Hey, with the fancy ships and blasters out there in the galaxy, it would be a shame if you couldn't get some nice surround sound!
Are you one of those poor Macintosh gamers that are in the possession of Empire at War, yet because of the scarcity of Mac players out there you have nobody to play against? If you are, PM me if you want to set up a game.
Back for yet another petite update.
After losing battle with those pesky emitters, yes again those blasted things, I've switched back to my "lost" city on Korriban.
Slowly some of the models are getting there textures. Not much done yet, but I do have some funky renders to show off.
"I've barely eaten anything for many decades now. It feels like my stomach shriveled into my back........though i don't have a stomach or back because i'm a skeleton! Yohohohoho! SKULL JOKE!"
"My eyes have never seen such a pretty woman! But i'm a skeleton so my eyes don't see much."
I agree ForeverNight but Quanon can't you make it little bit more Kotor like.
Errr, what?
What on earth are you on about? Is this some poor attempt at trolling? Or just a rashly thought out statement?...
"KotOR, KotOR, where for art thou KotOR?"
How does something look KotOR or not KotOR like? You will have to drastically elaborate, as at the moment that comment is in severe risk of being delete as spam by me. If you want to criticise go ahead, but when you do you have to pose it in such a way that people have a clue what your on about. Why is the above not KotOR like? What can Quanon do to make it more KotOR "like"?
You know, every time I look at this thread there's always something new to amaze me. Keep up the good work Q!
Are you one of those poor Macintosh gamers that are in the possession of Empire at War, yet because of the scarcity of Mac players out there you have nobody to play against? If you are, PM me if you want to set up a game.
Well i guess i didn't thought about it because I was thinking of Taris.Being the buildings more rounded.
Taris?
My buildings/ towers are not round, they have a lot of hardedges, corners. Cause in my eyes that gives a bit more of an "aggresive" look, which I found would fit the Sith.
It might have something a bit of Tatooine, as my city is covered by a desert, but the main colour is orange/brown. Opposed to Tatooines main bright yellow.
There might look things a bit the same, though... I think it has enough of its own character to set it aside and closer to Korriban. Well that's what I'm aiming for.
Now, the renders, of course look a lot better then the game engine... well what we/ I can now do with the game engine.
Peeps, feel free to some comments, though give a bit of a reasoning why you post what you post. Like that I can take it into consideration or explain my thoughts behind it all better
Its mostly quiete clear where I want to steer this mod towards to, but for peeps watching it might be more confusing or just plain unclear. Of course I won't go and spill all the beans
Oh, to round it off, 2 new shots.
I've edited some Unknown world textures to fit in Korriban, just some minor tweaking, but I needed some more to colour in my city parts.
I think the buildings are very consistent with Korriban. Yes, they have their own unique look, but they definitely have a similar feel. I can certainly see this as an old Sith city. I don't recall a rounded building anywhere; it's all jutting angles and hard corners. It's looking fabulous and I love that eerie, abandoned feel that the street views have.
Fantastic work Quanon! Are you making money off your l33t 3D modeling skillz yet?
I, for one, approve of the Ewoks. They're a fine representation of the primitive natives doing better in their own environment than the invading white man.
Take that, Avatar.
"Welcome to The American Political System, where everything's made up and the votes don't matter!"
America: Where you have the freedom to express your opinions, and I have the freedom to hate you for it.
*dons stetson and putters away on the motor scooter of patriotism*
How is it that your "small" updates make mine look like newbie work? Your city is progressing fantastically, and the views are quite grand. As for "KotOR like", I think that maybe because they are dilapidated ruins, your buildings don't look as "futuristic" as some of the canonical locations (like Coruscant, Taris, and even Tatooine). I agree though, that the style you're using (hard edges) suit the feel of Korriban and the Massassi very well. I also think that you've invoked the style of the Tales of the Jedi comics (minus the Egyptian inspired statues in those comics), which is good.
Keep it up 'cause we're all happy to see your "tiny" updates
Quanon have you thought how to get to the Korriban old city.
Because from Dreshdae to an old Sith city doesn't make any sense.Will make a custom module for the Dreshdae locked door?You could reuse one of the dune seas from Tatooine but make the color of the sand to fit the Korriban feel.
Quanon have you thought how to get to the Korriban old city.
Because from Dreshdae to an old Sith city doesn't make any sense.Will make a custom module for the Dreshdae locked door?You could reuse one of the dune seas from Tatooine but make the color of the sand to fit the Korriban feel.
I'm using my canyon, thats what is inbetween. How do you get to canyon? By use of a landspeeder, parked somewhere near the academy
Amazing, the things you can do with modding.. Wow. If you had the time, skill, team, and money, you could make a completely new game just through modding! Is Korriban for TSL or KOTOR?
Quality is what modding honour is all about
I did more work on the city today, buts it more of the same, so no new pictures.
Just know I did a few more broken walls, that's all.
Once its all done, I'll see what needs to be added to the area, I'm still not entirely content with what is there.
Somehow something is lacking, mostly the feeling that its a "city". Need to get more depth in my desert, though without adding to much more polies.
Dang, like dancing a fancy... euh dance, tangoo or something
Somehow something is lacking, mostly the feeling that its a "city". Need to get more depth in my desert, though without adding to much more polies.
