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Old 10-16-2008, 08:30 PM   #41
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My suggestion - take Final Fantasy XII, stick in a few lightsabres and robes, call the bad guy Darth Vayne and release it!
You have no idea (or maybe you do) of how many times I've suggested the FFXII system... but the game in question was KotOR, not TFU.


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Old 10-17-2008, 04:47 AM   #42
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You have no idea (or maybe you do) of how many times I've suggested the FFXII system... but the game in question was KotOR, not TFU.
KotOR's brilliant the way it is, give us a third one damnit!!


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Old 10-17-2008, 09:13 AM   #43
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I thought of buying the game but, it seems it is not my type of game. Just take KotOR, add bigger maps, action-orientated combat system and RESPAWNING ENEMIES and voila! what a great game that will be!
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Old 10-17-2008, 01:51 PM   #44
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What is your kind of game? Maybe we can help.

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Old 10-17-2008, 04:33 PM   #45
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Originally Posted by Ctrl Alt Del View Post
You have no idea (or maybe you do) of how many times I've suggested the FFXII system... but the game in question was KotOR, not TFU.
That's sort of funny because I've suggested the complete opposite: that FF12's battle system be more like KOTOR's battle system as the former didn't quite seem developed enough to me, and had major flaws.


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Old 10-17-2008, 07:42 PM   #46
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I agree with Rabish, KOTOR is fine how it is.

But to steer things back on topic, I forgot to mention the game lacked difficultness. For example, when you work a enemy down to a certain point on they're health bar it doesn't go back up when you die...?!?!

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Old 10-18-2008, 12:56 PM   #47
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Aye, the Kotor system is fine, but a few more animations and whatnot wouldn't hurt! The developer did that with TSL, after all.

As for difficulty, I'm not sure that I would agree. Apprentice obviously is stupidly easy, Stih Warrior is a little better, but the Sith Master difficulty is wild! I nearly got killed by the Wookiees as Vader!

I didn't notice that the enemies' health bars didn't refill if you got killed. I did notice that your own health bar completely refills, even if you were at lower health when the fight started.


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Old 10-18-2008, 03:13 PM   #48
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I didn't think about this before I read the other posts:



UPGRADE THE FORCE POWERS!


Upgrade Force Lightning so you can shock Star Destroyers!

Upgrade Force Push so you can push a stormtrooper into space!

Upgrade Force Repulse so the enemies screams can be heard from across the galaxy!








You've been... THUNDERSTRUCK!
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Old 10-20-2008, 09:44 AM   #49
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What is your kind of game? Maybe we can help.
KotOR was a game I really liked but, it lacked one of the most important features of a RPG - respawning enemies, Mass Effect made the same mistake. I practically only play RPGs but, it has to be a proper RPG with all the basic RPG features. What I like most of an RPG is the ability to play it for months, or in the case of Final Fantasy, years on end where there is practically no limits and restrictions. I usually run through the storyline quickly to open up all areas and features and only then start playing it all-out. The trouble with games like KotOR and Mass Effect is that when you follow this style of playing, when everything is open and unlocked and you can start roaming and follow your own feet, there is no enemies left! meaning there is nothing productive left to do in the game. I played games like Boiling Point and STALKER, which I believe should set an example to developers around the world. I also loved the Elder Scrolls and Final Fantasy and are currently playing Sacred 2 modded to remove the silly camera restrictions. I am currently looking forward to the release of Numen - a similar game as Sacred with third and first-person camera views, and Precursors - a space sim/action RPG that I think will wipe Mass Effect off the map, due for release in Q2 2009.
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Old 10-20-2008, 04:23 PM   #50
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KotOR was a game I really liked but, it lacked one of the most important features of a RPG - respawning enemies, Mass Effect made the same mistake. I practically only play RPGs but, it has to be a proper RPG with all the basic RPG features. What I like most of an RPG is the ability to play it for months, or in the case of Final Fantasy, years on end where there is practically no limits and restrictions. I usually run through the storyline quickly to open up all areas and features and only then start playing it all-out. The trouble with games like KotOR and Mass Effect is that when you follow this style of playing, when everything is open and unlocked and you can start roaming and follow your own feet, there is no enemies left! meaning there is nothing productive left to do in the game. I played games like Boiling Point and STALKER, which I believe should set an example to developers around the world. I also loved the Elder Scrolls and Final Fantasy and are currently playing Sacred 2 modded to remove the silly camera restrictions. I am currently looking forward to the release of Numen - a similar game as Sacred with third and first-person camera views, and Precursors - a space sim/action RPG that I think will wipe Mass Effect off the map, due for release in Q2 2009.
Well, to start off with, TFU is not a RPG, which I'm sure you already knew. The enemies do re-spawn, but only after you die (I will add that there is quite a lot of them to). Sadly, there is no way to go back though the levels without completely starting over. All in all, I don't really think you would like it to much.

