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Old 01-29-2011, 01:47 PM   #201
TimBob12
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Awesome, I wish had more talent than I do in modelling. Ill stick to scripting.

(200th Post)


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Old 01-29-2011, 02:35 PM   #202
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Id say remove the goatee, and maybe add a little transparency to the skin?




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Old 01-29-2011, 02:55 PM   #203
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Facial hair should either be gray or gone. It looks rather weird and Fu-Man-Chu-esque right now, in my opinion.



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Old 01-29-2011, 06:06 PM   #204
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So here is an update to Ajunta, removed the beard, and added transparency to the skin....



Also updated Jorak, and finally found a suitable individual for the Sith Assassin robe in game;




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"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran

Last edited by jonathan7; 01-29-2011 at 06:29 PM.
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Old 01-29-2011, 06:56 PM   #205
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Can you increase the opacity in the hood a little...So his head is not seen so clearly through the hood...


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
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Old 01-29-2011, 07:07 PM   #206
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Looks like you figured out your alpha layer issue?

Looks great, although I agree with newbiemodder on the hood's opacity... a tighter or less tight checkerbox pattern there perhaps?


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Old 02-06-2011, 10:11 AM   #207
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Due to an unfortunate database crash, previous posts have been lost so this is a large update post, to catch up on my posts which are missing. Sorry that other posts have gone missing! Your feedback is always welcome!

As ever you will need to be signed in to see the pictures...



The Jedi v Dark Jedi encounter on the Endar Spire has been changed...

Show spoiler


With updated goodies too...



Bandon v Trask...

Show spoiler


Working on touching up the Sith Troopers...



Thanks to Qui-Gon and Dak's excellent work I am happy to show off the Sith Stalker!









And finally a Jedi Robe based off the ones seen in TOR! I don't actually intend for Nemo to be wearing it, don't think it fits in with his character so much!



Thoughts and criticisms welcome!



"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
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Old 02-06-2011, 10:22 AM   #208
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Old 02-06-2011, 10:44 AM   #209
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I'd try getting rid of the hood or making it sag more because right now it looks like starch.


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Old 02-06-2011, 10:45 AM   #210
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Maybe it's better suited for one of the Jedi Masters on Dantooine?

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Old 02-06-2011, 01:19 PM   #211
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The TOR robe is amazing J7, absolutely amazing!





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Old 02-07-2011, 07:41 PM   #212
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Small update... I've finally settled on a robe for Nemo; its based on Obi-Wans from the original trilogy, still a bit of work to do on it, but I'm happy with the results thus far;




"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
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Old 02-07-2011, 09:03 PM   #213
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That is PERFECT. You should be able to loot that robe off his corpse.



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Old 02-07-2011, 10:11 PM   #214
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Great job.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

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Old 02-08-2011, 07:27 PM   #215
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Hmm, I could possibly make Nemo's robe something to be taken off his body, the problem is I'm running out of equipment slots for robes!

Anyways, here is something I will be doing.... Bandons Armour, the Sith Apprentice Armour and a Jedi Armour will be all availible in game, I'm solving the equipment problem in this case by using a helmet, Quanon is coming up with a design currently

Here is a very very early test run of the Jedi Armour, again using the TOR armour as a base/inspiration...




"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
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Old 02-10-2011, 08:15 PM   #216
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Update...

As ever you will need to be signed into see the screenshots as they are in a Lucas Forums album...

Here is where I'm now at with the Jedi Armour, ignore the facts its a Sith Apprentice... I'm being lazy!!!



Pretty much finished with Nemo... Just a few edges to smooth over on the tunic now...



I've also been experimenting with adding variety to the Jedi Robes of the "standard Jedi"...



As ever let me know thoughts, criticisms etc...



"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
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Old 02-10-2011, 08:50 PM   #217
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Is it just me, or does the Jedi on the right look a little stiff? As always, your work is beast.

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Old 02-11-2011, 08:16 AM   #218
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J7- Great stuff....Nemo looks good, agree with LDR - shoulders look a little square or stiff on the jedi, but love the robe....on the sith apprentice, not so sure about the color for the armor


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
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Old 02-12-2011, 09:35 PM   #219
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Quote:
Originally Posted by LordDeathRay View Post
Is it just me, or does the Jedi on the right look a little stiff? As always, your work is beast.

