lfnetwork.com mark read register faq members calendar

Thread: A couple of questions.
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-08-2009, 04:24 AM   #1
Drunkside
Satanīs little helper
 
Drunkside's Avatar
 
Join Date: Jul 2008
Location: The land of snow and sorrow
Posts: 787
A couple of questions.

These questions are about TSL.

So here goes:

1) If I made a new baseitem for an upgradeable lightsaber would I only see the crystals it uses in the upgrade screen(so that i wouldnt be able to transform it into a normal lightsaber and vice versa)?

2) The more simple question: Could someone provide me with the names of these areas: The dantooine plain area which contains the crystal cave, the "vision cave"-tomb on korriban and the first room of the trayus academy(the one that has bookshelves).

Thanks.


Saivoīs New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.

http://www.mikseri.net/artists/?id=117610
Drunkside is offline   you may: quote & reply,
Old 06-08-2009, 11:31 AM   #2
Star Admiral
N7 Commando
 
Star Admiral's Avatar
 
Join Date: Oct 2008
Location: Omega 4 Relay
Posts: 656
Current Game: Mass Effect 2
Folder extraordinaire Helpful! 
Not too sure about the first question.

For the second. If KT isn't lying to me, the crystal cave itself is 604DAN while the plains that contain the entrance to the cave would be 602DAN. The vision cave on Korriban would be 711KOR, and the first room of the Trayus Academy would be 903MAL.

- Star Admiral
Star Admiral is offline   you may: quote & reply,
Old 06-08-2009, 01:01 PM   #3
Drunkside
Satanīs little helper
 
Drunkside's Avatar
 
Join Date: Jul 2008
Location: The land of snow and sorrow
Posts: 787
Thank you very much!

Does anyone know about the first question?


Saivoīs New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.

http://www.mikseri.net/artists/?id=117610
Drunkside is offline   you may: quote & reply,
Old 06-09-2009, 05:13 AM   #4
Drunkside
Satanīs little helper
 
Drunkside's Avatar
 
Join Date: Jul 2008
Location: The land of snow and sorrow
Posts: 787
Hmmmm.... Ive run into a wall: I cant seem to find the actual model of the module, all i get is doors and stuff like that. But the last ones containing DAN seem more fitting like 650dan_01.mdl. Is the module im looking for among these? (Im using darth insidious´ module reskinning tut, but its for K1 and all files are named very differently in TSL).

EDIT: Now ive also found parts of the jedi enclave. When i imported the first one to gmax i was feeling confident that i might actually find the whole modules, but now after countless enclave parts im starting to feel depressed...


Saivoīs New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.

http://www.mikseri.net/artists/?id=117610

Last edited by Drunkside; 06-09-2009 at 08:11 AM.
Drunkside is offline   you may: quote & reply,
Old 06-09-2009, 09:12 AM   #5
glovemaster
Now-a-days GroovyCarrot
 
Join Date: Jan 2007
Location: Liverpool, UK
Posts: 697
Current Game: No time for games, sadly
Helpful! 
Quote:
but now after countless enclave parts im starting to feel depressed...
Welcome to area modding

Modules are basically made up of many different parts - seperate models - that are positioned in the modules layout (.lyt) file. For the Crystal Cave, 604DAN ^ there are 12 models that make up the module, named 604dan(a to l). If I remember correctly, DI's tutorial teaches you to replace textures in the binary models.

I suggest giving it a re-read. For DI's tutorial I'm pretty sure importing the models into gmax is unnecessary.


If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
glovemaster is offline   you may: quote & reply,
Old 06-09-2009, 12:35 PM   #6
Drunkside
Satanīs little helper
 
Drunkside's Avatar
 
Join Date: Jul 2008
Location: The land of snow and sorrow
Posts: 787
Heheh my thought on the whole thing was "this is what area modding is?".
I know i dont have to put them to gmax but i just did that to figure out what each of the models actually are.
But anyway, thanks, this really helped. I actually opened some of the correct ones but they happened to be doors and stuff like that so i thought they were wrong
Im gonna continue trying this tomorrow, lets see what my next problem is then


Saivoīs New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.

http://www.mikseri.net/artists/?id=117610
Drunkside is offline   you may: quote & reply,
Old 06-10-2009, 03:27 AM   #7
Drunkside
Satanīs little helper
 
Drunkside's Avatar
 
Join Date: Jul 2008
Location: The land of snow and sorrow
Posts: 787
Next barrier: Where can i get the textures? If im not badly mistaken, they should extract at the same time as the module files, but i cant extract them like that. I already did once and everything in my folder disappeared. Is there any other way of finding the textures?


