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Old 04-02-2009, 08:41 PM   #321
jedi7000nathan
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where in the mod does Haazen come in and second why do the guards look like calo nord instead of like the ones in the trailer
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Old 04-04-2009, 12:36 AM   #322
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Hey all! New here, I think the mod looks great haven't had a chance to play it yet, But I was wondering. Will "The Ultimate Lightsaber mod" (by ChAiNz.2da, Darth333, Seprithro, svösh, and T7nowhere) be compatible with this mod?
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Old 04-04-2009, 02:45 AM   #323
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Originally Posted by VakorKresh View Post
Hey all! New here, I think the mod looks great haven't had a chance to play it yet, But I was wondering. Will "The Ultimate Lightsaber mod" (by ChAiNz.2da, Darth333, Seprithro, svösh, and T7nowhere) be compatible with this mod?
apart from the fact that Bao-Durr will no longer exist?
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Old 04-04-2009, 03:04 AM   #324
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apart from the fact that Bao-Durr will no longer exist?
umm.. I don't see how that would matter. I mean considering the file for his specific lightsaber isn't used unless you train him to be a jedi, I see no reason why him not being a party member would adversely affect the stability of the game. Unless someone knows something I don't lol.
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Old 04-04-2009, 03:14 AM   #325
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umm.. I don't see how that would matter. I mean considering the file for his specific lightsaber isn't used unless you train him to be a jedi, I see no reason why him not being a party member would adversely affect the stability of the game. Unless someone knows something I don't lol.
ummm, Bao-Dur is the one you talk to about getting your USM saber made

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Old 04-04-2009, 06:56 AM   #326
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Quote:
Originally Posted by VakorKresh View Post
Hey all! New here, I think the mod looks great haven't had a chance to play it yet, But I was wondering. Will "The Ultimate Lightsaber mod" (by ChAiNz.2da, Darth333, Seprithro, svösh, and T7nowhere) be compatible with this mod?
I just and a quick look at which files are included in USM, and I think it should be fine. Just make sure you install (or reinstall) after this one.

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where in the mod does Haazen come in and second why do the guards look like calo nord instead of like the ones in the trailer
Haazen was removed from this when what happened to him in the comics contradicted his appearence in the mod. He was replaced by Thon. Of course, after that the MMORPG was announced and pretty much everything got contradicted, then I gatve up trying to make it accurate.

The guards had their model changed as the original didn't have many attack animations and would often freeze. It's the same reason the HK-1000 had his lightsabers removed and uses blasters instead.

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Not to mention sorting the balance issues.
Since new subquests will be added, more oppotunities for XP will be avaliable. I guess that means balancing issues wil be sorted as one of the last things on my to do list.


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Old 04-04-2009, 12:13 PM   #327
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ummm, Bao-Dur is the one you talk to about getting your USM saber made
Funny I made and found many on my own b4 ever talking to bao-dur about a lightsaber lol. I also remade the exact same lightsaber he made me later on because I found the same (G-cut I think) LS crystal.

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I just and a quick look at which files are included in USM, and I think it should be fine. Just make sure you install (or reinstall) after this one.
Great Thx
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Old 04-04-2009, 07:39 PM   #328
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Funny I made and found many on my own b4 ever talking to bao-dur about a lightsaber lol. I also remade the exact same lightsaber he made me later on because I found the same (G-cut I think) LS crystal.



Great Thx
hrmmm, must have been so long since i played with the USM that i've forgotten how it works
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Old 04-04-2009, 08:19 PM   #329
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hrmmm, must have been so long since i played with the USM that i've forgotten how it works
No big deal. You can talk to him about a LS and he will make you one if you have the crystals, but it's not necessary.
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Old 04-04-2009, 10:06 PM   #330
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No big deal. You can talk to him about a LS and he will make you one if you have the crystals, but it's not necessary.
i see, well thanks for clearing that up

On a side note, Trex hows progress on TJM going? (I'm not requesting for a full progress report, just some form of indication of how things are going)
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Old 04-20-2009, 04:14 PM   #331
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Hi,
Is it possible to add a map for coruscant soon ? I am lost by the almost identical surroundings. Thanks.
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Old 04-21-2009, 06:25 AM   #332
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Hi,
Is it possible to add a map for coruscant soon ? I am lost by the almost identical surroundings. Thanks.
Some form of map will be avaliable for every level in the forth coming expansion.


