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Old 03-01-2010, 01:56 PM   #41
Lord of Hunger
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Originally Posted by VarsityPuppet View Post
Time for a random update.

TSLRCM HK factory

Is done and out of my hands. Mark this: a whole 2 months to get those 2 modules finished. Let's be fair though: it's my first larger scale mod. Look for it in version 1.5, whenever that comes out.
Excellent work, mate! I sense that 1.5 is due to release very soon....
Quote:
Holy crap! Xbox model editing?

VP scores another point for Team Xbox, as he cracks problems that have already been cracked on PC... for the XBOX! I know, not all that exciting, but I'm quite proud of myself.

Here's a fixed Kreia model

Show spoiler
Actually, considering how big an issue this was, this is very exciting. It means that an XBox release for TSLRCM is very likely to occur, which will make a lot of fans happy.
Quote:
and here's some different saber colors I've been playing around with. Nothing particularly new, but c'mon, lightsabers are always cool. Plus, these are kind of two-toned... take a look at the pictures to see what I mean.

Show spoiler



and last, but not least:

The Handmaiden's Sister

There is a head in-game that is distinctly specified as n_Handsis (or something of that sort). It is basically the same head as the short-haired blonde from K1. Now for some strange reason, I've not seen any mod which restores this head, so I'm taking it upon myself to do it. It seems like something any restoration project would implement, but I've not seen it done really anywhere before.

Show spoiler



That Malachor Ending mod


It's still a work in progress. We've nearly finished the first module... which happens to be one of the two new modules. We still have... oh about 7 to go.
More awesome stuff, VP! Keep at it!


As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.

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Old 04-27-2010, 12:33 AM   #42
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Well, it's now time for VP's rare updates...

This time, I delve into the world of.. MODEL EDITING!

I've always wanted to edit head models (some of them could be better) and now I've got my chance!

You can expect alot more from where this one came from... and you might start seeing some Star Wars EU look-alikes


Anyways, this first one started off as an Atris Duplicate Head project, but then she kinda ended up looking like Jessica Alba... good for a first attempt.

Show spoiler


I'll be trying others in due time. On my list are:

Exar Kun - That'll be fun
Vima Sunrider - Perhaps as a replacement for Bastila? k1?
Maynard - You know, the guy from Tool?
Visas Unmasked - That's right, I'm gonna do it :P
And Milla Jovovich (Alice from Resident Evil)

There are going to be some very attractive people waltzing around your kotor screens!

Don't worry, the Malachor Mod is still underway too. We've been taking a bit of a break on it, but we'll start up again soon.

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Old 04-27-2010, 05:16 AM   #43
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The head looks nice, but maybe a little bit their lips fuller.

As for visas, that would be nice to see it without unmasked. I have also tried something of that nature but I am a failure. I am therefore happy on your score.


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Old 04-27-2010, 10:57 PM   #44
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Is that the default hair from that model or did you swap it with another? If it's the latter, I've been wondering how to do that myself. Oh, and that looks great - like you said, not Atris but a really good first attempt.

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Old 04-28-2010, 12:10 AM   #45
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Your mods look well done, I look forward to your next update.


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Old 04-28-2010, 02:40 AM   #46
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Quote:
Originally Posted by VarsityPuppet View Post
Anyways, this first one started off as an Atris Duplicate Head project, but then she kinda ended up looking like Jessica Alba... good for a first attempt.

Show spoiler
If you're going for a Jessica Alba look, you might want to make the nostrils smaller, and the base of the nose a little narrower. IMO, the "outside wings" shouldn't be wider than the distance between the eyes (the point of the tear ducts). You might also want to work on the cupid's bow part of the lip (the middle of the upper lip) so that it isn't a straight line.

Keep it up



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Old 04-28-2010, 01:45 PM   #47
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Quote:
Originally Posted by redrob41 View Post
If you're going for a Jessica Alba look, you might want to make the nostrils smaller, and the base of the nose a little narrower. IMO, the "outside wings" shouldn't be wider than the distance between the eyes (the point of the tear ducts). You might also want to work on the cupid's bow part of the lip (the middle of the upper lip) so that it isn't a straight line.

Keep it up
Thanks for the advice redrob! I agree about the nose and the lips... on the original head, they were GIGANTIC. I have yet to decide what I'm going to do with that head exactly though... my original intention was to make an Atris head (for which I think I may have a solution now) but I might as well keep working on that head and fully Jessica Alba-ize it.

