lfnetwork.com mark read register faq members calendar

Thread: Good and Bad about Game
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 10-12-2008, 11:32 AM   #1
RevanMMaster
Rookie
 
RevanMMaster's Avatar
 
Join Date: Sep 2007
Posts: 44
Good and Bad about Game

I would just like to know what could have been done to make the game better, and what they shouldn't change. Please express all of your opinions
RevanMMaster is offline   you may: quote & reply,
Old 10-12-2008, 11:53 AM   #2
Ctrl Alt Del
Uncreative User
 
Ctrl Alt Del's Avatar
 
Join Date: Sep 2006
Location: Rio de Janeiro, Brazil
Posts: 3,814
Current Game: Dishonored
Forum Veteran 
Much, but MUCH more development on the lightsaber combat would have been wonderful.


Inspiration

.Bioshock inspiration.
Ctrl Alt Del is offline   you may: quote & reply,
Old 10-12-2008, 12:06 PM   #3
JoeDoe 2.0
n - 1
 
JoeDoe 2.0's Avatar
 
Join Date: Feb 2007
Location: Aeros
Posts: 1,907
^ Ditto

Plus more planet and some more enemies would have been good


JoeDoe 2.0 is offline   you may: quote & reply,
Old 10-12-2008, 05:04 PM   #4
Zerimar Nyliram
Senior Member
 
Zerimar Nyliram's Avatar
 
Join Date: Sep 2004
Location: Pittsburgh, PA USA
Posts: 1,448
Forum Veteran 
And the the Force pull ability. That seems like a must-have for any Jedi game. I don't know why they didn't include it as it certainly would have been handy.


Quote:
Originally Posted by a silly noob View Post
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
Zerimar Nyliram is offline   you may: quote & reply,
Old 10-12-2008, 05:16 PM   #5
LordOfTheFish
Senior Member
 
LordOfTheFish's Avatar
 
Join Date: Oct 2007
Location: USA
Posts: 2,724
Current Game: Tomb Raider
Forum Veteran 
The length.

LordOfTheFish is offline   you may: quote & reply,
Old 10-12-2008, 06:47 PM   #6
Pwnzor326
Rookie
 
Pwnzor326's Avatar
 
Join Date: Aug 2008
Posts: 100
Current Game: TES III: Morrowind
The Lightsaber feels like a glowing baseball bat it doesn't seem to do any real damage.
Pwnzor326 is offline   you may: quote & reply,
Old 10-12-2008, 07:22 PM   #7
Darth Eclipse
Junior Member
 
Darth Eclipse's Avatar
 
Join Date: Sep 2008
Location: USA
Posts: 331
Current Game: Crysis 2,Dead Space2
LordOfTheFish, YES the length!!! YESSS!!!!!!!!!!
Darth Eclipse is offline   you may: quote & reply,
Old 10-12-2008, 08:50 PM   #8
Da_Man_2423
Forumite
 
Da_Man_2423's Avatar
 
Join Date: Jun 2007
Location: Minnesota, USA
Posts: 745
Current Game: NCAA Football 10
Quote:
Originally Posted by Pwnzor326 View Post
The Lightsaber feels like a glowing baseball bat it doesn't seem to do any real damage.
Yes it does. You hit an enemy with it, and he loses some health. It does do "real" damage. If you mean real as in "one hit he's dead", well, tough luck.


Da_Man_2423 is offline   you may: quote & reply,
Old 10-12-2008, 09:19 PM   #9
Zerimar Nyliram
Senior Member
 
Zerimar Nyliram's Avatar
 
Join Date: Sep 2004
Location: Pittsburgh, PA USA
Posts: 1,448
Forum Veteran 
Well, that would kind of suck, don't you think? It would render the game ridiculously easy. Liberties like this must be taken for the sake of gameplay.


Quote:
Originally Posted by a silly noob View Post
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
Zerimar Nyliram is offline   you may: quote & reply,
Old 10-12-2008, 09:31 PM   #10
Da_Man_2423
Forumite
 
Da_Man_2423's Avatar
 
Join Date: Jun 2007
Location: Minnesota, USA
Posts: 745
Current Game: NCAA Football 10
Quote:
Originally Posted by Zerimar Nyliram View Post
Well, that would kind of suck, don't you think? It would render the game ridiculously easy. Liberties like this must be taken for the sake of gameplay.
It would suck, and it would be ridiculously easy. I've been gone from the forums for a month, and Jedi Knight is still stuck in some minds apparently.