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Old 04-21-2009, 06:34 AM   #333
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Some form of map will be avaliable for every level in the forth coming expansion.
will this expansion be including the VOs?
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Old 04-21-2009, 06:56 AM   #334
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will this expansion be including the VOs?
Yes, It'll be the final final release (unless I miss something). I'm mainly just waiting on voice actors getting back to me right now.


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Old 04-21-2009, 12:26 PM   #335
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Good Luck!

If the voice actors/actresses are the only thing keeping this mod from the next release, then I sympathize with you. I've waited for months to hear back from people who say they've recorded all the lines I asked for to go into my mods. I can't wait till the next installment is released!

Looking forward to having a couriscant map too! (I hope you don't end up having to make up one in photoshop due to map constraints.)


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Old 04-21-2009, 10:43 PM   #336
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I'm really looking forward to release v2.0, as you'll have both experience, community feedback, and VOs under your belt. Can you give us some idea on where you are at? Not meaning to pester you....


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Old 04-22-2009, 08:41 AM   #337
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Can you give us some idea on where you are at? Not meaning to pester you....
I've pretty much done all of the physical content. I'm awaiting stuff from three voice actors, after which I can have play throughs and make sure all the voices work.

After this, I need to address balancing issues (I'm trying to make it so that the player ends up around level 20 near the end), and finish some journal entires. I think that'll be it, although I may alter some of the fmv movies (Revan goes on about the True Sith having thousands of ships and I think the most you ever see is five ).


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Old 04-22-2009, 03:47 PM   #338
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I've pretty much done all of the physical content. I'm awaiting stuff from three voice actors, after which I can have play throughs and make sure all the voices work.
Awesome. Have you been using Voice Acting Alliance? Silveredge9 employed them and it turned out very well. I'm currently auditioning there for the Lost Ones.
Quote:
After this, I need to address balancing issues (I'm trying to make it so that the player ends up around level 20 near the end), and finish some journal entires. I think that'll be it, although I may alter some of the fmv movies (Revan goes on about the True Sith having thousands of ships and I think the most you ever see is five ).
I can see why that'd be a problem. Balancing is definitely a good idea, make sure to give the Consular class a thougher time 'cause anyone can easily win the game by just Force Wave-ing the enemy and never run out of FP points because they're using Force Affinity plus too many FP points.


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Old 04-23-2009, 03:10 AM   #339
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He has used voice acting alliance, that's where he got me from :P
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Old 05-08-2009, 06:55 PM   #340
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Damn - I disappear from these boards for like a year and all of a sudden not only a bunch of new mods, but a TOTAL FRIGGIN CONVERSION???

*pictures GF creaming herself upon telling her the news* LOL

All kidding aside, I'll post my feedback once I complete it.
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Old 05-10-2009, 08:21 AM   #341
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Question

I can't get past the quest that HK-47 gives u. You know : Find the hacked protos droids and destroy them. Can u tell me a way to figure it out ?


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Old 05-11-2009, 08:03 AM   #342
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Try the non-spolier walkthrough on the site. I think it should help.

http://trexmods.at.ua/walkthrough.html

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I can't get past the quest that HK-47 gives u. You know : Find the hacked protos droids and destroy them. Can u tell me a way to figure it out ?


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Old 05-11-2009, 09:19 PM   #343
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Query: Will new portraits be made for your reskinned heads?
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Old 05-12-2009, 05:39 AM   #344
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Query: Will new portraits be made for your reskinned heads?
Maybe. I'm doing a lot of little things with the mod right now. For instance, recently I've been playing with placeables (chairs, tables, lamp). TJM's planets were always a little sparse so I've been filling it up while waiting for actors.


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Old 05-12-2009, 02:59 PM   #345
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Awesome mod but i have some questions (possible spoilers)

spoiler:
I went to Rhen Var or what ever the planet is named and I killed all the Kath Hounds,went to crystal cave and collected crystals but isn't there more things to do in that planet? I heard you fight Nihilus there.Where do I find him?


