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Old 04-26-2009, 02:23 PM   #41
Canderis
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Originally Posted by juansaman View Post
That looks pretty good, nice idea!! I don't know how it works, but one thing I liked very much of the game was the Star Map. Is there any chance to create (maybe a bigger one) Star Map or a holographic Map with the location of the different worlds for you to select, then it opens the routine for landing to the selected world? Maybe it's a madness what I am saying.... Anyway, if there is going to be a control room, a holographic Map would be a nice detail.
You get to the different worlds from pilots but I will add a map in the control room

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making textures look good takes time it looking real nice keep at it
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Old 04-26-2009, 03:10 PM   #42
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coming close to finishing pluggin in the cords for the NpCs have about 9 or so left should be done soon canderis


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Old 04-26-2009, 04:39 PM   #43
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Except you can't actually see a black hole. Something like a nebula would be a better bet.
Well, strictly speaking no, you can't see the black holes themselves, but you can see how they effect matter around them, like stars, planets etc being sucked in and swirling around the holes.
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Old 04-26-2009, 05:29 PM   #44
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Well, strictly speaking no, you can't see the black holes themselves, but you can see how they effect matter around them, like stars, planets etc being sucked in and swirling around the holes.
Yeah maybe it could be a station monitoring it like in an episode of Doctor Who:
Show spoiler


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Old 04-26-2009, 06:02 PM   #45
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You know, theres a few things now I need to ask.
What's the story of this place?
Is it a near abandoned haunted ship kinda thing? Cause if so then the appearance is grand
If it's not, well then the appearance should be brighter, and the walls should be cleaner, and the floor should be a differeint color... Come to think of it, the floor could use a new color either way.
And is that the only area?
Cause if not, I'd like to know what your planning for the courtyards.
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Old 04-26-2009, 06:08 PM   #46
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it is a 3 area mod. no it is not abandoned, far from it. It is owned by the exchange and they forgot about it and let it decay. There is no main story, a few side quests though. Its mainly to get to new planets and remove a main compatibility issue.




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Old 04-26-2009, 06:21 PM   #47
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hey,
For the space stations story:
It is located on a cross road of many new hyperspace routes. The planet's system is under a hostile ruler, like a warlord,dictator. The station is mad from scaps of old warships and old space scraps. The planets ruler does not like the Republic so when the Jedi civil warr happen they took the opertunity to kick out off worlders. The space station is built and allowed to stay in the system if the statipn gives kickbacks to the planets ruler. The station was built by a company and in connection with planets ruler.

Logan

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Old 04-26-2009, 07:13 PM   #48
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Due to another npc spawning problem, this one more severe than the last, we have to start from scratch again, don't worry though, the skin is fine. and this time, at least, we still have the COs




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Old 04-26-2009, 07:39 PM   #49
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Regarding the Station Story:

Canderis and I have discussed this. The station is called Halos Station, and is controlled by the Exchange. However, the Exchange doesn't enforce their rules there, so pretty much anything goes on as long as you don't bug the local Crime Lord.

More info to come.

EDIT: Okay we have a background story for this station.

The planet you see in the screenshots is Halos. It was one ye normal inhabited planet until the inhabitants went to war and created a plague. The plague was so effective that it killed everyone there and is incurable. The only survivors were the inhabitants of the station, who eventually migrated to other worlds. Eventually the Exchange took over the station, but fail to enforce their rules effectively.

In a side quest you will have the ability to influence control of the station to a point where you can hand it to just about anyone you want to (the Republic, Sith Empire, Hutts, Czerka, even Mandalorians).


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Last edited by Lord of Hunger; 04-26-2009 at 08:04 PM.
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Old 04-26-2009, 08:46 PM   #50
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The function of this mod (overcoming the shortfalls of the galaxy map) is exciting, the story sounds good, as well as believable, and the textures have come a long way in a short time. Keep up the good work. Feel free to use my Exchange & Czerka combat suits (and others) to help populate the station. Maybe they could be having some kind of power struggle for control of the station when your PC first arrives? Kind of like the Republic & Sith on Manaan.



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Old 04-26-2009, 10:18 PM   #51
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The function of this mod (overcoming the shortfalls of the galaxy map) is exciting, the story sounds good, as well as believable,
Thank you. This has been our aim for a long time and now we are putting into action.
Quote:
and the textures have come a long way in a short time.
We have a lot of talented skinners, though we are trying to acquire knowledge in the other areas.
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Keep up the good work. Feel free to use my Exchange & Czerka combat suits (and others) to help populate the station.
Thank you! I saw that on Filefront, nice work!
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Maybe they could be having some kind of power struggle for control of the station when your PC first arrives? Kind of like the Republic & Sith on Manaan.
Some ideas I have yet to finish debating wit

At the moment the Exchange has a tenuous hold on this station. Both the Republic and Sith have mild interests in this, but Czerka is looking to add this to their possessions. The Hutts want control just to get back at the Exchange for infringing on the Galactic Underground.

