Copied my thread out of Holowan, as I figured it actually fitted best in this section. I'll leave the thread in HL to discuss or ask questions about all this... or perhaps the moderator team can just banish it forever!!!
What seems best in their eyes, I'll agree to it.
Howdy folks,
I've decided to zip and pack up all of my 3D stuff that I ever made; but never released. Since I was sort of back into modding a bit, things seem to have fallen quiet still again. So much even I can't remember when I did something usefull to spur my own projects to completion.
Anyway, because of that, instead of sitting on all of this stuff like a big fat pig, I'll give it away! So anyone who downloads is free to use it as they see fit in any sort of mod they want to make.
They can rip it apart, use parts, add parts... whatever! You've got my permission, I just hope you'll be so kind to give my name a place in the readme file with the credits
- Models for Laboratory Floor 1, 2 and 3
Each floor has a BIN folder == models good to use in the game
Each floor has an ASCII folder== models need to be compiled with Kaurora
- Model for Landingbay, again including a BIN and ASCII folder
- Model for apartments, only the models
- Residential model aka cantina/ shopping area: again includes BIN and ASCII folders
- Prop models => Placeables!
Also includes BIN and ASCII folder, a 2DA file with almost all these placeables added.
Plus a ton of UTP files, to make them work in the game.
!!!ALL FOR TSL NOT K1!!!
- Canyon model files
- Canyon BIN files => good for use in the game.
- ASCII files of the models
- Catacombs model ( was only a start, not much really)
- City model files
- City BIN files => good for use in the game
- ASCII files of the city models
- Inner Temple model files
- 2 ASCII files of the temple
- About 4 BIN model files => good for use in the game ( these might contain texture faults)
- Some renders of the Inner Temple model
- A folder containing all my renders of the Korriban Expanded models
Additional Files for Yavin Jungle:
Working in TSL, the updates are fixes of certain models in YAVINIV.zip.
Though I would suggest to download it all, replace certain files when asked.
MOST OF THIS STUFF ISN'T FINISHED!!! YOU MIGHT AND MOSTLY WILL HAVE TO MAKE ADDITIONAL FILES TO GET IT WORKING IN THE GAME!!!
SO YOU'LL NEED TO DO THAT YOURSELF!!!
DON'T COME ASK ME QUESTIONS ABOUT IT!!! I WON'T RESPOND!!!
***WARNING***
Most of my 3D was made with 3Ds Max version 9 and 3Ds Max 2010. Older versions of Max might go "bonkers" on them or make them corrupt. So beware of that. In some of the zips you'll find PSD (photoshop files), I've used the CS4 version of PS to create them. Again older versions of PS might not be able to open them.
I really hope someone can pick up these projects, I think we definitely had a habit of coming up with brilliant ideas and no having the time to invest :/ I really want to see someone finish Aquilaris we worked real hard trying to get that to have the underwater feel. I remember spending hours positioning effects for light rays and distortions from the surface
If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
I really hope someone can pick up these projects, I think we definitely had a habit of coming up with brilliant ideas and no having the time to invest :/ I really want to see someone finish Aquilaris we worked real hard trying to get that to have the underwater feel. I remember spending hours positioning effects for light rays and distortions from the surface
Fallen Gaurdian got one of the Aquarious modules working maybe he wants to do more .Fair Strides and someone else (sorry i forgot who) are doing the scrapyard games And I'm looking into doing the lava planet right now. .
Current WIP: Learning to mod Kotor
The Other WIP: TSL Tomb of Ak-Rev. Link
Fallen Gaurdian got one of the Aquarious modules working maybe he wants to do more .Fair Strides and someone else (sorry i forgot who) are doing the scrapyard games And I'm looking into doing the lava planet right now. .
I didn't necessarily get it working for KotOR II - I got it working for KotOR I.
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
Have to apologise for raising this dead thread, I didn't realise it was 2 years old! Nice to know the work didn't go to waste, we'd made the majority of the progress on most of them that me and Q were working together on
If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
Fallen Gaurdian got one of the Aquarious modules working maybe he wants to do more .Fair Strides and someone else (sorry i forgot who) are doing the scrapyard games And I'm looking into doing the lava planet right now. .