This mod has two options that replace the model for HK-47, one of which is designed so that he more closely resembles HK-51 from the Star Wars: The Old Republic (SWTOR) MMO. This is the companion mod to the TSL version
N.B. These are new models created by me. Only the hand/finger meshes from the Bioware HK-47 remain untouched from the original, although they were re-uvmapped. The classic-style head mesh was derived from the original, but was heavily reworked to add polys and improve topology, as well as being re-uvmapped. The remainder of the two different body types, were modelled by me from scratch. Textures are all new from scratch. This mod contains no actual content from SWTOR. For an overview of the mod's original genesis and development, refer to this thread - http://www.lucasforums.com/showthread.php?t=215329
To install, simply extract the archive, then run the EXE inside the folder. It will attempt to detect the location of the game directory (containing swkotor.exe), but will prompt you to manually specify it if it can't (likely for the Steam version). This mod is not compatible with any other mod that alters the appearance.2da entries for HK-47.
Default installation options:
- HK-47 uses the "classic style", vanilla head and torso, with SWTOR legs, heavily weathered texture
An alternative option is available in the OPTIONAL folder:
- HK-47 uses the "hybrid style", vanilla head, with SWTOR torso and legs, less weathered texture
If you would prefer that, after the installer has finished simply copy the contents of the appropriate folder into your Override folder, choosing YES when prompted to overwrite.
Installation on Linux and Mac:
If you are using the Linux/Mac version, you will require some additional software to run the TSLPatcher installer this mod uses, which is a Windows executable and won't run natively on Linux/Mac. I don't use a Mac, nor Linux outside of server implementations, so I can't provide much in the way of specific instructions, but you'll need something like WINE
or one of its derivatives. Mac users may wish to investigate Wineskin
Additional Notes/Known Issues:
I haven't had the time or inclination to do a full playthrough of K1 again to thoroughly test the mod. I have done some brief testing on Tatooine, and everything appears to be OK, but there may be issues elsewhere. Use at your own risk. If you discover a bug or crash you believe related to the mod, post in the comments and I will attempt to investigate (you'll likely need to provide a save file).
Due to how the Odyssey Engine works, using environment/cube maps to fake specular and reflections, there are limitations regarding making certain areas of the models "shiny". I may make some custom cube maps in the future to help address this. I will possibly update the textures to improve their alpha channel maps (a mask which controls the degree of env map blending), as they are a bit rough presently, resulting in inappropriate levels of shininess in some areas.
The textures are 2048x2048 and are provided in Bioware's custom Aurora version of DDS rather than TGA for compression reasons. These are not editable. I have provided some uncompressed versions, along with static meshes and UV map templates, as separate modder's resources for those wishing to undertake reskins as part of the TSL version of the mod
. These are not required by regular users.
Grab it here - http://www.nexusmods.com/kotor/mods/67/