That would be accomplished by running a script during the mandatory dialog you have with Selven before you kill her.
The source script is included in the Mod itself it is rh_armorscript3.nss
, you can view it with windows notepad. The compiled script is rh_armorscript3.ncs
and it is ran from a line node spoken in the tar03_selven031.dlg
file, open that with a dialog editor to see where i added my script name to one of the lines.
The easiest way to get items into KotOR 1 is to find a unique named placeable and add your items you want to that placeables invantory with KT's editor, but in some instances it is easier to script it in like I did for that mod as no placeables were available, made easier because a said dialog only ran once so it couldn't be repeated.
You need a point in the game you know well, a mandatory one time cut scene or character interaction is best. You simply need the dialog file for that, extract and edit that .dlg file to add your script name into one of the lines script calls, and you need to make a script to spawn the placeable that holds the items and place the items in it (examples are all over the place, in the aforementioned mod files for this one
), and you'll need a base placable .utp (I used metalbox069.utp across many of my mods it is a base placeable and the script is what puts the items inside it along with spawning it
We have a whole sub-section about scripting... here.
2 pertinent links in that section were provided above by Malxados.
Hope this helps...