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Old 02-13-2010, 03:16 PM   #41
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Alright, a bit ago I fixed a droid model for Sith Holocron and DarthStoney, and the youtube video they requested is now up publicly here.

Also, recently I've been working on helping ZimmMaster complete Avol's Darth Vader mod . . . I'd like to announce that it's pretty much done and fully animated! I'll try to post screenies soon...

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Old 02-13-2010, 04:04 PM   #42
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Amazing stuff, wow, nice job! ^_^


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Old 02-13-2010, 09:40 PM   #43
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Thank you

Now, on working on the Vader mod I discovered a way to fix the cardboard/clipping cape issue! Without all the new animating! This means that not only will Vader have a fixed cape, now I can get an update to the Nihilus mod going.

Also, I was gonna keep this a surprise, but I'm kind of excited about it; I'm making a quick mod in celebration of Easter coming up . I can't keep a secret

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Old 02-13-2010, 09:50 PM   #44
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Yay! It's good to see new projects coming out so quickly! Good Luck Khrizby!
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Old 02-14-2010, 01:57 AM   #45
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Quote:
Originally Posted by Ӄhrizby View Post
This means that not only will Vader have a fixed cape, now I can get an update to the Nihilus mod going.
Congratulations! I'm looking forward to seeing both of these fixes in a video.




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Old 03-16-2010, 11:22 PM   #46
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Alright, hey everyone, I know it's been awhile, here's some updating..

First off, thanks Sith Holocron, and yes I have a video for the Vader mod:
Show spoiler


Lately what I've been working on is animating the drexl model, in this thread.

If I had a project I was working on for anyone that hasn't heard from me in awhile, PM me, my computers been a bit messy since i had to transfer everything to my laptop, and i may have misplaced some stuff..


Last edited by Ӄhrizby; 03-17-2010 at 09:33 PM.
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Old 03-17-2010, 01:21 AM   #47
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Originally Posted by Ӄhrizby View Post
Also, recently I've been working on helping ZimmMaster complete Avol's Darth Vader mod . . . I'd like to announce that it's pretty much done and fully animated! I'll try to post screenies soon...
Erm, do you have AVol's permission for this?



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Old 03-17-2010, 02:06 AM   #48
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I certainly hope that they have permission. It would a shame to waste the effort. (I'm looking forward to seeing your video on a computer that doesn't block streaming video.)




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Old 03-17-2010, 09:27 PM   #49
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Um, well when ZimmMaster asked me to help finish it, I assumed he had permission, I asked and apparently he wasn't aware that it was needed..

Oh and the video was set to private on accident, I fixed that

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Old 03-17-2010, 10:55 PM   #50
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Does one need permission to ask if they're editing a mod for private use? As long as you haven't released it to the general populace, I believe it's kosher to edit another's mods.


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Old 03-17-2010, 11:11 PM   #51
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Well yeah, I suppose I could just keep it to myself, but I'd like to let others use it too.. so does anybody know how to get ahold of Avol anymore?

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Old 03-17-2010, 11:24 PM   #52
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apparently he wasn't aware that it was needed..
I'm afraid that simply isn't true. ZimmMaster knows full well what the rules on permissions are - particularly after the last time he was caught out by them. I'm sorry you've been caught in the middle like this.


Quote:
Originally Posted by HdVaderII
Does one need permission to ask if they're editing a mod for private use? As long as you haven't released it to the general populace, I believe it's kosher to edit another's mods.
For private use, no. But then again, you don't generally announce a private edit, either.

Quote:
Originally Posted by Ӄhrizby
Well yeah, I suppose I could just keep it to myself, but I'd like to let others use it too.. so does anybody know how to get ahold of Avol anymore?
Unfortunately, no, hence why his mod isn't uploaded to anywhere like KotORFiles.

Moderator note [03-18-2010 11:21 AM]

Now that that has been clarified for all, back on topic folks. Thanks.




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Last edited by RedHawke; 03-18-2010 at 11:21 AM.
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Old 03-22-2010, 05:05 PM   #53
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Thanks Darth InSidious, well I guess that settles it, sorry this mod is staying put. I'll try to be more careful next time too.

On a happier note, the drexl animations are coming along nicely, I've gotten flying and hovering fixed up and a video too:
Show spoiler

Note: The very excellent skins I use for this model were made by RedRob

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Old 03-22-2010, 08:57 PM   #54
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Great stuff Khrizby! DI was right to point out that you can't release this mod, though it ain't bad to show what you can do

You've done some amazing things with this, plus I might need your help soon on a bug friend wiht a long head.

Though it need some serious modelling work and UVW mapping o_O
Not looking forward to that...
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Old 03-22-2010, 11:11 PM   #55
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Thank you Quanon . I'll be of assistance however I can. A bug friend with a long head?? Well I guess I'll find out soon enough

haha I know what you mean..

