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Old 02-28-2011, 09:47 AM   #241
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Been awhile since I did an update on my mask, so here goes!
IMO it still missing something, the texture looks a bit plain when on the side of the helmet. So I'll need to redesign that part. I'm happy with the visor thing though. Guess I'll be tweaking some more before I test the puppy ingame.

Which, brings me to an odd point, in that I've no clue yet how I'll turn this into a "head"... Mmmz, Taina Replacer is out of the question. Wonder if the MDLops will handle this properly if I link the thing up to a regular head model...

Ohh, well, time will tell
Here's some rendershots of the thing:









TIQUILAAAAAAAA
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Old 02-28-2011, 12:01 PM   #242
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Oooo, awesome. Reminds of the Blood Dragon armour from ME2

edit: hah, someone already said that. booooo.
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Old 02-28-2011, 02:58 PM   #243
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IMO it still missing something, the texture looks a bit plain when on the side of the helmet. So I'll need to redesign that part. I'm happy with the visor thing though. Guess I'll be tweaking some more before I test the puppy ingame.
maybe if you include some of the metal panels (from the middle on the back, and just below and above the filter circle) so that it forms a strip that goes around the crown. it would start at the front faceplate and go around the temples to the back of the head. That way, it would make a better seam where the top meets the side panel. Right now, that seam is too noticable where the 'carbon fibre' stretches.

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Which, brings me to an odd point, in that I've no clue yet how I'll turn this into a "head"... Mmmz, Taina Replacer is out of the question. Wonder if the MDLops will handle this properly if I link the thing up to a regular head model...
try the "invisible" head (66? IIRC), the one that gets swapped out with the Revan body model. I think that it is invisible because the skin mesh is set to Render=0, Shadow=0 (just change to 1). You might also have to hex edit, like Miro42's tutorial.



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Old 02-28-2011, 03:50 PM   #244
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hah, someone already said that. booooo.
Sorry Sal, lol. Quanon, I LOVE the helmet.



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Old 02-28-2011, 06:11 PM   #245
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Quote:
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maybe if you include some of the metal panels (from the middle on the back, and just below and above the filter circle) so that it forms a strip that goes around the crown. it would start at the front faceplate and go around the temples to the back of the head. That way, it would make a better seam where the top meets the side panel. Right now, that seam is too noticable where the 'carbon fibre' stretches.
Thanks for the suggestions, I was pondering on adding more metal to the helmet, well, since it's a helmet that does make sense!

I'll just let the "carbon fibre" peek through here and there.
Quote:
Originally Posted by redrob41 View Post
try the "invisible" head (66? IIRC), the one that gets swapped out with the Revan body model. I think that it is invisible because the skin mesh is set to Render=0, Shadow=0 (just change to 1). You might also have to hex edit, like Miro42's tutorial.
Invisible head? Héh, never dabbled to much in head editing, guess I should check it out.

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Sorry, lol. Quanon, I LOVE the helmet.
Héhéhé, no offense taken, besides I already confirmed this model is heavely based on the ME-2 helmet


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Old 02-28-2011, 09:21 PM   #246
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Quanon great work so far I look forward to playing with the helmet once you've finished!

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Woops. I tought you were doing the bugger for TSL. Are you going to then?
No? Why would I be doing it for TSL? Everything recent in this WIP is towards Force Fashion K1, while some skins present in both games will work in KotOR 2, the focus of this mod is improving the clothing and characters in K1. Force Fashion II is already available for TSL.



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Old 03-01-2011, 08:08 AM   #247
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Now follows the tale of Revan Biggus Headus, the brave jedi who fought valiantly to defend the Republic against the evil of the Sith.

His first adventure takes place in the damp dark undercity of Taris!

Our hero scouts the area!



He set's off to explore further!


Only to get ambushed by a vicious pack of ragkhouls who seem to be jealous at our heros enormous head!






This ladies and gentlemen is the most fun part of modding, failure!!!
But, boy this gave me a good laugh

Happy news, the helmet is there! In prime condition. Now to get rid of the big head


TIQUILAAAAAAAA
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Old 03-01-2011, 08:19 AM   #248
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^^ lol

Hey, since the helmet looks so much like the Blood Dragon armour, why not make the Sith assassins wear a modified heavy armour to go with it? Or create one for the player, whatever. I've always thought the KotOR games lacked variety and personality with their armours, and it would be a nice nod the Bioware's other work... any chance?
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Old 03-02-2011, 01:57 PM   #249
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Revan Biggus Headus is the funniest thing I have seen here in a loooooooooong time!

