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Old 11-08-2009, 05:28 PM   #201
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Into to the temple.

Last 2 days have been very productive in the 3D department.
Started to work on the inside of the temple.

What I got so far is named the "Archives", just like the Jedi temple, but this time its full of knowledge of the Sith

Of course the temple is old and the archives had some damage dealth to them.
Other extra bits include a section of corridors and a sort of mini room. That fits between bigger rooms and above mentioned hallway.

All that together is about 1/4 of my temple.
Polycount is already at 10.000+, though for indoor areas this is less bad.
As you can never see everything in one go. That was differant for my city, you could see a lot at once, so that required a more carefull aproach and more cleaning up.

So for the indoor I'm a bit more free to go "wild". I am keeping it in check though, to the best of my abilities

Now, enough of the jibberish, picture time:






With these last shots I used a crazy material, it reflects and its glossy
Rendering can be so much fun!





TIQUILAAAAAAAA
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Old 11-08-2009, 05:39 PM   #202
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Looks good but the pictures are... a BIT too dark - or?


Meh...

Last edited by Lord2; 11-08-2009 at 06:40 PM.
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Old 11-08-2009, 05:48 PM   #203
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As usual, when Quanon dissapears by some days it's always a good sign. It means he has more stuff to show.
Your idea looks very interesting. I'll be watching your progress with a lot of interest.


What an amusing specimen of Jedi you are.
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Old 11-08-2009, 05:50 PM   #204
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Looks good but the picture are... a BIT too dark - or?
You've never seen a proper horror film have you? Think Alien; it's not too dark



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Old 11-08-2009, 06:13 PM   #205
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You've never seen a proper horror film have you? Think Alien; it's not too dark
Héhéhé, that was a bit the intention, plus it'll be a good counter balance to the more "happy bright" sunny canyon and city.

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Looks good but the picture are... a BIT too dark - or?
Yes, I must confess, I should've payed more attention to what the quality setting was for my JPEGs. They're quiet grainy, well plain ugly.

So thing get more blurry then they should've been, my apologies dear viewers.
I'll try to come back with some better shots.


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Old 11-08-2009, 07:37 PM   #206
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I'm afraid now....

Actually, very nice images! I finally have 3ds 2010 on my comp and have been playing around with it, lights are really 'fun' to play around with.

Why do you make me want to play this even more so!? Why do you torment us!



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Old 11-09-2009, 06:17 AM   #207
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Cause I worship Satan and he said I needed to tempt the Star Wars geeks!


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Old 11-09-2009, 08:30 AM   #208
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Cause I worship Satan and he said I needed to tempt the Star Wars geeks!
He also said that to me!

Anyway, the new shots are looking great too... Makes me want to get back to modding, but bleh, I will have to reinstall TSL. I think the areas look a tad bit too dark too, but not much, just a little bit less dark would be awsum.


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Old 11-09-2009, 02:19 PM   #209
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Back with some other shots.

Okay, since my latest pictures weren't of that good quality I did some new renders. And this time I saved it under a better quality.

Enjoy!







Its still dark, but thats a bit how the area should be.


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Old 11-09-2009, 03:54 PM   #210
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I hope the Sith have been keeping their insurance up to date.

Looks like someone's robbed all their lights.

I quite like this area. Looking forward to running round it.




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Old 11-09-2009, 04:02 PM   #211
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Yes this is very nice keep up the good work (This would be a good place to have a nerf war :P ).





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Old 11-09-2009, 04:02 PM   #212
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Man if you ever wanted to make a zombio mod, this could be it resident eviiiiiiiiiiiil
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Old 11-09-2009, 04:16 PM   #213
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How exciting! Looks very nice! It'll be better once you get some more texturing in there.

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Old 11-09-2009, 04:40 PM   #214
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How exciting! Looks very nice! It'll be better once you get some more texturing in there.

JuniorModder
héhéhé, that's still of for awhile, need to do some more modelling first, before we can start on that.


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Old 11-09-2009, 05:15 PM   #215
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..............

Speechless.......

..............


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Old 11-09-2009, 06:46 PM   #216
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Originally Posted by Quanon View Post
Okay, since my latest pictures weren't of that good quality I did some new renders. And this time I saved it under a better quality.

Enjoy!



Its still dark, but thats a bit how the area should be.
Now this area looks like it could use some of those "glow rods" that they cut from KotOR1.




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Old 11-09-2009, 08:30 PM   #217
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Now this area looks like it could use some of those "glow rods" that they cut from KotOR1.
Agreed, wait - glow rods?! COOL. Anyways Quanon, it should be dark, and it might look better once we actually play through it, but I still think there should be some light leaking through the ceiling or something.


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Old 11-09-2009, 10:43 PM   #218
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Looks great from what I can see, but the images need to be lighten even if they are done in photoshop just to show the area off.

Keep it up =)

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Old 11-11-2009, 05:23 AM   #219
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Looks great from what I can see, but the images need to be lighten even if they are done in photoshop just to show the area off.

