lfnetwork.com mark read register faq members calendar

Thread: Achilles' TSL Robe Mod v3.0
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 08-16-2008, 11:26 PM   #1
Achilles
Dapper Chimp
 
Achilles's Avatar
 
Join Date: May 2004
Posts: 8,204
Helpful! Veteran Modder Forum Veteran 
Achilles' TSL Robe Mod v3.0

Hooray for being finished!

I tried to keep the readme short and sweet since I figured no one would read it anyway. Since I condensed it, please do make the effort to read it. If you like the mod, please be sure to send a nod of gratitude to those in the Special Thanks section.

--------------------------------------------------------------------------

Title: Achilles' Robe Mod Version 3.0 for Knights of the Old Republic 2: The Sith Lords

--------------------------------------------------------------------------

Special Thanks to the following individuals:

90SK for the gracious use of his tunics.
Darth Moeller for making the fantastic tabbards.
Jaktu for introducing me to d20 snobbery.
Jonathan7 for his steadfast packaging of this mod for distribution.
mimartin for his diligent assistance with beta testing.
Oldflash for giving me the belt idea.
stoffe for creating the stupendous tool, tslpatcher.
svösh for his original robe collar models, which inspired this mod.
tk102 for his amazing K-GFF utility, which came in very handy indeed.

And finally, Fred Tetra for KotOR Tool, without which this mod would not be possible.

--------------------------------------------------------------------------

IMPORTANT: Please note that this mod is intended for purists.

Clothing is not armor and as such, shouldn't come with AC bonuses.

Jedi (and to some extent, Sith) robe and tunics come with some variation in color and style, however they are first and foremost functional garments, not indicators of rank or status. As such, these robes do not have special names, although it does stand to reason that some artifacts might be recognized as having belonged to historically significant Force users.

Now for screenies:

Difference between these robes and the default robes:


Screen shots of the robes (in game):




Jedi and Sith (not shown) Tunics compliments of the talented 90SK:


Each robe has a unique belt buckle:

(Might be some overlap between Jedi and Sith robes. Long story).

Robe icons have been replaced:


File is currently available for download from RPGBanana. Please be sure to congratulate 90SK on his promotion to TSL Site Supervisor when you swing by to get your copy (I'm sure his PM box needs the extra traffic ).

P.S. these robes have been beta tested by myself, mimartin, and jonathan7. If you find a bug that we missed, please feel free to let me know and I'll try to get it resolved ASAP, however I'm hoping that you won't find any

Enjoy!
Achilles is offline   you may: quote & reply,
Old 08-16-2008, 11:43 PM   #2
Arátoeldar
Flame Imperishable
 
Arátoeldar's Avatar
 
Join Date: Nov 2003
Location: Karningul
Posts: 1,574
Excellent work Achilles


Not all those who wander are lost.-J.R.R. Tolkien

I believe in Christianity as I believe the sun has risen, not only because I see it but by it I see everything else - C.S. Lewis
Arátoeldar is offline   you may: quote & reply,
Old 08-17-2008, 12:09 AM   #3
Dragoon ZER0
Rookie
 
Dragoon ZER0's Avatar
 
Join Date: May 2004
Location: Megaton
Posts: 101
Current Game: Baldur's Gate
Thumbs up Sweet

These robes look fantastic.

My compliments to everyone involved.
Dragoon ZER0 is offline   you may: quote & reply,
Old 08-17-2008, 12:36 AM   #4
mimartin
TOR ate my KotOR
 
mimartin's Avatar
 
Status: Super Moderator
Join Date: Dec 2004
Location: Texas
Posts: 6,052
Current Game: TOR/FO:NV
Imperialist Meatbags Guild Officer The Walking Carpets Guild Officer Alderaan News Holopics contributor 
In my opinion, these robes are perfection. They have found a permanent home in my override folder. I have already told you my thoughts on these, but I would like to publically thank you for sharing your wonderful creations with the rest of us. I would also like to thank everyone that helped you, save one , in this process.
mimartin is offline   you may: quote & reply,
Old 08-17-2008, 12:40 AM   #5
The Betrayer
Forumite
 
The Betrayer's Avatar
 
Join Date: Nov 2007
Posts: 716
Current Game: The Godfather II
Helpful! 
Nice job!



