By all accounts (except the developers) this game was exploiting a real world situation in which real people are, even now, really dying in order to make money. That seems a pretty crass marketing gimmick to me and I'm glad Konami pulled the plug.
I'd have no problem with a game set in Iraq if it was presented in a way that gave the player a deeper insight into what it was actually like, but from what I've heard the game was anything but.
You mean the way the sea stays steady as a rock and the buildings keep washing up and down? Yes I thought that was odd.