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Old 06-21-2009, 05:56 PM   #1
LordTrilobite
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Complete Indy Fate of Atlantis Labyrinth Map (Finished!)

I decided to make a complete map of the Labyrinth on Knossos, Crete in Indiana Jones and the Fate of Atlantis (since I could not find any on the internet).

So I played through all the paths, took the needed screenshots and put this together. Even though it's not that hard to navigate your way through the labyrinth, I thought it might come useful anyway. When I was done making screenshots the count came up to 45 different locations and 53 doorways (including the secret ones). The goldenguy appears four times throughout the Labyrinth which can be seen on the map with screenshots.


Warning, these are VERY big images.
It also includes many spoilers and hidden passages. The doors, including hidden ones, are drawn open.


Map with screenshots from the game.
Easy to use, paths are marked with colours.
Show spoiler


A vanilla map without screenshots.
This one may be harder to figure out, but it shows the complete layout of the Labyrinth, it also leaves some challenge left. The three different paths are not marked in anyway, but they are present on the map. Passages that connect the rooms, but are not visible ingame, are darker compared to the ingame rooms.
Show spoiler


Last edited by LordTrilobite; 11-15-2009 at 05:50 AM. Reason: Map is finaly finished!
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Old 06-21-2009, 09:30 PM   #2
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Holy carp. Good work, I'll save this for the special edition since I just finished this again last month :-D
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Old 06-21-2009, 11:23 PM   #3
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Have you never seen the labyrinth map that's in the Hint Book? Someone really ought to scan that...


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Old 06-21-2009, 11:45 PM   #4
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Wow...wish I had you to show me this about 11 years ago when I continually got lost...



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Old 06-22-2009, 05:28 AM   #5
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Originally Posted by urluckyday View Post
Wow...wish I had you to show me this about 11 years ago when I continually got lost...
I first played FoA somewhere in the 90s, but I never finished it. It was only recently that I had a go at it and finished the games, liking it so much I replayed it twice immediatly.

Quote:
Have you never seen the labyrinth map that's in the Hint Book? Someone really ought to scan that...
I've seen the hintbook, but I don't really remember any map of the labyrinth.
Regardless, I didn't find one on the internet. So here's my version.


Sorry I couldn't make it years ago :P


Btw, does anyone know if some of the hidden oricalcum detected doors are different in different playthroughs? Since I only played through it three times I can't really know, appart from some doors being closed in some paths, there was only one real difference. The room behind doorway 22 is a dead end in Team and Wits path, while it has two other exits in Fists.


Edit: feck, I just noticed that I forgot to add a line to doorway 29 on Fists path, though it's easy enough to see where it goes, the room is right above it.


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Old 06-22-2009, 09:35 AM   #6
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There's a point in the Team Path where you have to get Sophia to hand over her necklace before you can find the hidden secret door. Which room the door is in changes each game; there's a network of four linked rooms and it's randomly placed in one of them.


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Old 06-22-2009, 12:05 PM   #7
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Figures :P
Maybe I'll have a look at that later.

Edit: yes, that's door 49. I guess that would be three different possible locations.


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Old 06-22-2009, 01:51 PM   #8
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Like it. alot. I am going to have to save this one.


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Old 06-22-2009, 06:41 PM   #9
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K, here's an updated version. I added some missing lines on Team and Fist paths. The rooms where the Hidden door Nr. 49 is placed randomly still have the old screenshots since I only played through it once on each path recently. I'd have to re-play it again a few times on team path to get all the locations. So for now I just added the line-links to the next room.

Show spoiler

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Old 06-22-2009, 11:09 PM   #10
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Quote:
Originally Posted by LordTrilobite View Post
K, here's an updated version. I added some missing lines on Team and Fist paths. The rooms where the Hidden door Nr. 49 is placed randomly still have the old screenshots since I only played through it once on each path recently. I'd have to re-play it again a few times on team path to get all the locations. So for now I just added the line-links to the next room.

Show spoiler
Thnx. Oh and what are the red paths?


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Last edited by purple_tentacle_; 06-22-2009 at 11:12 PM. Reason: Need to add more and dont like posting 2 times in a row.
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Old 06-23-2009, 03:26 AM   #11
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Quote:
Originally Posted by ATMachine View Post
Have you never seen the labyrinth map that's in the Hint Book? Someone really ought to scan that...
I have the hintbook and I do not remember a map of labyrinth ? must check when I get home tho.


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Old 06-23-2009, 03:29 AM   #12
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thanks for the map, you may also make it a website friendly I guess.

I mean, you may design that map on a page, and we may click on the room pictures to look closer. When I was checking your map, I just wanted to do that, click on images and examine all the rooms


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Old 06-23-2009, 04:46 AM   #13
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Wow, excellent! With your permission I'll put it up on IndyJones.net sometime this week!

And I assume the Red lines are just places that can be reached with all Paths.

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Old 06-23-2009, 11:51 AM   #14
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Originally Posted by purple_tentacle_ View Post
Thnx. Oh and what are the red paths?
The red lines are available on all three paths.