Hmm, I also posted an Exar Kun head, but it seems not to be showing up... and of course I don't know where the pictures are XD. I'll try again later.


We'll see how the heads keep coming... would you, redrob, be available to make some good skins? You won't have to start from scratch like the drexl, just some.

Quote:
Originally Posted by Dax Drexl
Is that the default hair from that model or did you swap it with another? If it's the latter, I've been wondering how to do that myself. Oh, and that looks great - like you said, not Atris but a really good first attempt.
I have not a clue how to combine models together... everything came with that head. I have a few ideas that I want to try to implement, but it's nothing along the lines of standard modeling.


EDIT: Found my Exar Kun pics.


I was going for that sleeker, younger representation of Kun, like in the actual comic, but I'm not quite sure I got it right... I may just redo it from scratch..

Show spoiler


Last edited by VarsityPuppet; 04-28-2010 at 05:52 PM.
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Old 04-28-2010, 10:14 PM   #48
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His face looks funny, but in a good way.


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Old 04-29-2010, 08:45 AM   #49
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woah, that Exar Kun is perfect! great job on that.
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Old 04-29-2010, 12:27 PM   #50
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Thanks for the advice redrob! I agree about the nose and the lips... on the original head, they were GIGANTIC.
Yeah, I've re-skinned that head before, and she has a very African facial structure. It works great for what I was doing (a Mirialan), but for Atris/Alba, you'd want to make her look more Caucasian. To help, you might want to move the profile of the mouth (probably the teeth as well) further to the back; almost vertically in-line with the eyebrow ridge.

Quote:
Originally Posted by VarsityPuppet View Post
would you, redrob, be available to make some good skins? You won't have to start from scratch like the drexl, just some.
I'm a little too busy, I'm afraid. I've been re-skinning new playable heads for RoR.

Quote:
Originally Posted by VarsityPuppet View Post
I was going for that sleeker, younger representation of Kun, like in the actual comic, but I'm not quite sure I got it right... I may just redo it from scratch..

Show spoiler
He doesn't look menacing/powerful/masculine enough. I think you need to square out the jaw line and chin a bit. I think that Adrian Pasdar would make a good example of what Exar Kun looked like in the comics (especially Dark Lords of the Sith #2).



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Old 04-29-2010, 01:25 PM   #51
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This head I especially like the tattoo


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Old 04-29-2010, 02:20 PM   #52
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Quote:
Originally Posted by redrob41 View Post
Yeah, I've re-skinned that head before, and she has a very African facial structure. It works great for what I was doing (a Mirialan), but for Atris/Alba, you'd want to make her look more Caucasian. To help, you might want to move the profile of the mouth (probably the teeth as well) further to the back; almost vertically in-line with the eyebrow ridge.
Your advice is quickly becoming invaluable here, redrob! Thanks so much!



Quote:
Originally Posted by redrob
I'm a little too busy, I'm afraid. I've been re-skinning new playable heads for RoR.
I understand .


Quote:
He doesn't look menacing/powerful/masculine enough. I think you need to square out the jaw line and chin a bit. I think that Adrian Pasdar would make a good example of what Exar Kun looked like in the comics (especially Dark Lords of the Sith #2).
I completely agree! He needs to be much more masculine, and so far I've been kind of editing blindly. This Adrian Pasdar guy will help alot.


Quote:
Originally Posted by Salzella
woah, that Exar Kun is perfect! great job on that.
Thanks, but as redrob said, he has to be masculine, menacing.

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Old 04-29-2010, 06:54 PM   #53
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I agree that it looks pretty good now, but I would say, for lack of a better term, a bit "pointy" around parts of the chin and nose if you know what I mean. Also make sure you define the nostrils because they fade into his cheeks the way you have them now.

But hey, your goal was to make him look younger and you definitely did that.

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Old 04-30-2010, 03:05 AM   #54
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What I don't like about-it is the differenciation of colors "inside" his nose. Not sure if you'll understand what I mean, but the way it's black inside of it doesn't feel natural. Not the actual color, just the shape of the black area.
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Old 04-30-2010, 06:33 PM   #55
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Quote:
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What I don't like about-it is the differenciation of colors "inside" his nose. Not sure if you'll understand what I mean, but the way it's black inside of it doesn't feel natural. Not the actual color, just the shape of the black area.
The base skin of the head (n_dopakH) is still mostly intact, so it's going to look a little strange at first... or well until I make the official Exar Kun skin for the head.