OMNIA MUTANTUR NIHIL INTERIT.
The Betrayer is offline   you may: quote & reply,
Old 08-17-2008, 02:17 AM   #6
jonathan7
Exiled Jedi...
 
jonathan7's Avatar
 
Status: Moderator
Join Date: Jun 2006
Location: Ivory Tower
Posts: 3,676
Contest winner - Modding LFN Staff Member Veteran Modder Helpful! 
Quote:
Originally Posted by Achilles View Post
<snip>
Looking fantastic bro - nice to see them out

Quote:
Originally Posted by Achilles View Post
P.S. these robes have been beta tested by myself, mimartin, and jonathan7. If you find a bug that we missed, please feel free to let me know and I'll try to get it resolved ASAP, however I'm hoping that you won't find any
I personally can't foresee any bugs...



"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
jonathan7 is offline   you may: quote & reply,
Old 08-18-2008, 07:53 AM   #7
ChAiNz.2da
Leave Everything to Me!
 
ChAiNz.2da's Avatar
 
Join Date: Oct 2004
Location: Tennessee (USA)
Posts: 6,848
Niiiiiiice... Just got my new PC built.. so after some research on getting it (TSL) widescreen (and working on Vista) this is an instant download

Beautimous work Achilles.. simply stunning


"Eagles May Soar, But Weasels Don't Get Sucked Into Jet Engines"


| Mods (FF) (DS) | Folding | SWK.com | FB: (LF) (Me) | Steam | The Herd |
ChAiNz.2da is offline   you may: quote & reply,
Old 08-18-2008, 09:54 AM   #8
ForeverNight
nrgurt researcher
 
ForeverNight's Avatar
 
Join Date: Mar 2008
Location: Minnesota, USA
Posts: 1,204
Current Game: q2
Very good looking robes, I'm gonna download it once my connection resolves itself...


ForeverNight is offline   you may: quote & reply,
Old 08-18-2008, 02:58 PM   #9
memarik
Junior Member
 
memarik's Avatar
 
Join Date: Mar 2008
Location: inside Kyramud-type battleship
Posts: 383
Current Game: Elder Scrolls IV
this is really nice good job


Mandalorian Mod Revival -
http://lucasforums.com/showthread.php?t=196617

Team Mandalore -
http://mandaloretheshadow.webs.com/index.htm



"You listen to Cassus Fett, and your son's sons will have nothing to do—because you'll have conquered everything!"
―Cassus Fett to Gormer
memarik is offline   you may: quote & reply,
Old 08-18-2008, 07:27 PM   #10
SpaceAlex
Forumite
 
SpaceAlex's Avatar
 
Join Date: Jan 2004
Location: Unknown World
Posts: 599
Forum Veteran 
Good work! I'm very glad that you've kept the colors realistic. Some people like to throw so much color on their robes that it makes my eyes hurt. This is definitely staying in my override.

SpaceAlex is offline   you may: quote & reply,
Old 08-18-2008, 10:54 PM   #11
Shortynds
Rookie
 
Join Date: Mar 2006
Posts: 42
Wow this mod now has a little space on my heart... and in my Override folder. Great job.
Shortynds is offline   you may: quote & reply,
Old 08-19-2008, 12:14 AM   #12
Chevron 7 locke
Peace and Sanity
 
Chevron 7 locke's Avatar
 
Join Date: Jul 2007
Location: Wisconsin
Posts: 2,362
Current Game: The Old Republic
Roleplayer Forum Veteran 
Beautiful job! I love it all! the attention to detail....the color of the robes...the gloves...its all perfect! this will stay in my override...forever. Great Work! stupendous work!
Chevron 7 locke is offline   you may: quote & reply,
Old 08-19-2008, 07:42 AM   #13
Mav
8-Bit Code Monkey
 
Mav's Avatar
 
Join Date: May 2004
Location: A House
Posts: 4,043
Current Game: SWTOR
ever the over-achiever Achilles creating robe perfection


"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
Mav is offline   you may: quote & reply,
Old 08-19-2008, 10:10 AM   #14
MacTavish
Junior Member
 
MacTavish's Avatar
 
Join Date: Feb 2007
Location: Tython
Posts: 438
Schweeet!