Da_Man_2423 is offline   you may: quote & reply,
Old 10-12-2008, 11:27 PM   #11
Sam!
Rookie
 
Sam!'s Avatar
 
Join Date: Jan 2007
Location: Western Australia!
Posts: 84
Current Game: BF: Bad Company
I would have preffered it if the game was longer. I actually didn't mind how much damage the lightsabers took off - it offered a challenge.

I used the force to defeat most of my enemies. Cloud City was fairly easy...just push them out of a window or off a ledge. I liked the variety of force powers, and the option to start the game again with your previous force powers.
Sam! is offline   you may: quote & reply,
Old 10-12-2008, 11:37 PM   #12
Da_Man_2423
Forumite
 
Da_Man_2423's Avatar
 
Join Date: Jun 2007
Location: Minnesota, USA
Posts: 745
Current Game: NCAA Football 10
Quote:
Originally Posted by obi-wanrules View Post
I used the force to defeat most of my enemies.
This was the main point of the game, and something the developers stressed a thousand times. Glad someone didn't care as much about the lightsabers for once. Even if they don't do a crapload of damage, the moves are still cool to watch, and it's not like it takes 100 hits to take out the common enemies.


Da_Man_2423 is offline   you may: quote & reply,
Old 10-13-2008, 02:07 AM   #13
JoeDoe 2.0
n - 1
 
JoeDoe 2.0's Avatar
 
Join Date: Feb 2007
Location: Aeros
Posts: 1,907
^ You truly love the game huh?

IMO, it would have been better if
spoiler:
instead of Proxy having the Darth Maul file, he had the Anakin (Episode 3) one. But then the fan commotion and the questions of who is stronger (Anakin: The Chosen One, or "Starkiller": Star Destroyer ballet parker)
I guess it was the correct choice... but I still would have wanted to see that fight


JoeDoe 2.0 is offline   you may: quote & reply,
Old 10-13-2008, 04:23 AM   #14
RevanMMaster
Rookie
 
RevanMMaster's Avatar
 
Join Date: Sep 2007
Posts: 44
I agree, the game should have been longer. I also think that if they could have made vader a costume, if they just gave him force jump, and dash that would have made him playable for the whole game
RevanMMaster is offline   you may: quote & reply,
Old 10-13-2008, 06:28 AM   #15
khawk
Rookie
 
khawk's Avatar
 
Join Date: Jul 2004
Posts: 92
To me there are a few things I think could have been better. For example, Raxus Prime is the planet I really don't like. Sure, bringing down an ISD is fun, the 2nd version may just be better then the first but I would have preferred another planet.
Felucia is much better done, it has a bit of a story attached to it, the planet looks great, really nicely done. Raxus prime.... mm should have been another planet.
khawk is offline   you may: quote & reply,
Old 10-13-2008, 11:07 AM   #16
Qwerty Uiop
Rookie
 
Join Date: Feb 2008
Location: Florida
Posts: 26
Quote:
Originally Posted by Da_Man_2423 View Post
It would suck, and it would be ridiculously easy. I've been gone from the forums for a month, and Jedi Knight is still stuck in some minds apparently.
I don't think even the JK games had one-hit kills.


SORRY MY CAPS LOCK KEY IT BROKED
Qwerty Uiop is offline   you may: quote & reply,
Old 10-13-2008, 12:25 PM   #17
RevanMMaster
Rookie
 
RevanMMaster's Avatar
 
Join Date: Sep 2007
Posts: 44
I agree with hawk. Raxas was poorly done. They should have replaced it with a planet that went better with the story.
RevanMMaster is offline   you may: quote & reply,
Old 10-13-2008, 01:05 PM   #18
LordOfTheFish
Senior Member
 
LordOfTheFish's Avatar
 
Join Date: Oct 2007
Location: USA
Posts: 2,724
Current Game: Tomb Raider
Forum Veteran 
A Coruscant level not in the Jedi Temple.

