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Old 06-27-2009, 03:24 PM   #161
Nickelstein
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I can see this working out but how about you use the original sprites with the new background?
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Old 06-27-2009, 05:01 PM   #162
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WOW! Holy ****! I totally didn't expect it to look anywhere near that good... Jeez, LS, you're some sort of PS god!!!

I'd be very interested to see you try your hand at Captain Dread's to see how it compares to the original painting... I know it can't look quite as good, I'm wondering if it'd be close!

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Old 06-27-2009, 05:44 PM   #163
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Agreed, LS' ones look amazing. Good job LS!

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Old 06-27-2009, 06:32 PM   #164
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Originally Posted by ThunderPeel2001 View Post
I'd be very interested to see you try your hand at Captain Dread's to see how it compares to the original painting... I know it can't look quite as good, I'm wondering if it'd be close!
Not nearly as good:




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Old 06-27-2009, 06:34 PM   #165
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Wow, you're right. As amazing as your other ones are, a HD scanned version from the paintings would still add an awful lot!

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Old 06-28-2009, 01:08 AM   #166
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I don't know exactly what the best method would be for LucasArts to update MI2, but I do know that locating all of the original illustrations and rescanning them in high resolution is the only correct first step. The problem is that Purcell, Chan and company continued the artistic process after the images were digitized. Still, it's pretty clear that the original images are the starting point that should be used. (And they should also be made available separately as a gallery or something. Seriously.)

Let's just hope MI1: SE sells well enough that any of this talk becomes relevant.
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Old 06-28-2009, 07:11 AM   #167
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Come on, LS, what's the third-party filter you're using?

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Old 06-28-2009, 07:33 AM   #168
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I was using Redfield Perfectum.

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Old 06-28-2009, 07:59 AM   #169
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We shouldn't be assuming UNTIL the game comes out.

Last edited by Nickelstein; 06-28-2009 at 09:18 AM.
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Old 06-28-2009, 08:07 AM   #170
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We shouldn't be assuming UNTIL the game comes out.
That's not what he said, and I don't understand, why you're SO MUCH against speculations of any kind.

Furthermore, when the game comes out, there's no reason to assume anything anymore.

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Old 06-28-2009, 08:27 AM   #171
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Lol, that's a very good point: It'd be impossible to assume anything once the game has been released

Thanks for the link, LS, that's a very effective filter.

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Old 06-28-2009, 09:17 AM   #172
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We don't even have a release date for SOMI:SE and most importantly:IT ISN'T EVEN OUT YET.
EDIT:SOMI:SE is coming out on July 15th, check 1UP.com.

Last edited by Nickelstein; 06-28-2009 at 09:26 AM.
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Old 06-28-2009, 10:07 AM   #173
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Well spotted, hopefully this information's accurate.


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Old 06-28-2009, 10:31 AM   #174
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I might have a go at totally repainting one of the MI2 backgrounds on Photoshop at some point (just for fun if nothing else :P).
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Old 06-28-2009, 10:35 AM   #175
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Originally Posted by Laserschwert View Post
I was using Redfield Perfectum.
No wonder my tries failed horribly compared to yours :P thanks for the link.

Edit:
Yeah that plugin really helps.
Here's my go at the outside of LeChuck's fortress.



For twice the size the filter works really well, but when you start scaling more, you'll really start to see the lack of detail.


Last edited by LordTrilobite; 06-28-2009 at 11:09 AM.
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Old 06-28-2009, 11:25 AM   #176
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Imagine having a filter like that in ScummVM

Edit: Actually how about having some ScummVM HQ2x screens for extra comparison? Amazing work though.
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Old 06-28-2009, 03:59 PM   #177
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Redoing MI2 is fun... I decided to try something simple.



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Old 06-28-2009, 04:16 PM   #178
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Wow, that also looks pretty damn cool! (Who knew we were a hive of so much talent?? )

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Old 06-28-2009, 04:48 PM   #179
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I think a fan-made enhanced MI2 isn't that far fetched if LucasArts decides not to make one.
With a little work the backgrounds look awesome, I wonder how that filter will look on character sprites...


Or how about Fate of Atlantis :3

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Old 06-28-2009, 06:02 PM   #180
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I once worked on a Leisure suit Larry remake that never got finished.
I would love to work on a MI2 game if I actually thought it would get done. I actually painted my AV... here is the full size of that (some of you may have seen it already if you post at other MI fansites)
http://fc09.deviantart.com/fs48/f/20..._Irishmile.jpg

Here is some stuff from LSL I did (Small because its off topic)



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Old 06-28-2009, 07:38 PM   #181
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Wow guys! Great work on the high res images.

I'm having some second thoughts on some things though.
The artwork on MI2 doesn't have that much detail to begin with.
If you look at the big version of Wally's room, you can really see that it has been made with a couple of markers and in a really basic way.
The pixels do it so much more justice, because they add some kind of detail.

I agree that the artwork on MI2:SE should be based heavily on the original artwork.
But I do think that, to work, it should be redrawn to have some more detail.
But they'd better do a darn good job on it, because if it loses any of the atmosphere I'm gonna be pretty mad.


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Old 06-28-2009, 08:18 PM   #182
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I will do more later... for fun..
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Old 06-28-2009, 08:47 PM   #183
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Wow, irishsmile... some nice stuff!

