2-Species (Traits and Factions)
I'm all aware of the Star Wars universe have way more species than that , but I'm trying to stay with the species that we seen in the Kotor games and comic's. Do not forget that expansions could add more like I said before.
a. Species and Traits
Mandalorian (+Constitution,+Dexterity,+Health Regen ability like Ordo in kotor)
Zabrak (+Computer Use,+Repair,+Security bonus)
Twi'lek (+Dexterity , +Intelligence)
Wookie (+Strength , +Constitution -Charisma , -Wisdom, -Intelligence)
Rodian (+Dexterity,+Security bonus)
Selkath (+Wisdom, +Intelligence and the Selkath ability to stun their opponent with psychic powers)
Miraluka (+Intelligence,+Wisdom and the ability to see invisible opponent by the unique force vision ability that the miraluka have)
means that they can kill each other on sight (Republic Vs Sith Vs Mandalorian)
Republic (only can be joined by)
Sith (only can be joined by)
Mandalorian (there is a controversy about the Mandalorians been human or aliens , because of the original Kotor comic's the mandalorian wer aliens.) here a picture of Mandalore the Ultimate
d.Optional General joinable faction's (Can have any of those factions + 1 main faction).
Joinable by all species.
Hutt : galactic Gangsters
Exange : Main Hutt rival's, constant wars against the hutt
Czerka : All money is good , for Trading , killing and hunting mission's.
Bounty Hunter : Making money from killing Important NPC character and even Players ! Bounty hunter is the way to go , even a possibility to be the number 1 bounty hunter in the galaxy.
Hunter Guild : Getting challenge , hunting wild creatures, finding rare creatures locations all to gain prestige and money.
Genoharadan Assassin Guild : That secret guild , that are orchestrating political hits and always moving in shadow.
That might be the most important part of that game.
I think a Real time Combat system using the original Kotor stats mechanics should works best for the new kotor mmo.Real time could make the game lot more interesting and prevent the inevitable "spamming the same 4 hotkey over and over" and can also procure a way deeper and complex battles system.That could also balance the game in PvP , example a Full geared guy vs a Poor Geared guy , but the full geared guy is lacking in skills Vs a very talanted player but with ****py equipment ,the skill may make a difference in the battle, nobody want to get destroyed by a 1 button pressing auto lock attack right ? Making the players to miss because they didn't aimed right could be the solution.The excuse "I'm not good in shooters , I'm not good in hack n slash" here what I think about this nobody is good , if your not practicing enough and even in turn based games Ive seen tons of players that lacked of skills.