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Old 09-14-2011, 04:29 PM   #481
Sith Holocron
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Quote:
Originally Posted by Quanon View Post
Then I need to dress up the area further. It's far to clean to be Nar Shaddaa. I'll add extra lamp posts; crates, weird machines; commercial signs...etc.
When I think of Nar Shaddaa, I think of New York City in the 70's - dirty and dangerous. Perhaps you could have piles of refuse, animated billboards advertising tawdry things, and more interesting skins for characters? Perhaps a pimp? (LOL. Just kidding about that last one.)




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Old 09-15-2011, 12:09 AM   #482
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I totally agree with Sith. Except make that Chicago in the 30s.



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Old 09-15-2011, 10:56 PM   #483
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When I think of Nar Shaddaa, I think of New York City in the 70's - dirty and dangerous. Perhaps you could have piles of refuse, animated billboards advertising tawdry things, and more interesting skins for characters? Perhaps a pimp? (LOL. Just kidding about that last one.)
Nar Shaddaa is a Hutt world right? a Hutt pimp, why not? picture that fat awful worm giving you a list of the exotic alien pleasure services offered on his fine establishment located, conveniently enough, on one of Quanon's awesome buildings on a high foot traffic area.
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Old 10-03-2011, 05:40 AM   #484
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If you're looking for inspiration for a Hutt pimp, there was such a figure introduced in the Clone Wars series in the form of Jabba's uncle Ziro:
http://starwars.wikia.com/wiki/Ziro


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Old 10-11-2011, 10:25 AM   #485
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Loving the Nar Shaddaa screenshots Q! Quite a world away from those old BoS:SR areas, haha. Was the problem with the camera cutting into the area's mesh on rotation ever solved?

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Old 11-01-2011, 12:42 PM   #486
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Loving the Nar Shaddaa screenshots Q! Quite a world away from those old BoS:SR areas, haha. Was the problem with the camera cutting into the area's mesh on rotation ever solved?
Saddly no, the camera still swings straight through walls... :-S
Quiete annoying when enemy NPCs are involved. They and your companions start shooting through everything...

Ahum, I'm sure most of the people here at the boards have heard that I've been suffering from depression. I'm still taking treatment at a hospital, though I do get to spend my weekends at home now. Which gives me some time to spend on modding.

So the last 2 weeks I kept on working on my Nar Shaddaa street area. The thing is nearly fully textured now. One or 2 parts need a fix on the UVWmaps. After that I think I'll start doing a test run in the game.

But that's for a later date, today I did some renders just to show you guys some progress and that this isn't another dead project

Show spoiler


TIQUILAAAAAAAA
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Old 11-01-2011, 02:14 PM   #487
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Great stuff as always, Quanon. Perhaps Drewton and you you could collaborate. Drewton's skins for Nar Shaddaa could find a home in your new module.




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Old 11-01-2011, 04:12 PM   #488
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Looks awesome.
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Old 11-01-2011, 06:52 PM   #489
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Great job as usual Quanon, can't wait to see it in-game.


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Old 11-01-2011, 07:30 PM   #490
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Amazing Job!!!

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Old 11-03-2011, 12:05 AM   #491
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Those be some damn fine ledges!

I love the idea to collaborate with Drewton.

Good luck in battling your illness. Depression is a wily, wicked fiend.



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Old 11-18-2011, 01:00 PM   #492
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Hey, peeps, back in for a small update. Not much progress has been made. Had other stuff happening in real life. Plus Mr.Q has met a very pretty missus, so that has devoured a big chunck of time to

Anway, the progress: Yes, well I finally finished texturing the street area. Now working on "dressing up" the model. Talking about little tech-stuff, lots of crates, randome junk/ crap, crates, food stalls... etc

I also worked on some commercial signs/ screens. Here's a small peek on how that's shaping up:



From left to right: Huttese escort burea, next a attorney/ lawyer service, then a U-shaped sign showing off an arms shop at the top and a dance club, last is a new type of starship for sale.

Some of you might recognize the ship, it comes from the old Kotor comics by dark horse. Oh, the nice skins for the Twi'lek and Chiss girl where made by Redrob. In some distant past he passed them along to me to have some rendering fun.

