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Old 02-05-2009, 07:37 AM   #1
Sithspecter
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Sleheyron Demo

Well, this sort of marks history in being the first mod release for Sleheyron-RP, even if it is only a demo.

Anyway, this mod lets you preview the landing area module of Sleheyron. It includes the dock manager, Rhendi, who will play a large role in Sleheyron, and his dialog, plus a few other NPC's. Also included is the corresponding slot on the galaxy map and the proper name and description.

The link will be posted from KotOR Files soon, so you can download it as soon as it is accepted.

Copy of the readme:
Code:
==========================================
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
==========================================

TITLE: Sleheyron Demo
AUTHORS: Sithspecter, Dan Loto, Marius Fett
E-MAIL: sithspecter@hotmail.com
WEBSITE: www.sleheyron-rp.proboards.com

CREDITS:Stoffe for TSL Patcher, DSTONEY42000 for the Minimap, and 

Malpense for Rhendi's Dialog.

Also, special thanks goes to SithRevan for the work he did with 

restoring KotOR: we dedicate this mod to him, and may he rest in 

peace.

INSTALLATION INSTRUCTIONS:Drag the Sleheyron Demo folder into your 

documents or another folder, then run Sleheyron Demo, and follow 

the on-screen instructions.

DESCRIPTION: This is a playable demo for the upcoming Sleheyron 

Restoration Mod. It includes a newly modeled area and a slot on the 

galaxy map. I reccomend to use this mod with a clean override 

folder. Note that this is just a demo, so there may be some bugs. 

If you find bugs, please go to our website and private message 

myself or one of the other team members and report the bug. Please 

do not report bugs if you do not have a clean override folder.

To get to Sleheyron, simply click on the Sleheyron planet icon, and 

to Sleheyron you shall go.


BUGS: Sometimes, when exiting the Ebon Hawk for the first time, the 

dialog with Rhendi does not trigger. If it does not, simply click 

on him to start the dialog. Another slight bug is that sometimes 

Rhendi or the Gamorrean Guards disappear before reaching the door, 

due to the lack of a .pth file. Also, if you use a modding utility 

or Star Admiral's Open Door Armband to open the Sleheyron door, a 

loading screen will appear, and the game will crash. This is 

because KotOR is trying to reach a module that doesn't exist in the 

demo.

Also, if you use another mod that edits the galaxy map, the mods 

will not be compatible.

UNINSTALLATION: Delete all the files included in the tslpatchdata 

folder from your override folder, and delete liv_m99ab.mod from 

your modules folder. Then, go to the backup folder that has been 

created upon installation, and copy all the files and drop them in 

your override folder.

NOTE: There is still room on K1RP for another couple of members or 

so. If you want to join, see the application thread at our forum 

(www.sleheyron-rp.proboards.com).

YOU MAY NOT UPLOAD THIS MOD TO ANOTHER SITE WITHOUT CONTACTING ME 

FIRST!


THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY 

BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY 

LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS 

AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS 

NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE 

USAGE OF THIS FILE.
Meanwhile, here are some pics.











Download:
http://knightsoftheoldrepublic.filef...ron_Demo;97629



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Old 02-05-2009, 08:09 AM   #2
jonathan7
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Great work SS and the rest of the team, exciting update!



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Old 02-05-2009, 08:28 AM   #3
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Looks nice. Keep up the good work.

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Old 02-05-2009, 08:54 AM   #4
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Not bad man, what made you decide to release a demo?
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Old 02-05-2009, 01:18 PM   #5
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Great work SS and the rest of the team, exciting update!
QFE


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Old 02-05-2009, 04:40 PM   #6
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Just did a playthrough and it looked great. Nice details great dialog, bit empty though but thats explainable as its a beta. Had to do some tweaking with the galaxy map to make it compatible with ORD Mantell and Ansion. Great Job!

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Old 02-05-2009, 06:53 PM   #7
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Fantastic work, sithspecter. I have yet to try this out but it'll be a priority in my next playthrough. Btw, I love how you've added some grime and a smoking hole in one of the buildings. Makes it feel much more realistic.

Can't wait for the full product.


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Old 02-05-2009, 07:03 PM   #8
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Fantastic work, sithspecter. I have yet to try this out but it'll be a priority in my next playthrough. Btw, I love how you've added some grime and a smoking hole in one of the buildings. Makes it feel much more realistic.

Can't wait for the full product.
I liked that too, it looks great ingame.

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Old 02-05-2009, 07:13 PM   #9
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^That's an emitter, and a very special thanks goes out to MagnusII who made those (and new area models) possible.



