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Old 04-09-2009, 08:29 PM   #41
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Welcome to LucasForums, Olay!! I have it in .pk3 format, and will try to upload it when the Filefront upload server is available (they have none available at the moment). When it comes back up, I'll edit this post with the link.
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Old 04-10-2009, 12:33 AM   #42
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Download Imperial Hoth and put the pk3 file into the base folder of the game install...

Enter the game....then bring down the console by typing ~ and Shift at the same time and enter:

map imphoth_a and then press ~ to close the console ...

that should load the first map ,the 2nd will load once you finish the first.


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Old 04-10-2009, 08:19 AM   #43
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Yeah, sorry about that Cris. Thanks, man!
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Old 04-10-2009, 02:11 PM   #44
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Thumbs up THX

thank you guys and thanks for the warm welcome!!
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Old 04-10-2009, 02:29 PM   #45
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NP Force, ys, welcome indeed Olay, great community here and we all love these remarkable games...enjoy and ask any thing that will help you....

all my links are live again for all the mods so the Imperial Hoth link will work fine.


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Last edited by CrisG; 04-11-2009 at 05:04 PM.
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Old 04-11-2009, 04:46 AM   #46
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Amazing maps, so much detail. Download I must.
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Old 04-23-2009, 08:49 AM   #47
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Cool Guy

So nothing yet??
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Old 04-23-2009, 12:17 PM   #48
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"So nothing yet??"

was not sure what you were referring to.. .. the link to the pk3 files for Imperial Hoth are live again, as File Front has been restored. So all my links work again and as noted above you can install it in the base folder and play from there.

enjoy


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Old 04-23-2009, 12:29 PM   #49
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chris i think that Olay might want some more reviews?of more maps?
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Old 04-23-2009, 02:19 PM   #50
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oh im sorry i didn´t know it was updated. because last time i downloaded it it was not a pk3 file
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Old 04-23-2009, 02:23 PM   #51
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what!! it still isnt a pk 3 file!!
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Old 04-23-2009, 04:20 PM   #52
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I'm not sure why Chris' version doesn't work for you, but here's the one I have in pk3 format.

Imperial Hoth v3.0

Last edited by Forceboat; 07-03-2009 at 07:50 PM.
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Old 04-23-2009, 05:06 PM   #53
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OH ThANk you soooo much!!!
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Old 04-23-2009, 10:16 PM   #54
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Thanks Force, correct and sorry that file i had up was the original source files, sorry about that guess it got swapped when i was restoring it after the semi closure of File Front. Correct file now has the link

my appologies.


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Last edited by CrisG; 04-23-2009 at 10:32 PM.
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Old 05-17-2009, 01:24 PM   #55
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CrisG can you upload again please nemesis of katarn mod.
I cant find alink that work.
thanks
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Old 05-17-2009, 08:31 PM   #56
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I got you covered, yonibibi. Good thing I downloaded it from Chris' page a long time ago and kept it.

Nemesis Of Katarn

Last edited by Forceboat; 07-03-2009 at 07:51 PM.
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Old 05-18-2009, 03:02 AM   #57
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Thank you very much!@#!@
I just played party crasher and the base on hoth they are amazing as u said thank u CrisG!@#

Last edited by yonibibi; 05-18-2009 at 04:07 AM.
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Old 05-21-2009, 01:05 AM   #58
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Thanks Force, sorry about that, looks like a few of my archive files got deleted will restore tomorrow. Glad y ou are enjoying exploring some of these great map sets yonibibi. Enjoy and may the Force be with you!


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Old 06-05-2009, 08:53 PM   #59
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Do you know if that's compatible with Jedi Academy?
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Old 06-06-2009, 01:37 AM   #60
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There are ways to play JKO mods in JKA, do a forum search and you should come up with some info on it.


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Old 06-12-2009, 09:03 PM   #61
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Quote:
Originally Posted by CrisG View Post
looks like a few of my archive files got deleted
Yes, and unfortunately, for some reason they got deleted yet AGAIN, Chris.But they are up on my page again now, the NEW version. Links have been updated in my posts and here they are again just in case:

Imperial Hoth v3.0 : Imperial Hoth v3.0

Nemesis Of Katarn: Nemesis Of Katarn

Last edited by Forceboat; 07-03-2009 at 07:53 PM.
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Old 07-20-2009, 02:10 AM   #62
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thanks Force again. sorry was away for a while on medical stuff, and just now catching u on things, will get everything renewed again hopefully cheers
chris


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Old 07-20-2009, 08:03 AM   #63
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Welcome back, Chris. I'm glad to hear that you are feeling better. In case you might not have heard, Filefront did some re-vamping and the urls for member's pages no longer point to hosted.filefront.com, but to filefront.com/yourusername. Part of the new Filefront.
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Old 08-10-2009, 02:08 PM   #64
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THANK YOU THANK YOU THANK YOU Forceboat! Nemesis of Katarn is the one SP mod I've been dying to play since switching computers. THOU ART MINE VALHALLA!



