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Old 07-07-2009, 03:07 AM   #1
Jeff
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Tales of MI Chapter 1 Review!

Check out the launch of a new LFN site AND the first review for Tales of Monkey Island Chapter 1: Launch of the Screaming Narwhal at our new site just launched tonight, LucasNews! Looking forward to hearing everyone else's opinion of the game as well.

(as a sidenote, the site is fairly barebones as I wanted to get it up just for this review. more to come!)


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Old 07-07-2009, 10:50 AM   #2
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No possible way I'm reading that, despite the apparent coolness seething out of it (courtesy the writer). I want my Monkey Island experience pure, clean and free of messy opinions and spoilers.


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Old 07-07-2009, 11:18 PM   #3
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There's no spoilers! I made sure of that. Any story bits mentioned are just in the prologue and those have been spoiled since E3. But I guess I don't blame you, if I hadn't played it yet I wouldn't read it either.


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Old 07-08-2009, 12:24 AM   #4
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Old 07-08-2009, 08:58 AM   #5
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I just bought it today, and I'm downloading it now.
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Old 07-08-2009, 10:28 AM   #6
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Good review. I'll be buying it soon, but I've played the demo already. Lots of fun.


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Old 07-08-2009, 01:36 PM   #7
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Does anyone know how to change the control scheme to point-'n-click? I really hate the default click-'n-drag.
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Old 07-08-2009, 03:54 PM   #8
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Go to options. Thats usually where you can go to change the controls.
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Old 07-08-2009, 04:05 PM   #9
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Quote:
Originally Posted by Nickelstein View Post
Go to options. Thats usually where you can go to change the controls.
It's not there; I've checked.

EDIT: There is no click-walk mode; you have to click, then drag to move, and that's all. It's awful, and using the WASD or arrow keys doesn't alleviate it. How hard is it to not implement the same control scheme used in the past ~20 years for adventure games?

Last edited by jrrtoken; 07-08-2009 at 04:10 PM.
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Old 07-08-2009, 04:19 PM   #10
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Well that sucks
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Old 07-08-2009, 05:57 PM   #11
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Quote:
Originally Posted by PastramiX View Post
There is no click-walk mode; you have to click, then drag to move, and that's all. It's awful, and using the WASD or arrow keys doesn't alleviate it. How hard is it to not implement the same control scheme used in the past ~20 years for adventure games?
Bring it up on the Telltale forums, maybe they'll change it.
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Old 07-08-2009, 06:06 PM   #12
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Quote:
Originally Posted by Gιygαs View Post
Bring it up on the Telltale forums, maybe they'll change it.
There's already around five different threads, various pages in length complaining about the controls. Maybe they'll listen.
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Old 07-08-2009, 06:40 PM   #13
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^^^

Wouldn't be the first time.

http://www.telltalegames.com/forums/...read.php?t=782

http://www.telltalegames.com/forums/...read.php?t=361
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Old 07-08-2009, 07:23 PM   #14
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I don't see them changing the controls. I thought the new way was innovative, but preferred WASD myself.


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Old 07-08-2009, 11:09 PM   #15
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The new way is actually pretty fun with my tablet but it would be nice to have a way to switch it back to a classic style


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Old 07-11-2009, 05:05 PM   #16
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You can still control Guybrush with WASD or Arrow Keys. Just finished the episode a few minutes ago myself. Pretty good, but I hoped it would last a bit longer.

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