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Old 02-05-2009, 07:51 PM   #10
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Nice job SS, always like seeing my dialoge ingame If you still need some help with dialoge writing, I'd be happy to help, I've dropped off the map a bit but I've got some time before I start uni in which to write some more if you're interested.
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Old 02-05-2009, 07:52 PM   #11
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Nice job SS, always like seeing my dialoge ingame If you still need some help with dialoge writing, I'd be happy to help, I've dropped off the map a bit but I've got some time before I start uni in which to write some more if you're interested.
You did a excellent job

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Old 02-05-2009, 08:46 PM   #12
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Ooh, I was looking for an excuse to reinstall KotOR I. New areas are always exciting. Looking forward to seeing your writing, Mal.

Great work, Sithspecter!


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Old 02-06-2009, 12:18 AM   #13
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I cant wait until full release to bad my copy of KOTOR is shot guess ill have to pick up a new one

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Old 02-06-2009, 12:39 AM   #14
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do you think any combining of mods will occur? say BoS:SR and yours? since Matilda/Shadow is from Sleheyron....just wondering if you had anything going with S9 since both of these mods seem quite promising.


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Old 02-06-2009, 12:36 PM   #15
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Looks awesome, but for some reason its reminding me of the cut planet M4-78 from TSL.


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Old 02-06-2009, 01:42 PM   #16
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It's probably the color scheme, Blix - as the color scheme of Sleheyron is similar to M4-78 - not including the Archon rooms and the radiation filled areas, of course. M4-78 is more angular and most definitely filled with droids. Sleheyron has round buildings and - I'm guessing - going to populated by a slew of aliens, most notably Hutts and Twi'leks.

I'm trying to recall if they also originally shared the same sky-box. (It's been a while since I saw the original sky-box on M4-78.)




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Old 02-06-2009, 01:55 PM   #17
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Quote:
Originally Posted by Sith Holocron View Post
It's probably the color scheme, Blix - as the color scheme of Sleheyron is similar to M4-78 - not including the Archon rooms and the radiation filled areas, of course. M4-78 is more angular and most definitely filled with droids. Sleheyron has round buildings and - I'm guessing - going to populated by a slew of aliens, most notably Hutts and Twi'leks.

I'm trying to recall if they also originally shared the same sky-box. (It's been a while since I saw the original sky-box on M4-78.)
They are the same skybox, M4-78's were a little fuzzier though. I guess for the contaminated look.

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Old 02-06-2009, 02:20 PM   #18
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Excellente work new area are always a triple plus


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Old 02-06-2009, 04:27 PM   #19
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Lets gives this a spin, very curious to see you're work up close.

Edit: Did a very quick test run, I'm going to give you my thoughts SS, I guess you'dd like to get some feedback

- Its empty, I know its demo, but IMO you should go for a well balanced... euh balance between placeables and modeled fill in crap.
Things like cranes, somewhat bigger containers, other wacko contraptions... that look industrial.

I didn't do this myself in my first maps, you'll see that when you play BoS: SR, no doubt.
Used this for the Scrapyard games.

- The boxes you've put in there are to straight, its to neat for a dumb torn down place like Sleheyron, give them some twists, make it look like
their stacked by real lazy workers, more like thrown on each other.

- Get some 3D buildings of various sizes in the background, it'll give more depth and the feeling you're in a big city.

Still thats what I would change; 2cent.

Most of the things you got it
You followed biowares vision truethfully, something I'dd never do, far to cocky as I
like to my own vision.

Good luck with the project, its nice to have some good compition to spark the modding enthousiasme again in me


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Last edited by Quanon; 02-06-2009 at 04:56 PM.
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Old 02-06-2009, 10:36 PM   #20
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As I won't be close to my computer and game discs for some time, I was wondering if anyone could say if this demo includes landing and take off BIK videos.




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Old 02-06-2009, 10:39 PM   #21
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As I won't be close to my computer and game discs for some time, I was wondering if anyone could say if this demo includes landing and take off BIK videos.
Nope.

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Old 02-06-2009, 10:39 PM   #22
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No, it doesn't, but I am still working on those.



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Old 02-07-2009, 08:22 AM   #23
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This looks *sweeeeeeet*, but I might hold out for the full version!

One suggestion/question though: will you make any Sleheyron-related loading screens in the final version? I think that would be a nice touch.
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Old 02-07-2009, 03:29 PM   #24
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Definitely amazing. This has to be one of the most amazing pieces of work I've ever seen. Good job.


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Old 02-07-2009, 03:33 PM   #25
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Just out of curiosity but will you be using Mus_Area Sleheyron aka Unknown World as the main theme for this planet?


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Old 02-18-2009, 07:54 AM   #26
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I made a video of the demo if you need to see it first before trying it out:
http://www.youtube.com/watch?v=w4a4p...e=channel_page


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