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Old 05-12-2009, 03:06 PM   #346
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spoiler:
You'll meet Nihilus later in game, you need to find Revan and do all Coruscant stuff first.
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Old 05-13-2009, 05:25 AM   #347
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Thumbs up

fan-tas-tic moooood !!! I finished it !!!! Keeeeeep iiiittt uuuupppp !!!!


Nick.


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Old 05-13-2009, 06:30 AM   #348
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okay I got another question..

spoiler:
Do I need HK-47 to find revan? Because the scrambler cards that it gave me are finished and it wants fifty thousand credits :O Is there another way to make him join my party? Fifty thousand is much and i can't collect it easily...


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Old 05-14-2009, 07:54 AM   #349
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first of all, you gotta do it. 2ndly, it is easy if you do this :
Quote:
Get to a save game where you have at least 3 scrambler cards. Then, once facing a protos droid, save your game into smthing like : protos test. Then, if you kill it and it has nothing in remains , load the savegame and go to the next protos and so on. Helpfull tips:

1 hacked droid in Factory Floor
1 hacked droid in Reactor Module
1 hacked droid in Landing Module

Help & tips by Nick Vader


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Old 05-14-2009, 11:12 AM   #350
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It was AWESOME! i just finished it..Amazing!


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Old 05-15-2009, 06:56 AM   #351
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It was AWESOME! i just finished it..Amazing!
the 2nd patch will probabely make you jizz in your pants

Question for Trex:
The BIK Movies, will they be fullscreen and somewhat blurry, or only occupy some of the screen and be at a better quality

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Old 05-16-2009, 05:47 PM   #352
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Ooookay, here's a REAL problem. I've done Telos and Etti. I'm on M4-78's moon, and I've killed all the right Protos because I have all three HK processors. I went back to the bottom of the factory sublevel and talked to HK-55. Says report to HK-47. I thought he was supposed to be right next to 55? I can't find him. Help me with this please.

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Old 05-16-2009, 07:07 PM   #353
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he is above him

Edit: how did you pull of the new taris scene


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Old 05-16-2009, 08:11 PM   #354
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Like, on the ramp around HK-55? Nope. I've searched the WHOLE Factory Floor.
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Old 05-17-2009, 11:04 AM   #355
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Like, on the ramp around HK-55? Nope. I've searched the WHOLE Factory Floor.
There is a recurring bug where HK dissappears from the level before he joins your party. I'm afraid I haven't released a solution to this (the 2.0 version has liasing with HK-55 for this mission).

If you can get cheats working, you can warp to module 910mal (I think), and everything should proceed fine. Alternatively, you might have to load up an earlier game I'm afraid.

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he is above him

Edit: how did you pull of the new taris scene
Which bit?

I had to get a little creative with some of the parts.


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Old 05-17-2009, 11:29 AM   #356
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Alright, Thanks. I'll go try warping.

EDIT: Whew! Five minutes later, working fine! Thanks, Trex! By the way, this mod is great.

EDIT No. 2: Fixed. Always something you wouldn't think of; the door, not the guard. *Facepalm* It hates me soooo.

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Old 05-17-2009, 04:11 PM   #357
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let me guess you used moded Kotor 1 taris modules


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Old 05-18-2009, 05:18 PM   #358
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Yeah, that HK bug happens to me whenever I speak to him before he joins the party. I't avoidable if I only talk to him when necessary.
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Old 05-19-2009, 12:15 PM   #359
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Trex, I've been meaning to play this conversion but I've also been busy testing other mods out. I'd like to make a backup of all the affected file folders, but your install instructions say that installing the music will permanently alter the menu and such and I'd have to reinstall the entire game to reverse it. Can you tell me how this works? Which files are affected? If I can simply avoid having to reinstall everything I'd prefer to do so.


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Old 06-06-2009, 09:30 PM   #360
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As soon as I try to leave the queens chamber after the battle begins(at near the beginning of the game), as try to go to the sky ramp, the game crashes. It did this to me a few months back, so I decided to wait for a patch. Now I have a clean install(no mods), with the update, TJM all installed with it's patch. Still it crashes.
Please respond, as I am very interested in what you have here.


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