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Old 08-28-2009, 09:16 PM   #81
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Quote:
Originally Posted by hockey View Post
yea, does anyone know of a good screen capture software? but anyway, here they are with dc-15s


I like how your crosshairs are aimed at his balls.

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Old 08-28-2009, 09:22 PM   #82
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Quote:
I like how your crosshairs are aimed at his balls.
Cute. I love how your comment is completely irrelevant. Use hidden tags next time please.

...

Does anyone here know how to add new meshes into UnrealED? I'd like to make a B3 Ultra, instead of just re-skinning the B2.



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Old 08-28-2009, 10:13 PM   #83
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Maybe some pictures will help you Ulmont. Here are some Battle droids.

Show spoiler


EDIT:Why don't the images show up? Can someone please tell me how to insert images.
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Old 08-28-2009, 10:28 PM   #84
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Go to your profile, then to Pictures and Albums, then click add album, then click upload pictures, once you have them uploaded, click on the one you want to insert, and then copy the BB code at he bottom of the screen, and paste it in your reply.

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Old 08-28-2009, 10:34 PM   #85
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Thanks! I actually have the EG for Droids, so I had most of those, but thanks anyways. I just finished replacing the droids on the Core Ship, so it's all Security, Techs, Commanders, and Clean Standars. I'd post pics, but that'd take forever, so I'll just upload the files and you guys can demo it in-game.

Edit: We're doing Kamino right? Anyhoo I'm making a clean version of the Clone Trooper which we can use on Kamino.

Edit 2: Ok, I finished the clean troopers, and now I'm starting on a clean commando.




Last edited by Ulmont; 08-29-2009 at 12:20 AM.
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Old 08-29-2009, 07:02 AM   #86
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somone's been busy! and @ LOTF, if you dont have anything to say that has anything to do with the topic, please dont post it




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-29-2009, 11:44 AM   #87
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Ok, I've packaged everything up (maps included), and I'll be uploading to someplace soon. I'll post a URL Once I upload it. (The size is 80mb so it might take a while).

This file contain the maps I've edited, plus the clone and battledroid skins, and the texture files. Do 'ya need a tutorial on how to add new character classes in game?
http://www.filefront.com/14423913/Mod.rar




Last edited by Astor; 08-30-2009 at 12:26 PM.
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Old 08-29-2009, 03:09 PM   #88
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Thanks. Ok, back to your mod. What exactly are you doing?


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I don't want to get my hopes up, but it's like the planets are aligning or something.
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Old 08-29-2009, 03:17 PM   #89
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Well, I basically added Ranked Clones (Sargent, Lt, Captain, Commander) to most levels when appropriate (ex: the geonosis levels), and expanded the amount of clone troopers on the first few levels. I added some custom Clone Commandos to a few levels where you'd expect to see them, as well as adding ranked and clean (that rust was really starting to bug me, especially inside the core ship) version of the Battle Droid.

You can download and preview it for yourself here:
http://www.filefront.com/14423913/Mod.rar



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Old 08-29-2009, 04:22 PM   #90
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Also I have an idea for a new squad member for the mod. Hockey could add in a 5th squad member that is a clone commando. He would be named Magnum, his number 11 and the reason he is with the Arcs and clone troopers is because his squad was killed and instead of getting a new squad he joined the Alphas. He would have Night Ops armor, a sniper pack, a comm pack, a bacta pack, and an anti armor pack.
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Old 08-29-2009, 06:24 PM   #91
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^I'm not mad at you guys at all. Yeah, I'm not to fond of being talked to like a n00b but I get it from lots of people in these forums. I just thought the screenie was funny.

But chop chop back to on topic stuff. We don't want Astor to get on us.