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Old 03-24-2010, 10:59 PM   #56
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Nice Drexl skin! can't wait to see what you come up with next.


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Old 03-24-2010, 11:11 PM   #57
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Nice Drexl skin! can't wait to see what you come up with next.
Quote:
Originally Posted by Ӄhrizby
Note: The very excellent skins I use for this model were made by RedRob
RedRob made the skins, Khrizby is doing the animations, and I'm trying to find some use for the model in-game once this is all finished. It's kind of a weird collaboration mod between multiple people.

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Old 03-24-2010, 11:16 PM   #58
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Would the Drexl work on Dxun?

Btw, i found it quite amusing to see a Drexl on Nar Shaddaa.


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Old 03-25-2010, 02:52 AM   #59
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Yeah, it's kind of like Coruscant's hawk bats
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Old 04-06-2010, 12:46 AM   #60
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Alright, I'm still working on the drexyl model, I've got an attack animation and death animation I'm working on but neither are done yet.

On another topic, I've nearly completed the Bryar pistol. Unfortunately I can't seem to get the baremetal shader working... it just shows up as transparent...

Show spoiler

Show spoiler


Not looking much different but they're in-game now, and I'm working on making the lasers yellowish true to the Jedi Outcast games but having some trouble.

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Old 04-06-2010, 02:31 AM   #61
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Quote:
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On a happier note, the drexl animations are coming along nicely, I've gotten flying and hovering fixed up and a video too:
Show spoiler

Note: The very excellent skins I use for this model were made by RedRob
ooo, I'm glad to see that you're tackling the animations Khrizby. The wings look great so far.
Quote:
Originally Posted by Ӄhrizby View Post
Alright, I'm still working on the drexyl model, I've got an attack animation and death animation I'm working on but neither are done yet.
That'll be awesome. Once it has attacks and death animations, it could be used just about anywhere we want a flying enemy. So, will you do claw attacks as standard, quick claws as flurry, tail attacks for power attack, and mouth/face attacks for critical strike?
Quote:
Originally Posted by VarsityPuppet View Post
RedRob made the skins, Khrizby is doing the animations, and I'm trying to find some use for the model in-game once this is all finished. It's kind of a weird collaboration mod between multiple people.
I'm just glad that all the hard work I did will have a chance at being used in a releasable mod



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Old 04-06-2010, 10:47 PM   #62
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Thank you Redrob , I'm excited to see what we can make of this
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So, will you do claw attacks as standard, quick claws as flurry, tail attacks for power attack, and mouth/face attacks for critical strike?
I was thinking of doing something like that, so most likely yes

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Old 04-06-2010, 10:55 PM   #63
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The Drexl animations and skin look amazing!!!!

Great job Ӄhrizby and Redrob41

Looking forward to its release =)

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Old 04-22-2010, 11:18 PM   #64
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Yay, I finally finished the Bryar Blaster Pistol , now that's out of the way. I got the yellow blaster bolts to work good but I still had trouble with the baremetal shader, it just turned out transparent and i'm not sure why. If anybody knows how to fix it I'll release an update, but the un-shiny version should be on KotorFiles whenever they put it up.
Show spoiler

Show spoiler

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Old 04-23-2010, 05:18 AM   #65
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I'm certain you have a TXI file, with the same name as the texture file
Check that spelling, I've had it happen a zillion times it was just a small typo in one of my files to make thing "broken".

Else I'dd say to have a peek in the 2DA, though I might be mixing up stuff about skinning player bodies, who sometimes do the same thing. There's often a column who also says what sort of effect shader gets applied and it might overrule your TXI or something along those lines

Not really helpfull my jibberish
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Old 04-23-2010, 10:36 PM   #66
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It's alright, your jibberish made sense to me

Yeah I checked the .txi and it's all good , I looked in the baseitems.2da and didn't find any column that seemed relevant..

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Old 04-24-2010, 01:10 PM   #67
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Have you tried using another type of shader effect: like CM_Spec or CM_Bright.
You could see what if that has effect. Or you could wild and do a animation TXI.
Code:
Should be the only line in the TXI file:
envmaptexture CM_Baremetal
Example Anim code thing.
Code:
proceduretype cycle
defaultwidth 256
defaultheight 256
numx 8
numy 1
fps 15
decal 1
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Old 04-24-2010, 08:21 PM   #68
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Yeah, that's the only thing in it.. haha I could but somehow i don't think an animated texture would quite fit

But I also noticed when I cheated and got some other regular game guns that i presume were supposed to be shiny they were also transparent... but others were shiny like they should be..

Edit: alright, nevermind, *all* the 'shiny' guns are transparent.. hmm i musta messed with something i wasn't supposed to..

Edit yet again: They're that way even if i remove my mod... hmm i even reinstalled and they're still clear something must be weird.. If I were to send the textures to you would you be willing to try them, see if it works in your game?


