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07-09-2009, 06:23 AM
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#1
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Rookie
Join Date: Jun 2009
Posts: 63
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T3 talks about Canderous
This is just a small mod that restores some cut content that allows you to ask T3 about Canderous when the latter joins the party after Dxun.
Download and put into the Override directory:
http://home.arcor.de/wrfan/files/kotor/t3_canderous.zip
The T3 dlg file already contains all my T3 other conversation fixes described in other thread on this forum.
To initiate conversation about Mandalore, you must ask T3 about him on board the Ebon Hawk
screenshot:
http://i467.photobucket.com/albums/r...n/K2_00024.jpg
Edit: Please see below for further changes
Last edited by WRFan; 07-09-2009 at 08:56 AM.
Reason: Further fixing
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07-09-2009, 06:50 AM
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#2
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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Nice one, i love conversation restoration mods.

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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07-09-2009, 08:54 AM
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#3
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Rookie
Join Date: Jun 2009
Posts: 63
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sorry, that wasn't the best way to fix this. Please re-download if you already downloaded the file.
In addition to restoring the T3-Canderous conversation I also fixed and restored the following conversations:
- Talking with T3 about the HK unit in the cargo hold
- Talking with T3 about the locked astrogation system (only available AFTER the droid displays Carth's / Bastila's holomessage).
All three conversations contain influence checks (some of them hidden, hehe).
Also fixed some lightside/darkside shifts and influence shifts with T3 during these conversations.
It now looks like this:
http://i467.photobucket.com/albums/r...n/K2_00026.jpg
And the conversation about Canderous like this (only if you told Atton on Peragus that Revan was evil, otherwise the conversation will be different):
http://i467.photobucket.com/albums/r...n/K2_00025.jpg
Last edited by WRFan; 07-09-2009 at 09:07 AM.
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07-09-2009, 09:07 AM
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#4
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I Am Revan, I Remember.
Join Date: Nov 2007
Location: Grong, Norway
Posts: 2,491
Current Game: DS3, Alien: Colonial Marines
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Wow, even better.
Thanks for making this mod.

Formerly known as: Danyael27
My mods at KotorFiles: K1 Robe Stat Boost, TSL Jedi Robe Stat Boost, Jedi Fight Training.
Quando omni flunkus moritati - the motto of the Possum Lodge, Pseudo-Latin for 'when all else fails, play dead.'
SW: Invasion 05,P16 -(Spraug: Seriously? A Wookie with a lightsaber? Thats just overkill.
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07-09-2009, 10:14 AM
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#5
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Rookie
Join Date: Dec 2007
Location: Just outside of Glasgow, Scotland
Posts: 145
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Id really like to use this but unfortunately ive already got a mod that modified/uses the globalcat.2da file.
And as you dont use the TSL patcher I cant use it because doin so would overwrite the other mod.
"Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate." - Colonel Corazon Santiago, Spartan Battle Manual : SMAC
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07-09-2009, 03:44 PM
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#6
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Forumite
Join Date: Aug 2003
Location: Seattle
Posts: 575
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You can go the old fashioned way and use the 2da editor in kotor tool to manually input the new additions. Pain in the choobies, but effective
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07-09-2009, 09:48 PM
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#7
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Necessary Roughneck
Join Date: May 2007
Location: Screen Gems Studios
Posts: 1,439
Current Game: TSL & ME2
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Quote:
Originally Posted by Allronix
You can go the old fashioned way and use the 2da editor in kotor tool to manually input the new additions. Pain in the choobies, but effective
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Cut & Paste is your friend
Nice work WRFan. We shall watch your career with great interest!
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07-09-2009, 10:13 PM
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#8
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Rookie
Join Date: Jun 2009
Posts: 55
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When I talk to T3 about Canderous, it eventually gets to a point where you can tell him you would like to see the holorecording, but whenever I click it, the conversation just ends and T3 rolls away. Any fixes?
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07-10-2009, 05:13 AM
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#9
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Rookie
Join Date: Jun 2009
Posts: 63
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Quote:
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Id really like to use this but unfortunately ive already got a mod that modified/uses the globalcat.2da file.
