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Old 03-19-2009, 06:20 PM   #1
MenuET
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A Help for an Rookie Modder

Hello
I'm new here in this forum
and i want to create a MOD for GRIM
but i don't know anything about Grim Fandango Modding
i want to learn to modificate the GRIM
someone can teach me?????
or send an tutorial or anything
BYE!!!!!!!!!!!!!!!!!

Last edited by MenuET; 03-19-2009 at 10:38 PM.
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Old 03-19-2009, 10:33 PM   #2
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PS: Sorry for my BAD english
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Old 03-20-2009, 08:16 AM   #3
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I don't know if this applies to anyone else here, but I'm not sure exactly what you are asking about? Do you want to moderate something? What do you mean by MOD?
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Old 03-20-2009, 08:40 AM   #4
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I think he means modification, which I guess applies to stuff like changing the character models, textures, etc.

I don't think this is really something anyone's done, so you won't find any tutorials. Not sure why you'd want to do it with Grim Fandango anyway.


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Old 03-20-2009, 09:35 AM   #5
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well, I guess your est bet would be tinkering with Residual then, but it's not something you can learn through a simple tutorial anyway:P You need to learn coding in any case so good luck.
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Old 03-20-2009, 11:25 AM   #6
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Quote:
Originally Posted by Jona View Post
well, I guess your est bet would be tinkering with Residual then, but it's not something you can learn through a simple tutorial anyway:P You need to learn coding in any case so good luck.
i know this
and isn't only coding
also modeling, texturising
i know this (modeling, texturising, average knowledge in debugging) but i dont know how to open the .lab archives to pick up the models and edit them
also i don't know what tools i need to edit the GRIM
i have here the 3ds MAX and i know to use
but i think only this isn't the sufficient
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Old 03-20-2009, 07:41 PM   #7
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You can extract a lot from .lab files with ScummRev, but as to putting it back in again...

Quote:
Originally Posted by Thrik
Not sure why you'd want to do it with Grim Fandango anyway.
The same reason you want to do it with every game in existence?
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Old 03-21-2009, 12:36 PM   #8
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Uberbob: Why?

And MenuET: I don't think it's going to be as simple as that, gf uses polygon models, if your goal is to do them in 3dsmax why not remodel the whole character?
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Old 03-21-2009, 02:53 PM   #9
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Quote:
Originally Posted by Jona View Post
Uberbob: Why?

And MenuET: I don't think it's going to be as simple as that, gf uses polygon models, if your goal is to do them in 3dsmax why not remodel the whole character?
Jona
i have an moderate experience in modding the other 3D games (like Grand Theft Auto and Worms 4 Mayhem)and i know GF uses polygon models, like any other 3D game.
and i have an idea how to Grim Fandango runs

"why not remodel the whole character?"

is exactly that what i make, for example, for make the new protagonist, i pick up the Salvador Limones Model, delete his face, make new face, and retexture his clothes, making an opened suit

i had drawn the new protagonist, but this is drawn in a notebook paper and i don't have an camera to take a photo
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Old 03-22-2009, 11:01 AM   #10
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Quote:
Originally Posted by Uberbob View Post
You can extract a lot from .lab files with ScummRev, but as to putting it back in again...


The same reason you want to do it with every game in existence?
yes
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