Thank you Gorgod.

Last edited by Zhaboka; 08-29-2009 at 10:23 PM.
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Old 03-05-2010, 11:38 AM   #65
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Quote:
Originally Posted by CrisG View Post
Nemesis of Katarn
LivingDeadJedi
10-18-2003
SP Map Set for Jedi Knight Outcast (JKO)
8 Custom Levels - Mods and Resources Included
78.1 MB
Download:
http://files.filefront.com/nemesisof.../fileinfo.html

LivingDeadJedi is a master of both multipayer and singleplayer maps for JKO, and this map set is truly amazing. This set began as "Return of Tavion" but with the release of JKA the story line was changed a bit, and this wonderful level set was created. This is truly one of the great works so far for JKO.

You enter thru a beautiful cut scene into the Sky City of Bespin but a new Bespin we have not seen before with a whole new feel and lightness to it, beautifully created in



GREAT architecture and texturing. There is a custom main character and the details the unfold as you discover the story and advance into it are truly wonderful. The cutscenes are brilliantly done, of movie quality, and the dialog of the stormies and the other characters right on for its Star Wars humor and the way it moves the story along.



you must move thru complex and beutifully rendered Sky city interiors, the detail everywhere is crafted with the hand of a master....

there is plenty of action


and you are challenged by some very challenging movements you have to do, and tests and puzzles to solve.....



At one point you get to see the dinning room from the movie....and it seems very familar, this aids the immersion and really prepares you for the tour de force that follows...



the section you encounter early in the level set that really amazed me was a Mall, the Planet Mall, the architecture was splendid and the author has reallly let his imagination have free rein for there are not only challenges, fights and tasks, but you get to see some wonderful nuances, details, several cantinas that are very original, a real futuristic internet cafe, a use spaceship shop with some really funny models for sale....well, i wont spoil it, but you will really have fun....



you find that there is more going on that your initial mission implied and you face dangers that you had not guessed at the start....



one aspect i really enjoyed for i love the ships of SW, was a chance to fight your way onto an fully functioning and realized Imperial Shuttle, with a fully detailed and manned Control Cabin, the first I have had a chance to examine at close range...and i had a chance to see the amazing detail lavished on every aspect of this great Level set....



you get to see the famous paired air cars of the Sky city....



and you move thru a series of local changes, from tunnel to sky way, from dazzling views of the huge sky city exterior to intricatly rendered and beautifully crafted interior spaces....



.like this beautiful long Power Confluence Hallway.....where we had a chance to have a frank exchange of differing views with a Reborn....



another feature i really enjoy about this level set is the shift of chormatic theme as well as change of pace that the author achieves....this makes the progress thru the levels constantly new and interesting and keeps the player on his or her toes visually as well as involved in the game play...



this fine set of level is, I believe, one of the finest pieces of mod work for any of the SW games and is fully equal to if not better than the original game. You have the full effect: it starts with a text crawl and the theme music, the entire map set is framed with excellent totally professional cut scenes, fullly voiced and very well carried out, fine detailing in every aspect, full testing of the players skills and abilities and a thrilling and intriguing story line.

Some of the Climactic areas are just breath taking, as intended...and you can see the full scale that this game engine can achieve....nothing short of monumental in the hands of a master level maker....



and as always, all your choices...have consequences....



LivingDeadJedi has truly achieved great things with this level set, and I hope you will play it soon.

This, along with some of the other fine mods, maps and levels makes up really what I think of as JK3...and if you have the chance to play this level set, i know you will find much to amaze you, to appreciate and to enjoy.
the mods doesnt work. is there another link or can you send me the mod?
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Old 03-05-2010, 11:40 AM   #66
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also guys, im kind of a noob to this. so can you help me with something? i have downloaded the sp_mustal_prequel mod and the readme says i have to put it into a .bat file? how do i do this. i originally put the file of the level into the base folder but when i open up the game, it doesnt work? HELP!
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Old 03-05-2010, 11:45 AM   #67
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oh and another noe, i always start the game off with 50% life... why is that?
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Old 03-05-2010, 06:54 PM   #68
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I have Nemesis Of Katarn on my file page at Filefront, been there since last April, sorry about that!!