I started with only red lines (with the Indy map style in mind ) but I figured it would be more userfriendly if I coloured the different paths. And it did help, looked like a mess when everything was still red. :P

Quote:
thanks for the map, you may also make it a website friendly I guess.

I mean, you may design that map on a page, and we may click on the room pictures to look closer. When I was checking your map, I just wanted to do that, click on images and examine all the rooms
Yeah it's a bit big :3
But like I said, I'm gonna try to make a top down map of it. Though for that I need to figure out how all the rooms are rotated in relation to eachother. My guess right now is that it will look rather circular. I wonder if the developers had any map plan in mind when they made it...
Anyway, with this version, if you save it and view it in photoshop or whatever you can zoom in. It's .jpg so there is some compression, but the rooms are the original resolution. So it's only maybe a little blurred.

Quote:
Wow, excellent! With your permission I'll put it up on IndyJones.net sometime this week!
Sure, wouldn't be much use if I wanted to keep the map to myself. since I know most of the Labyrinth by heart by now. So go ahead :P

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Old 06-26-2009, 08:08 AM   #15
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I'm rotating the rooms now, so I can see how everything really fits together.
So far with about nine rooms it already starts to make sense, it's really amazing, almost makes me think the developers actually had a complete layout planned.

Edit: It seems that in the first part, before you pick a 3path specific route to the map room, the first few rooms all revolve around the Minotaur statue room.


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Old 06-26-2009, 12:50 PM   #16
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Looking forward to the final result! (Maybe I could add it to my perennially unfinished guide? )

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Old 06-26-2009, 01:01 PM   #17
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Quote:
Originally Posted by ThunderPeel2001 View Post
Looking forward to the final result! (Maybe I could add it to my perennially unfinished guide? )
Of course, it's always good to have everything as complete as possible.

Also, one other thing you might want to considder to include, the reason I got stuck the first time in FoA was on Team Path driving the sub, actually locating the airlock wasn't hard, but I had so much trouble finding the right position from which the sub was able to enter the airlock that I eventually gave up. Only years later (this year) did I finaly manage to properly drive the sub in to the airlock.
I've looked all over the internet, and not one of the walkthroughs had any tips or hints how to manuever the sub in to the airlock.

When I finaly did find out, I found that first you have to be in the right layer (front to back), which itself isn't that hard to find, since when you go back one layer you'll be visually behind the airlock. But the tricky part was that you actually had to move back a little so that the sub was sorta guided in by some sort of ramp that led up to the airlock.

So anyway, it would be nice to have a walkthrough with this particular hint around somewhere on the internet for people who have the same problem.



Also, the final map, will be like any other real map, so there will be no real screenshots to compare rooms to, only the layouts and number of doors to help you see where exactly you are.
Now, this might make the map a little harder to read, but on the other hand, this will make it more interesting, since it's not just a walkthrough from A to B, but rather a map with hints that you need to figure out by yourself, leaving part of the challenge intact.

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Old 06-26-2009, 05:45 PM   #18
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That sounds pretty cool.

I'll try and remember to add your solution if I ever get around to finishing that guide (lord knows I've had some great submissions by people wanting to help).

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Old 06-26-2009, 07:15 PM   #19
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I'll probably post some progress screens once I start drawing the actual map.

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Old 06-27-2009, 04:56 PM   #20
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Here's a quick preview...

It's a mess right now, I rotated some of the rooms so all the doorways fit up with their counterparts.

Since not everything matches up as nicely as I had hoped, some doorways must have short tunnels from to fit together, instead of just being one archway.

but anyway, with now all the rooms rotated accordingly I'll start moving them about to fit everything nice and tightly.

One thing that doesn't seem right btw, is that if I take the markerstone from the Fists path at the end of the Labyrinth, which points north. Meaning that on this map, North is down. But outside of the Labyrinth where you start, you can see the sea. If my rotations are correct, then that is the sea south of Crete. While Knossos is located more to the north of Crete, I've never been there but it would seem to me more logical that you could see the sea on the north side rather than the south side as in the case of this map.
The Minotaur statue is also pointing north on this map btw.

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Old 06-30-2009, 02:16 PM   #21
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Alright, as promissed I have here a preview of the map I'm drawing. Note that I haven't nearly drawn all the rooms yet, this is just an early preview.

I think I'll make two different versions when I'm done, one with points of what's what, and which of the three paths goes where. And one vanilla map with just the layout.

I'll also later add some visual changes to you can see which the rooms are which you see in game, and which passages are just to connect the different rooms, which you don't actually see ingame.

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Old 06-30-2009, 05:55 PM   #22
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Looks really cool, good job man
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Old 07-01-2009, 06:13 AM   #23
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Cool!

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Old 07-07-2009, 06:09 PM   #24
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I have no new preview at this time, but a lot of things are coming together now. It's really cool to see how things fit.

Since Fate of Atlantis is being re-released on steam soon I'm gonna try to finish this extra fast, though it's still a lot of work. Sometimes when adding a new room it doesn't quite fit so I have to move around with the old rooms a bit too. Hopefully I'll get it done soon.

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Old 07-08-2009, 11:13 AM   #25
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Here's another preview.
It's almost done, I only need to finish the Fist path passages.