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Old 08-29-2009, 09:58 PM   #92
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Quote:
Originally Posted by Commander Dimal View Post
Also I have an idea for a new squad member for the mod. Hockey could add in a 5th squad member that is a clone commando. He would be named Magnum, his number 11 and the reason he is with the Arcs and clone troopers is because his squad was killed and instead of getting a new squad he joined the Alphas. He would have Night Ops armor, a sniper pack, a comm pack, a bacta pack, and an anti armor pack.
prehaps i didnt say it loud enough: IF I ADD A NEW CLASS/SQUAD MEMBER, WHEN I ASIGHN THEM TO BREACH OR DEMO, THE GAME CRASHES(4th time)


and at LOTF: yea we wouldnt want this thread to be locked after all our hard work




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-29-2009, 10:09 PM   #93
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Oh, I forgot about the problem with the extra squad mates. I thought the problem was just with Fierfek. Well some guy did it in this video http://www.youtube.com/watch?v=QEMBeSGR2tk.
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Old 08-30-2009, 07:28 AM   #94
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ive acculay been talking with him and he has the same problem....notice he doesnt door breach or anything



Trailer 2 (better quality): http://www.youtube.com/watch?v=UfWj-jegX1M




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "

Last edited by HockeyGoalie35; 08-30-2009 at 09:10 AM.
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Old 08-30-2009, 11:06 AM   #95
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It looks cool but why are the enemies neon colored? Also why do the enemies die so quickly and why do you have way too much ammo? Is the Arc mod a separate mod from the super mod or are they both the same? I'd rather it be a separate mod to avoid confusion.

I have a theory on how to put in new meshs. You could somehow upload images into UnrealEd and turn them into a mesh. These could be used as meshs.

Show spoiler


Also the whole purpose of this thread was an Idea for a New SW Game. We should make a separate thread for the Arc mod while in this one we discuss Ideas for a New SW Game and try to make things like the concept art and storyline for the game idea.

EDIT:I have made a separate thread for the Arc mod called Arc Trooper Mod and it is in Design Schematics. This thread here will now be used as a place to discuss Ideas for a New SW Game and make concept art and a storyline for it.

Last edited by Astor; 08-30-2009 at 12:26 PM.
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Old 08-30-2009, 12:08 PM   #96
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If you guys need any more skinning changes, I will gladly get them done.

If you guys need any more skinning changes, I will gladly get them done. I can't change static meshes, though.

Merged double posts. Please use the 'edit' button in future - Astor.



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Last edited by Astor; 08-30-2009 at 12:13 PM.
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Old 08-30-2009, 01:30 PM   #97
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i can change static meshes, everything has a texture. right click the mesh and click properties and open the "hidden" and there is a a thing that has the texture's path


and at commander: if thats the case, i need the deafluet properties file




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-30-2009, 04:32 PM   #98
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sorry, i can't follow this tread any more, i lost too many posts while my banishment...
i will be available om Visitor Message and PM if help is needed

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Old 08-30-2009, 04:58 PM   #99
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Quote:
It looks cool but why are the enemies neon colored? Also why do the enemies die so quickly and why do you have way too much ammo? Is the Arc mod a separate mod from the super mod or are they both the same? I'd rather it be a separate mod to avoid confusion.

I have a theory on how to put in new meshs. You could somehow upload images into UnrealEd and turn them into a mesh. These could be used as meshs.

Show spoiler


B-3 ultra battle droid



Buzz droid



C-B3 cortosis droid



Commando droid



Crab droid



Dwarf spider droid



Hailfire droid



JK-13 droid



A-series assassin droid



Homing spider droid



Chameleon droid



Octuptarra droid



Tri droid



Tri droid starfighter



If you can't make an animation for these you could use something similar to it from the game ex.for crab droid use spider droid movement animation, for A-series assassin droid use SBD movement animation.


Also the whole purpose of this thread was an Idea for a New SW Game. We should make a separate thread for the Arc mod while in this one we discuss Ideas for a New SW Game and try to make things like the concept art and storyline for the game idea.

EDIT:I have made a separate thread for the Arc mod called Arc Trooper Mod and it is in Design Schematics. This thread here will now be used as a place to discuss Ideas for a New SW Game and make concept art and a storyline for it.
Wait... you can actually do that? I thought you needed an entirely new model instead of a picture...



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Old 08-30-2009, 05:06 PM   #100
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What happened to the pictures? They were there this time and now they disappeared.
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Old 08-30-2009, 06:30 PM   #101
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idk.... but where are we gonna get the meshes? because that wouldnt work!




