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10-25-2008, 06:11 PM
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#1
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Rookie
Join Date: Oct 2005
Posts: 89
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Guild Ships?
OK, so let's make an assumption, for the purpose of this dicussion, that there will be ships in game. Space combat or merely for travel. Doesn't really matter. Does anyone else think it would be a good idea to be able to have a guild owned ship that the entire guild could inhabit(and possibly fight in)?
Could be a warship, a pleasure yacht or whatever. Each member would have quarters within the ship, and there could be a hangar for the storage of individually owned ships, from freighters to snub fighters.
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10-25-2008, 06:47 PM
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#2
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Junior Member
Join Date: May 2006
Location: Galt's Gulch
Posts: 474
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That would be awesome, but it may be hard to implement. Again, it depends on how much they emphasize space combat.
Wer mit Ungeheuern kämpft, mag zusehn, dass er nicht dabei zum Ungeheuer wird. Und wenn du lange in einen Abgrund blickst, blickt der Abgrund auch in dich hinein. -Friedrich Nietzsche, Jenseits von Gut und Böse
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10-26-2008, 02:52 PM
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#3
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Rookie
Join Date: Jan 2008
Posts: 47
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I'm not a fan of space combat, but I love the guild ship idea.
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10-26-2008, 04:01 PM
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#4
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Death... by Exile
Join Date: Dec 2005
Location: Bruges, Belgium
Posts: 2,782
Current Game: The Old Republic
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Quote:
Originally Posted by John Galt
Again, it depends on how much they emphasize space combat.
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I don't think so. The Space Ship could be used only for housing. I don't think that whether space combat is implemented or not influences a Space Ship "Guild Hall".
I like the idea of having my own quarters in a ship owned by your guild.
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10-26-2008, 05:49 PM
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#5
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Rookie
Join Date: Apr 2008
Location: Alberta, Canada
Posts: 176
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Hey - you stole my idea's :P
Don't let people make you feel stupid for being yourself; do what you love to do and what you think is cool.
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10-26-2008, 06:02 PM
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#6
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Senior Member
Join Date: May 2006
Location: here
Posts: 1,768
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If we're doing space combat, they have to be careful it doesn't end up like Eve online with the big guilds decimating the smaller ones to keep their power.
I don't think guild ships are needed, "cities" would be fine IMO, and possibly "arena" ships for battling.
"So if you go to Washington, it's buildings clean and nice. Bring a pack of matches...and we'll burn the White House twice!"
"Nobody's talking about extermination. No one ever does. They just do it." - Magneto
"Don't solicit for your sister, that's not nice, unless you get a good percentage of her price."
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10-27-2008, 05:03 AM
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#7
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Rookie
Join Date: Oct 2005
Posts: 89
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Actually, I don't like the idea of cities. I thought they cluttered up SWG's landscape. And I would say limit the larger ships to guilds, and even then only one per guild. Maybe give smaller guilds yachts or corvette class warships and larger guilds capital ships.
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11-08-2008, 04:44 PM
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#8
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Rookie
Join Date: Sep 2008
Location: In Australian cyberspace
Posts: 188
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Good Idea
Never was anything great achieved without danger.
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11-08-2008, 05:25 PM
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#9
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Forumite
Join Date: Feb 2004
Location: Here and there about Chicago
Posts: 562
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Only if they're massive, I want my own ship.
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11-09-2008, 12:43 PM
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#10
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I'm a Mage
Join Date: Aug 2007
Posts: 3,208
Current Game: CoD 5 WaW; Skate 2
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Doesn't sound like a bad idea
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