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Old 02-21-2009, 12:35 PM   #1
Malxados
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Question Removing broken HK-47

I was wondering how to remove the HK-47 before he's fixed.

Thanks,
Malxados
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Old 02-21-2009, 01:09 PM   #2
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I am trying to replace HK-47 with a custom character early on
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Old 02-21-2009, 01:23 PM   #3
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Just edit the 003ebo so that he isn't in the module.

Why replace HK? that's like a... sin
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Old 02-21-2009, 01:50 PM   #4
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Quote:
Originally Posted by Pikmin View Post
Just edit the 003ebo so that he isn't in the module.
If he knew how to do that, I doubt he would be asking.

Quote:
Originally Posted by Pikmin View Post
Why replace HK? that's like a... sin
I assume he wants to replace him because he's the easiest to replace. (Considering he's optional and all)

Last edited by Giant Graffiti; 02-21-2009 at 05:25 PM.
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Old 02-21-2009, 04:07 PM   #5
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Quote:
Originally Posted by Malxados View Post
I was wondering how to remove the HK-47 before he's fixed.

Thanks,
Malxados
Do want him to not be on the EH at all? or do you want to do some action to remove him off the ship. Like sell him to some merchant.

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Old 02-21-2009, 05:07 PM   #6
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I
Quote:
Originally Posted by DSTONEY642000 View Post
want him to not be on the EH at all
Also, as a side note, would the character that replaces him be in the same spot the fixed HK would?
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Old 02-21-2009, 05:19 PM   #7
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Nope, it wouldn't. And could you clarify what you mean by "I"?

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Old 02-21-2009, 05:28 PM   #8
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I was just trying to put "I" in front of the quote to make it a sentence.

How would you set where someone would be on the Ebon Hawk?
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Old 02-21-2009, 05:29 PM   #9
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Also, as a side note, would the character that replaces him be in the same spot the fixed HK would?
On the party select or the Ebon Hawk? Beacuse the answer is yes to both.

EDIT: Grugh. Posted it a minute before Malxados' post so I didn't see it.
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Old 02-21-2009, 05:47 PM   #10
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Quote:
Originally Posted by Malxados View Post
I

Also, as a side note, would the character that replaces him be in the same spot the fixed HK would?
Probably the easiest way would be to edit the p_damhk47.utc,its located in the 003EBO_s.rim file. just leave the Template ResRef alone. As far as making him a member of your party I don't know someone else could answer that part.

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Old 02-21-2009, 08:11 PM   #11
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Quote:
Originally Posted by DSTONEY642000 View Post
Probably the easiest way would be to edit the p_damhk47.utc,its located in the 003EBO_s.rim file. just leave the Template ResRef alone. As far as making him a member of your party I don't know someone else could answer that part.
Couldn't you then just do a normal recruit script? There's one here. That's for K1 though, apparently this one is for K2. To replace HK-47 you will need to use the number '5' in the second box of the first script. If you do this, then I believe the new party member will stand in the same location as the repaired HK-47 does once you've recruited him.

Enjoy.



"We must use daring, daring and more daring." - Georges Jacques Danton
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Old 02-21-2009, 09:33 PM   #12
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Quote:
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Also, as a side note, would the character that replaces him be in the same spot the fixed HK would?
Scratch my previous answer. I misunderstood the question. Gιygαs is correct, the replacement character will be in the same place that HK-47 is right now.

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