LordOfTheFish is offline   you may: quote & reply,
Old 10-13-2008, 07:49 PM   #19
RyuuKage
Junior Member
 
RyuuKage's Avatar
 
Join Date: Oct 2007
Posts: 373
Quote:
Originally Posted by Zerimar Nyliram View Post
And the the Force pull ability. That seems like a must-have for any Jedi game. I don't know why they didn't include it as it certainly would have been handy.
Grip is better than just a straight pull...
RyuuKage is offline   you may: quote & reply,
Old 10-13-2008, 09:05 PM   #20
SW01
3 Years in the Lurk
 
SW01's Avatar
 
Join Date: Jul 2008
Location: Northern Ireland, UK
Posts: 1,075
Current Game: Real Life
I think TFU was a great starting point for next-generation Star Wars games, but I would suggest a few things:

1) Greater customisation - have a named character, certainly, but give us a little more freedom - for instance to choose a path in such a way that effects the game, not just the final boss fight. Or customisable hilts even in the PS3 and X-Box releases.

2) No difference between releases, save in cases of the limitations of technology. The absence of some material has been a main disappointment for me.

3) As most others have said, it was good but too short. I'm still hoping to see a Star Wars game with the length and depth of Final Fantasy!


SW01 is offline   you may: quote & reply,
Old 10-13-2008, 09:10 PM   #21
LordOfTheFish
Senior Member
 
LordOfTheFish's Avatar
 
Join Date: Oct 2007
Location: USA
Posts: 2,724
Current Game: Tomb Raider
Forum Veteran 
Quote:
Originally Posted by SW01
1) Greater customisation - have a named character, certainly, but give us a little more freedom - for instance to choose a path in such a way that effects the game, not just the final boss fight. Or customisable hilts even in the PS3 and X-Box releases.
Like a KOTOR type aspect?

LordOfTheFish is offline   you may: quote & reply,
Old 10-13-2008, 09:17 PM   #22
SW01
3 Years in the Lurk
 
SW01's Avatar
 
Join Date: Jul 2008
Location: Northern Ireland, UK
Posts: 1,075
Current Game: Real Life
Quote:
Originally Posted by LordOfTheFish View Post
Like a KOTOR type aspect?
That sort of thing - I've always preferred that kind of freedom in Star Wars games - I like the distinction between Jedi and Sith playthroughs, and the innate 'replayability' when there are options for customisation.


SW01 is offline   you may: quote & reply,
Old 10-13-2008, 09:24 PM   #23
LordOfTheFish
Senior Member
 
LordOfTheFish's Avatar
 
Join Date: Oct 2007
Location: USA
Posts: 2,724
Current Game: Tomb Raider
Forum Veteran 
The depth of Star Wars allows for that sort of thing.

LordOfTheFish is offline   you may: quote & reply,
Old 10-13-2008, 09:36 PM   #24
SW01
3 Years in the Lurk
 
SW01's Avatar
 
Join Date: Jul 2008
Location: Northern Ireland, UK
Posts: 1,075
Current Game: Real Life
Quote:
Originally Posted by LordOfTheFish View Post
The depth of Star Wars allows for that sort of thing.
Indeed. I feel that such depth should be mirrored in the games.


SW01 is offline   you may: quote & reply,
Old 10-13-2008, 09:56 PM   #25
LordOfTheFish
Senior Member
 
LordOfTheFish's Avatar
 
Join Date: Oct 2007
Location: USA
Posts: 2,724
Current Game: Tomb Raider
Forum Veteran 
Quote:
Originally Posted by SW01 View Post
Indeed. I feel that such depth should be mirrored in the games.
I couldn't agree more.

LordOfTheFish is offline   you may: quote & reply,
Old 10-13-2008, 10:58 PM   #26
Zerimar Nyliram
Senior Member
 
Zerimar Nyliram's Avatar
 
Join Date: Sep 2004
Location: Pittsburgh, PA USA
Posts: 1,448
Forum Veteran 
Quote:
Originally Posted by RyuuKage View Post
Grip is better than just a straight pull...
Yes, but you're missing the point. The point I'm trying to make is that pull would be useful for disarming enemies, as well as convenient for pulling in out-of-reach items such as holocrons instead of walking to them.

Edit: Ah, I guess I didn't mention my reasoning for it in this thread. I did so in a different thread and got the two mixed up. In that case, I don't blame you for not getting what I was trying to say.