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Old 05-27-2010, 12:01 AM   #56
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Well, scratch the Exar Kun Head.. for a number of reasons:

I just found out that I chose the wrong head to implement a scar on.... that and it was turning out to be kind of bad anyways.

Anyways, If you haven't seen it already, I have started up the casual "Ultimate Head Mod" which will basically a new head for every named human in the game.

On a side note though, I am working on some fun little mods for myself.

For those of you who know who Buckethead is, this should be a treat:

Show spoiler

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Old 05-29-2010, 06:21 PM   #57
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Alright, please someone tell me this is not awesome!

Show spoiler


It's only natural to start putting robes on various other models now!

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Old 05-29-2010, 06:41 PM   #58
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ARMORED ROBES FOR REAL!


(write a tut please)




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Old 05-29-2010, 06:42 PM   #59
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Alright, please someone tell me this is not awesome!

Show spoiler


It's only natural to start putting robes on various other models now!
Looks a little rough, but...good god how in the hell did you manage that? Might want the robes(cloak, whatever it is), to be a bit darker for that texture. You've probably thought of that already, however...

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Old 05-29-2010, 06:56 PM   #60
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Aside from the texture, I think it is beyond awesome that you combined those models.

One thing I think TSL needs is more variety of civilian clothing. Specifically civilian robes for the Administrator and some other higher-ups....


As of 3/14/10, TSL is restored. The Sith Lords Restored Content Modification by Stoney and Zbyl has been finished and can be downloaded here.

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Old 05-29-2010, 07:12 PM   #61
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Fantastic VP!!


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
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Old 05-29-2010, 07:31 PM   #62
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Don't like the old dark Jedi robes eh? Oh well, I can't release this mod anyways, hell I'm even taking a chance showing this because the model is halfway ported (I modified the hell out of PMBIL in K1) but the texture.. well yeah.

Oh and the model is rough yes, but that's because I haven't bothered to fix any verts yet.

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Old 05-29-2010, 08:23 PM   #63
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VP- the model is in TSL




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Old 05-29-2010, 08:31 PM   #64
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Quote:
VP- the model is in TSL
....

... well, that was a lot of wasted work then.

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Old 05-30-2010, 12:58 AM   #65
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Echoing what Canderis said above a few:
TUT PLEASE!! And yeah, it's pretty awesome...

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Old 05-30-2010, 02:22 AM   #66
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Could you (theoretically) pull the cape and belt off the Revan model and add one of those robes over it? If you did, you would be my hero.

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Old 05-30-2010, 04:01 AM   #67
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Originally Posted by Jai'galaar Bralor View Post
Could you (theoretically) pull the cape and belt off the Revan model and add one of those robes over it? If you did, you would be my hero.
Theoretically speaking, yes.

EDIT: Oh, by the way, I do have something absolutely awesome in store for you guys... assuming it works anyways.


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Old 05-30-2010, 11:47 AM   #68
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O_o W...O...W.... This is AWESOME!!!

I'm looking forward to that absolutely awesome thing in store for us. Just can't wait!


Does anyone actually read these?
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Old 05-30-2010, 02:15 PM   #69
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Very cool little discovery, VP. Kudos!
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Old 05-31-2010, 04:51 AM   #70
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Eh, well things don't always go so well. Ultimately, it didn't work incredibly well in this case, but maybe someone can be inspired by my progress in this area.

Anyways, a hood:

Show spoiler


If you'll notice, the hood is nicely attached to the robe body. Take this concept a little further and it might be possible to make a more advanced hood mod.

The main problem with this comes with using mdlops: you compile a model, you need the original source model, and if you've added any bones... well, it's just not going to animate those bones at all... We shall find a workaround.

Anywho, I will begin working on a tutorial on how to do this. I'll probably put a robe on a standard body model or something.

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Old 06-03-2010, 05:41 PM   #71
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Welcome to Varsity's In Progress... yeah, I had to be different and use a V instead of a W. This is where I'll be posting screenshots of things I'm working on. This eliminates the need for me to keep track of the various threads. Now I can just check one and see everything.

