I wanted to be trendy and re-use the thread title Wanted to tease everyone, do not ask when it will be done... I hope Q is not to angry I made this
Some background:
With the sudden departure of great modder SithSpecter. it seemed that the restoration of Sleheyron would die with his leaving. We felt that was wrong. We also felt more creative freedom should work its way into the restoration, not simply sticking to the Bioware original idea. I.e. stick with the style, but have at it.
Description: The "addition" of Sleheyron to KOTOR.
Teaser: The landing area
We are modeling out more machinary to have about, and some giant ships for the larger docking areas. Right now they are just speeders super scaled up :-p
We have a custom story idea worked out, which I will not go into at this time. Again however, we are working on this part time, and not really rushing at all. Hopefully the landing area gets in game sometime next week or the week after.
Ah, i've known you and Q were going to work on Sleheyron for quite a while, so it's nice to finally see something.
This looks great.
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Nice to see that it isn't dead with SS gone! I also like the style this appears to be taking... Almost reminds me of your korribban city for some reason Q.
Quote:
Originally Posted by Jai'galaar Bralor
↑ Researching the urban terror of homicidal hopscotch games created by Sith Lords who he made cry.
231. I am not allowed to do anything that would make a Sith Lord cry. "The Price of Freedom is eternal vigilance."- Admiral Sir Geoffry Tolwyn
Incredible looking! Just great. I'm really glad that even with SS's departure, we'll still be getting a project, or at the least, some nice screenies.
Are you one of those poor Macintosh gamers that are in the possession of Empire at War, yet because of the scarcity of Mac players out there you have nobody to play against? If you are, PM me if you want to set up a game.
Yes, its one of my to do jobs. Though I'll have to PM Dis, to get those lovely buildings, I'm getting ideas on how to do my Skybox thing
Quote:
Originally Posted by ForeverNight
Very, very nice looking.
Nice to see that it isn't dead with SS gone! I also like the style this appears to be taking... Almost reminds me of your korribban city for some reason Q.
Must be the dirty brown tones, in that respect Korriban has the same "thing" going.
Quote:
Originally Posted by Laar_Dha
These look fantastic. I love the smoggy, industrial feel; you can almost smell the air.
Hmm, I think this is more kinda like Nal Hutta, don't breath to deep, it stinks and its toxic as hell!
Quote:
Originally Posted by Xarwarz
nice work it'll be cool if it could have that realistic look to it
M'yeah, renders always turn out great. Dis has done a great job on that ^_^
Now, just a quick shot of what've done, its small compared to what Dis did, a machine:
Its not a 100% done, needs a lifting mechanic, though I still have some loose ideas about how it should look. Digged up some of my droodles, worked out more ideas and still have plans for about 4 more "cargo transport and lifter" machines.
Keep an eye on this thread, you all know I like to do petite updates
Some how it keeps me going
I will hold on further work until we can get all your ships and machines into the model so I can set all the coords and then work on getting it all in game.
I agree after seeing the renders, seeing it in game will be anti climatic Without proper lightmaps we simply do not yet have the nice shading and depth. One day though
So are you guys directly continuing on from SS's work by using his modules? Or are you starting fresh? Either way, its looking awesome (but the pink machines look a bit funky ).
"We must use daring, daring and more daring." - Georges Jacques Danton
So are you guys directly continuing on from SS's work by using his modules? Or are you starting fresh? Either way, its looking awesome (but the pink machines look a bit funky ).
Ha the machine that are pink are un texturized 3d models, and they will be trains on trian tracks hauling cargo away I had not yet texturized them, as with the last blue wall near the larger landing docks.
This is a fresh start. Everything you see if brand new, we are re-using nothing that SS made. SS was more trying to mimic the Bioware screenshots of Sley and how it should look. Me and Q are taking our own ideas, keeping the round industrial building theme, and doing our own thing.
Guys, this looks INCREDIBLE AWESOME. I have no words. I know your works of you both and I'm veeery amazed about this.
I recently returned to the forums to find some big surprises....
Keep up the good work!!
