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08-21-2008, 01:44 PM
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#1
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Rookie
Join Date: Sep 2005
Posts: 95
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DMM Even Better Than I Thought
The DMM is fantastic, I have been doing a lot of playing around like setting up 20+ blocks of crates and just blasting them. They did a fantastic job with every detail, the detachable ceiling fans/vents/etc. The doors are kinda a cool thing, they keep adjusting to what ever you force push it too and its fun to fling guys off of them.
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08-21-2008, 02:26 PM
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#2
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Rookie
Join Date: Jul 2006
Posts: 136
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Sounds sweet wish i could play it
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08-21-2008, 03:38 PM
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#3
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Rookie
Join Date: Aug 2008
Posts: 60
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It meets my expectations, that's for sure.
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08-21-2008, 03:41 PM
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#4
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Rookie
Join Date: Sep 2005
Posts: 95
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I'm pretty sure in some other environments its going to be fantastic, Nexus Prime and Cloud City seem like a fun place to mess around with those features haha.
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08-21-2008, 03:43 PM
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#5
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Forumite
Join Date: Jun 2007
Location: Minnesota, USA
Posts: 745
Current Game: NCAA Football 10
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I like bashing out all the windows and watching items get sucked out into space. Too bad the player can't.
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08-21-2008, 03:45 PM
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#6
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Join Date: Aug 2008
Posts: 60
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Why is it too bad that you can't get sucked out?
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08-21-2008, 03:46 PM
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#7
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Join Date: Sep 2005
Posts: 95
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Would be hilarious, I also had a lot of fun screwing around with the tie fighters. An awesome thing was launching force push bolts at em. Funniest one I've done was pick up a stormie and just let him sit in the air then get blasted away by the Tie which was destroyed to ^.^ This game makes me so evil!
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08-21-2008, 03:47 PM
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#8
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Forumite
Join Date: Jun 2007
Location: Minnesota, USA
Posts: 745
Current Game: NCAA Football 10
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Quote:
Originally Posted by Ryazan
Why is it too bad that you can't get sucked out?
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That's why.
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08-21-2008, 03:47 PM
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#9
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Join Date: Aug 2008
Posts: 60
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I still think it's weird how even in the 360/PS3 version a TIE fighter can be blown up by a Stormtrooper. And isn't it hilarious enough that the Stormtroopers get sucked out?
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08-21-2008, 04:03 PM
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#10
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Join Date: Sep 2005
Posts: 95
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Yeah I mean Lucas always wanted humor in the Star Wars movies but in the games you wouldn't assume it as much, haha here is the perfect example of what he wanted.
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08-22-2008, 04:27 PM
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#11
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Lurker
Join Date: Aug 2008
Posts: 4
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Quote:
Originally Posted by Tomak Ta-Zak
The DMM is fantastic, I have been doing a lot of playing around like setting up 20+ blocks of crates and just blasting them.
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Not DMM.
Quote:
Originally Posted by Tomak Ta-Zak
They did a fantastic job with every detail, the detachable ceiling fans/vents/etc.
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Not DMM.
Quote:
Originally Posted by Tomak Ta-Zak
The doors are kinda a cool thing,
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That is DMM, and although it is impressive on the doors, it was not used at all to the extent it should and it had the potential to be a lot better. The doors were plentiful in the demo to be sure, almost as if the doors were the only things that they could use DMM on well and so they simply put like 10 of them in the demo instead of adding other things.
The only things that were using the DMM system were the doors, certain panels on walls, and the glass in the "tutorial module". (That I could find)
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08-22-2008, 04:47 PM
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#12
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Rookie
Join Date: Jan 2006
Posts: 205
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what about the wires hanging from the celing?
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08-22-2008, 05:42 PM
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#13
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It's Thornhill!
Status: Super Moderator
Join Date: Mar 2008
Location: Warwickshire, UK
Posts: 3,607
Current Game: The Old Republic
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Quote:
Originally Posted by Bazil
it was not used at all to the extent it should and it had the potential to be a lot better.
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If you're the expert then, would explain how the developers should have used it?
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08-22-2008, 06:38 PM
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#14
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Lurker
Join Date: Aug 2008
Posts: 4
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Quote:
Originally Posted by Astor_Kaine
If you're the expert then, would explain how the developers should have used it?
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Oh I'm no expert, I'm simply saying that when having such a groundbreaking system in a game. A system that alone might very well attract customers and add a whole new dimension to the game... That you might use it on more than just a few items, especially in a demo.
For example they might have had the demo take place on a planet, the Digital Molecular Matter rendering of wood is especially impressive, which is why it was what they used to demonstrate DMM in the tech demo.
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08-22-2008, 06:42 PM
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#15
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Forumite
Join Date: Jun 2007
Location: Minnesota, USA
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Current Game: NCAA Football 10
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Quote:
Originally Posted by Bazil
Oh I'm no expert, I'm simply saying that when having such a groundbreaking system in a game. A system that alone might very well attract customers and add a whole new dimension to the game... That you might use it on more than just a few items, especially in a demo.
For example they might have had the demo take place on a planet, the Digital Molecular Matter rendering of wood is especially impressive, which is why it was what they used to demonstrate DMM in the tech demo.
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They got the DMM point across...if you wanna see it be used on wood you can watch the videos, so you know what it's like.
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08-22-2008, 06:52 PM
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#16
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Lurker
Join Date: Aug 2008
Posts: 4
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Quote:
Originally Posted by Da_Man_2423
They got the DMM point across...
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Well that's the thing, they got the point that it is very impressive across, true. However it also made it seem as if DMM will only be used on a handful of items on occasion, which would be a real waste and not using it to its full potential.
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08-22-2008, 06:55 PM
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#17
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Forumite
Join Date: Jun 2007
Location: Minnesota, USA
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Current Game: NCAA Football 10
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Quote:
Originally Posted by Bazil
Well that's the thing, they got the point that it is very impressive across, true. However it also made it seem as if DMM will only be used on a handful of items on occasion, which would be a real waste and not using it to its full potential.
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I don't think people will be ignorant enough to assume that DMM will only be used on a few items that were in a demo.
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08-22-2008, 06:56 PM
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#18
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Lurker
Join Date: Aug 2008
Posts: 4
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Quote:
Originally Posted by Da_Man_2423
I don't think people will be ignorant enough to assume that DMM will only be used on a few items that were in a demo.
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No, but I didn't mean those specific items, I meant to that extent. Meaning, roughly 3 different items per enviorment.
Ps.
Quote:
Originally Posted by Ali1392
what about the wires hanging from the celing?
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I'm quite sure that's Havok, the physics engine.
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08-22-2008, 07:06 PM
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#19
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Forumite
Join Date: Jun 2007
Location: Minnesota, USA
Posts: 745
Current Game: NCAA Football 10
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Well, in any case, they showed what the DMM can do. People will buy the game. LA will get money. End of story.
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08-25-2008, 10:38 AM
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#20
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Rookie
Join Date: Jul 2008
Location: Helsinki, Finland
Posts: 54
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Quote:
Originally Posted by Da_Man_2423
Well, in any case, they showed what the DMM can do. People will buy the game. LA will get money. End of story.
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