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yes, I'm sorry, but Obsidian forgot to add a global var to this file, which is necessary for the cut content to work. Use the 2da editor, as another poster above suggested and add the following to the file:
name: 000_T3_Astro_Fix
type: Number
Quote:
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When I talk to T3 about Canderous, it eventually gets to a point where you can tell him you would like to see the holorecording, but whenever I click it, the conversation just ends and T3 rolls away
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hmm, that's strange. What's the exact line you are trying to use? Is it "Yes, I want to see the holorecord."? When you use this conversation option, T3 and your character should actually jump to the hyperdrive section of Ebon Hawk, where T3 should display the holorecording. Try putting this file into the Override directory and see if it helps:
http://home.arcor.de/wrfan/files/kotor/a_t3cand.zip
Last edited by WRFan; 07-10-2009 at 08:21 AM.
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07-10-2009, 03:16 PM
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#10
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Rookie
Join Date: Dec 2007
Location: Just outside of Glasgow, Scotland
Posts: 145
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Its not just the Globalcat file its also the dialogue file. I already have a T3M4 dialogue file.
"Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate." - Colonel Corazon Santiago, Spartan Battle Manual : SMAC
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07-11-2009, 04:38 PM
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#11
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Rookie
Join Date: Jul 2007
Location: On the shoulder of Orion
Posts: 130
Current Game: Fallout: New Vegas
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Quote:
When I talk to T3 about Canderous, it eventually gets to a point where you can tell him you would like to see the holorecording, but whenever I click it, the conversation just ends and T3 rolls away
Quote:
hmm, that's strange. What's the exact line you are trying to use? Is it "Yes, I want to see the holorecord."? When you use this conversation option, T3 and your character should actually jump to the hyperdrive section of Ebon Hawk, where T3 should display the holorecording. Try putting this file into the Override directory and see if it helps:
http://home.arcor.de/wrfan/files/kotor/a_t3cand.zip
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I have the same problem, can't see the holorecord. But now, with that new file I can continue the dialog. I modified the globalcat to add the lines you mentioned above.
Anyway, thanks for making this restoration, pal. 
What an amusing specimen of Jedi you are.
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07-12-2009, 09:45 AM
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#12
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Rookie
Join Date: Jun 2009
Posts: 63
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Quote:
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I have the same problem, can't see the holorecord.
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seems a couple of objects were still missing. Created a new package, added the p_canderous and revan_fake objects, the other files are still the same as before, please extract the archive into the Override directory and see if it works now:
http://home.arcor.de/wrfan/files/kotor/t3_canderous.zip
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Its not just the Globalcat file its also the dialogue file. I already have a T3M4 dialogue file.
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what mod are you using? If it's the beta 8 TSLRP mod, my mod is compatible with it
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07-12-2009, 01:48 PM
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#13
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Rookie
Join Date: Dec 2007
Location: Just outside of Glasgow, Scotland
Posts: 145
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No lol.
Um I cant remember which mod ive got that has t3m4 dlg but im sure its a restoration mod.
Not TSLRP.
"Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate." - Colonel Corazon Santiago, Spartan Battle Manual : SMAC
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you may:
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07-13-2009, 05:29 AM
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#14
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Rookie
Join Date: Jul 2007
Location: On the shoulder of Orion
Posts: 130
Current Game: Fallout: New Vegas
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Quote:
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Um I cant remember which mod ive got that has t3m4 dlg but im sure its a restoration mod.
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I had a t3m4.dlg file that came with USM mod, but that was no problem, I changed the files. I also use M4-78 Restoration, Dantooine Restoration and Un-Restored Content. I think neither of those use a t3-m4.dlg file.
Quote:
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seems a couple of objects were still missing. Created a new package, added the p_canderous and revan_fake objects, the other files are still the same as before, please extract the archive into the Override directory and see if it works now:
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I have downloaded the new package, and now T3-M4 speaks before showing the holorecord. Then the cutscene is over and next I return to control my player. I can see a hologram of Canderous without the helmet in the hyperdrive room, but the hologram is still there doing nothing. If I click on it it turns to me, like another character in the ship. It's funny, but is pretty weird. That's not what we are suposed to see, is it?
I renamed all the files that could be duplicated to put all the new files.
What an amusing specimen of Jedi you are.
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07-14-2009, 06:08 AM
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#15
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Rookie
Join Date: Jun 2009
Posts: 63
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Quote:
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If I click on it it turns to me, like another character in the ship.
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sorry, the script that was supposed to delete the hologram was missing. Added it to the package, please re-download:
http://home.arcor.de/wrfan/files/kotor/t3_canderous.zip
this should do it, I think all the necessary scripts are present now. Sorry about the mess
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