First of all welcome to Holowan
, now if I'm correct what you want to do is create a new character and place that character into a certain module of the game correct? However, from what I can gather by the way you described it, what you are doing is creating that character and placing him in the module itself which means that in effect you are not only editing a character (.utc) but you're also editing the entire module meaning that for this to work you will need to replace the entire module of the game. Now 99.99% of the time, for implanting a new character into a module, this is not the way you want to do this. What you should do is create your new character (.utc file) place the items, etc. that you want him/her to carry and then use a script to "spawn" your character to specific X,Y,Z coordinates in a given module. That being said, I'm not the guy you want to talk to about scripting, scripting is not, nor has it ever been my forte, but I'm sure someone here can help you out if you want to go that route.