MacTavish is offline   you may: quote & reply,
Old 08-19-2008, 12:53 PM   #15
Achilles
Dapper Chimp
 
Achilles's Avatar
 
Join Date: May 2004
Posts: 8,204
Helpful! Veteran Modder Forum Veteran 
Quote:
Originally Posted by maverick187 View Post
ever the over-achiever Achilles creating robe perfection
I don't know about "perfection" but it would seem that they are good enough to bring you back from the dead
Achilles is offline   you may: quote & reply,
Old 08-19-2008, 04:42 PM   #16
Endorenna
Gamer Wanna-be
 
Endorenna's Avatar
 
Join Date: Aug 2008
Posts: 1,140
Current Game: inFamous/Uncharted 2
Those are great! Downloading now...
Endorenna is offline   you may: quote & reply,
Old 08-20-2008, 06:21 AM   #17
Mav
8-Bit Code Monkey
 
Mav's Avatar
 
Join Date: May 2004
Location: A House
Posts: 4,043
Current Game: SWTOR
Quote:
Originally Posted by Achilles View Post
I don't know about "perfection" but it would seem that they are good enough to bring you back from the dead
Hehe, I suppose so, in conjunction with some other new mods these robes may be enough to make me re-install my game


"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
Mav is offline   you may: quote & reply,
Old 08-23-2008, 01:31 PM   #18
Achilles
Dapper Chimp
 
Achilles's Avatar
 
Join Date: May 2004
Posts: 8,204
Helpful! Veteran Modder Forum Veteran 
This mod is now available at KotOR Files also.

Devon mentioned in his review that the upgrades might not be working as intended. Once I can confirm (and fix) 3.1 will be released.
Achilles is offline   you may: quote & reply,
Old 08-23-2008, 01:44 PM   #19
mimartin
TOR ate my KotOR
 
mimartin's Avatar
 
Status: Super Moderator
Join Date: Dec 2004
Location: Texas
Posts: 6,052
Current Game: TOR/FO:NV
Imperialist Meatbags Guild Officer The Walking Carpets Guild Officer Alderaan News Holopics contributor 
Quote:
Originally Posted by Achilles View Post
Devon mentioned in his review that the upgrades might not be working as intended. Once I can confirm (and fix) 3.1 will be released.
Blame the Beta-Testers. (Sorry, I never thought of that as I never upgrade robes.)
mimartin is offline   you may: quote & reply,
Old 08-23-2008, 02:41 PM   #20
Achilles
Dapper Chimp
 
Achilles's Avatar
 
Join Date: May 2004
Posts: 8,204
Helpful! Veteran Modder Forum Veteran 
My fault for not pointing out that it needed testing

I know that KotOR Tool won't always hold the value, but I didn't think to double check after changing everything with K-GFF (that and I had more than one copy of the .utis floating around, so I may not have even packaged the ones I edited)

Update: I just went in and spot checked the robes using the install that both websites are hosting and the robes are indeed upgradable as intended.

Last edited by Achilles; 08-23-2008 at 03:11 PM.
Achilles is offline   you may: quote & reply,
Old 09-06-2008, 05:52 PM   #21
Isley
Rookie
 
Join Date: Sep 2008
Posts: 24
Sorry Achilles but this mod doesn't work with me.

I installed it with the TSL patcher, it showed no error nor warning so everything seemed alright.

I started a new game and while on CItadel Station found an item with no icon (blank square) called "Sith tunic". It didn't show in my equip window but appeared in my inventory.

Since I suspected the mod had something to do with it I uninstalled it and back ingame, the Sith Tunic had been replaced by a Zeison Sha Initiate Armor that I could equip.

Please note it's not the only mod I'm using so it surely is an incompatibility, I'm thinking with Ultimate Saber Mod.

Just thought you might wanna know about this.
Isley is offline   you may: quote & reply,
Old 09-06-2008, 06:35 PM   #22
jonathan7
Exiled Jedi...
 
jonathan7's Avatar
 
Status: Moderator
Join Date: Jun 2006
Location: Ivory Tower
Posts: 3,676
Contest winner - Modding LFN Staff Member Veteran Modder Helpful! 
Quote:
Originally Posted by Isley View Post
Sorry Achilles but this mod doesn't work with me.