Interesting. Might be a nice change of pace to tramp through an industrial/dock area - the Nar Shaddaa "docks" never really did it for me. It will be interesting to see if you can get an appropriate "hive of activity" type feeling. Do you think with an area that large you will still be able to have a decent number of NPCs? I know you were having poly count issues with your Korriban module Quanon - how is this one fairing?
Interesting. Might be a nice change of pace to tramp through an industrial/dock area - the Nar Shaddaa "docks" never really did it for me. It will be interesting to see if you can get an appropriate "hive of activity" type feeling. Do you think with an area that large you will still be able to have a decent number of NPCs? I know you were having poly count issues with your Korriban module Quanon - how is this one fairing?
Well, Dis has send me his 3Ds Max files and I looked at the "motherfile".
The polycount is very, very, very high: 200.000 something O.o
Now, Dis said still he had to do the clean up work, there are a load of "behinds" of the buildings and walls you'll never see. So those have to go.
It'll be a real challenge to see if this turn out ok for the game. Certainly if we want NPCs runnin about in them.
A lot can change after the clean up. If it comes to worse, I'm afraid we'll have to redo the thing and make it smaller.
Ha the machine that are pink are un texturized 3d models, and they will be trains on trian tracks hauling cargo away I had not yet texturized them, as with the last blue wall near the larger landing docks.
LOL, I thought Sleheyron wasn't quite so psychedelic .
"We must use daring, daring and more daring." - Georges Jacques Danton
People was I was thinking about.Since originally Sleheyron was cut from the game,right?So maybe HK-47 could had got some lines on Sleheyron about Bochaba the Hutt and the 322 meetbags he's killed(could be wrong about the exact number).
Ezio Auditore da Firenze, now a master assassin, continued his hunt for Templars and therefore went to Rome, the headquarters of the Templar order. Together with the other members of the Assassin order, he took out the remnants of the Italian Templars.
looks good, this slipped my mind when SS left, but I'd have been disappointed if it just died. I'm very glad you two decided to take it upon yourselves.
What happened to that middle city mod anyway? That was a very good looking mod.
I applaud you two (Disbeliever & Quanon) for doing this, and I know this is not any easy task for the both of you either. But it is certainly worth praise IMO, because any Sleheyron mod that we can play is better than no Sleheyron mod that we can't play or don't have.
Everybody, give these guys a
Goodluck fellows, keep at it.
"As for me, all I know is that I know nothing." -Socrates
Another "REALLY" crazy attempt by Quanon to bring life to this community.
Im working on this too
As an update (no screens yet sorry):
I have been working on redoing the walkable area of the landing port. The way I created it before was a noob way to do it, and resulted in a VERY high poly count, which is kotor unfriendly. I am just about finished, and will begin retexturizing everything soon.
As a reference though, the original area had 220,000 polys, the new one has 27,000 so far I had to remove some details from buildings, but we have to work within the tools and engine.
More to come from us, Q is working on new trains and machines for the area as we speak
Make 2 machines and a train to haul things and I think well be good to go
You can even texturize em if you want
Héhéhé, well here's what I "cooked" up so far.
I've named them Giraffe and Crabs
Nr 3 will be just for transporting and less lifting things up. Once its done as a model I'll texture them all in one go.
Some shots are required I believe:
Wonderful work. 2008 up to now has been a WONDERFUL time for mods. With BoS:SR, Revan's Flowing Cape/Belt, KotOR Weaponry Improvement Mod, Xarwarz' New Textures, SpaceAlex's upcoming K1 Enhancement mod and now this.
HA HA HA HA!!!! The Dark Side shall never consume me!!!!- Darth Nihilus before he could not talk or have to ware a mask. Now It would be more Like- HERA HERA HERA HERA!!!! Blad Dak Sid sha nebe cnsme m!!!!
HA HA HA HA!!!! The Dark Side shall never consume me!!!!- Darth Nihilus before he could not talk or have to ware a mask. Now It would be more Like- HERA HERA HERA HERA!!!! Blad Dak Sid sha nebe cnsme m!!!!