It may look a bit, chaotic, but that's because all the different floors are above each other at the moment, the big circle at the top is the map room btw.

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Old 07-09-2009, 09:04 AM   #26
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Wow, it looks way more complication that I imagined!

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Old 07-09-2009, 10:36 AM   #27
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At first I thought it wouldn't be as compact as it is. Though, remember that I needed to lenghten some passages between the rooms to fit everything, the actuall rooms are completely unchanged. So it would be like that you don't see the dark passages ingame and travel through them instantly, I also had to add some stairs here and there in these invisible passages. Because otherwize the whole labyrinth would be ABOVE GROUND!

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Old 07-09-2009, 11:09 AM   #28
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Lol! Awesome work!

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Old 07-14-2009, 01:22 PM   #29
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I found a new chamber! It's fairly hidden, but there's nothing in it really, it's just another dead end.
While drawing parts of the fist path, I noticed that next to doorway number 25 (near the beginning of Fist path, middle right) it looked as though there might be a passage, there isn't really an actual doorway in view, but the other end of doorway #25 looks just the same, when I checked it ingame to see if my suspicions were right, I found a hidden chamber.
Anyone else seen this room before? Here's a screenshot of the room.

So the number of doors is now up to 53 and number of rooms up to 44. The number of Goldguys in the Labyrinth is four btw.

The problem though, is that I have to rearange a few rooms now.


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Old 07-15-2009, 02:15 PM   #30
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It's finished!

Took a while, I hope you guys like it.
It also uses the same doorway numbers to make things easier.
Show spoiler


I'm also updating the first post with the finished map, and also an updated screenshot version of the map with the included extra room.

Check the first post for both maps and complete information.


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Old 07-15-2009, 03:19 PM   #31
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I really have no use for this map these days, but I want to say that looks mighty nice!
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Old 07-15-2009, 05:24 PM   #32
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I too never really needed a map for the Labyrinth, but I find this map mind-blowingly awesome!
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Old 07-15-2009, 05:35 PM   #33
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Yeah, that looks great. Both versions (with and without screenshots) are really nice - excellent work!


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Old 07-15-2009, 05:37 PM   #34
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Wow! Good job, sir!

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Old 07-15-2009, 05:45 PM   #35
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Yeah it's a bit on the late side, but I hope newbies who buy FOA on steam may find it usefull. Thanks for the comments

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Old 07-15-2009, 07:11 PM   #36
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Quote:
Originally Posted by LordTrilobite View Post
Yeah it's a bit on the late side, but I hope newbies who buy FOA on steam may find it usefull. Thanks for the comments
Yeah, definitely would have helped me playing for the first time. I got pretty frustrated at some of the stuff near the end of Atlantis.
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Old 07-15-2009, 10:52 PM   #37
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Quote:
Originally Posted by LordTrilobite View Post
I decided to make a complete map of the Labyrinth on Knossos, Crete in Indiana Jones and the Fate of Atlantis (since I could not find any on the internet).

So I played through all the paths, took the needed screenshots and put this together. Even though it's not that hard to navigate your way through the labyrinth, I thought it might come useful anyway. When I was done making screenshots the count came up to 45 different locations and 53 doorways (including the secret ones). The goldenguy appears four times throughout the Labyrinth which can be seen on the map with screenshots.


Warning, it's a VERY big images.
It also includes many spoilers and hidden passages. The doors, including hidden ones, are drawn open.


Map with screenshots from the game.
Easy to use, paths are marked with colours.
Show spoiler


A vanilla map without screenshots.
This one may be harder to figure out, but it shows the complete layout of the Labyrinth, it also leaves some challenge left. The three different paths are not marked in anyway, but they are present on the map. Passages that connect the rooms, but are not visible ingame, are darker compared to the ingame rooms.
Show spoiler
Hey can I have you permision to use this on my website? It will be released with a dowload of Indiana Jones and the Fate of Atlantis. I will bundle it all up in one dowload. If so that would be great. I am only going to release the dowload to memebers of the website and I am going to get a master password so all lucas forums members can access member only downloads on my site. Check it out: http://www.nerdherdblogs.webs.com Thanks.


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Old 07-16-2009, 02:27 AM   #38
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Hey, offering up illegal downloads on this forum is against the rules and could get you banned easily.
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Old 07-16-2009, 05:37 AM   #39
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Quote:
Originally Posted by purple_tentacle_ View Post
Hey can I have you permision to use this on my website? It will be released with a dowload of Indiana Jones and the Fate of Atlantis. I will bundle it all up in one dowload. If so that would be great. I am only going to release the dowload to memebers of the website and I am going to get a master password so all lucas forums members can access member only downloads on my site. Check it out: <link> Thanks.
Like s-island said, it's illegal to offer a full game download of LucasArts adventure games.
You should put demos up for download instead.

That said, I have no problem with you wanting to put my map on your site, as long as I'm credited for it and the picture remains unchanged.

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Old 07-16-2009, 10:52 AM   #40
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I must congratulate you on the map, great work. It will be handy to have it on my next FoA playthrough.
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