I installed it with the TSL patcher, it showed no error nor warning so everything seemed alright.

I started a new game and while on CItadel Station found an item with no icon (blank square) called "Sith tunic". It didn't show in my equip window but appeared in my inventory.

Since I suspected the mod had something to do with it I uninstalled it and back ingame, the Sith Tunic had been replaced by a Zeison Sha Initiate Armor that I could equip.

Please note it's not the only mod I'm using so it surely is an incompatibility, I'm thinking with Ultimate Saber Mod.

Just thought you might wanna know about this.
It won't be an incompatibility with USM - as USM doesn't touch any robe assets, you got any of 90SK's mods installed?



"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
jonathan7 is offline   you may: quote & reply,
Old 09-06-2008, 07:10 PM   #23
Isley
Rookie
 
Join Date: Sep 2008
Posts: 24
Quote:
Originally Posted by jonathan7 View Post
It won't be an incompatibility with USM - as USM doesn't touch any robe assets, you got any of 90SK's mods installed?
Nope. Only mods I have installed are (by order of installation) :

- Many fixes by Gizka Team (once available on their website)
- Unofficial Dialog Patch v.1 by Achilles
- Slender female body 1.1 (with updated binary appearance.d2a)
- Prolog, Peragus, and Harbinger Issue Correction Mod by Ulic
- USM

That is all.
Isley is offline   you may: quote & reply,
Old 09-06-2008, 08:11 PM   #24
jonathan7
Exiled Jedi...
 
jonathan7's Avatar
 
Status: Moderator
Join Date: Jun 2006
Location: Ivory Tower
Posts: 3,676
Contest winner - Modding LFN Staff Member Veteran Modder Helpful! 
Quote:
Originally Posted by Isley View Post
Nope. Only mods I have installed are (by order of installation) :

- Many fixes by Gizka Team (once available on their website)
- Unofficial Dialog Patch v.1 by Achilles
- Slender female body 1.1 (with updated binary appearance.d2a)
- Prolog, Peragus, and Harbinger Issue Correction Mod by Ulic
- USM

That is all.
What Gender is your PC - of those, it would seem to me the only one that could possibly conflict would be the slender female body... Not that your conflict sounds like what I would hypothesize the problem to be...



"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
jonathan7 is offline   you may: quote & reply,
Old 09-06-2008, 09:01 PM   #25
Isley
Rookie
 
Join Date: Sep 2008
Posts: 24
Quote:
Originally Posted by jonathan7 View Post
What Gender is your PC - of those, it would seem to me the only one that could possibly conflict would be the slender female body... Not that your conflict sounds like what I would hypothesize the problem to be...
You know I was thinking the same thing, my PC is female. I'll try without it and let you know.

EDIT : looks like it wasn't it, I have the exact same issue even after uninstalling the slender female body.

Last edited by Isley; 09-06-2008 at 09:11 PM.
Isley is offline   you may: quote & reply,
Old 09-06-2008, 09:20 PM   #26
jonathan7
Exiled Jedi...
 
jonathan7's Avatar
 
Status: Moderator
Join Date: Jun 2006
Location: Ivory Tower
Posts: 3,676
Contest winner - Modding LFN Staff Member Veteran Modder Helpful! 
Quote:
Originally Posted by Isley View Post
You know I was thinking the same thing, my PC is female. I'll try without it and let you know.

EDIT : looks like it wasn't it, I have the exact same issue even after uninstalling the slender female body.
It's strange - have you tried re-installing the mod?



"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
jonathan7 is offline   you may: quote & reply,
Old 09-06-2008, 09:31 PM   #27
Isley
Rookie
 
Join Date: Sep 2008
Posts: 24
Just did some more testing after seeing something strange in KSE.

In order to see if uninstalling/reinstalling the mod solved the issue, I had to use KSE to remove the Zeison Sha/Sith Tunic from my inventory and put it back.