Last edited by Ӄhrizby; 04-24-2010 at 08:48 PM.
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Old 04-25-2010, 04:53 AM   #69
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Just a tought: would it be possible that this may be related with your game graphical settings?
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Old 04-25-2010, 08:03 AM   #70
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Edit yet again: They're that way even if i remove my mod... hmm i even reinstalled and they're still clear something must be weird.. If I were to send the textures to you would you be willing to try them, see if it works in your game?
What's your video-card/ 3Dfx effect mathingzzzz: cause my ATI-card did some funky stuff just like that on my Kotor games. Untill the drivers had about 3 updates and suddenly all my Shader Effects in the Kotor games worked again.

Its even so that the shiney effect looks very differant depending if you got an ATI card or a Nvidia one. Newer cards and there drivers seem to cause littel faults in older games often.
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Old 04-25-2010, 03:53 PM   #71
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Edit yet again: They're that way even if i remove my mod... hmm i even reinstalled and they're still clear something must be weird.. If I were to send the textures to you would you be willing to try them, see if it works in your game?
It wouldn't be because of the textures themselves. All the textures should have an alpha 1 channel with some areas in black. The txi just states which shader to apply to the black areas of the alpha channel. For some reason, the default shader (transparent) is being used instead of a specified one (like CM_Baremetal). You might want to try removing ALL txi files from the override directory first, just to see if it is one of them. If you still have the transparent problem, it might be a 2da issue.



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Old 04-26-2010, 01:04 AM   #72
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Quote:
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What's your video-card/ 3Dfx effect mathingzzzz: cause my ATI-card did some funky stuff just like that on my Kotor games. Untill the drivers had about 3 updates and suddenly all my Shader Effects in the Kotor games worked again.

Its even so that the shiney effect looks very differant depending if you got an ATI card or a Nvidia one. Newer cards and there drivers seem to cause littel faults in older games often.
My video card is Mobile Intel(R) 4 Series Express Chipset Family, updated it too but i don't think it's recommended i'm thinking it's the problem..
Quote:
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It wouldn't be because of the textures themselves. All the textures should have an alpha 1 channel with some areas in black. The txi just states which shader to apply to the black areas of the alpha channel. For some reason, the default shader (transparent) is being used instead of a specified one (like CM_Baremetal). You might want to try removing ALL txi files from the override directory first, just to see if it is one of them. If you still have the transparent problem, it might be a 2da issue.
It happens even when I have a clean override, and when i had a new install..

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Old 05-10-2010, 08:08 PM   #73
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Bryar Blaster Pistol Released

Hey my Bryar Blaster Pistol is up on KotORFiles here, thanks jonathan7 for the positive review!

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Old 10-04-2010, 12:37 AM   #74
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Alright, I know it's been waaaay too long since I've given you guys a visit here, but I am alive and I have been working when I can on the drexl mostly.. Just to let you know, I've almost gotten it ready, it can do most of the basic things like attack, fly, die and such so I'll try to get a video up within a couple weeks.

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Old 10-07-2010, 02:56 PM   #75
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Alright, I know it's been waaaay too long since I've given you guys a visit here, but I am alive and I have been working when I can on the drexl mostly.. Just to let you know, I've almost gotten it ready, it can do most of the basic things like attack, fly, die and such so I'll try to get a video up within a couple weeks.
that will be good to see. So, what kind of attacks did you give it?



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Old 10-07-2010, 07:12 PM   #76
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Alright, I know it's been waaaay too long since I've given you guys a visit here, but I am alive and I have been working when I can on the drexl mostly.. Just to let you know, I've almost gotten it ready, it can do most of the basic things like attack, fly, die and such so I'll try to get a video up within a couple weeks.
COOOLNESS! Let me know how that turns out!

Man, talk about modder's collaboration


Except for I haven't really contributed much to this project, this is a little above me.

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Old 10-20-2010, 12:01 AM   #77
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that will be good to see. So, what kind of attacks did you give it?
Right now only two, it has a clawing attack and a tail whip.
Quote:
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COOOLNESS! Let me know how that turns out!

Man, talk about modder's collaboration


Except for I haven't really contributed much to this project, this is a little above me.
I sure will! And even so, you're the one who started us on this whole project, right?

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Old 10-20-2010, 01:18 AM   #78
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Great work on your modding, Ӄhrizby!!!!
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Old 11-14-2010, 02:03 AM   #79
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Video #2

Hey thanks, Viado!

I had a little trouble before, aka I accidentally messed up and forgot to save first So it took a little while to catch back up, but here's a video that shows at least the first attack, the claw attack. In between when the drexl is attacking doesn't have animations yet, such as dodge, but don't worry, that will be fixed eventually.

Show spoiler

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Old 11-14-2010, 01:46 PM   #80
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One of the coolest feats in modding I have seen!

The Drexl was actually the PC?!?!?!?!?1111elevenone1!?


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