lfnetwork.com mark read register faq members calendar

Thread: Reverse engineering Rogue Squadron 3D
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 10-26-2014, 02:28 PM   #1
fimkold
Lurker
 
Join Date: Apr 2014
Posts: 1
Reverse engineering Rogue Squadron 3D

Hi guys, I'm working on reverse-engineering the data files from the game in hope that something good will come out of it. I was able to decode most of the image formats, each level's terrain and most of the 3D objects from the game.
My notes are at http://satd.sk/web/rs ; now and then I upload some images or video related to progress. Code for the tools I use is at https://github.com/dpethes/rerogue .
With some more effort, updating the 3D models should be possible (within some limitations of course). This is probably as far as one can get without having the game's source code.
Any help or useful ideas welcome.
fimkold is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > RogueSquadron.net > 1. Community > DownTime: The Pilot's Lounge > Reverse engineering Rogue Squadron 3D

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:51 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.