Great, the last one was good but had things I disagreed with, is the ebon hawke still metallic?
Yes it is if you mean the lack of presence of a metallic shine interior well with the type of ibl i used i had to pick between lit area lighting or the old way in which i added the shine myself
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Yes it is if you mean the lack of presence of a metallic shine interior well with the type of ibl i used i had to pick between lit area lighting or the old way in which i added the shine myself
I mean the outside, in version one you changed it to a metallic color.
Btw great job on Dantooine
WOW
Nice work Xarwarz this looks amazing would "REALISTIC NAR SHADDAA SKYBOX" by Sharen Thrawn, work with you enhancement of Nar Shaddaa? also whats changed in the PLC file?
This is a story you will tell your grandchildren; and mightily bored they'll be.
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Nice work Xarwarz this looks amazing would "REALISTIC NAR SHADDAA SKYBOX" by Sharen Thrawn, work with you enhancement of Nar Shaddaa? also whats changed in the PLC file?
Yes the narshadaa skybox will work. PLC files some look good others don't see i would have to reconstruct the majority of these textures from scratch and at better resolution. If somebody would like to do that they can but as for now it is how it is.
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will there be a place I can download it all from 1 file?
hey logan long time no chat well files are divided into planets because the file maxed out at 1.2 gigs, for some people that would take days so to be fair it allows people to try a planet right away.
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First of all, awesome mod!
First planet I saw with your textures was Dantooine. It was awesome! I couldn't find anything I wouldn't like there. Same thing with Harbringer. Great job man!
But... textures for landing arm of M4-78 doesn't fit well in my personal opinion. They just look to... nice, especially with skyboxes from Stoney's mod. Plus I don't like doors, but well, it's just me. Other places on planet are really good (except some "blue stuff" in central zone, but can we can ignore it). If I may suggest sth, you should make those textures a bit darker, maybe add some rust.
GUI was pretty good, though I think darkside version was a bit... to red? Also, I don't like a logo. Not very Kotor-like, I think. Anyway, I'd love if you could change all "pictures" of Force Powiers\Feats into that style. Any chance?
Korriban, planet that was the best in first version of this mod, as well as Peragus, is still very, very good. When I played v. 1.0 I thought it's impossible to make it better, but now, I changed my mind - you did it a lot better
One thing should be changed on Ravager - doors. They just looks too "new", Ravager is very old ship. Would be awesome if you'd redo it.
Nar Shaada... walking through all modules took me awhile. Anyway, it was quite good, I especially like G0T0's Yacht. It's very different but... good. Jekk'Jekk Tarr also was pretty well done. Plus I love this "Xarwarz" text in one of monitors in Docks Thing I didn't like on NS are doors, that looks very weird (especially in landing pad module), and cantina's textures (well, those are quite cool, but should be changed. Same texture is using somewhere in Refugee sector and it doesn't look good there).
Next planet, Onderon. Well, great job here, though I prefer Palace from first version. But it's just me rest of planet is pefect.
I love Telos restoration zone! Man, it is so awesome! Why didn't Obsidian make it that way? It is how it should look like. I will never delete those textures, I'm sure of it. However, Citadel Station wasn't so good. Well, most of it looks okay, though I don't like it in few places. First, floor near enter to Cantina, I think there's to many colores in it. Next, floor in TSF's station. It doesn't fit to this place. Again, to many colores. Last thing I don't like is wall's texture in Ithorian's house. To green, I think it would look better if you'd use some different texture here.
Didn't try Dxun and Malachor, but anyway, I can give you 9/10. If you'd change some Telos textures, some doors on Ravager and NS and of course, "fix" M4-78, I'd give you 10. Thanks for making this!
Ah, and, what was change in Creature\Droid files? It's quite big, and I prefer to know what I'm downloading.
BTW, It's Malachor, not Malacore, and Ravager, not Ravenger
First of all, awesome mod!
First planet I saw with your textures was Dantooine. It was awesome! I couldn't find anything I wouldn't like there. Same thing with Harbringer. Great job man!
But... textures for landing arm of M4-78 doesn't fit well in my personal opinion. They just look to... nice, especially with skyboxes from Stoney's mod. Plus I don't like doors, but well, it's just me. Other places on planet are really good (except some "blue stuff" in central zone, but can we can ignore it). If I may suggest sth, you should make those textures a bit darker, maybe add some rust.
GUI was pretty good, though I think darkside version was a bit... to red? Also, I don't like a logo. Not very Kotor-like, I think. Anyway, I'd love if you could change all "pictures" of Force Powiers\Feats into that style. Any chance?
Korriban, planet that was the best in first version of this mod, as well as Peragus, is still very, very good. When I played v. 1.0 I thought it's impossible to make it better, but now, I changed my mind - you did it a lot better
One thing should be changed on Ravager - doors. They just looks too "new", Ravager is very old ship. Would be awesome if you'd redo it.
