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Old 06-18-2009, 03:42 PM   #1
Alpharaider47
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Equipping NPCs

I'm re-texturing Vandar to make him more yoda like, and I was wondering if there was a way to equip him with a short lighsaber. I took a quick look through the forums but didn't find anything. Any help would be appreciated.



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Old 06-18-2009, 03:44 PM   #2
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Quote:
Originally Posted by Alpharaider47 View Post
I'm re-texturing Vandar to make him more yoda like, and I was wondering if there was a way to equip him with a short lighsaber. I took a quick look through the forums but didn't find anything. Any help would be appreciated.
There are a couple of ways to do it, you could do it via script (which is for example how Atton has a blaster on Peragus) or you could edit the creatures .utc file with KotOR tool and add it to your NPC's equipment slots that way. (You can access that via the creatures inventory in KotOR tool).



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Old 06-18-2009, 04:48 PM   #3
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Thanks, any chance you've got a link to a walkthrough?



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Old 06-18-2009, 06:27 PM   #4
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With regards scripting these links should be helpful;

http://www.lucasforums.com/showthrea...light=equiping

http://www.lucasforums.com/showthrea...equiping+items

The easier way (the way I tend to do it is via the .utc). Just go into KotOR tool and find the relevant .utc, double click on it and explore the options - trust me its simple, and more than anything it's having the confidence to try things that will help you figure things out - what's the worst that can happen from double clicking on the .utc?

The .utc is located in BIFS, templates, and Bluprint, Character; in your case Vandar is called n_yoda, after double clicking on the window, the box will pop up, bottom left is the "inventory" button; click on that. You will then see a equip screen similar to the one in game, equip the weaon as you would in game. I hope that helps.



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Old 06-20-2009, 12:32 AM   #5
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ok I will give that a shot, thanks for the help.



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