Nemesis Of Katarn

As for the problem with the Mustal mod, I'll look into it and get back to you with the answer.

EDIT: Okay, I found where you found this one at (JK II Classic Files). I read the readme. No wonder you were confused. The person who wrote it didn't double-check what he wrote. Put the folder that was in the .zip file in the GameData folder only, not in GameData/base. And then click on the .bat file that is inside the folder. If it still refuses to load up, put the .bat file in GameData instead and it should start up (I hope). Let me know if you get it working.

Last edited by Forceboat; 03-05-2010 at 07:07 PM.
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Old 03-07-2010, 06:52 PM   #69
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Question

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Originally Posted by Forceboat View Post
I have Nemesis Of Katarn on my file page at Filefront, been there since last April, sorry about that!!

Nemesis Of Katarn

As for the problem with the Mustal mod, I'll look into it and get back to you with the answer.

EDIT: Okay, I found where you found this one at (JK II Classic Files). I read the readme. No wonder you were confused. The person who wrote it didn't double-check what he wrote. Put the folder that was in the .zip file in the GameData folder only, not in GameData/base. And then click on the .bat file that is inside the folder. If it still refuses to load up, put the .bat file in GameData instead and it should start up (I hope). Let me know if you get it working.

thanks. oh btw this a great forum site. i feel like you guys are already welcoming me in . this is great!

oh btw, the Nemesis of Katarn file comes in a .rar file. ??? how do i get it to open or have it as a zip folder?
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Old 03-08-2010, 08:12 AM   #70
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Try WinRar, that will open it.
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Old 03-08-2010, 09:13 PM   #71
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Try WinRar, that will open it.
i already got it. thanks though.
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Old 05-27-2010, 12:56 PM   #72
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Thank you Forceboat, sorry i have not been around to keep up support for this thread, was busy with other projects, i will review and make sure all the links work and get back to more reviews of some of the classic and really great mods.


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Old 06-18-2010, 02:32 AM   #73
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These look amazing; I will give em a whirl soon.
I will try my hand at making one someday. But you gotta crawl before you can walk.

One issue I always disliked about this game is slow blaster bolt speed. I posted a thread about it (here http://www.lucasforums.com/showthread.php?t=204335) where I link to another thread with some unique ideas on how to achieve this effect without doing anything illegal. But I've also been told it is possible to make a MP level behave like a SP one and since just about everything in MP is moddable, it makes sense to me that if I want fast bolts in a level I make, it should be such a MP-pretending-to-be-SP map.

So the question is: Do you SP mod masters know how to do this? I'm sure it's quite messy. . .
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Old 06-19-2010, 11:44 PM   #74
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i put the files for this current mod right into the base folder (make sure to save your saves somehwere else if you put anything into the base)..but usually you put maps and mods into the GameData folder and run them as a mod or type in the map name using the console, you can open up the pk file to get the exact name if you need to or usually it is on a good comprehensive Read Me...or some map or mod packs come with a .bat to run them with.

Er, call me a n00b, but why do I have to save elsewhere and how do I do this?
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Old 10-31-2010, 02:06 AM   #75
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I hate to ask this, but can someone repost a link to the nemesis of katarn mod? I have been looking and I can't find a working link. Sorry and thanks.
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Old 11-23-2010, 01:27 PM   #76
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I hate to ask this, but can someone repost a link to the nemesis of katarn mod? I have been looking and I can't find a working link. Sorry and thanks.
These look amazing please re-upload the files for us newbies!!

Is it possible when they have been downloaded to put them on disc, so it plays like a whole new game ie Jedi Outcast 2, it would be great if out of these new levels they became a whole new game?
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Old 12-08-2010, 01:04 PM   #77
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Yes, I too, desire to download Nemesis of Katarn yet that pesky filefront link appears to be broken.
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Old 12-11-2010, 08:32 PM   #78
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Is jk4 out yet?
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Old 12-17-2010, 02:20 AM   #79
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To the other posters who were looking for the mod and to any other newcomers who desire it:
Thanks to Zhaboka, Nemesis of Katarn has been re-uploaded.
Get it while it lasts :P
http://www.mediafire.com/?qovtffc3uccwnq2
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Old 12-20-2010, 10:01 PM   #80
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FileFront is getting increasingly erratic. NoK should stay uploaded on MediaFire.



Thank you Gorgod.
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