Keep it up =)
No worries, I'll do some lighter renders once the thing has textures. Plus things will become more clear. For now I'll just keep you guys in the dark

I'm in my dark period xD
all nonsense aside, I did move on a bit; created the "centrale" hall, the first big thing you'll see when you come rushing in.




My favourite shot


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Old 11-11-2009, 11:12 AM   #220
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Wow, the central hall looks great, even if a tad bit dark for my tastes. Thats an incredible looking statue in the middle Q!


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Old 11-11-2009, 11:52 AM   #221
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Looks great, as far as I can see though
Will you add night vission glasses or something like that?
Seriously: it looks quite promising and, more important, thrilling and interesting. Keep it up, Q.

EDIT: Now that I'm looking to the pictures at home and not at the office using that lame screen monitor, I can say this: WOW great use of light and shadows, man!


What an amusing specimen of Jedi you are.

Last edited by juansaman; 11-11-2009 at 05:27 PM.
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Old 11-11-2009, 01:54 PM   #222
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This is much better than the most of the in-game areas. seriously



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Old 11-13-2009, 05:13 PM   #223
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More darkness!

Quote:
Originally Posted by juansaman View Post
EDIT: Now that I'm looking to the pictures at home and not at the office using that lame screen monitor, I can say this: WOW great use of light and shadows, man!
I try my best to create nice shots

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This is much better than the most of the in-game areas. seriously
Wow, thanks!

Another part has been added, not fully ready yet, just needs some minor damage added to it. Not as badly as the archives though.

Kind a like a cathedrale/church which was the aim
I think this place will need some frescoos depicting legendary battles from the Sith. Would be nice, though I have no idea how to work that out





TIQUILAAAAAAAA
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Old 11-13-2009, 05:56 PM   #224
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I really like that first picture, that cathedral feeling is captured.

I agree with Demongo; you have some variety in your modules, some unique ideas. Of course, there are some cool areas in the game but not many. Anyway, well done!


Meh...
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Old 11-13-2009, 06:01 PM   #225
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I'm curious, will this require you reuse kotor's default module map layouts?
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Old 11-13-2009, 07:11 PM   #226
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Quanon you never cease to amaze me, I love this area it looks epic .





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Old 11-14-2009, 02:26 AM   #227
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Mines of Moria anybody?

I hope you don't have a Balrug made for this Q!

Anyway, very nice looking.


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Old 11-14-2009, 04:02 AM   #228
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LOL LOL and again LOL!

Q that looks nothing like the temple on the Rakatan planet.

LucasArts and George Lucas should have had as an employee when they made the game.You would TOTALLY BLOW THEM OF!I'm sure if a LucasArts employee is looking at this right now he'll start druwling and wondering why didn't they employ when they had the chance.


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Old 11-14-2009, 07:05 AM   #229
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LOL LOL and again LOL!
Q that looks nothing like the temple on the Rakatan planet.
Nope, this a temple the Sith designed, no alien influences!
I don't think the Sith liked the occupation of the Rakatan much; so I don't think they kept what the Rakatan build. Rather the opposite, destroy anything that would remind them of the Rakatan, perhaps besides a few things that helped them out to conquer the galaxy.

You know since I talked about adding art depicting great moments in Sith history I think I might add a wall painting where they are butchering Rakatans
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LucasArts and George Lucas should have had as an employee when they made the game.You would TOTALLY BLOW THEM OF!I'm sure if a LucasArts employee is looking at this right now he'll start druwling and wondering why didn't they employ when they had the chance.
Wow, hahaha, thank you. ^_^
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Mines of Moria anybody?
I hope you don't have a Balrug made for this Q!
Anyway, very nice looking.
Now that would be insane, wouldn't it
I've never done a creature model before, so I don't think it would look that amazing if I tried.

Quote:
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Quanon you never cease to amaze me, I love this area it looks epic .
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Originally Posted by FaZzZa99 View Post
I'm curious, will this require you reuse kotor's default module map layouts?
Nope, nothing gets re-used, all the layouts will be new.
I did re-use those statues, just to tie in my models better with what Bioware made.

Quote:
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I really like that first picture, that cathedral feeling is captured.

I agree with Demongo; you have some variety in your modules, some unique ideas. Of course, there are some cool areas in the game but not many. Anyway, well done!
Thanks! Expect a newer update within a few days.


TIQUILAAAAAAAA
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Old 11-14-2009, 07:24 AM   #230
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You mean like Revan's vision of Akirakon Sin's betrayal on the temple's exterior if you have played BOSSR.

Man didn't expect to see butchered bodies of the Rakata on the exterior side of the temple.And boy where they many.


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Old 11-14-2009, 08:33 AM   #231
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You mean like Revan's vision of Akirakon Sin's betrayal on the temple's exterior if you have played BOSSR.

Man didn't expect to see butchered bodies of the Rakata on the exterior side of the temple.And boy where they many.
Yes, I think it could be a nice "wink" to BoS: SR.

Plus I actually made that temple exteriour in the cave, with the statue of Akirakon putting a sword into a Rakatan.