When I wanted to put the Sith Tunic back with KSE after uninstalling Slender Female Body and reinstalling Achille's mod, KSE gave me the following error message :

Quote:
Can't use an undefined value as an ARRAY reference at /PerlApp/Bioware/TPC.pm line 190
And after clicking OK the following :

Quote:
Bioware::TPC::read_tpc_fh at /PerlApp/Bioware/TPC.pm line 190
Bioware::TPC::read_tpc_scalar at /PerlApp/Bioware/TPC.pm line 106
Bioware::TPC::read_tpc at /PerlApp/Bioware/TPC.pm line 35
main::__ANON__ at kotor_savegame_editor3.3.3.pl line 3665
<ButtonRelease-1>
(comman bound to event)
Also the robe avatar doesn't show up above the inventory list.

But most curious of all : not all robes suffer from this bug. Only the items
a_robe_06 Sith Tunic
a_robe_15 Sith Tunic
a_robe_16 Jedi Tunic
a_robe_19 Sith Tunic
a_robe_21 Arca Jeth's Tunic
a_robe_99 Cutscene Tunic

I don't think the word Tunic is just a coincidence here ; still, the item 'a_robe_07 Jedi Tunic' isn't bugged.

So I tried to add one of the none-bugged item to my inventory and that worked out well. Seems like my TSL doesn't like the word "tunic".
Isley is offline   you may: quote & reply,
Old 09-06-2008, 09:34 PM   #28
jonathan7
Exiled Jedi...
 
jonathan7's Avatar
 
Status: Moderator
Join Date: Jun 2006
Location: Ivory Tower
Posts: 3,676
Contest winner - Modding LFN Staff Member Veteran Modder Helpful! 
Quote:
Originally Posted by Isley View Post
Just did some more testing after seeing something strange in KSE.

In order to see if uninstalling/reinstalling the mod solved the issue, I had to use KSE to remove the Zeison Sha/Sith Tunic from my inventory and put it back.

When I wanted to put the Sith Tunic back with KSE after uninstalling Slender Female Body and reinstalling Achille's mod, KSE gave me the following error message :



And after clicking OK the following :



Also the robe avatar doesn't show up above the inventory list.

But most curious of all : not all robes suffer from this bug. Only the items a_robe_06 Sith Tunic
a_robe_15 Sith Tunic
a_robe_16 Jedi Tunic
a_robe_19 Sith Tunic
a_robe_21 Arca Jeth's Tunic
a_robe_99 Cutscene Tunic

I don't think the word Tunic is just a coincidence here ; still, the item 'a_robe_07 Jedi Tunic' isn't bugged.

So I tried to add one of the none-bugged item to my inventory and that worked out well. Seems like my TSL doesn't like the word "tunic".
Well, its an individual error to your system - more likely is there is a model clash somewhere - as the Tunic's use a different model to the robes, so I don't think its the word, more the model. If that makes sense, whats cause the error though I don't know as none of your listed mods make changes to the models - have you tryed just copying everything from the TSLpatcher folder (except the .2da's) across into the Override?



"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
jonathan7 is offline   you may: quote & reply,
Old 09-06-2008, 09:47 PM   #29
Isley
Rookie
 
Join Date: Sep 2008
Posts: 24
Quote:
Originally Posted by jonathan7 View Post
Well, its an individual error to your system - more likely is there is a model clash somewhere - as the Tunic's use a different model to the robes, so I don't think its the word, more the model. If that makes sense, whats cause the error though I don't know as none of your listed mods make changes to the models - have you tryed just copying everything from the TSLpatcher folder (except the .2da's) across into the Override?
I just did, and it doesn't make any difference.

Maybe I should try reinstalling TSL from scratch and then just this mod, see if it works better.
Isley is offline   you may: quote & reply,
Old 09-06-2008, 09:53 PM   #30
jonathan7
Exiled Jedi...
 
jonathan7's Avatar
 
Status: Moderator
Join Date: Jun 2006
Location: Ivory Tower
Posts: 3,676
Contest winner - Modding LFN Staff Member Veteran Modder Helpful! 
Quote:
Originally Posted by Isley View Post
I just did, and it doesn't make any difference.

Maybe I should try reinstalling TSL from scratch and then just this mod, see if it works better.
Aye, did you ahve any mods left in from a previous install? Sorry I haven't been of much help



"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
jonathan7 is offline   you may: quote & reply,
Old 09-06-2008, 09:57 PM   #31
Isley
Rookie
 
Join Date: Sep 2008
Posts: 24
Quote:
Originally Posted by jonathan7 View Post
Aye, did you ahve any mods left in from a previous install? Sorry I haven't been of much help
It's possible there are some leftover yes.