The mask looks awesome!

re: the rakghouls: I am wondering if those are a new skin? I have never seen them look so "good", not that they are sexy, but they are really crisp and detailed... makes me wonder if I need to replay KotOR on my better PC, although I had thought that my XP rig with my GTS250 would show everthing KotOR had to offer in the best light possible....

?


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Old 03-04-2011, 12:06 PM   #250
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No new skin on the rakghouls, perhaps the smoothing by the Jpeg format, makes it look more nice or I was lucky to get them at their best angle

Ahum, after much fighting with the Hex-editing ( resulting in game crashes, flying verts and polyies all over the place... )I finally have a head/helmet hybrid working as it should. Now I only need to do some cleaning up on the UVW-maps, as it looks a bit odd now for the neck and the visor is obviously missing.

I hate that the exporter can't do a multi-material from Max, really slows down progress.
Here's a fun pick of the result, first positive test I had a flesh helmet, kind of yuck.
After a little hocus pocus in a hex editor, voila, steely helmet



TIQUILAAAAAAAA
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Old 03-05-2011, 06:51 PM   #251
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Beautiful.



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Old 03-06-2011, 07:50 PM   #252
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pretty cool.
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Old 03-10-2011, 08:08 PM   #253
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Hey there j7! Poke -->

I have done nothing that we talked about since the Stalker got wrapped up... I can do a little work on the project, especially spawning a few canisters here and there... or at least provide generic scripts for you that you could enter x,y,z coordinates for and the items to be included. My question is:

When you gonna release the newer stuff? There is a ton of great work you have done, and shown us via pictures here - stuff that is simply awesome! The Old Republic inspired armors are so cool, great to see a fresh color scheme in the old game!! I had a small part in that whole deal, and you offered to me to release separately what we had done together, but I would rather it be just in your mod, with my name attached to it... I am not playing the old game again until it comes out, so I wonder what needs to be done yet for the next editions release, and how I might help you achieve that.

Yeah, this should probably have been in a PM, but Holowan has been so slow lately that I wanted to post it in the open, hopefully drum up more interest!


Want to play a game of ME3MP?
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Old 03-11-2011, 04:05 PM   #254
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Heya Glenn, nice to hear from you, Force Fashion K1, is around 90% complete, I'm awaiting bits and pieces from a few people, the current lull is due to me being away currently and am just on my ultra portable, which is not good for modding, be sure it will be ready soon! (especially as I have time off coming up soon )...



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Old 04-07-2011, 07:03 PM   #255
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My sincere apologies for lack of updates been really busy with work recently, hardly been at home or at had my proper laptop to mod with (its a gaming laptop so big and heavy, I have a Sony Vaio for when I'm travelling).

Anyways here is a quick update, in the main this is Quanon's work from above and what it's intended for; all I have done is do the relevant .2da and Hex editing work to get in game. I'm currently working on skins for the Sith Apprentice, Jedi Armour and Bandon. Gonna ask Q if he also want to make an armour to go with his helmet.

Here we go;



As ever thoughts appreciated, more updates coming soon!



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Old 04-08-2011, 02:24 AM   #256
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Love it. This suits the sith so much better than what they originally put them in


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Old 04-08-2011, 11:16 AM   #257
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Looks great! Although is the armor going to be shiny or just stay dull?


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Old 04-08-2011, 09:09 PM   #258
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If we vote on wheter the armor should be shiny or dull I say, dull!
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Old 04-10-2011, 06:56 AM   #259
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A new armour? You mean as in a brand new model? Or doing some skinn'n work?


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Old 04-11-2011, 02:58 AM   #260
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Quote:
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Gonna ask Q if he also want to make an armour to go with his helmet.
yeah, an armour texture that matches the style of material and level of detail that Q put into the helmet would look awesome!



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Old 04-11-2011, 10:38 PM   #261
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I like the texture, it just needs to be high-res, IMO. Also the red visor should glow!!!



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Old 04-12-2011, 08:01 AM   #262
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I like the texture, it just needs to be high-res, IMO. Also the red visor should glow!!!
Hard to do when the model is a head model. It's quiet a b**chy affair

But I could easely just still make it a seperate helmet/ mask thing, which could get téh bling-bling effect and glowing visor.

Ahum, the rest is all high-res though, helmet has a 2048x2048 pix texture size, so does J7s new skins.


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Old 04-12-2011, 09:12 AM   #263
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J7, was it you that was making the Juhani Cathar head? I hate to pester you about it, but any progress on that end? It looked really sweet.

