@Marius: You want to have some A-class starting material for a nicer texture: look here; it's where I get most of my stuff. Just download, resize a bit, copy & Clonetool, do a small recolouring to your hearts content... et voila! Nice looking texture for an outstanding model.
Ok guys and gals, i've been off the modding scene for quite some time now, but i'm just starting to get back into the swing of things.
Good job, Im finding hard to continue modding with the new challenges I face with my AP classes and the fact most of my mod tools refuse to work. :I
I've not done anything particularly of note as of yet, though I do have a lightsaber hilt i'm reasonably happy with. Now, I know ArmyAJ already released a version of Revan's hilt just recently, but here's my take on it:
A while back I did the same hilts, along with starting on Bastila and Malak's "canon" hilts (Bastila's was conspicuously very similar to the vanilla double blade, Malak's was difficult for me to model due to perspective), but due to my complications I never ended up getting them in game, or even exporting them.
(I know the textures very basic, but at the end of the day, it's a simple hilt. What more could I do? )
What I end up doing more and more nowadays in whatever I do in photoshop regarding texturing (despite not modding, I'm still working on some WIPs for other projects, one of my projects, called Lucky Seven, has an album here that has some models in it[/shamelessplug]) is starting off with the base color (for metals like what the majority of the hilt is, starting off with a solid gray) then adding detail (highlights, shadows, flaws), and I do end up using a lot of reference from cgtextures.com, like what Quanon suggested (I don't rely on the pictures there, I use them however more for how a metal texture is meant to look, and on scratches and other assorted flaws)
Getting a new texture on this thing was turning out to be WAY more trouble than it's worth (my UV map decided to keep screwing itself up whenever I changed it), so i've decided to just release it as-is.
Just got a few tweaks to make, then i'll get it up.
Just about to start uploading the Revan lightsabers now, so I thought i'd post an update. The Mission skin will be uploaded today too (finally) which means all the mods I currently have completed will be uploaded (hopefully) by the end of the day.
As for my current modding efforts, i've been working on a few NPC appearance tweaks. There are two in what i'd call an acceptable state right now both of which are skins I made for personal use a long time ago, which I have updated now to reflect my now more advanced skills (or possible lack thereof as some might say)
Anyway, here they are:
There's also a content mod i'm due to start work on soon, but i'll save details on that for when i've got some work done on it and it's at a stage where I can share some early screenshots with you all.
And here's the result. A reskin of Mission Vao for K1, which is sort of a collaboration between myself and Quanon.
You may have seen a version of this texture floating about in various screenshots of mine and his before, but i've altered it quite a bit. Q's original had red skin eyes and lips.
My new version is caucasian and has a more human looking mouth and eyes.
Aaaaanyway, enough blabbering...
Here be it:
I shall release... When I can be bothered.
I think it looks cool that when she gets dressed, she just puts a vest overtop of her sports bra. The problem I see, is that when she puts her boots and belt on, her sports trunks somehow get 'magically' shorter. Perhaps you could make the trunks the same length for both the underwear model and the normal clothes model? I can't remember offhand if the underwear model has the edge of the trunks modelled onto the leg.
Yeah, it's a PC head. I've got various other mods I made a while back which make other NPC heads selectable, but i'm pretty sure they've all been released before, by other authors, so i'm not sure it's worth me releasing them myself.
Ok, nothing massive to report at the moment, just a quick little message...
I've got a few mod ideas which i'll be starting work on ASAP, one of which i'd like the community's opinion on. Basically, it would consist of a sort of 'tweak pack' for K1 which would just alter little things in the game. Only trouble is, a lot of the things it would include (from what i've got written down) have already been done by other people. So would it be worth it?
Other than that, the mod I posted screenshots of above with the Mandalorian in them went tits up, so i'm due to restart that again later tonight. I've got some files left over, so it shouldn't be too bad.
OOH! Last thing.
I was fiddling about with the Jedi Malak body earlier trying to get it fully animated...
Can aaaaanyone tell me what's not quite right with this image?