I think you mean it seems more to some ruins than an ancient city, right?
Maybe some kind of statues that could lead a trace about the original inhabitants and some elements that people associate with direct interaction, like benchs, a fountain, some sort of ancient vehicle.... You know, things that give the feeling of being abandoned.
Don't know if that's impossible to do though, just throwing ideas.
Maybe some kind of statues that could lead a trace about the original inhabitants and some elements that people associate with direct interaction, like benchs, a fountain, some sort of ancient vehicle.... You know, things that give the feeling of being abandoned.
Yeah, I've been thinking about adding some statues, perhaps some old stone benches might add that extra magic touch I need. ^_^
Oh and to spoil you people, I've made some new shots, main parts of all my buildings, whats left over of them, are textured. Just need to do all the small bitz here and there, som cliffs aswell.
Then ofcourse the details as I mentioned and something rather big I forgot.
The temple, completely oversaw that one, the focus of the mod >_>
Blame my enthousiasme to begin texturing on this beast.
I have no words for that. Its absolutely spectacular.
I, for one, approve of the Ewoks. They're a fine representation of the primitive natives doing better in their own environment than the invading white man.
Take that, Avatar.
"Welcome to The American Political System, where everything's made up and the votes don't matter!"
America: Where you have the freedom to express your opinions, and I have the freedom to hate you for it.
*dons stetson and putters away on the motor scooter of patriotism*
Your project is really unbelievable! I can hardly wait to play it. This will add so much to a game that already is bursting from detail, depth and intense athmosphere.
Just a small idea: although you'd written that you wanted to use as a connection to your modules a landspeeder, but how about instead of using the small opening at the back of the cave with the renegade sithstudents? (Please excuse this broken English but I myself am from Germany, I unfortunately had to use a translation program.)
I'm avoiding the cave on purpose
Else everybody will start asking what happened to the students if you follow the LS side of that quest.
I don't want to mess with that. It'll be enough of a challenge for me to get this "idea" sorted out with all the scripts and 2DA madness bound to happen if I want it done someday
You could....dare I say it....modify a pre-made module like the Valley to add a mountain path down to the canyon, like around where you meet lashowe.
I don't know if you really could modify a premade module, I've never seen it done before, but I think that would look better than adding a landspeeder with dialouge saying "Would you like to enter the canyon?" Like most mods I see........
"Would you like to enter the canyon?" Like most mods I see........
Well, I know most mods use this approach, though I think I could make it a little better looking. Instead of just getting the dialogue and then the loading screen, I've planned to put in a small .bik clip.
Showing the speeder speeding(pun intended? ) across the wastes towards the canyon. At least that way, you'll "feel" like you've travelled a bit.
Its not needed to walk across 20 modules to get to one location. That's not really Kotor style
Though it's nice of you peeps for posting wild ideas.
Thats a good idea, it sounds polished, and realistic.
But I don't think you understand what I mean.
Like a door, there is a break in the rock barriers and you can see a path going down. And it says Korriban Canyon or whatever.
Kinda like mods that use the korriban cave exit, the only difference is that you're MAKING the exit through module editing......
However, thats my personal opinion, your idea sounds good too.
....wow, my mind was just blown. 0o Those are BEAUTIFUL screenshots!
I can actually kind of see what Slstoev meant; the architecture seems very medieval, and gothic-esque, as opposed to more of a science fiction type style. But I don't think that very much matters. The design is just breathtaking, and I prefer what Quanon has built, so far, to anything in the original release of either game.
Fantastic work, Quanon I will most certainly download this, once it is finished, just so I can admire the quality work you did.
"Find what you're looking for amongst the dead?" - Kreia (Knights of the Old Republic II: The Sith Lords)
But I don't think you understand what I mean.
Like a door, there is a break in the rock barriers and you can see a path going down. And it says Korriban Canyon or whatever.
Kinda like mods that use the korriban cave exit, the only difference is that you're MAKING the exit through module editing......
Ah, yes, now I see
Well, with your idea the city and canyon are close to the academy and the valley with the big tombs.
In my mind my city and canyon are on far bigger distance, thus the need of a speeder.
Quote:
Originally Posted by Lord2
Red = Blood
It's a Sith planet after all.
Allright I'll tweak the desert texture, it is from the Korriban set though.
I'll give a more orangy tone. It'll fit better in.
Quote:
Originally Posted by Dark_lord_Cheez
I can actually kind of see what Slstoev meant; the architecture seems very medieval, and gothic-esque, as opposed to more of a science fiction type style. But I don't think that very much matters. The design is just breathtaking, and I prefer what Quanon has built, so far, to anything in the original release of either game.
Ah, well, this city is old => ancient; so its not really Sci-fi. This was build by the real Sith, perhaps before the Dark Jedi set foot on Korriban.
I've read the Old Republic comics and found that the technology, architecture was always more based on old
civilizations here on earth.
So I stayed away from adding "modern" looks, well so to speak, Kotor is low poly modelling. Its more the textures that make it look what it is.
Also have a peak around the Korriban in K1 again, I doesn't feel and look like Mannaan or Taris, because its all about the old in SW universe.
Hope that explains it a bit better, why things look like they look.