J7 Be Praised!
Quote:
Originally Posted by newbiemodder View Post
J7- Great stuff....Nemo looks good, agree with LDR - shoulders look a little square or stiff on the jedi, but love the robe....on the sith apprentice, not so sure about the color for the armor
With regards, the stiff Jedi thats a limmitation of that particular model; which was original one of Xavier2's fantastic creations which Prime did some great skinning for. For a non-important character I think it works well enough

With regards the Apprentice, its a Jedi Armour intended for the player, not the Sith Apprentices, I was just being lazy with showing the skin in game; The colour is directly from the TOR trailer, and that is what the armour is based on if you follow?

Couple more updates...

Bolook (the Jedi investigator) I thought would be good for the first TOR armour robe thing;



I was requested a while back to improve some of the low Res Aliens, I've started with the Quarren... I doubled the size of the texture, reskined some parts and patterned layered other areas, main thing I concentrated on was the head, which I think is looking much better now (used actual highres octopus skin, to give a better skin tone).




"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
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Old 02-13-2011, 07:46 AM   #220
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Nice looking updates J7, though I've brought one myself aswell :-)
Here's a small preview of that mask I'm making for you.




Mind I didn't apply any smoothing yet, so it looks a bit... eh... hard edged, pointy
But I think I've got the basics, might do another variant, but I'll get this puppy textured first.


TIQUILAAAAAAAA
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Old 02-14-2011, 09:06 AM   #221
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The new Quarren looks way better!
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Old 02-14-2011, 11:20 AM   #222
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Small update on the mask:


TIQUILAAAAAAAA
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Old 02-14-2011, 10:00 PM   #223
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Looks awesome Q!

(You will need to be signed into LF to see my screenshots)

So people understand what Q is working on, to make Darth Bandon, the Sith Apprentice and the Jedi Weapon Master armour available to players, without using a .2da slot, Quanon is creating a helmet as a head which will sit ontop of the said armours... So they will be disguise items and full sets of armour so to speak.

Here is the pretty much finished Jedi Weapon Master armour, I've tryed to make it a bit more green, and tidied up a few issues;



I've also been working on having a few more alien Jedi around the place, this also gives an opportunity to see the Quarren head a little more close up;



Still some tidying up needed on that, and need to decide what I'm gonna do with the cloak....



"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore

"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
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Old 02-14-2011, 10:37 PM   #224
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Looks awesome Jonathan7.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
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Old 02-15-2011, 01:21 AM   #225
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The eyes are the only weak spot. They look rather cartoonish and simple. But the rest is godly.



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Old 02-15-2011, 02:10 PM   #226
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Quote:
Originally Posted by jonathan7 View Post
Here is the pretty much finished Jedi Weapon Master armour, I've tryed to make it a bit more green, and tidied up a few issues;
I'm sure you still got some work on it, but my main "problem", with the armour now is, where it stops at the belly and on the back aswell => It looks flat.

There's no clear seperation with the layer of clothing under it, but since you"re still working on it, this might one of the things your still eh, well, working on

But like always, top notch quality!

Quote:
Originally Posted by jonathan7 View Post
I've also been working on having a few more alien Jedi around the place, this also gives an opportunity to see the Quarren head a little more close up;


Still some tidying up needed on that, and need to decide what I'm gonna do with the cloak....
Like the folks said above me, the eys look a bit wierd, perhaps to bright?Mind it's a god awefull low poly model

I also, IMO, still looks sort of pixelated? THough you mentioned you've made the texture a lot bigger. Could be the octopus skin

Anyway, keep them pumping out J7, t'is sexy stuff, right there folks, pure sexy stuff!!!


TIQUILAAAAAAAA

Last edited by Quanon; 02-16-2011 at 03:27 AM.
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Old 02-15-2011, 03:05 PM   #227
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Quote:
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I'm sure you still got some work on it, but my main "problem", with the armour now is, where it stops at the belly and on the back aswell => It looks flat.

There's no clear seperation with the layer of clothing under it, but since you"re still working on it, this might one of the things your still eh, well, working on
I agree. I can't remember if there is an edge at those armour plates as part of the physical model, or if the texture is supposed to have a shadow faked in.

Quote:
Originally Posted by Quanon View Post
Like the folks said above me, the eys look a bit wierd, perhaps to bright?Mind it's a god awefull low poly model

I also, IMO, still looks sort of pixelated? THough you mentioned you've made the texture a lot bigger. Could be the octopus skin
he looks kinda crosseyed (Quarren don't really have pupils, do they?). Maybe you could draw in some dark edges between the eyes and skin, just to give them some seperation?