Nar Shaada... walking through all modules took me awhile. Anyway, it was quite good, I especially like G0T0's Yacht. It's very different but... good. Jekk'Jekk Tarr also was pretty well done. Plus I love this "Xarwarz" text in one of monitors in Docks Thing I didn't like on NS are doors, that looks very weird (especially in landing pad module), and cantina's textures (well, those are quite cool, but should be changed. Same texture is using somewhere in Refugee sector and it doesn't look good there).
Next planet, Onderon. Well, great job here, though I prefer Palace from first version. But it's just me rest of planet is pefect.
I love Telos restoration zone! Man, it is so awesome! Why didn't Obsidian make it that way? It is how it should look like. I will never delete those textures, I'm sure of it. However, Citadel Station wasn't so good. Well, most of it looks okay, though I don't like it in few places. First, floor near enter to Cantina, I think there's to many colores in it. Next, floor in TSF's station. It doesn't fit to this place. Again, to many colores. Last thing I don't like is wall's texture in Ithorian's house. To green, I think it would look better if you'd use some different texture here.
Didn't try Dxun and Malachor, but anyway, I can give you 9/10. If you'd change some Telos textures, some doors on Ravager and NS and of course, "fix" M4-78, I'd give you 10. Thanks for making this!
Ah, and, what was change in Creature\Droid files? It's quite big, and I prefer to know what I'm downloading.
lol it's propadly the longest thing (or at last one of) I ever wrote in English,
First off i'm so glad you liked it.
Force powers-Yes finishing the rest of the icons is on my list to do
Ravenger- The doors i'll look into that the only thing is the same doors are used on the droid planet but still rust is appropriate there too
Narshadaa- Yea i'll have to change the color on those doors
Telos-I'll take a look at some of the mentioned issue there
Creature-droid file- are enhance skins of the animal/machine enemies on the planets
Thank you for the suggestions
Quote:
Originally Posted by memarik
very nice i like it
Appreciated
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Most of the links in the v1 thread don't work anymore.
I don't know what filefront did with the majority of the textures when i emailed them they said my file has become part of their files what ever that means sorry....
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I'm really starting to post more on mods that I've downloaded. This makes my 100th post. So modders like yourself who make great mods will start getting more praise from me. You also need to post a screenshot for malachor V, creatures/droids, and the GUI.
~ I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.
I'm really starting to post more on mods that I've downloaded. This makes my 100th post. So modders like yourself who make great mods will start getting more praise from me. You also need to post a screenshot for malachor V, creatures/droids, and the GUI.
Yea maybe ill add those later thanks for trying out the mod enjoy
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Great work xarwarz, ive still got your version 1 mods for this have use them with all my mods so far, so i will more than likely be giving this one a definite download. Keep Up the great work.
I'm really starting to post more on mods that I've downloaded. This makes my 100th post. So modders like yourself who make great mods will start getting more praise from me.
Great work xarwarz, ive still got your version 1 mods for this have use them with all my mods so far, so i will more than likely be giving this one a definite download. Keep Up the great work.
Thanks this one tops the first one by way of texture depth, quality, and look I think you like this one too
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This is awesome! I registered just so that I could tell you what an amazing job you did, re-texturing the game. I especially love how Peragus looks like a real mining facility now! I have yet to go through the full game with the texture changes (I am working on it now), but your mod is definitely breathing new life into this old(er) game for me. Thanks for sharing this with us!
This is awesome! I registered just so that I could tell you what an amazing job you did, re-texturing the game. I especially love how Peragus looks like a real mining facility now! I have yet to go through the full game with the texture changes (I am working on it now), but your mod is definitely breathing new life into this old(er) game for me. Thanks for sharing this with us!
Why thank you and welcome to the board. Yes peragus is how i visioned it with the right tools. i'm sure you'll find a couple of other planets that catch your eye too. well enjoy and thanks for trying the mod.
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1. unpack the rar-file
2. put the unzipped folder into c:/program files/LucasArts/SWKotOR2/Override (assuming u didn't change the preferences during installation)
Excellent! The improvements to Korriban and Dantooine are the standout triumphs here though - the runes on the tomb walls on Korriban, and the finer details on the plains of Dantooine, really improve those planets.
The brick detail on Onderon looks great too, except where it moves onto the turrets, but still, great work!
Excellent! The improvements to Korriban and Dantooine are the standout triumphs here though - the runes on the tomb walls on Korriban, and the finer details on the plains of Dantooine, really improve those planets.
The brick detail on Onderon looks great too, except where it moves onto the turrets, but still, great work!
Yes i'm looking to change that brick texture on the turrets.
