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Old 01-29-2012, 05:18 PM   #1
ShadowDelta92
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Dual Pistols/Commandos

: I found out how cultistcommando has 2 pistols
It's the NPC file i believe
Because I made a new one copying it and made it become the Chiss model
There are 3 possible reasons for this I believe
It could be because he has 2 classes
It might be fp_levitation It might be the sndcombat and sndextra


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Old 01-30-2012, 02:30 PM   #2
Tinny
 
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Yeah, cultist commandos are sweet, wish they were in the campaign.


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Old 04-07-2012, 07:39 PM   #3
Razor_Face
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Quote:
Originally Posted by ShadowDelta92 View Post
There are 3 possible reasons for this I believe
It could be because he has 2 classes
It might be fp_levitation It might be the sndcombat and sndextra
fp_levitation controls the level of force jump power. sndcombat and sndextra control the sounds that the npc makes.
none of those is correct, therefore i am left to assume that the class issue causes the dual pistols. thanks for sharing!
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Old 06-04-2012, 03:24 PM   #4
Professor Lamme.
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make the cultist's rank (not class) to Itcomm


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Old 06-14-2012, 04:52 AM   #5
HK-74
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Funny,I dont remember seeing a dual pistoled cultist...and Ive played this game atleast 10 times...
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Old 06-14-2012, 01:08 PM   #6
Tinny
 
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They're not in the game, you have to spawn them with cheats.

/npc spawn cultistcommando (or cultist_commando?)

I think.


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Old 09-14-2012, 09:14 AM   #7
duster
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Unfortunetly cultistcommandos can't be used as alys.I tryed alot of times to make them "helpful" but every time i get a cultistcommando with one pistol.Hm.The game may be somehow coded.Or it's from the "class commando"?At least i use
"CLASS COMMANDO
CLASS REBORN"
on my npc's.That way they dodge throwing sabers and blaster bolts.Most times.
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