Quote:
Originally Posted by a silly noob View Post
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
Zerimar Nyliram is offline   you may: quote & reply,
Old 10-13-2008, 11:02 PM   #27
RyuuKage
Junior Member
 
RyuuKage's Avatar
 
Join Date: Oct 2007
Posts: 373
Quote:
Originally Posted by SW01 View Post
Indeed. I feel that such depth should be mirrored in the games.
*hopeful for in-depth series followup*

It'd also be interesting to have a store of Force powers to choose from as you advance (like JKA and KOTOR), especially if the next had multiplayer (it should have multi regardless, lol). That would allow for more variation as well as cater to various playing styles (and add replayability). Some might focus on lightsabers and buff powers (Force Speed, Force Armor, etc.), certain offensive Force powers, debuffers (like Force Drain or Wound), or jack-of-all-trades who dabble in everything.

Quote:
Originally Posted by Zerimar Nyliram View Post
Yes, but you're missing the point. The point I'm trying to make is that pull would be useful for disarming enemies, as well as convenient for pulling in out-of-reach items such as holocrons instead of walking to them.

Edit: Ah, I guess I didn't mention my reasoning for it in this thread. I did so in a different thread and got the two mixed up. In that case, I don't blame you for not getting what I was trying to say.
Ah. That indeed does make sense, though I think I'd have to disagree about being able to grab the holocrons. XD i was mostly think of pull as in yanking enemies towards you, but if it could be focused on weapons (or even better, stormie helmets >) that would be a great addition. A quick yank into your lightsaber's always good for a laugh too...
RyuuKage is offline   you may: quote & reply,
Old 10-14-2008, 08:37 AM   #28
LordOfTheFish
Senior Member
 
LordOfTheFish's Avatar
 
Join Date: Oct 2007
Location: USA
Posts: 2,724
Current Game: Tomb Raider
Forum Veteran 
Quote:
Originally Posted by Zerimar Nyliram View Post
Yes, but you're missing the point. The point I'm trying to make is that pull would be useful for disarming enemies, as well as convenient for pulling in out-of-reach items such as holocrons instead of walking to them.

Edit: Ah, I guess I didn't mention my reasoning for it in this thread. I did so in a different thread and got the two mixed up. In that case, I don't blame you for not getting what I was trying to say.
I don't know if that goes along with the whole secret thing.

LordOfTheFish is offline   you may: quote & reply,
Old 10-14-2008, 04:39 PM   #29
Zerimar Nyliram
Senior Member
 
Zerimar Nyliram's Avatar
 
Join Date: Sep 2004
Location: Pittsburgh, PA USA
Posts: 1,448
Forum Veteran 
Well, they'd have to be within view and within a certain distance, obviously.


Quote:
Originally Posted by a silly noob View Post
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
Zerimar Nyliram is offline   you may: quote & reply,
Old 10-14-2008, 05:41 PM   #30
Negative Sun
Death to all but metal!
 
Negative Sun's Avatar
 
Join Date: Jul 2006
Location: Tropical Scotland
Posts: 2,683
Current Game: NWN
Forum Veteran Folder extraordinaire LFN Staff Member Helpful! 
It misses some:

helpusobi 1

g_saberrealisticcombat 3

Kyle Katarn pwns all!



"I killed a man cause he killed my goat."
Negative Sun is offline   you may: quote & reply,
Old 10-14-2008, 09:16 PM   #31
Zerimar Nyliram
Senior Member
 
Zerimar Nyliram's Avatar
 
Join Date: Sep 2004
Location: Pittsburgh, PA USA
Posts: 1,448
Forum Veteran 
Setting it on three causes too much damage and makes the enemies too easy. Setting it to one is perfect: only a barely noticeable extra amount of damage is done, and you still get the same amount limbs flying all over the place.


Quote:
Originally Posted by a silly noob View Post
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
Zerimar Nyliram is offline   you may: quote & reply,
Old 10-15-2008, 02:32 AM   #32
Rabish Bini
Sydney Roosters Genius
 
Rabish Bini's Avatar
 
Join Date: Sep 2006
Location: NSW, Aus
Posts: 2,128
Current Game: KotOR III
Needs to be longer


Yes
Rabish Bini is offline   you may: quote & reply,
Old 10-15-2008, 03:55 PM   #33
Negative Sun
Death to all but metal!
 
