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Old 09-29-2011, 08:12 PM   #361
Sith Holocron
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Quote:
Originally Posted by Capibara View Post
@J7, Here's some screenshots of the Davik's armor variations I mentioned (different colors because i never liked the buffonesque purples in the original):

<snip>

Let me know what you think.
I like the female version of the armor but the male version . . . the part with the split semi-circle and the box underneath - it looks like in put on top on the armor as an after-throught.



I'm referring to the areas I've highlighted above. If you can somehow "smooth out" those areas, I think you'd have a winner here.




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Old 09-29-2011, 09:46 PM   #362
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^ I like that one too, especially the gloves and boots, very nice! Tip on smoothing the areas too, I bet that region can be recolored and contrasted to about the same look from the default medium armor variant, around the edges of the main rectangle there. May save some hassle with the smoothing.

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Old 09-30-2011, 12:42 AM   #363
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Originally Posted by Sith Holocron View Post
I like the female version of the armor but the male version . . . the part with the split semi-circle and the box underneath - it looks like in put on top on the armor as an after-throught.

I'm referring to the areas I've highlighted above. If you can somehow "smooth out" those areas, I think you'd have a winner here.
I'm not sure i understand... do you mean, as 90SK above suggested, the edges of the main rectangle there? if so, they only differ from the original in that they are a bit darker and wider (i did that after re-size so they would be more defined, but now that you point it out they do seem a bit more pronounced than the other edges of the armor), in any case, it should only be a couple of clicks to change.

Quote:
Originally Posted by 90SK
I like that one too, especially the gloves and boots, very nice! (...)
Thanks! (about the extra parts, there's some details i wasn't able to iron out though so it's not as perfect as i imagined it but i think it looks good enough...)
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Old 10-05-2011, 04:59 PM   #364
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Two updates added a little more red to Yathura as per RedRobs suggestion...



And finalised the Republic special forces unifrom, will come with a special mast too...



As ever let me know thoughts, and what not...



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Old 10-05-2011, 05:15 PM   #365
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The special Forces Armor looks sweet.

The helmet doesn't quite match the armor though.


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Old 10-05-2011, 06:23 PM   #366
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As ever let me know thoughts, and what not...
Why do all I can think while seeing this is Mass Effect 1's scorpion armor?

http://images.wikia.com/masseffect/i...n-Scorpion.png
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Old 10-06-2011, 12:59 AM   #367
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It looks great j7. You may consider putting the mask in TSL for the "masked" attacker on Citadel Station.


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Old 10-06-2011, 03:41 AM   #368
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The many details on the armor are really nice, but, the camouflage texture... i'm just not fond of putting such in kotor (but that's me, of course).
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Old 10-06-2011, 09:34 AM   #369
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The red details are really pulling Yuthura's outfit together

Camouflage works IMO (just like in RotJ on Endor). The problem I have with the armor is the grey plate over the sternum; it looks like light is hitting it from below, whereas all the other ab plates are top lit. I'm just going by the highlights & shadows.



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Old 10-07-2011, 06:29 PM   #370
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I agree that the mask could use a little more texturing. Maybe some shades of gray, or just a re-iteration of the camo theme. But solid black seems depthless.



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Old 10-08-2011, 06:48 AM   #371
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Nice update J7, the armour looks lovely. Though I gotta agree with the rest: the skin on my helmet doesn't seem to match very well. Somehow the helmet looks more darker then when I made it or can remember

I'dd mess about with the skin of the helmet, to get the same "feel".
Oh, Yuthura looks really neat :-)


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Old 10-08-2011, 08:07 PM   #372
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Quote:
Originally Posted by redrob41 View Post
The red details are really pulling Yuthura's outfit together

Camouflage works IMO (just like in RotJ on Endor). The problem I have with the armor is the grey plate over the sternum; it looks like light is hitting it from below, whereas all the other ab plates are top lit. I'm just going by the highlights & shadows.
Will look into it, part of it is the sternum, is not near the chest plates, so when I textured it hadn't really thought about light direction.

Quote:
Originally Posted by Zhaboka View Post
I agree that the mask could use a little more texturing. Maybe some shades of gray, or just a re-iteration of the camo theme. But solid black seems depthless.
Quote:
Originally Posted by Quanon View Post
Nice update J7, the armour looks lovely. Though I gotta agree with the rest: the skin on my helmet doesn't seem to match very well. Somehow the helmet looks more darker then when I made it or can remember

I'dd mess about with the skin of the helmet, to get the same "feel".
Oh, Yuthura looks really neat :-)
In answer to you both, its your original texture Q, and trust me Zhaboka when I say the texture looks beautiful. But the light doesn't seem to be reacting with the helmet, the helmet appears dark in game due to some sort of error light and the helmet, rather than it being a texture issue... The helmet is almost acting as a black hole... If you follow?



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Last edited by jonathan7; 10-08-2011 at 08:15 PM.
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Old 10-10-2011, 04:03 AM   #373
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Quote:
Originally Posted by jonathan7 View Post
But the light doesn't seem to be reacting with the helmet, the helmet appears dark in game due to some sort of error light and the helmet, rather than it being a texture issue... The helmet is almost acting as a black hole... If you follow?
That sounds a lot like this:
http://www.lucasforums.com/showthrea...iffuse+ambient



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Old 10-10-2011, 09:26 AM   #374
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http://www.lucasforums.com/showthrea...10#post2790410




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Old 10-10-2011, 10:50 AM   #375
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Ooh, thanks for that bit of info. Cause I'm sure my model doesn't have a "black" underlayer. The diffuse was the regular neutral gray on the diffuse channel in the Material palette. Normally that should avoid faults like on my helmet.

