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Old 08-19-2008, 05:08 PM   #1
Endorenna
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Need help getting started with modding

Okay, I'm not sure this is in the right place. It probably isn't.

How can I take a console, relocate it, and put totally new options on it?

Also, I want to put a plasteel cylinder somewhere and make it where certain actions will spawn certain items inside. I can use all the help ya'll can give. I have no clue what I'm doing.

PS: This mod will be for TSL.

Edit: Guys, please, help! I looked at the tutorials, but I don't know which ones I need to use. Could you please post a couple links to the right ones? Thanks!

Last edited by Endorenna; 08-22-2008 at 02:05 PM. Reason: needed to remove a line
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Old 09-11-2008, 04:12 PM   #2
rexman1000
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check the "Tools" section and get k-gff, and kotor tool.
use kotor tool to extract the map's area info, then open the info file with k-gff.
find the object's reference, and set the X and Y locations.
as for new options to the terminal, they are in the dialog files.
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Old 09-11-2008, 05:21 PM   #3
TriggerGod
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Quote:
Originally Posted by rexman1000 View Post
find the object's reference, and set the X and Y locations.
As for getting the X Y Z coordinates, go to the tools, and download the whereami armband. Ignore the fb.exe thing.

As for getting the dialog to be like a computer, make the new dialog, and, in the first thing (the new dialog part when you ask to make a new dialog) you click "Conversation Type: Computer" (it'll be a button you can click.)

Quote:
use kotor tool to extract the map's area info, then open the info file with k-gff.
Apparently, this isn't the best method (I'm not saying it is or isn't, I just find it easy, as my opinion). There is a script you can use.
Code:
/* Possible Object types:
OBJECT_TYPE_CREATURE 
OBJECT_TYPE_ITEM          
OBJECT_TYPE_TRIGGER    
OBJECT_TYPE_DOOR        
OBJECT_TYPE_WAYPOINT 
OBJECT_TYPE_PLACEABLE
OBJECT_TYPE_STORE  */

// for the 3 floats in the function below
// you can use the X, Y, Z coordintates from
// the whereami cheat code
vector vPosition=Vector(0.0, 0.0, 0.0);

 location lWhereToSpawn=Location(vPosition,0.0);

CreateObject( OBJECT_TYPE_CREATURE,
"object_template",lWhereToSpawn);
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