-Fish-

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Old 10-20-2008, 04:40 PM   #51
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There's nothing to gain in either a game such as Mass Effect or KotOR with respawning enemies. Would've added nothing.


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Old 10-20-2008, 06:16 PM   #52
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KotOR was a game I really liked but, it lacked one of the most important features of a RPG - respawning enemies, Mass Effect made the same mistake.
The problem is that KotOR isn't a combat oriented game. To be honest, the combat is so mechanical and slow that it wouldn't even be fun. On any case, travel some time on Tatooine's sandsea and you'll be amushed a few times by the Sand People.


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Old 10-21-2008, 08:57 AM   #53
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Yeah, I understand why enemies do not respawn in KotOR, it's not a hack-'n-slash game but, in Mass Effect it was a real downset for many RPG fans looking for something new and different. I reached the end of the game within two days after which there is not anything left to do except a few side quests, no RPG lasts for just two days.
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Old 10-22-2008, 12:15 AM   #54
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Call me a hater, but I never really liked the Kotor games.....
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Old 10-22-2008, 10:24 AM   #55
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Call me a hater...
OK, you're a hater!

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...but I never really liked the Kotor games.....
Hey, to each his/her own! I personally found KotOR one of the best of LA's offerings, closely followed by TFU, all simply based upon originality.


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Old 10-27-2008, 09:20 PM   #56
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Am I the only one who thinks that TFU has a number of glaring plot/lore holes in it?

I mean its a well fun game if a bit on the short side. But the story it tells totally does not fit into the Star Wars Universe.

One Senator Organa never joins the rebellion. Or at least he doesnt openly. He serves in the Imperial Senate until it is dissolved and then dies when Alderaan is blown up.
And quite clearly at the end of this game the
spoiler:
Emperor captures Starkiller and the other Rebel Leaders so he would have to know Senator Organa's involvement (and his daughters too) and would have to have them both executed.

Two
spoiler:
apparently you can let Kota die and murder Vader whereupon the Emperor pwns you and you basically replace Vader as his apprentice. This very thing totally retcons the rest of Star Wars with the whole "Luke I am your Father!" thing...

Three on the return to Fellucia
spoiler:
why does that stupid Jedi woman fall? And doesnt it strike anyone as extremely stupid that she managed to take the WHOLE PLANET with her when she did? If she is that bloody powerful she can take an entire world of force sensitives with her into the Dark Side then how come she didnt pwn you?


Thats all I can think of at the moment but im sure there are more holes.

Also did anyone else feel like the whole Starkiller/Juno thing was a little tacked on? It just struck me as a little... unrealistic.


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Old 10-27-2008, 10:13 PM   #57
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There are a lot of things that could have been done better, those being three things.


And yeah, the Shaak Ti thing killed me. She is a Jedi Master, Galen is a apprentice. There's just no way... At least it , was, fun killing her.

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Old 10-28-2008, 12:42 AM   #58
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For number 2, that ending is a no-canon ending, its not the real one, so therefore that one doesn't count.

Can't exlpain the other two though


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Old 10-28-2008, 10:26 AM   #59
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For number 2, that ending is a no-canon ending, its not the real one, so therefore that one doesn't count.

Can't exlpain the other two though
This is the problem with Game Developers these days; ones that take over a Franchise or Game Series from another Developer.

They almost always never properly research the lore and story and so there always ends up being a number of gaping plot holes that can actually ruin a game.


"Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate." - Colonel Corazon Santiago, Spartan Battle Manual : SMAC
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Old 10-28-2008, 08:40 PM   #60
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This is the problem with Game Developers these days; ones that take over a Franchise or Game Series from another Developer.