Saivoīs New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.

http://www.mikseri.net/artists/?id=117610
Drunkside is offline   you may: quote & reply,
Old 06-10-2009, 10:41 AM   #8
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,503
Current Game: Skyrim
Veteran Modder Helpful! 
You uncheck clear export directory. It has cost me some good work in the past.




Canderis is offline   you may: quote & reply,
Old 06-10-2009, 11:16 AM   #9
Drunkside
Satanīs little helper
 
Drunkside's Avatar
 
Join Date: Jul 2008
Location: The land of snow and sorrow
Posts: 787
Heh how damn stupid can i feel? I believe not more than now... Thanks for the tip.


Saivoīs New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.

http://www.mikseri.net/artists/?id=117610
Drunkside is offline   you may: quote & reply,
Old 06-18-2009, 09:35 AM   #10
Drunkside
Satanīs little helper
 
Drunkside's Avatar
 
Join Date: Jul 2008
Location: The land of snow and sorrow
Posts: 787
Hmm now ive started to wonder if i even need the model files in area modding?


Saivoīs New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.

http://www.mikseri.net/artists/?id=117610
Drunkside is offline   you may: quote & reply,
Old 06-18-2009, 10:21 AM   #11
Canderis
Mercenary
 
Canderis's Avatar
 
Join Date: Jun 2008
Location: Unknown
Posts: 2,503
Current Game: Skyrim
Veteran Modder Helpful! 
If you re-skin areas. Then you need to hex edit them.




Canderis is offline   you may: quote & reply,
Old 06-20-2009, 11:34 AM   #12
Drunkside
Satanīs little helper
 
Drunkside's Avatar
 
Join Date: Jul 2008
Location: The land of snow and sorrow
Posts: 787
Ok good thanks alot. The tutorial is a bit unclear about this, but i shouldve understood that they are needed cause they are going to go through some hexing... I just have a bad habit of missing some very obvious points all the time Well anyway thanks.


Saivoīs New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.

http://www.mikseri.net/artists/?id=117610
Drunkside is offline   you may: quote & reply,
Old 06-24-2009, 05:22 AM   #13
Drunkside
Satanīs little helper
 
Drunkside's Avatar
 
Join Date: Jul 2008
Location: The land of snow and sorrow
Posts: 787
Hmm i dont want to reskin the dantooine area other than change the skybox, make it night and make it rain. So basically i need to know if the skybox is (like it would logically seem) dan_sky6? Thanks.


Saivoīs New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.

http://www.mikseri.net/artists/?id=117610
Drunkside is offline   you may: quote & reply,
Old 06-24-2009, 10:58 AM   #14
TriggerGod
Senior Member
 
TriggerGod's Avatar
 
Join Date: Mar 2008
Location: hiding
Posts: 2,415
Helpful! 
Quote:
Originally Posted by Drunkside View Post
Hmm i dont want to reskin the dantooine area other than change the skybox, make it night and make it rain. So basically i need to know if the skybox is (like it would logically seem) dan_sky6? Thanks.
The skybox for Dantooine is split into several parts. It should be DAN_sky1-6.
TriggerGod is offline   you may: quote & reply,
Old 06-24-2009, 01:41 PM   #15
Drunkside
Satanīs little helper
 
Drunkside's Avatar
 
Join Date: Jul 2008
Location: The land of snow and sorrow
Posts: 787
Ok... But thats the only one that i got when i extracted the module´s model files. Maybe those other numbers are for different areas?

Anyway, thanks for clearing it up.


Saivoīs New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.

http://www.mikseri.net/artists/?id=117610
Drunkside is offline   you may: quote & reply,
Old 06-24-2009, 01:53 PM   #16
TriggerGod
Senior Member
 
TriggerGod's Avatar
 
Join Date: Mar 2008
Location: hiding
Posts: 2,415
Helpful! 
Quote:
Originally Posted by Drunkside View Post
Ok... But thats the only one that i got when i extracted the moduleīs model files. Maybe those other numbers are for different areas?
No, a skybox is basically a box with the distance skinned onto it. Your model probably didn't include the entire skybox, just a portion.
TriggerGod is offline   you may: quote & reply,
Old 06-25-2009, 04:15 AM   #17
Drunkside
Satanīs little helper
 
Drunkside's Avatar
 
Join Date: Jul 2008
Location: The land of snow and sorrow
Posts: 787
Well, when i get the module in game well see That might take some time though...


Saivoīs New demo, A Cruel Northern Land is out! Listen to it on our mikseri.net bandpage.

http://www.mikseri.net/artists/?id=117610
Drunkside is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > A couple of questions.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:53 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.