The rewards for transferring control of the station vary.

The Republic doesn't yield much. If you are type that likes the Republic, then aside from a few credits you have the satisfaction of doing the "right thing".

The Sith yields only DS points, some credits, and a lightsaber crystal (they think you're a Dark Jedi).

Czerka pays big bucks. The station will become very efficient (good maintaince, shipments run on time), but it'll help slavery.

Getting the Hutts involved or assisting the Exchange in improving their control does little, and you'll get less money than with Czerka.

Note: I have yet to finalize the details with my team, but this is the general idea I had.


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Old 04-27-2009, 11:21 AM   #52
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As suggestions, if you allow me, I would add the following:

Quote:
The Republic doesn't yield much. If you are type that likes the Republic, then aside from a few credits you have the satisfaction of doing the "right thing".
Yes, I think that's coherent, as the Republic is at war and has the odds against it, they should be saving their resources and money as much as possible. We could see a dominant Republic presence using the station for military pruposes mainly. Maybe we could see also some Republic ships ussing the station, or using it for refugees, for example from Taris or Dantooine. Also could be used as a spy station too.

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The Sith yields only DS points, some credits, and a lightsaber crystal (they think you're a Dark Jedi).
Good. The only thing I can imagine for the Sith is using the station for military purposes, the same as the Republic, and for space Jedi prison.

Quote:
Czerka pays big bucks. The station will become very efficient (good maintaince, shipments run on time), but it'll help slavery.
I imagine you could get hired for Czerka and doing some "jobs" for them, mainly working against Aratech and, as you say, slavery commerce point.

Quote:
Getting the Hutts involved or assisting the Exchange in improving their control does little, and you'll get less money than with Czerka.
I can only imagine the Hutts or the Exchange hiring you as bounty hunter or smuggler. Also this could increase bounty hunters and scum presence, as for mandalorians.

Maybe the station could expand some of the GenoHaradan quests, or a possiblity for smuggling operations for Yavin station, lile weapons or pieces for Suvam Tan, or a pazaak tournament or casino, a space swoop race around.... Ok, I'm stopping right now, my head is flying away....

This project is very inspiring! Good job!


What an amusing specimen of Jedi you are.
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Old 04-27-2009, 12:34 PM   #53
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Originally Posted by juansaman View Post
As suggestions, if you allow me, I would add the following:
Cool, fire away!

But watch out...I am very critical.
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Yes, I think that's coherent, as the Republic is at war and has the odds against it, they should be saving their resources and money as much as possible. We could see a dominant Republic presence using the station for military pruposes mainly. Maybe we could see also some Republic ships ussing the station, or using it for refugees, for example from Taris or Dantooine. Also could be used as a spy station too.
The Republic is looking simply to have another station under their control, actually. This station at the moment is not important to them, only the representative stationed there is real interested in acquiring (so he can get a promotion). Also, the Republic taking over anything is not necessarily a good thing.
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Good. The only thing I can imagine for the Sith is using the station for military purposes, the same as the Republic, and for space Jedi prison.
Cool, except for the prison part. The Sith kill or convert, no imprisonment.
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I imagine you could get hired for Czerka and doing some "jobs" for them, mainly working against Aratech and, as you say, slavery commerce point.
Some jobs might become available if you choose Czerka.
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I can only imagine the Hutts or the Exchange hiring you as bounty hunter or smuggler. Also this could increase bounty hunters and scum presence, as for mandalorians.
Some jobs might also become available in this case. However, the amount of "scum" will likely stay the same. As for Mandalorians, there ain't that many around.
Quote:
Maybe the station could expand some of the GenoHaradan quests, or a possiblity for smuggling operations for Yavin station, lile weapons or pieces for Suvam Tan, or a pazaak tournament or casino, a space swoop race around.... Ok, I'm stopping right now, my head is flying away....
No, I like some of these ideas, it'd just be a pain to get them to work. Also, we do have to keep in mind that this is a platform mod for other mods, so there is only so much we can have on Halos Station (heck, my own recruitment mod is going to be tied to this mod).
Quote:
This project is very inspiring! Good job!
Thank you!


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Old 04-27-2009, 12:52 PM   #54
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Will the station have BIK landing and take off movies?
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If we get someone who can make em.
I'd like to volunteer for that...It is an area of modding I've never experienced, and if you do not rush the BIK's, I could do them for you...Canderis, PM me if you'd like!