You're off to a good start with the robe. The belt is too big, which I'm sure you were already planning on fixing. I'd suggest moving it up a touch, because the model seems to have a natural edge (where the shadow is pointing down in a wide 'v' shape). You might also want to try faking in a few layers to the 'skirt' texture. I'll send you some samples, 'cause I can't find any screenies right now.



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Old 02-16-2011, 11:15 AM   #228
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Awesome stuff! The Sith stalker looks amazing.
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Old 02-16-2011, 07:38 PM   #229
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Update on the Alien Jedi, here are two, the Rodian, is very much RedRobs, which he has very kindly let me use from the upcoming Revenge of Revan mod (RR41, I've tryed to make him different from your ones, by interchanging a few layers). The Quarren is also updates;




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Old 02-16-2011, 07:59 PM   #230
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The Rodian looks really good and good job on improving the Quarren's eyes.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

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Sunry Murder Recording Enhancement
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Old 02-17-2011, 05:45 AM   #231
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The Rodian and the quanon look really good. Also, the mask Quanon made, it looks alot like the helmet of the Blood Dragon Armor in Mass Effect 2.



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Old 02-17-2011, 09:56 AM   #232
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Darn, that Quarren sure is a massive improvement over the default one. Looks completely new.



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Old 02-17-2011, 02:34 PM   #233
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Quote:
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The Rodian and the quanon look really good. Also, the mask Quanon made, it looks alot like the helmet of the Blood Dragon Armor in Mass Effect 2.
I see what you did there

Yeah, the helmet is based on the Blood Dragon thing from ME 2. T'was a request by J7, so I followed


TIQUILAAAAAAAA
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Old 02-17-2011, 02:35 PM   #234
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Update on the Alien Jedi, here are two, the Rodian, is very much RedRobs, which he has very kindly let me use from the upcoming Revenge of Revan mod (RR41, I've tryed to make him different from your ones, by interchanging a few layers). The Quarren is also updates;
They both look kinda monotonous, because their skin tones are so similar to parts of the brown robes. Maybe you could shake things up by making the Quarren's robe Jocasta Nu yellow, and make the Rodian's similar to the in-game blue or red robe. He looks more action oriented with the padded pants and blaster holster, so a more dynamic robe might suit him better. The design of the Quarren's robe (down the front) is really well done.

The Quarren's eyes are much better. The blue on orange skin really makes the eyes 'pop'.



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Old 02-17-2011, 05:47 PM   #235
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I should stop by here more often.

I think Nemo's robe looks brilliant, as does the Quarren and the weapon master armour - I'm not so keen on the Rodian, but one of them did try to kill Han Solo.

Great work, Jon - up to your usual exacting standard!






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Old 02-17-2011, 06:14 PM   #236
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The rodian looks pretty fly for a fly.


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Old 02-18-2011, 12:25 AM   #237
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Hum I wanted to be able to compare your quarren with an ingame pic. So here goes:


And while I was searching, I got a few ref pics:
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Old 02-18-2011, 01:16 AM   #238
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Hum I wanted to be able to compare your quarren with an ingame pic. So here goes:
Show spoiler
Those look like models from TSL, which were higher poly count and texture size than the K1 version that j7 is working with.



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Old 02-18-2011, 04:01 AM   #239
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Originally Posted by Phildevil View Post
Hum I wanted to be able to compare your quarren with an ingame pic. So here goes:

As red Rob pointed out those are both TSL models, which have a separate head and are much higher poly, so its not exactly fair to compare those with the K1 as there is a limit to what I can do with what is in K1. I can post a comparison between the original skin and what I've done, suffice to say I have already doubled the size of the texture map.

Quote:
Originally Posted by Phildevil View Post
And while I was searching, I got a few ref pics:
The orange one, is the one I was using as the reference for what I was doing, the one on the left is helpful.



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Old 02-20-2011, 10:38 PM   #240
Phildevil
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Quote:
As red Rob pointed out those are both TSL models, which have a separate head and are much higher poly, so its not exactly fair to compare those with the K1 as there is a limit to what I can do with what is in K1. I can post a comparison between the original skin and what I've done, suffice to say I have already doubled the size of the texture map.
Woops. I tought you were doing the bugger for TSL. Are you going to then?
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