They almost always never properly research the lore and story and so there always ends up being a number of gaping plot holes that can actually ruin a game.
And yet we buy it anyway. Sometimes you should appreciate the goodness in the game too.
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Old 10-28-2008, 10:12 PM   #61
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And yet we buy it anyway. Sometimes you should appreciate the goodness in the game too.
I certainly do.

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Old 10-29-2008, 08:41 AM   #62
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And yet we buy it anyway. Sometimes you should appreciate the goodness in the game too.
Actually I dont. Im very wary of buying Star Wars games; LA Has a track record of forcing developers to put out the games sooner than they should be, and preventing developers from offering support beyond one or 2 patches.

KOTOR was the first SW game i ever bought and didnt return cos it sucked.

The i discovered the JK series was pretty good.

I returned my Xbox Copy of Jedi Academy cos the controls on it were terrible. Red Faction type dual analogue controlling. Yikes.

Though I have since had a shot of the PC version and it seems ok on the PC.

TFU I agree has to be the best SW game ive played yet. But the glaring plot holes definately detract from the game for me.

Id rate every other SW game at around 7 out of 10. And I only give TFU a 8 cos of the bad researching of the story line. Otherwise it get a 10 outta 10 for me. Best SW Game Ever!
But alas the shortness and plot/lore holes sorta damage it seriously.

As for other games series and game companies it really depends on the Companys record.

Fallout 3 for example I will not buy for Xbox 360 but im likely to get on PC because I dont trust Bethesda to have properly beta tested the games to have eliminated bugs and design flaws before release.
I do however trust that Bethesda will eventually sort the vast majority of problems with patches. Or at least give strong support to the community to fix the problems.

Whereas with Firaxis I tend to buy their games pretty much on release. I have Civ 1 to 4 plus all the expansions, two old versions of Pirates! plus the new Pirates on PC and Xbox, ive got CivCity:Rome, Railroads!. and im likely to buy Civ:Rev, and Colonization.
Firaxis as a company I trust almost implicitly to release a solid game, sort any problems, and support the community right from the get go.

Bioware, because of KOTOR and JE and ME i will probably buy all their games without problem on any platform. Solid company that isnt likely to be compromised in future in spite of their acquisition by a less than sterling company.

And then theres Obsidian - whom I am likely to avoid in future due to KOTOR2. Or at very least research their game extensively before purchase and only if im really interested. lol.

I dont mean offense saying this but people who buy games, clothes, cds, whatever just because of the Brand name are pretty much mindless atomatons who are asking to be screwed over.
Its sad really. Reviewers are around for a reason people! Lol.


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Old 10-30-2008, 01:13 AM   #63
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The so called imperial guards have access to the force.... crap. If they do, then why not train as a Sith?
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Old 10-30-2008, 10:42 AM   #64
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The so called imperial guards have access to the force...If they do, then why not train as a Sith?
Darth Bane's Rule of Two - there can only be one master, and one apprentice. (As shown by Yoda in Ep. I)

By my understanding, there can still be dark Jedi or trained force adepts, but only two sith at any time.

I liked that sort of scale of ability with the guard - the Senate Guard can be killed with the force as easily as anyone else, but the Imperial/Royal/Red Guard have some resistance to force techniques, while the mysterious Shadow Guard will tear you to pieces with his force techniques while resisting some of your own.


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Old 10-30-2008, 10:57 AM   #65
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I actually thought the force resistant/force wielding characters was a good idea. It made the game less boring. The TFU levels I thought were pretty long, this kinda woke you up right before the boss fight (if there is one).

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Old 10-30-2008, 02:12 PM   #66
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By my understanding, there can still be dark Jedi or trained force adepts, but only two sith at any time.
Correct. See Mara Jade, Emperor's Hands, Inquisition, Sedriss, Jerec and many more...






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Old 10-30-2008, 02:15 PM   #67
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The so called imperial guards have access to the force.... crap. If they do, then why not train as a Sith?
Yes im sure its in the lore of the SW Universe that the Imperial Guard are all force adepts.


"Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate." - Colonel Corazon Santiago, Spartan Battle Manual : SMAC
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