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-30-2009, 08:20 PM   #102
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I think I just found a mando that can be put into this mod. I'll get back to you guys on this. Just letting you know.

EDIT: Ok, I found a mando for Unreal Tournament 2004, which (if I remeber correctly) uses the same Unreal engine as SWRC.

http://unrealtournament2004.filefron...oba_Fett;38433

Correct me if I'm wrong, but this wouldn't be porting, because that is a mod, and not a standard game resource.




Last edited by Ulmont; 08-30-2009 at 08:37 PM.
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Old 08-30-2009, 08:52 PM   #103
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ok cool ill try to get it to work

EDIT: nope its not the right format


i need a mesh in a .psk format




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "

Last edited by HockeyGoalie35; 08-30-2009 at 09:01 PM.
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Old 08-30-2009, 09:00 PM   #104
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Bummer. Hey, I'm trying to add in a new trooper squaddie (the kind that crashes the game). I'm using a different technique though, so I'll tell you how it went.


Edit: Yegh, didn't work. I'll try my plan B then. Will update with results.

Edit 2: ... No luck with Plan B... Plan C now... Will update...

Edit 3: Didn't work. Plan D now... update soon...




Last edited by Astor; 09-14-2009 at 11:04 AM.
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Old 08-30-2009, 09:04 PM   #105
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ok get back to me!




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-30-2009, 09:15 PM   #106
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Ok, I'm momentarily abandoning plan D in favor of checking up on weather or not the script, or the Pawn is causing the crash...

Edit: Ok, so the shiney boy was causing the crash. I'm now reverting back to Plan A, but with a different Pawn.



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Old 08-30-2009, 09:16 PM   #107
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how many plans do you have??? lol




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-30-2009, 09:21 PM   #108
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At least 11. ^_^ Ok... Plan A WORKED! Wayii! Kandosii!



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Old 08-30-2009, 09:26 PM   #109
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SO YOU CAN DOOR BREACH?? TELL!!!TELL!!!!




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-30-2009, 09:32 PM   #110
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Yup! I have a fully animated, extra squad mate! All you have to do as use a clone trooper instead of a clone commando. Since Clone Troopers can't preform squad commands, there's no crash. You can edit the CT mesh into the RC mesh and you can even have your very own commando follower. Keep in mind that this means no bacta, however he'll still follow you, and you can revive him. ^_^ Also, on levels where you don't have a full squad (Raz Prosocuter/First few geonosis levels) you can use a standard squaddie with squad commands. ^_^ Yayz!



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Old 08-30-2009, 09:38 PM   #111
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but he cant do anything? he cant demo or hack? but he can defend and form up?


edit:this is what i originally did, but since he didnt folow commands, i thought it didnt work....




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-31-2009, 01:49 AM   #112
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can you try to make this for the clone trooper mod too?? how many extra squadies can u have??
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Old 08-31-2009, 09:58 AM   #113
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as many as you like i think.....




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-31-2009, 10:01 AM   #114
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then i would like to have ca.20 that would be COOL!
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Old 08-31-2009, 10:03 AM   #115
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O_O that would take...forever (and a fps killer/lag creator)




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-31-2009, 10:19 AM   #116
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ok, 10?
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Old 08-31-2009, 12:38 PM   #117
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this looks cool if it ever gets done and just to clear things up the sholder thing is called a pauldren and the belt/skirt is called a Kama


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Old 08-31-2009, 03:37 PM   #118
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but will it just get some new skins an meches? or do you guys make new levels too??



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Old 08-31-2009, 05:51 PM   #119
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we are trying te eventully make some new maps too, so this could take some time




Quote:
Originally Posted by HockeyGoalie35 View Post
I wish I had some Combustable Lemons.

Quote:
Originally Posted by =purifier View Post
Granted, but you accidently get blown up with that lemony smell and the
Pine-Sol woman appears out of nowhere and says: "That's the power of Pine-Sol, baby. "
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Old 08-31-2009, 06:36 PM   #120
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I See The Mod Is Going Well? How Long Do You Figure It Will Take Until It Is Finished?


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