I'm re-painting the swamp in photoshop at the minute (in a kind of different style from the original). I'm doing a couple of other projects and sadly this wont take priority, and I wont have much time to work on it over the next couple of days, but when I get it finished I'll post it here :P

Here's the scene I'm doing: http://ui31.gamespot.com/318/full20040105091233_2.gif
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Old 06-28-2009, 10:47 PM   #184
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I just played a little bit of MI2 and there are some things in there that seem impossible to do in a SE.

1. There is a song that the two pirates sing at Scabb Island beach that goes "100 bottles of beer" and he continues to sing until the last bottle. You can even give him a number like 7400! and he starts singing from there. Seems impossible to do in speech, maybe with spelling the numbers as single digits, but otherwise wouldn't work.
2. library on Phatt Island. Endless number of titles. I wonder if the voice over guy would do them all?
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Old 06-28-2009, 11:19 PM   #185
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Originally Posted by Guy.brush View Post
I just played a little bit of MI2 and there are some things in there that seem impossible to do in a SE.

1. There is a song that the two pirates sing at Scabb Island beach that goes "100 bottles of beer" and he continues to sing until the last bottle. You can even give him a number like 7400! and he starts singing from there. Seems impossible to do in speech, maybe with spelling the numbers as single digits, but otherwise wouldn't work.
2. library on Phatt Island. Endless number of titles. I wonder if the voice over guy would do them all?
1. I' sure a creative solution could overcome this. Like when they have a computer phone say a long number, for instance he only needs to record "seven thousand", once for all the seven thousands and then he records "nine hundred" once and that can be used with all the 6,5,4,3,2 an 1 thousands for instance. Not as many lines need to be recorded as you think.

2. Who Dominic? Your damn right he'd do them all, he's such a hard core Monkey Island fan, he was considering doing full voice overs for the FAN remake of Monkey 1!
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Old 06-29-2009, 04:12 AM   #186
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LucasArts will figure out a way.
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Old 06-29-2009, 09:03 AM   #187
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I wouldn't be surprised if they side-stepped MI2 unless the SE is phenomenally successful... Here's hoping!

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Old 06-29-2009, 09:08 AM   #188
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Originally Posted by ThunderPeel2001 View Post
I wouldn't be surprised if they side-stepped MI2 unless the SE is phenomenally successful... Here's hoping!
Don't you dare say anything like that ever again!!
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Old 06-29-2009, 09:14 AM   #189
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Originally Posted by Guy.brush View Post
I just played a little bit of MI2 and there are some things in there that seem impossible to do in a SE.

1. There is a song that the two pirates sing at Scabb Island beach that goes "100 bottles of beer" and he continues to sing until the last bottle. You can even give him a number like 7400! and he starts singing from there. Seems impossible to do in speech, maybe with spelling the numbers as single digits, but otherwise wouldn't work.
2. library on Phatt Island. Endless number of titles. I wonder if the voice over guy would do them all?
I came across a complete list of the library somewhere on a site, I forgot where. If I find it again I'll link it. It wasn't THAT many btw, but it seemed to much more because of the whole routine of searching for a book, then asking for it only to find out you didn't need that perticular book.

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Old 06-29-2009, 10:45 AM   #190
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I came across a complete list of the library somewhere on a site, I forgot where.
There you go!

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Old 06-29-2009, 10:51 AM   #191
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Yeah a robo-call variant of that song could work, and the library doesn't seem to be so much work after all.

Well at best, this thread will become a must-read for the Lucasians to read before embarking on a MI2. Give us a couple of pages more and we solve all eventual problems...
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Old 06-29-2009, 11:03 AM   #192
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Yup that's the one, thanks.

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Old 06-29-2009, 12:29 PM   #193
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If they did a robot voice kind of thing for the counting song, I think that it'd be best if they did it in a comedic way (i.e. making it very obvious - like twoTHOUSANDandfiftyFOUR). Otherwise it'd just seem poor quality.

Last edited by Fealiks; 06-29-2009 at 12:44 PM.
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Old 06-29-2009, 12:35 PM   #194
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If they did a robot voice kind of thing for the counting song, I think that it'd be best if they did it in a comedic way (i.e. making it very obvious - like twoTHOUSANDandfiftyFOUR). Otherwise it'd just seem poor quality.
Well that could be funny. But technology has come a long way since the old robo calls, they can do it pretty seamlessly now, especially ina song format where it is always sang the same way for each section.
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Old 06-29-2009, 12:45 PM   #195
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Yeah, I guess that would make a difference.

There's also the part where Guyrbush would have to read out the co-ordinates of the ship in the library (two randomized numbers).
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Old 06-29-2009, 01:17 PM   #196
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They could always make it a little less random for those bits..... I wouldn't blame them..

Also the campfire scene




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Old 06-29-2009, 01:37 PM   #197
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Nice, though you missed the marshmellow/eyepatch padding stick.

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Old 06-29-2009, 01:47 PM   #198
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Just make them have like 12 different mumbles for the actual numbers and you are done.
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Old 06-29-2009, 02:52 PM   #199
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check this out.
View page
YouTube Video
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Old 06-29-2009, 02:59 PM   #200
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Nice

Edit: this one is hillarious!
http://www.youtube.com/watch?v=fNO7HpeWgtU


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