I figured they would look good on my commercial signs


TIQUILAAAAAAAA
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Old 11-18-2011, 02:36 PM   #493
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Looks amazing, Q! You've excelled yourself, as always.



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Old 11-18-2011, 04:55 PM   #494
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Old 11-22-2011, 11:01 AM   #495
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Back in for another minor update. Finished skinning those signs/ screens. Not much else has happened. Ack, I'm such a slacker



This time its about Yuma Juice flavours, slave fashion, pilot and cargo services


TIQUILAAAAAAAA
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Old 11-22-2011, 12:34 PM   #496
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Great job on those signs Q....and....Yuma Juice??? Is that supposed to be Juma Juice?

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Old 11-22-2011, 01:32 PM   #497
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Looking awesome! All one really needs in life is a ship, a slave, and some Juma Juice, no?



Thank you Gorgod.
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Old 11-22-2011, 02:14 PM   #498
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Quote:
Originally Posted by Warlord664 View Post
Great job on those signs Q....and....Yuma Juice??? Is that sopposed to be Juma Juice?
Argh, should have double checked the spelling!
Oh well... Perhaps Yuma is a cheap discount rip off brand

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Originally Posted by Zhaboka View Post
Looking awesome! All one really needs in life is a ship, a slave, and some Juma Juice, no?
My thoughts exactly! Great minds... ^_^


TIQUILAAAAAAAA
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Old 11-22-2011, 04:07 PM   #499
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Quote:
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Looking awesome! All one really needs in life is a ship, a slave, and some Juma Juice, no?
Ah, dirty minds think alike! I agree 100% with this logical statement.



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Old 11-22-2011, 07:22 PM   #500
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Quote:
Originally Posted by Zhaboka View Post
Looking awesome! All one really needs in life is a ship, a slave, and some Juma Juice, no?
And eventually, the attorney service after you've had you've had all your fun! Har!




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Old 11-22-2011, 11:05 PM   #501
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Ha! There's one I can really feel in the coronary! Oof!



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Old 11-23-2011, 07:54 AM   #502
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Lol, Yuma Juice. Looks awesome quanon


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Old 11-24-2011, 03:04 PM   #503
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Slowy but surely I'm decorating my street area. Things are crawling forward; but I still need more stuff to dump in there. I'm pillaging TSL areas for crates and containers. Also enlarged my commercial signs. They where rather smallish.

And after awhile I started to play with the lights.
So ended up with renders.

Have a peek, they're quiete colourfull.

Show spoiler


TIQUILAAAAAAAA
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Old 11-24-2011, 03:18 PM   #504
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Look at all the colorful lights! Reminds me of a club. As always, your work is splendid!



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Old 11-24-2011, 03:25 PM   #505
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Great job Quanon. It seems to be alive, even without anyone in the module.


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Old 11-24-2011, 03:57 PM   #506
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:ave you considered having any of the signs animate?




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Old 11-24-2011, 04:35 PM   #507
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i just walked through that whole area and couldn't stop saying "wow".








wow.
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Old 11-24-2011, 06:05 PM   #508
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Nice! Some of the TSL default crates will help you stacked up at random against those bare walls.



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Old 11-24-2011, 06:55 PM   #509
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Very nice! I thinks its starting to look better then the ORG Nar Shadda.
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Old 11-24-2011, 08:32 PM   #510
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That looks absolutely superb Q. I still get a Mass Effect feeling from it....But that doesn't really matter :P





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Old 11-24-2011, 08:50 PM   #511
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Looks really really really good Quanon, I applaud your work here I hope you're able to properly finish and release these modules they are superb!

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Old 11-25-2011, 06:51 AM   #512
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Look at all the colorful lights! Reminds me of a club. As always, your work is splendid!
Well, that's sort of the look I was after. In TSL you're running about the drab and sad Refugee sector. I consider my area to be the "FUN" sector. It's where the inhabitants from all around the city converge to have a good time.

If I ever get it finished you'll be able to visist 4 to 5 differant clubs

Quote:
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:ave you considered having any of the signs animate?
Yes, but area animations are still not possible. Doing an animated texture is possible; but either it's something very simple and ruff. Or you need a very big file and lots of work.