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Old 04-12-2011, 10:39 AM   #264
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J7, was it you that was making the Juhani Cathar head? I hate to pester you about it, but any progress on that end? It looked really sweet.
I was holding that up for awhile, because I still had to make a blue version (not quite a Na'vi, but close enough), and I had to make all my portraits. They're all done now, so I've finished tabby brown, Siberian white, and Na'vi-ish blue. Each has textures for head, underwear, normal clothes, portrait, and full body portrait.

I sent all of those off to j7 to finish up the Cheetah and Lioness heads, and I think Quanon was still working his hi-res magic on the clothes.



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Old 04-12-2011, 01:38 PM   #265
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I sent all of those off to j7 to finish up the Cheetah and Lioness heads, and I think Quanon was still working his hi-res magic on the clothes.
Nuts, I forgot to PM you about that. I needed some help on the netting on Juhanis body, plus it seem's like I'll be doing some colour versions, blue?

EDIT: Owh, I did some testing today with the helmet, to get the visor glowing, but so far the thing just goes white glowy, instead of a nice red glow
Anyway, I also made the helmet into a real mask, so that you can wear it with any sort of armour peeps want to.


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Old 04-12-2011, 01:57 PM   #266
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Nuts, I forgot to PM you about that. I needed some help on the netting on Juhanis body, plus it seem's like I'll be doing some colour versions, blue?
I e-mailed some files to j7 awhile ago, did he forward them to you? I've already done normal clothing for the blue skin, but were you thinking of making your hi-res red & gold fishnets outfit for each of the skin colour options? How can I be of service with the netting? What other questions can I ask? ? ?

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EDIT: Owh, I did some testing today with the helmet, to get the visor glowing, but so far the thing just goes white glowy, instead of a nice red glow
Yeah, CM_Bright is a bluish glow, and I don't know of any reddish glows. I think that there is a CM_RedAlt that is shiny like Baremetal, but it is red instead of gold/silvery. I can't remember off hand if it is in both games, or just TSL.

I don't know if the selfillum values can be of any help.



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Old 04-12-2011, 06:30 PM   #267
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Yeah, CM_Bright is a bluish glow, and I don't know of any reddish glows. I think that there is a CM_RedAlt that is shiny like Baremetal, but it is red instead of gold/silvery. I can't remember off hand if it is in both games, or just TSL.

I don't know if the selfillum values can be of any help.
I might be mistaken, but can't you make your own cm_XXXX textures?

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Old 04-12-2011, 07:45 PM   #268
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I might be mistaken, but can't you make your own cm_XXXX textures?
Yes, you can. Is very easy.




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Old 04-12-2011, 08:31 PM   #269
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So just make one that's red... that would work, right?

I'm sorry, I feel like I'm not contributing anything useful here. Uh......

Nope, nothing still.

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Old 04-12-2011, 08:45 PM   #270
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Yep, that would work.




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Old 04-13-2011, 05:18 AM   #271
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I've already done normal clothing for the blue skin, but were you thinking of making your hi-res red & gold fishnets outfit for each of the skin colour options? How can I be of service with the netting? What other questions can I ask? ? ?
Well, if I remember, you made a chiss girly dancer outfit with some "netting" on and it looked great in game. I've tried out to get a same sort of effect, but it all turns out to "heavy" obscuring...

I was sort of trying to fake the Predator look for Juhani. And, yes I plan to do all your differant colour skins with my goldy armour texture. Since my texture also shows a lot of skin for the legs and chest/ belly. Would be a bit wierd if she had a blue head and then yellow legs

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I don't know if the selfillum values can be of any help.
Mmm, then the whole head would go glowy. With the mask models I split off the visors to a seperate mesh, in a sense 2 models, thus I can use CM_Baremetal on the bulk of the helmet and then the CM_Bright or just selfillum setting on the visor. But this is a head model and I can't do splits on the meshes without getting crashes or other funky results in the game


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I might be mistaken, but can't you make your own cm_XXXX textures?
Mmm, think I had crashses with those... but it's a long time a go I did anysort of tests on that matter.

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So just make one that's red... that would work, right?

I'm sorry, I feel like I'm not contributing anything useful here. Uh......

Nope, nothing still.
No, no, it's a golden tip. Worth to check it out.

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Yep, that would work.
So you did this already? Nice; now I certainly need to check it out, see what can be done.

EDIT: Well all I managed to get was an invisible head, with just the eyes floating about... is there a 2DA file that needs some editing aswell?
Replacing CM_Bright, just gives me game crashes... Urgh; getting nowhere....


