09-14-2007, 02:55 PM   #25
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Quote:
Originally Posted by joesdomain
They need to bring back oribital bombardment. I loved that option.
That was spammed so much in SWBF1. It was fun the first 2 times I used it. Then I realized it's not much of a "game" when a ship in orbit clears a cp for you... the shine wore off quick. I liked the fact that they replaced this with the auto-turret for the sniper. It's a bit more balanced.


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Old 09-16-2007, 12:04 PM   #26
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I like the auto-turrents in Battlefront 2 also but they made the AI auto turrents extremely hard to destroy and the human auto turrent easy to destroy. That is my opinion. Oribital bombardment was awesome in taking out a vehicle.


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Old 10-06-2007, 11:31 AM   #27
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I am sorry that i took a long time to reply, I have just had an appendectomy and was hospital-bound. As for full-scale Coruscant, I still think you should at least have 50-60 blocks.
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Old 10-07-2007, 06:30 PM   #28
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yeah destructive enviroment all the way
like making a run on a imperial cruiser. ha. with explosions instead of nothing
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Old 10-07-2007, 07:38 PM   #29
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Quote:
Originally Posted by Darth Loner
I am sorry that i took a long time to reply, I have just had an appendectomy and was hospital-bound. As for full-scale Coruscant, I still think you should at least have 50-60 blocks.
This still has the whole lag vs emptiness problem, one that has plagued Dann Boeings last 2 maps IMO.
See with a 60 block map and just enough other players(human or ai) not to rape your computer, is not going to have much fighting, mostly just walking and looking for enemies. To solve that, you would have to raise the player count, and then all of a sudden, its turned into coursant: The Powerpoint. neither options are very fun, and until we all start using super computers, neither will work.



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Old 10-11-2007, 03:56 PM   #30
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Quote:
Originally Posted by darkjedimonkey
yeah destructive enviroment all the way
like making a run on a imperial cruiser. ha. with explosions instead of nothing
yeah I think at the start up of a battle (select battle then type then time era) there should be another option explosive environment where you can destroy stuff but only in instant action. explosive environment like in the game 'black' where windows can smash and walls can crumble and rocket launchers leave crators. wow that would be so cool
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Old 10-15-2007, 07:04 AM   #31
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that would be sweet!
except why only in instant action?
i mean.... i would be awesome everywhere anytime.
and like in space ships where if u shoot the walls they rip open and the whole ship eats itself into space.
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Old 04-16-2008, 06:14 AM   #32
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Well, a full-scale map would be really great, since you get to explore all of Coruscant. Maybe it could be split up into different maps or maybe cell loading could be introduced.
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Old 04-16-2008, 06:00 PM   #33
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ya, that would be awesome if you could create a crater with a rocket launcher!!!


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Old 04-16-2008, 06:57 PM   #34
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It would also turn the game into a slide show for computers over 2 years old.



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Old 04-16-2008, 09:41 PM   #35
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good point, it would certainly require a large graphics card!!

so, for people with older computers, it would cost them some $$$...


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Old 04-16-2008, 10:12 PM   #36
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ya, that would be awesome if you could create a crater with a rocket launcher!!!
yea there are enough rocket, det spams.
For those of you who want big maps, just DL a mod and play singleplayer or with a friend but large maps are not the path of a FPS.


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Old 04-30-2008, 11:05 AM   #37
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It'd be nice if you could take a speeder, etc. And fire out of it with your own gun. Also, if you could take ships such as the tri-fighter close to the planet, that'd be cool. Or a map with ships fighting withing planetary atmosphere. My favorite idea of all: multiplayer Galactic Conquest. Two people as the Overlords, the rest of the players advising and helping fight. You could have more effective clan fights that way.


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Old 04-30-2008, 03:20 PM   #38
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My favorite idea of all: multiplayer Galactic Conquest. Two people as the Overlords, the rest of the players advising and helping fight. You could have more effective clan fights that way.
But you can play multiplayer on galactic conquest....i've done it before...i own SWBF II for Xbox, and you can!!.....

plus, wouldn't it get boring to play as a helper, or boring to play as an overlord???


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Old 04-30-2008, 03:27 PM   #39
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I own the PC version, and for that, you can't. And no, if there was some way to set up a continuous game where you could leave off and pick back up (again, for running matches on a schedule), you could fight one or two battles and leave it at that.


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Old 05-02-2008, 04:52 PM   #40
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Quote:
Originally Posted by Krayzewolf
[B]I'd like to see the devs take some notes from other games where as you can outfit your soldier like Rainbow Six (weapons / outfits),
I really like that idea. Maybe not make the customization so deep like COD4 or Rainbow because that will stray away from the original battlefront concept, but add just add different outfit choices and weapons for a class. For example, a Clone Trooper could:
-Choose between a rifle, carbine or shotgun for a primary
-Choose between two sorts of pistol for a secondary
-Choose between Thermals, EMPs or Concussion 'nades
-Choose the appearance of their helmet, colored strips and stuff.

Of course, everything will have to be balanced so you won't create an uber trooper.
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