Imitation Qel-Droma

A pretty simple reskin of the Jedi Council Robes, meant to look like Ulic Qel-Droma's Jedi Robes (according to some google images). I realize the only thing that they have in common is maybe the color scheme, thus the keyword "imitation"

Show spoiler

shot Courtesy of SkyKing240

Yusanis

Yes, that's right. I did it. I skinned Yusanis. I actually originally had a different head in mind, and then I realized that it looks nothing like the Handmaiden or any of the sisters. The closest I got was the bald caucasian head. I know it's hard to see, but this was a TON of meticulous work to get this done right, so you'd better enjoy it!

Show spoiler

shot courtesy of SkyKing240

Echani Saedhe

This is not the traditional Saedhe on Dantooine. Browsing the heads.2da file, I managed to find a head called N_Saedhe and I said "Oh hey!" I looked up the skin, and it look an awful lot like Carth. Using a mixture of the two, I managed to Echani-ify his head, and the result was this. This was my original choice as Yusanis, but.. he didn't look much like any of the Handmaidens.

Show spoiler

shot courtesy of SkyKing240

Are these for Kotor 1 or 2
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Old 06-03-2010, 06:37 PM   #72
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Are these for Kotor 1 or 2
These would be Kotor 2 items. They could be easily made for K1 though, if I ever intend to work on them again.

The Qel-Droma robe for instance would probably be completely remodeled.

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Old 06-08-2010, 12:14 PM   #73
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Alright, please someone tell me this is not awesome!

Show spoiler


It's only natural to start putting robes on various other models now!
That is awesome. How did I miss this post?

So, time to up the ante: would it be possible to add the long robe and right sleeve to Bao-Dur's standard clothes model?



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Old 06-08-2010, 12:26 PM   #74
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If bao-dur uses the same super-model, then yes. If not, you need to use Ӄhrizby's tutorial first.




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Old 06-08-2010, 12:32 PM   #75
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Alright, please someone tell me this is not awesome!

Show spoiler


It's only natural to start putting robes on various other models now!
That is very awesome, great work VP!

It also causes me to ask a very important question... Would you be able to combine SithSpectres flowing cape in K1, with the K1 robes, so we could finally have proper robes in K1? I ask as I was going to work on a Force Fashion for K1, but haven't really found a model I'm happy with....



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Old 06-08-2010, 12:40 PM   #76
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That is very awesome, great work VP!

It also causes me to ask a very important question... Would you be able to combine SithSpectres flowing cape in K1, with the K1 robes, so we could finally have proper robes in K1? I ask as I was going to work on a Force Fashion for K1, but haven't really found a model I'm happy with....
I already PM-ed him to use his flowing robes for just this. But he hasn't responded.




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Old 06-08-2010, 12:45 PM   #77
jonathan7
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Originally Posted by Canderis View Post
I already PM-ed him to use his flowing robes for just this. But he hasn't responded.
Assuming people would be up for doing the work, I'm sure I can get in contact with SithSpectre to gain permissions



"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
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Old 06-08-2010, 10:38 PM   #78
VarsityPuppet
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Assuming people would be up for doing the work, I'm sure I can get in contact with SithSpectre to gain permissions
The problem is that the bones are a little different from the ones in TSL... in TSL the 'cape' section comes from the waist, whereas this one comes from the neck...

Not all is lost, I just want to see if it will work first, but I suppose you could contact sithspecter just in case.

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Old 06-08-2010, 11:00 PM   #79
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The problem is that the bones are a little different from the ones in TSL... in TSL the 'cape' section comes from the waist, whereas this one comes from the neck...
What about the Tusken Raider model? I haven't looked at it in a while, so I don't know about any bones for the long coat. I do know that it uses some extra animations (the hunched over "rest" position) that would need to be taken out (khrizby's method maybe?). If you think you could use it V.P., go ahead and use anything from my playable Tusken mod.



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Old 07-16-2010, 02:59 PM   #80
VarsityPuppet
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Alright, time for VP's 'once in a while' updates....

If you guys are wondering why it takes so long for any updates to ever come about, it's mostly because of this mod here.

Trailer courtesy of zbyl.
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YouTube Video

Also, a fun reskin that I may or may not use for when it comes to Atton vs. Sion and Atton ends up losing.

I will remake you, so when I look upon you it shall be like a mirror. Then I shall let you die.

I figured there would be nothing sadder than seeing a mutilated Atton say "Always was ugly, now the outside matches..."

Show spoiler


Notice his eyebrows look a little sad and his mouth is a little crooked. The skin isn't all that great to be honest, but the good news is that I remapped the whole head (asymmetry, hooray!) so if someone wants to make a new skin, I can send you the template.

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