EDIT : nevermind, I'll try reinstalling from scratch later.

Last edited by Isley; 09-06-2008 at 10:21 PM.
Isley is offline   you may: quote & reply,
Old 09-07-2008, 10:57 AM   #32
Achilles
Dapper Chimp
 
Achilles's Avatar
 
Join Date: May 2004
Posts: 8,204
Helpful! Veteran Modder Forum Veteran 
I'm guessing that you have another mod that has added lines to baseitems.2da. The tunic uti files are pointed at what are supposed to be the correct entry, however they are pointed at entries for some other mod (specifically, the conflicting one) and therefore aren't working.

You can confirm this by opening one of the .uti files and your baseitems.2da file and checking to see if the correct entry is there.

The robes edited existing entries, hence why you aren't having problems with those.
Achilles is offline   you may: quote & reply,
Old 09-07-2008, 11:03 AM   #33
Isley
Rookie
 
Join Date: Sep 2008
Posts: 24
Quote:
Originally Posted by Achilles View Post
I'm guessing that you have another mod that has added lines to baseitems.2da. The tunic uti files are pointed at what are supposed to be the correct entry, however they are pointed at entries for some other mod (specifically, the conflicting one) and therefore aren't working.

You can confirm this by opening one of the .uti files and your baseitems.2da file and checking to see if the correct entry is there.

The robes edited existing entries, hence why you aren't having problems with those.

Thank you for your answer. I reinstalled the game from scratch and did some testing with various mods and finally got it to work.

You are right your mod was incompatible with not one, but two mods i had previously installed : Slender Female Body and USM, the common denominator being baseitem.2da ; still it's kinda weird : TSL patcher is supposed to modify file when it finds them on the override folder, not overwrite them, which should mean even if baseitem.2da file was already on my override folder, the .uti robe files should have found their entry...

I simply removed SFB and USM (can do without them) so I could have some good looking robes. Now if I knew a way to make the three of them compatible perhaps I'd try out.

Now one question I have after playing : I'm guessing the Cutscene Tunic is meant solely for the trial flashback on Coruscant, so am I supposed to receive it when entering the hidden academy on Telos? Because I did.
Isley is offline   you may: quote & reply,
Old 09-07-2008, 11:32 AM   #34
jonathan7
Exiled Jedi...
 
jonathan7's Avatar
 
Status: Moderator
Join Date: Jun 2006
Location: Ivory Tower
Posts: 3,676
Contest winner - Modding LFN Staff Member Veteran Modder Helpful! 
Quote:
Originally Posted by Isley View Post
You are right your mod was incompatible with not one, but two mods i had previously installed : Slender Female Body and USM, the common denominator being baseitem.2da ; still it's kinda weird : TSL patcher is supposed to modify file when it finds them on the override folder, not overwrite them, which should mean even if baseitem.2da file was already on my override folder, the .uti robe files should have found their entry...
The problem is, the way TSLpatcher works is it compares the normal un-edited baseitem.2da, to the one in the Override, and then overwrites cells - however if a cell has already been changed, unless TSLpatcher is set to Overwrite, it won't change the cell - what's strange is that you didn't get a warning when the patcher made the changes. I'm surprised though that USM changes the same items as Achilles mod - hence me expecting them to be compatible - I'll have a further investigation...



"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
jonathan7 is offline   you may: quote & reply,
Old 09-07-2008, 12:43 PM   #35
Achilles
Dapper Chimp
 
Achilles's Avatar
 
Join Date: May 2004
Posts: 8,204
Helpful! Veteran Modder Forum Veteran 
Quote:
Originally Posted by Isley View Post
Thank you for your answer. I reinstalled the game from scratch and did some testing with various mods and finally got it to work.
You're welcome

Quote:
Originally Posted by Isley View Post
You are right your mod was incompatible with not one, but two mods i had previously installed : Slender Female Body and USM, the common denominator being baseitem.2da ; still it's kinda weird : TSL patcher is supposed to modify file when it finds them on the override folder, not overwrite them, which should mean even if baseitem.2da file was already on my override folder, the .uti robe files should have found their entry...
I suspect that TSLPatcher may have indeed added them, however it probably added them to the end. Since that entry would conflict with what I had in the uti, there would be a problem.