Thanks I glad you like those planets it seem korriban and Dantooine are the most popular of planets.
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I have a hard time choosing between Dxun, Dantooine, Nar Shaddaa, and Korriban. I'll give K-2 some love and go with Dxun, the waterfall and landscape looks beautiful.
I'm having a couple of problems with this mod! On the prologue, everything works well, except that the galaxy map does not spawn in the cockpit, then when I skip the prologue because of it the first movie in which the Exile comes out of the Kolto Tank to start the game does not trigger and the screen remains black before the fade-in. All the buttons in on the user interface work perfectly, even with the pitch black screen, but I cannot trigger the movie that starts the game. Will anyone help?
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The Best Damn Republic Guild
I'm having a couple of problems with this mod! On the prologue, everything works well, except that the galaxy map does not spawn in the cockpit, then when I skip the prologue because of it the first movie in which the Exile comes out of the Kolto Tank to start the game does not trigger and the screen remains black before the fade-in. All the buttons in on the user interface work perfectly, even with the pitch black screen, but I cannot trigger the movie that starts the game. Will anyone help?
You know, it's quite impossible it happened after installing only this mod, this one only changes textures in game.
If you want help you should tell us what other mods you have installed.
You know, it's quite impossible it happened after installing only this mod, this one only changes textures in game.
If you want help you should tell us what other mods you have installed.
Well, I do want help, so I will do my best to list them all.
Here it goes: (Imaging Jim Carrey getting stopped by the police officer on Liar Liar)
Admiralty Mod
Bao Dur Wears Jedi Robes
call of Aid tsl
clonetroopers for TSL
Stormtroopers for TSL
Imperial Officers for TSL
Sith Assassins with Lightsabers
CS Arena
High Force Powers 2.0
High Force Powers 2.1
HK Factory Reconstructed
" " 1.1
Improved AI
RedHawke's Exile Item Pack
Survival Items
Early Lightsaber for TSL
Jedi Temple
M4-78 with Jedi Temple compatibility
M4-78 Add On
M4-78 Movies v2.0
Shem's Supper Add On
" " Enhanced
Dark Side Transitions
Prequel Jedi Robes
visual effects and realistic effects
shem's Darth Sion reskin
tsl urc all version including the usm fix
Ultimate Saber Mod
<snipped>
Peragus Fixed and Peragus v1.1
RedHawke's workbench robes, gloves, belts, and masks
HQ Media patch update
HQ Music patch update
1.0b update
TSL Ambience Improvement
TSL Music Improvement
frumpless
remote influence mod
T3-M4 to R2-D2 reskin
oldflash's lightsaber, short lightsaber, and doublebladed lightsaber pack
Movie Mandalorians v3.0
And, that's about it plus I've edited all 2da, utc, uti, and ut(x) files so they the mods are compatible with one another.
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The Best Damn Republic Guild
Last edited by jonathan7; 02-24-2009 at 07:27 PM.
Reason: Not in a PG-13 Forum!
These are awsome I loved version 1 these are even better
Thanks enjoy
Quote:
Originally Posted by Darth_Sharrak
I have a hard time choosing between Dxun, Dantooine, Nar Shaddaa, and Korriban. I'll give K-2 some love and go with Dxun, the waterfall and landscape looks beautiful.
If you have a hard time deciding just use the vote poll above thanks for trying it out
Quote:
Originally Posted by DarthJacen
I'm having a couple of problems with this mod! On the prologue, everything works well, except that the galaxy map does not spawn in the cockpit, then when I skip the prologue because of it the first movie in which the Exile comes out of the Kolto Tank to start the game does not trigger and the screen remains black before the fade-in. All the buttons in on the user interface work perfectly, even with the pitch black screen, but I cannot trigger the movie that starts the game. Will anyone help?
Well i did run into a problem with the HIGH LVL FORCE POWER 2.1 although i don't understand why when this mod is just textures. If you have that installed try removing it and see what happens
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Well i did run into a problem with the HIGH LVL FORCE POWER 2.1 although i don't understand why when this mod is just textures. If you have that installed try removing it and see what happens
I tried that but the same problems come up on the Ebon Hawk and Peragus, I'm going to try uninstalling the Ebon Hawk textures, and Peragus textures to see if that brings the game back to normal, but there are so many, I hate this idea. Next time, author, use the TSL patcher, lol. I know it wouldn't necessarily fix my problems, but uninstalling this would be a lot simpler with the back up folder it creates.
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For an unknown reason the colours in the game have become distorted, and I believe it's in relation to this mod.
One of the changes I've made to my computer that may affect this is updated my ATI driver to 9.1.
It must be an isolated incident its the first I've heard of it. I myself am using a nividia card now but i modded it with an ati card had no probs back then. So yes has to be a driver issue
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