At the moment they won't be animated. I want to finish this mod, so I've got to watch out and not get dragged down by details.

Quote:
Originally Posted by Kuai-Donn Jorn View Post
i just walked through that whole area and couldn't stop saying "wow".

wow.
Quote:
Originally Posted by Fallen Guardian View Post
Great job Quanon. It seems to be alive, even without anyone in the module.
Quote:
Originally Posted by Warlord664 View Post
Very nice! I thinks its starting to look better then the ORG Nar Shadda.
Thanks! Really glad you guys like the area ^_^

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Originally Posted by Zhaboka View Post
Nice! Some of the TSL default crates will help you stacked up at random against those bare walls.
So far I was checking out the Ebon Hawk interieur model... there ain't much crates in there >_>
Another part of the decorating will be done with placeables, but thats for later.

Quote:
Originally Posted by Rinku View Post
That looks absolutely superb Q. I still get a Mass Effect feeling from it....But that doesn't really matter :P
Héhéhé, well; I can't deny that I really love Mass Effect. Though I wasn't planning to copy that "look". Guess it must have sneaked in unawares

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Looks really really really good Quanon, I applaud your work here I hope you're able to properly finish and release these modules they are superb!
Thx, I really want this to be my best so far. Aiming to get this thing working with proper lightmaps. Else it just won't feel the same as the above renders.


TIQUILAAAAAAAA
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Old 11-28-2011, 12:35 PM   #513
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Back with more. :-D
Show spoiler


TIQUILAAAAAAAA
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Old 11-28-2011, 02:25 PM   #514
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Definitely reached the > vanilla Nar Shaddaa, those screenshots look good.

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Old 11-28-2011, 03:38 PM   #515
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I almost thought that the pics were from a retextured Telos.


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Old 11-28-2011, 05:15 PM   #516
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Quote:
Originally Posted by Quanon View Post
Doing an animated texture is possible; but either it's something very simple and ruff. Or you need a very big file and lots of work.

At the moment they won't be animated. I want to finish this mod, so I've got to watch out and not get dragged down by details.
Why don't you let me deal with some details for ya? I've got a few ideas for some simple animated silhouettes that I could try out.
Quote:
Originally Posted by Quanon View Post
I also worked on some commercial signs/ screens. Here's a small peek on how that's shaping up:



From left to right: Huttese escort burea, next a attorney/ lawyer service, then a U-shaped sign showing off an arms shop at the top and a dance club, last is a new type of starship for sale.
If you send me some psd files and the ascii models (just for uvw reference), I could take a stab at some simple animations. Nothing fancy, but I could do a few things like this video:
http://www.youtube.com/watch?v=hElmALWGFJ8
@ 6:13 (Dancer silhouette top center)
@ 6:18 (Dancer silhouette upper right)
@ 6:26 (Alien heads giving thumbs up, Pink vs Blue)
Quote:
Originally Posted by Quanon View Post
Oh, the nice skins for the Twi'lek and Chiss girl where made by Redrob. In some distant past he passed them along to me to have some rendering fun.

I figured they would look good on my commercial signs
That they do . I'm glad you can make such good use of them



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Old 11-28-2011, 09:33 PM   #517
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Again, Amazing work.
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Old 11-29-2011, 04:48 AM   #518
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Quote:
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Why don't you let me deal with some details for ya? I've got a few ideas for some simple animated silhouettes that I could try out.

If you send me some psd files and the ascii models (just for uvw reference), I could take a stab at some simple animations. Nothing fancy, but I could do a few things like this video:

That they do . I'm glad you can make such good use of them
Allright, now this is an offer I can't refuse
The UVWmaps are pretty simple, though I might have to tweak them a bit. They where quickly made, so are sort of sloppy to properly use for animation stuff


TIQUILAAAAAAAA
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Old 11-29-2011, 05:05 AM   #519
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Another Quanon and Redrob41 collaboration? I am so looking forward to seeing the results of that!




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
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Old 11-29-2011, 05:56 AM   #520
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Okay, I would like to say "YAY!" for the extra clubbing I'm going to do for this TSL Playthrough.

Quote:
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Another Quanon and Redrob41 collaboration? I am so looking forward to seeing the results of that!
^'Nuff said.



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