Quote:
Originally Posted by Isley View Post
I simply removed SFB and USM (can do without them) so I could have some good looking robes. Now if I knew a way to make the three of them compatible perhaps I'd try out.
Simply add the appropriate base items to baseitems.2da then manually edit the necessary uti files. If you have MS Excel and tk102 .2da tool, then it should be a snap.

Quote:
Originally Posted by Isley View Post
Now one question I have after playing : I'm guessing the Cutscene Tunic is meant solely for the trial flashback on Coruscant, so am I supposed to receive it when entering the hidden academy on Telos? Because I did.
Nope, it absolutely shouldn't be there. It can't be generated in the random loot, therefore I suspect that you have another mod that gives you a_robe_99 there.

I hope that helps.
Achilles is offline   you may: quote & reply,
Old 09-07-2008, 01:10 PM   #36
Isley
Rookie
 
Join Date: Sep 2008
Posts: 24
Quote:
Originally Posted by Achilles View Post
You're welcome

I suspect that TSLPatcher may have indeed added them, however it probably added them to the end. Since that entry would conflict with what I had in the uti, there would be a problem.
Not sure I follow you here. You're saying the the spots that your base items were supposed to take were already taken by the other mods I had installed, which is why the uti file couldn't find them?

Quote:
Originally Posted by Achilles View Post
Simply add the appropriate base items to baseitems.2da then manually edit the necessary uti files. If you have MS Excel and tk102 .2da tool, then it should be a snap.
I could probably do it but I don't think I will, not sure it's worth the trouble.

Quote:
Originally Posted by Achilles View Post
Nope, it absolutely shouldn't be there. It can't be generated in the random loot, therefore I suspect that you have another mod that gives you a_robe_99 there.
I don't... Only mod I can think off on the hidden academy is Team Gizka's fix for the Handmaiden's dialogue and Atton not being in his cage.

But I actually found another strange thing related to robes later on : after dueling with Visas I saw a hidden panel near where she was meditating (not the hidden compartment revealed on Nar Shadaa, another thing I never saw until now). I opened it and inside was something called "Jedi Master Clothing" with no avatar and textures obviously not made for the model they were on.

From the name of it, I think it comes from another robe mod I had installed a while ago and never worked properly (surely for the same reason yours didn't). How this item managed to find its way ingame after I reinstalled everything from scratch is beyond me, unless it's left its trace on my savegame. If this is the case, then I guess those remnants are responsible for the cutscene tunic ending up in my inventory.
Isley is offline   you may: quote & reply,
Old 09-07-2008, 05:22 PM   #37
Achilles
Dapper Chimp
 
Achilles's Avatar
 
Join Date: May 2004
Posts: 8,204
Helpful! Veteran Modder Forum Veteran 
Quote:
Originally Posted by Isley View Post
Not sure I follow you here. You're saying the the spots that your base items were supposed to take were already taken by the other mods I had installed, which is why the uti file couldn't find them?
Suppose we have 10 base items (there are actually many more, but I want to keep it simple). I want to add an 11th. So I create a new baseitems.2da and tell TSLPatcher to create an 11th base item (called "tunics") on any version of that .2da that currently exists. I also create a few uti files that point to the new, 11th entry.

You install the mod, but already have another mod that also has an 11th entry. The utis in my mod (still pointing at 11) show up in game but don't do what they are supposed to because I told them to be robes, but baseitems.2da is telling them to be wooden piston fibers (or something).

If you didn't have that other mod, then my 11th entry would be there instead and the mod would do what it's supposed to.

You could, of course, add my 11th entry to the 12th spot, then update the tunics to point to 12 instead of 11 and then both mods could work at the same time.

Quote:
Originally Posted by Isley View Post
I could probably do it but I don't think I will, not sure it's worth the trouble.
Fair enough

Quote:
Originally Posted by Isley View Post
But I actually found another strange thing related to robes later on : after dueling with Visas I saw a hidden panel near where she was meditating (not the hidden compartment revealed on Nar Shadaa, another thing I never saw until now). I opened it and inside was something called "Jedi Master Clothing" with no avatar and textures obviously not made for the model they were on.
Yeah, clearly you have some other mods in there that you aren't aware of. The game doesn't just make stuff up like this on its own.