Negative Sun's Avatar
 
Join Date: Jul 2006
Location: Tropical Scotland
Posts: 2,683
Current Game: NWN
Forum Veteran Folder extraordinaire LFN Staff Member Helpful! 
Quote:
Originally Posted by Zerimar Nyliram View Post
Setting it on three causes too much damage and makes the enemies too easy. Setting it to one is perfect: only a barely noticeable extra amount of damage is done, and you still get the same amount limbs flying all over the place.
well if my saber's cutting their heads 'n limbs off n stuff, any damage done should be lethal



"I killed a man cause he killed my goat."
Negative Sun is offline   you may: quote & reply,
Old 10-15-2008, 05:42 PM   #34
SW01
3 Years in the Lurk
 
SW01's Avatar
 
Join Date: Jul 2008
Location: Northern Ireland, UK
Posts: 1,075
Current Game: Real Life
Quote:
Originally Posted by Rabish Bini View Post
Needs to be longer
QFT

More planets, more missions, more freedom please!

My suggestion - take Final Fantasy XII, stick in a few lightsabres and robes, call the bad guy Darth Vayne and release it!


SW01 is offline   you may: quote & reply,
Old 10-15-2008, 05:53 PM   #35
Zerimar Nyliram
Senior Member
 
Zerimar Nyliram's Avatar
 
Join Date: Sep 2004
Location: Pittsburgh, PA USA
Posts: 1,448
Forum Veteran 
Without the hunts, please.


Quote:
Originally Posted by a silly noob View Post
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
Zerimar Nyliram is offline   you may: quote & reply,
Old 10-15-2008, 07:25 PM   #36
Sidias.R
Rookie
 
Sidias.R's Avatar
 
Join Date: Aug 2008
Location: Scotland, UK
Posts: 43
Indeed - a lot of things should've been improved. Lightsabre combat, force powers, and the length of the game itself.
Also, they really shouldn't have 'made' this unbalanced gameplay between these consoles, i.e force powers, duel mode, certain costumes, etc.

Last edited by Sidias.R; 10-15-2008 at 08:36 PM.
Sidias.R is offline   you may: quote & reply,
Old 10-15-2008, 08:26 PM   #37
Da_Man_2423
Forumite
 
Da_Man_2423's Avatar
 
Join Date: Jun 2007
Location: Minnesota, USA
Posts: 745
Current Game: NCAA Football 10
Point of the game was to get the storyline across...everything else was just slapped in to have you do something besides watching cut scenes the whole time. I wish it would've been more open-ended RPG-style where you can do crap whenever you wanted to. Guess I'm just used to those kinds of games these days.


Da_Man_2423 is offline   you may: quote & reply,
Old 10-16-2008, 04:07 PM   #38
SW01
3 Years in the Lurk
 
SW01's Avatar
 
Join Date: Jul 2008
Location: Northern Ireland, UK
Posts: 1,075
Current Game: Real Life
Quote:
Originally Posted by Da_Man_2423 View Post
Point of the game was to get the storyline across...everything else was just slapped in to have you do something besides watching cut scenes the whole time. I wish it would've been more open-ended RPG-style where you can do crap whenever you wanted to. Guess I'm just used to those kinds of games these days.
QFT

Yeah, those seem to be the best games about - ESPECIALLY when Star Wars is involved. (KotOR)


SW01 is offline   you may: quote & reply,
Old 10-16-2008, 04:44 PM   #39
LordOfTheFish
Senior Member
 
LordOfTheFish's Avatar
 
Join Date: Oct 2007
Location: USA
Posts: 2,724
Current Game: Tomb Raider
Forum Veteran 
Quote:
Originally Posted by SW01 View Post
QFT

Yeah, those seem to be the best games about - ESPECIALLY when Star Wars is involved. (KotOR)
QFT

LordOfTheFish is offline   you may: quote & reply,
Old 10-16-2008, 05:52 PM   #40
Henz
Junior Member
 
Join Date: Apr 2006
Posts: 362
The game itself is decent enough. It being a bit longer would obviously be better.
The story is good, and fits in the timeline nicely, although there are a couple of ???s I found troubling (like wtf happens to Kota between this and ep 4? and why Vader is having the last of the jedi slaughtered but seemingly leaving Obi Wan alone?)
I think there should have been more moments of pure stormtrooper rape, where you can unleash your powers upon real armies of pawns (not challenging I know, but it would have been fun)
Some bits weren't as fun as they should have been. There were too many annoying edges to slip off or get stuck in, in many instances within a simple "follow this path" formula. The moment towards the end in the death star, when you're jumping platforms between dozens of laser beams felt truely epic to me, but there were other times when jumping ledges felt too linear and tedious.
Henz is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Force Unleashed > General > The Secret Apprentice's Logs > Good and Bad about Game

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:06 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.