TIQUILAAAAAAAA

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Old 04-13-2011, 10:06 AM   #272
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Mmm, then the whole head would go glowy. With the mask models I split off the visors to a seperate mesh, in a sense 2 models, thus I can use CM_Baremetal on the bulk of the helmet and then the CM_Bright or just selfillum setting on the visor. But this is a head model and I can't do splits on the meshes without getting crashes or other funky results in the game

If all else fails and you need to split the meshes to get the selfillum effect, I might be able to help you. I've played with some really messy head models, and with a bit of hex editing, and luck, I got them to work.

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Old 04-13-2011, 11:18 AM   #273
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With regards Force Fashion K1, Dak has just sent me the female sandperson Jedi Robe, which means we are well and truly reaching end game. I'd quite like to script in a Jedi Merchant at the enclave using one of the Jedi Aliens I've made, though I think Qui-Gon Glenn is busy so may have to drop that idea!

@ VP, RR41 and Q, my apologies for being slow and disorganised on the Juhani thing, we've had it like 95% done for months!

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I like the texture, it just needs to be high-res, IMO. Also the red visor should glow!!!
The helmet is high-def, its 2048 by 2048 (average helmet texture size ingame (for the largest texture pack if your lucky 256 by 256), Quanon has put an amazing amount of work into it! The actually problem is that because K1 and K2's engines are so old, something being HD doesnt always show up brilliantly!



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Old 04-13-2011, 01:05 PM   #274
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Quote:
Originally Posted by Quanon View Post
Well, if I remember, you made a chiss girly dancer outfit with some "netting" on and it looked great in game. I've tried out to get a same sort of effect, but it all turns out to "heavy" obscuring...
ohh, yeah, for that I used a hexagon Photoshop pattern. I can't remember where I downloaded it from, but this looks similar: http://photoshopfreebies.com/texture...-patterns.html
Then, I'd do layer overlay so that the body's natural shadows and highlights get applied to the hex pattern.

I can definitely help out with that



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Old 04-13-2011, 01:46 PM   #275
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Quote:
Originally Posted by redrob41 View Post
ohh, yeah, for that I used a hexagon Photoshop pattern. I can't remember where I downloaded it from, but this looks similar: http://photoshopfreebies.com/texture...-patterns.html
Then, I'd do layer overlay so that the body's natural shadows and highlights get applied to the hex pattern.

I can definitely help out with that
Wooot, thanks Redrob. So far I made a sort of criss cross, diamont shaped pattern in photoshop. But t'was difficult to find a good size and stuff. Never thought to use Hexes.

EDIT: Well, here's the result of some further tweaking to that skin; thanks for the linky Redrob



TIQUILAAAAAAAA

Last edited by Quanon; 04-13-2011 at 03:18 PM.
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Old 04-17-2011, 08:03 AM   #276
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Bump!

Redrob recently passed along his own work on the Juhani reskins and so I started to adjust my own skin to fit with all the differant head options.

Here's how things look for the Cheetah&Siberian look on Juhani.
Though I still need to fix a few messy oversights on my part, there a few small faults I need to work out.

But that didn't stop me, to do some nice renders in Max
Show spoiler


TIQUILAAAAAAAA
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Old 04-17-2011, 09:20 AM   #277
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Lol they look good, in the first picure they look like a runner in one of those relays where you hand off the pole to the next person.
Also I LOVE the saber.


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This is the url for Ninth heart: http://www.jediquest.webs.com/

Last edited by harark1; 04-17-2011 at 09:41 AM.
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Old 04-26-2011, 03:46 PM   #278
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Boink,

Smallish update!

Quote:
Originally Posted by redrob41 View Post
yeah, an armour texture that matches the style of material and level of detail that Q put into the helmet would look awesome!
You asked, so I try to deliver
Here's a first peek on what I've got so far.





There's still a ton of work to be done: boots, trousers, rest of the arms.
Tweaking the other bits, etc, etc, etc... Man, I've forgotten how much time this takes


TIQUILAAAAAAAA
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Old 04-26-2011, 04:01 PM   #279
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AHHHHHHHHHH

*faints at the sight*

I now have an urgent longing to download awesome armour (see above)


Hey
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Old 04-26-2011, 04:06 PM   #280
Dak Drexl
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Really awesome. I like the white

On another note I'm putting the finishing touches on a new merchant in the Jedi Enclave that you can get the new goodies from (I'm not sure which ones though). He a Quarren Jedi, the skin that j7 made and will be voiced using the Quarren voice files.

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