It's odd I can't seem to remember this appearing in my own game.
Saddly I can't do anything about at the moment. I'm in the hospital, just using a small Ebook


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Old 10-13-2011, 12:36 PM   #376
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Here's Revans mask with hood unless j7 has any other problems with it:

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Old 10-13-2011, 02:06 PM   #377
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Here's Revans mask with hood unless j7 has any other problems with it:
Very nice Dak. That will look amazing with the robes





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Old 10-13-2011, 07:18 PM   #378
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Quote:
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I'm in the hospital, just using a small Ebook
Uh..... huh? Hope you are well Quanon!

The hooded mask looks great Dak! Nice work!!

Ok, time to actually load a save and get some danged coordinates.... when you fire up a new game with FFK1 installed, the Endar Spire is going to be significantly different


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Old 10-15-2011, 12:02 PM   #379
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Well, Quanon has fixed the shading issue on the helmet, while I've also modified it's skin, and changed the sternum plate on the armour as per RedRob's points... Dak, has also finished the Revan hood and mask, so that's also included in the update below;




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Old 10-15-2011, 01:09 PM   #380
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Looks great as usual, but I think you should add more of the gray texture around the eyes on the mask rather than the camo.


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Old 10-15-2011, 02:10 PM   #381
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Looks great as usual, but I think you should add more of the gray texture around the eyes on the mask rather than the camo.
I agree with the above. Other than that it looks positively epic. 'Course you might have a bit of a problem with the hood on the Revan mask not reaching the shoulders.


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Old 10-15-2011, 03:44 PM   #382
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The RSF armor looks too awesome! I personally like the camo on the mask.

Also about the hood not reaching the shoulders, it reaches on some models like the one in my screenshot above. If I made it longer it would clip... You can't really notice it anyway.

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Old 10-15-2011, 03:52 PM   #383
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The RSF looks freaking amazing! Great job J7 and Quanon.



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Old 10-16-2011, 02:25 AM   #384
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Wow... that does look fantastic fellas!

As for the hood... not too many armors have a hood, or a place to attach one As long as it looks attached on robes (which it does in that screen) I think it will be great!


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Old 10-16-2011, 06:45 AM   #385
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Quote:
Originally Posted by Fallen Guardian View Post
Looks great as usual, but I think you should add more of the gray texture around the eyes on the mask rather than the camo.
I agree with Kyr'am Galaar and Fallen Guardian on this. It's so nice we're finally seeing this helmet in use. Great job Quanon and j7!




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Old 10-16-2011, 03:38 PM   #386
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Republic Special Forces Uniform... With "eyes" and helmet tweaked;




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Old 10-16-2011, 04:20 PM   #387
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Looks great j7, good job to Quanon as well.


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Old 10-16-2011, 04:34 PM   #388
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I think that edit for the eyes looks fantastic! That will be some nice booty to pick up.... you know, like pirate treasure

Drop-able loot... Get your head out of the gutter


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Old 10-16-2011, 04:45 PM   #389
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Oh sweet.

That helmet looks soooo much better.


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Old 10-16-2011, 05:11 PM   #390
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Now that's what I was thinking for the helmet! Kudos!




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Old 10-19-2011, 02:51 PM   #391
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That looks really good! Are there going to be urban camo versions too? Maybe with blue 'eyes'...

*edit* after taking a second look they are pretty brownish urban...nevermind me. Great work
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Old 10-19-2011, 05:45 PM   #392
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Quote:
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I think that edit for the eyes looks fantastic! That will be some nice booty to pick up.... you know, like pirate treasure

Drop-able loot... Get your head out of the gutter
You're the one who brought it up.

Anyway, great edit, love it, it's perfect now, perfect, perfecto, perfectamundo, persian--- Wait, what?

Lovely.

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Last edited by Kyr'am Galaar; 04-28-2012 at 10:36 PM.
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Old 10-19-2011, 07:20 PM   #393
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Glenn, get YOUR head out of the gutter.

Oh, and, wonderful skin.



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Old 10-20-2011, 02:16 PM   #394
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Woot, very nice update J7!
Looks really intimidating


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Old 10-21-2011, 08:27 PM   #395
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Yeah it does! I wouldn't think twice about throwing my hands to my head when told to do so by one of those guys...



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Old 11-10-2011, 12:10 PM   #396
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That looks amazing.
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Old 04-28-2012, 10:41 PM   #397
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It's... Been a few months, and I'm not sure if I can safely call this mod dead or not. But if it is; could you...ever so possibly...release what you have? An unfinished project? Released to the public for our gaming pleasure? It'd be better than nothing, at the very least. Please?


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Old 04-29-2012, 03:19 PM   #398
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This model robe and mask its serious cool, i must repair kotor I for win 7 .
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Old 04-29-2012, 05:07 PM   #399
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k1 is getting to work way easier than 2, so there wouldn't be any problems

and to the topic:
OH MY GOD! I'm totally fan of those reskins and models, damn they look awesome


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Old 06-04-2013, 11:42 PM   #400
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Now that νυrτ is working on Juhani reskins, perhaps this might spur you towards finally releasing your own Cathar skins? (Well, after any personal things that may have cropped up recently, of course. Stay safe.)




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