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Old 11-14-2009, 09:31 AM   #232
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How did you do that?
How can you do that?
The only way I can think to do that without kotor tools is by frozing them in carbonyte both.
This gave me an idea.Will you make a another quest in the temple to recover Akirakon Sin's sword.
I want this mainly cause it's so powerfull and looks so well done in game.


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Old 11-14-2009, 10:58 AM   #233
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How did you do that?
How can you do that?
By importing the models into 3Ds Max, play around with the skeleton/bones these models have. Each model has a "skeleton' within it so it can be animated.

All I did in Max was play around with untill I got a nice position. Then I got rid of the skeleton, making the models "frozen".

Not to hard to do though, but its rather poly heavy. I did those as Silver wanted something like that to decorate the area.

Quote:
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This gave me an idea.Will you make a another quest in the temple to recover Akirakon Sin's sword.
I want this mainly cause it's so powerfull and looks so well done in game.
Héh, that sword is in the game as an item, so you can get it by playing out BoS: SR and all of its fun easter-egg secretes. Or just use KSE or the cheats

Besides this temple of mine has nothing to do with the Brotherhood of Shadow. No siry!
So that rules out any connection between, BoS: SR and my mod. They're seperate and they'll stay that way.

Besides, the sword is Silvers property, I did make the model though, but it wouldn't be very respectfull. To surf on Silvers popular mod.


Now I don't have new renders, yet, but here's a look on how I think up all this 3D stuff. It always starts with some small sketches.
I do that because startingg out of the blue in 3D... that's not a very good idea. I don't follow my little drawings for a 100%, but they do give me an insight of how to do it in 3D and, well, they're just a guide.

First sketch is an idea for the entrance that'll lead to the bridge across the abyss:


This second sketch is for a guardian stutue, that 'll be near the bridge.


Once I start modelling I get new ideas and change the look of things on the go. Or I redo some sketches, it depends on the situation. The "church" thing changed more whilst modelling. A bit by mistake really, but it did came out OK.

Anyway, just trying to show a bit more insight on how I do things.


TIQUILAAAAAAAA
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Old 11-14-2009, 11:23 AM   #234
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Wow Q this is really fantastic stuff I can't wait for it to come out. This is my KotOR dream come true to see some of this stuff but I agree that the last bit is a tad too dark.


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Old 11-15-2009, 02:49 AM   #235
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/drools

Quote:
Now that would be insane, wouldn't it
I've never done a creature model before, so I don't think it would look that amazing if I tried.
Isn't it you and J7 that have the project with Alien going on? So, I guess you would be the one for creature models right now.

Anyway, it would be hard to model out a Balrog, the who God of Fire and Shadow bit makes it a bit difficult.


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Old 11-15-2009, 04:55 AM   #236
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Isn't it you and J7 that have the project with Alien going on? So, I guess you would be the one for creature models right now.
Yes, but I'm in doubts if I'll be able to deliver what J7 really wants to have.
So far I made, well, a long while ago, made an Alien mask, the mask looks cool but it isn't really scary

The best bit would be for a full new creature model; SithSpecters experiment with Revans cape did give me some hope that new creature models might be possible.

Anyway, not really worked at that, got 2 planets to watch over

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Anyway, it would be hard to model out a Balrog, the who God of Fire and Shadow bit makes it a bit difficult.
Yeah, the whole big wings o_O
And then a some emitters for the spark/brimstone and smoke.

It would be quiet the task to make the beast.


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Old 11-15-2009, 05:49 PM   #237
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Never even thought of the wings.... /shudder

2 Planets? I can only think of Sleyheron....... wait, wasn't there something mentioned at the beginning of this thread about a planet for TSL?


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Old 11-15-2009, 06:05 PM   #238
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Never even thought of the wings.... /shudder

2 Planets? I can only think of Sleyheron....... wait, wasn't there something mentioned at the beginning of this thread about a planet for TSL?
If Korriban is made from scratch, it will be able to go in TSL.

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Old 11-15-2009, 08:07 PM   #239
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I'm also hoping for Aquilaris, but I'm not sure if Quanon is willing to do that at this point. .

I better reinstall KOTOR and TSL soon, just to play this awesome mod.


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Old 11-16-2009, 04:46 AM   #240
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If Korriban is made from scratch, it will be able to go in TSL.

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True, but I'll need to think of a differant quest setup, well adjust it a bit.
The story I've got now expects the Sith to be present on Korriban, which isn't the case. Talking about Malaks Sith, not Sions

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Never even thought of the wings.... /shudder
2 Planets? I can only think of Sleyheron....... wait, wasn't there something mentioned at the beginning of this thread about a planet for TSL?
Yes indeed, Sleheyron, Disbeliever did the most work so far on that though.

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I'm also hoping for Aquilaris, but I'm not sure if Quanon is willing to do that at this point. .

I better reinstall KOTOR and TSL soon, just to play this awesome mod.
Aquilaris is on a hold, first I want Korriban out, then I might get back to that.
But Sleheyron will suck up time no doubt, plus I got some other little thingies to do here and there.


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