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Old 04-27-2009, 01:15 PM   #55
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Thank you so much Istorian! You have no idea how much we appreciate this.


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Old 04-27-2009, 06:16 PM   #56
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But watch out...I am very critical.
That's good, the most strict you are regarding your mod, the most close to your idea it will be done.

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Cool, except for the prison part. The Sith kill or convert, no imprisonment.
Yeah, well I had in my mind a Sith torture-interrogator-security thing than just a group of cells, and maybe a pre-Korriban conversion from Jedi to Sith. But it's not worthy to get a headhache for.

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No, I like some of these ideas, it'd just be a pain to get them to work. Also, we do have to keep in mind that this is a platform mod for other mods, so there is only so much we can have on Halos Station
Yes, it's better not to get far from the original idea. Anyway, I'm always throwing ideas, I think it's a good practice, can't avoid it....

Oh, and if you are going to need some voice recordings, I can help as I'm preparing myself for voice acting (I'm from Spain, but I can make an effort). Unfortunately, I missed the voice cast for Brotherhood of Shadows....

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Thank you!
You welcome!


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Old 04-27-2009, 07:56 PM   #57
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That's good, the most strict you are regarding your mod, the most close to your idea it will be done.
Indeed. Unfortunately a lot of good ideas my team has had die due to their scope.
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Yeah, well I had in my mind a Sith torture-interrogator-security thing than just a group of cells, and maybe a pre-Korriban conversion from Jedi to Sith. But it's not worthy to get a headhache for.
Yeah, I'd be a problem to have the torture thing to spawn in.
Quote:
Yes, it's better not to get far from the original idea. Anyway, I'm always throwing ideas, I think it's a good practice, can't avoid it....
Indeed.
Quote:
Oh, and if you are going to need some voice recordings, I can help as I'm preparing myself for voice acting (I'm from Spain, but I can make an effort). Unfortunately, I missed the voice cast for Brotherhood of Shadows....
I am actually recruiting Voice Actors for the Lost Ones mod. Yatsookey and I have a ton of open parts, and I could use auditions. PM me if you are interested.


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Old 04-27-2009, 08:11 PM   #58
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With all these ideas flowing I think we'd make an expansion pack to it but for now, we need to finish the main purpose so our mods can progress.




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Old 04-28-2009, 10:01 PM   #59
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i have an idea for the mandalorian story. if you hand control of the station over to the mandalorians, it would give Canderous a place to start building from before going to Dxun when he becomes the new Mandalore


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Old 04-28-2009, 10:05 PM   #60
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i have an idea for the mandalorian story. if you hand control of the station over to the mandalorians, it would give Canderous a place to start building from before going to Dxun when he becomes the new Mandalore
Sweet, thanks, this can help me tie in my Canderous's Glory mod.

Edit: Production has been paused as my install of kotor was buggy, should be resumed by Tuesday.

Deleted some posts... Please note to all posters, posts asking for 'updates' or resurrecting these type of threads needlessly are an infractable offense around here, please keep this kind of inquiry solely to PM's. Thanks. -RH





Last edited by RedHawke; 06-07-2009 at 03:37 PM.
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Old 06-13-2009, 07:37 PM   #61
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Update:
Well I have gotten KotOR re-installed and, as logan said, the people where there it was just my install. I am going to finish entering in the co-ords and tweak some textures and then I we got the first out of 3 modules done!




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Old 07-29-2010, 01:33 PM   #62
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Update: Next module skin



Placing it today.




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Old 07-29-2010, 06:28 PM   #63
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Nice! I particularly like the floor!
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Old 07-29-2010, 09:31 PM   #64
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Very cool idea!



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Old 07-29-2010, 09:47 PM   #65
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Great Job!

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Old 09-29-2010, 03:52 PM   #66
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Cool that this still is active (it is right?) Awsome modding!
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Old 09-29-2010, 09:16 PM   #67
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Yes, we are developing the plot now




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Old 09-30-2010, 01:30 AM   #68
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Quote:
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Nice! I particularly like the floor!
I think that the smaller tiles work better than the huge ones. This pic, on the left side, looks good:

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Show spoiler
I also like the wall textures in that room. All the pics have a dingy, dark, dirty feel to them, and that's good.



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Old 09-30-2010, 08:14 AM   #69
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I think that the smaller tiles work better than the huge ones. This pic, on the left side, looks good:


I also like the wall textures in that room. All the pics have a dingy, dark, dirty feel to them, and that's good.
Thats what happens when i take my time texturing i do agree about the tiles, ill have to fix that when i have time, thanks redrob.


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Old 07-31-2014, 05:58 PM   #70
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Is this WIP still alive?
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Old 07-31-2014, 07:46 PM   #71
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Since it's been closed for 4 years, a healthy guess says no...



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