Quote:
Originally Posted by Isley View Post
From the name of it, I think it comes from another robe mod I had installed a while ago and never worked properly (surely for the same reason yours didn't). How this item managed to find its way ingame after I reinstalled everything from scratch is beyond me, unless it's left its trace on my savegame. If this is the case, then I guess those remnants are responsible for the cutscene tunic ending up in my inventory.
Savegame or the mod you installed actually altered the module itself.
Achilles is offline   you may: quote & reply,
Old 09-07-2008, 07:02 PM   #38
Isley
Rookie
 
Join Date: Sep 2008
Posts: 24
Quote:
Originally Posted by Achilles View Post
Suppose we have 10 base items (there are actually many more, but I want to keep it simple). I want to add an 11th. So I create a new baseitems.2da and tell TSLPatcher to create an 11th base item (called "tunics") on any version of that .2da that currently exists. I also create a few uti files that point to the new, 11th entry.

You install the mod, but already have another mod that also has an 11th entry. The utis in my mod (still pointing at 11) show up in game but don't do what they are supposed to because I told them to be robes, but baseitems.2da is telling them to be wooden piston fibers (or something).

If you didn't have that other mod, then my 11th entry would be there instead and the mod would do what it's supposed to.

You could, of course, add my 11th entry to the 12th spot, then update the tunics to point to 12 instead of 11 and then both mods could work at the same time.
I decided to give it a try and succeeded in making Slender Female Body compatible with your robes. I think I'm getting the hang of those .2da and .uti files.

Quote:
Originally Posted by Achilles View Post
Yeah, clearly you have some other mods in there that you aren't aware of. The game doesn't just make stuff up like this on its own.
Unless G0-t0's in there somewhere...

Quote:
Originally Posted by Achilles View Post
Savegame or the mod you installed actually altered the module itself.
Wow, does it mean that the module is definitively altered now? That even if I start a new game I'll have those clothes pop up anywhere?

EDIT : by the way, is it me or you removed all the robes stat?
Isley is offline   you may: quote & reply,
Old 09-07-2008, 07:24 PM   #39
jonathan7
Exiled Jedi...
 
jonathan7's Avatar
 
Status: Moderator
Join Date: Jun 2006
Location: Ivory Tower
Posts: 3,676
Contest winner - Modding LFN Staff Member Veteran Modder Helpful! 
Quote:
Originally Posted by Isley View Post
EDIT : by the way, is it me or you removed all the robes stat?
Achilles removed all the stats for realism - the game's so broken and unbalanced, it does do its small bit to somewhat fix that. I'm often amused at the number of God items on KotOR Files - given that even if you have the game on Hard at the end, whatever character you have will chew through Sith Lords on Malachor.



"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
jonathan7 is offline   you may: quote & reply,
Old 09-07-2008, 07:51 PM   #40
Achilles
Dapper Chimp
 
Achilles's Avatar
 
Join Date: May 2004
Posts: 8,204
Helpful! Veteran Modder Forum Veteran 
Quote:
Originally Posted by Isley View Post
Wow, does it mean that the module is definitively altered now? That even if I start a new game I'll have those clothes pop up anywhere?
No, I'm only saying that another possibility is that you've installed a mod that permanently modifies the module (usually contains a .mod file that will go in the module folder rather than override).

Quote:
Originally Posted by Isley View Post
EDIT : by the way, is it me or you removed all the robes stat?
Yep, even said so in the readme

Quote:
Originally Posted by jonathan7
Achilles removed all the stats for realism - the game's so broken and unbalanced, it does do its small bit to somewhat fix that. I'm often amused at the number of God items on KotOR Files - given that even if you have the game on Hard at the end, whatever character you have will chew through Sith Lords on Malachor.
Figure Force Armor gives you +6, Force Speed gives you +4, Battle Precognition tacks your WIS modifier on there too...

hehe, when I play, Mandalore, Bao-Dur, and Handmaiden are the only ones allowed to wear armor, no one dual wields, and jedi are only permitted one crystal in their lightsaber at a time.
Achilles is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Taris Upper City Emporium > Achilles' TSL Robe Mod v3.0

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:15 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.