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Old 10-15-2009, 03:54 PM   #1
disbeliever
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Disbeliever's crazy project!

I wanted to be trendy and re-use the thread title Wanted to tease everyone, do not ask when it will be done... I hope Q is not to angry I made this

Some background:

With the sudden departure of great modder SithSpecter. it seemed that the restoration of Sleheyron would die with his leaving. We felt that was wrong. We also felt more creative freedom should work its way into the restoration, not simply sticking to the Bioware original idea. I.e. stick with the style, but have at it.

Description: The "addition" of Sleheyron to KOTOR.

Teaser: The landing area













We are modeling out more machinary to have about, and some giant ships for the larger docking areas. Right now they are just speeders super scaled up :-p

We have a custom story idea worked out, which I will not go into at this time. Again however, we are working on this part time, and not really rushing at all. Hopefully the landing area gets in game sometime next week or the week after.

Enjoy

Last edited by jonathan7; 02-15-2010 at 07:40 PM.
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Old 10-15-2009, 05:01 PM   #2
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OMG!!! I wish I had KotOR for the PC!!!!!!!

I will get it after seeing this!

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Old 10-15-2009, 05:09 PM   #3
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Ah, i've known you and Q were going to work on Sleheyron for quite a while, so it's nice to finally see something.

This looks great.




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Old 10-15-2009, 05:18 PM   #4
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So far Disbelieves has been doing all the work on this.
I'm not that good a partner >_>

Great work Dis, it looks amazingly cool now with all the textures on it!
A very good job, I'll get to those machines and ships as promised.

I left my villa at the beach to get stuck in some sort of ruined city in the middle of a desert

EDIT: The renders are ace! Can't stop look'n at them


TIQUILAAAAAAAA
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Old 10-15-2009, 05:24 PM   #5
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Wow, thats just... AMAZING! Great work guys. And as I said to you Dis, if you need my help with placing, feel free to ask!




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Old 10-15-2009, 05:25 PM   #6
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Very, very nice looking.

Nice to see that it isn't dead with SS gone! I also like the style this appears to be taking... Almost reminds me of your korribban city for some reason Q.


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Old 10-15-2009, 07:14 PM   #7
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These look fantastic. I love the smoggy, industrial feel; you can almost smell the air.


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Old 10-15-2009, 09:12 PM   #8
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I hope you'll improve the skybox as well!




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Old 10-15-2009, 09:18 PM   #9
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Incredible looking! Just great. I'm really glad that even with SS's departure, we'll still be getting a project, or at the least, some nice screenies.


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Old 10-15-2009, 10:15 PM   #10
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OMG!!!!!! Those are beautiful! Keep up the good work





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Old 10-16-2009, 01:31 AM   #11
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Excellent work guys. I can just imagine the amount of hustle and bustle that will go on in the open area.



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Old 10-16-2009, 10:57 AM   #12
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nice work it'll be cool if it could have that realistic look to it


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Old 10-16-2009, 11:06 AM   #13
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Quote:
Originally Posted by Sith Holocron View Post
I hope you'll improve the skybox as well!
Yes, its one of my to do jobs. Though I'll have to PM Dis, to get those lovely buildings, I'm getting ideas on how to do my Skybox thing

Quote:
Originally Posted by ForeverNight View Post
Very, very nice looking.
Nice to see that it isn't dead with SS gone! I also like the style this appears to be taking... Almost reminds me of your korribban city for some reason Q.
Must be the dirty brown tones, in that respect Korriban has the same "thing" going.

Quote:
Originally Posted by Laar_Dha View Post
These look fantastic. I love the smoggy, industrial feel; you can almost smell the air.
Hmm, I think this is more kinda like Nal Hutta, don't breath to deep, it stinks and its toxic as hell!

Quote:
Originally Posted by Xarwarz View Post
nice work it'll be cool if it could have that realistic look to it
M'yeah, renders always turn out great. Dis has done a great job on that ^_^

Now, just a quick shot of what've done, its small compared to what Dis did, a machine:




Its not a 100% done, needs a lifting mechanic, though I still have some loose ideas about how it should look. Digged up some of my droodles, worked out more ideas and still have plans for about 4 more "cargo transport and lifter" machines.

Keep an eye on this thread, you all know I like to do petite updates
Some how it keeps me going


TIQUILAAAAAAAA
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Old 10-16-2009, 11:11 AM   #14
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Awesome Q!

I will hold on further work until we can get all your ships and machines into the model so I can set all the coords and then work on getting it all in game.

I agree after seeing the renders, seeing it in game will be anti climatic Without proper lightmaps we simply do not yet have the nice shading and depth. One day though
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Old 10-16-2009, 11:14 AM   #15
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No worries Dis, its still cool to walk about in new created areas! The first thrill to see how it looks in the game

Thats unbeatable.


TIQUILAAAAAAAA
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Old 10-16-2009, 01:19 PM   #16
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So are you guys directly continuing on from SS's work by using his modules? Or are you starting fresh? Either way, its looking awesome (but the pink machines look a bit funky ).



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Old 10-16-2009, 01:35 PM   #17
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Quote:
Originally Posted by Robespierre View Post
So are you guys directly continuing on from SS's work by using his modules? Or are you starting fresh? Either way, its looking awesome (but the pink machines look a bit funky ).
Ha the machine that are pink are un texturized 3d models, and they will be trains on trian tracks hauling cargo away I had not yet texturized them, as with the last blue wall near the larger landing docks.

This is a fresh start. Everything you see if brand new, we are re-using nothing that SS made. SS was more trying to mimic the Bioware screenshots of Sley and how it should look. Me and Q are taking our own ideas, keeping the round industrial building theme, and doing our own thing.
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Old 10-16-2009, 03:06 PM   #18
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Will there be a memorial to Bochaba the Hutt in your Sleheyron?

http://starwars.wikia.com/wiki/Bochaba




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Old 10-16-2009, 03:56 PM   #19
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Guys, this looks INCREDIBLE AWESOME. I have no words. I know your works of you both and I'm veeery amazed about this.
I recently returned to the forums to find some big surprises....
Keep up the good work!!


What an amusing specimen of Jedi you are.
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Old 10-16-2009, 05:02 PM   #20
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Interesting. Might be a nice change of pace to tramp through an industrial/dock area - the Nar Shaddaa "docks" never really did it for me. It will be interesting to see if you can get an appropriate "hive of activity" type feeling. Do you think with an area that large you will still be able to have a decent number of NPCs? I know you were having poly count issues with your Korriban module Quanon - how is this one fairing?
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Old 10-16-2009, 06:00 PM   #21
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Just.....incredible. I'm absolutely speechless (though if I really was, then I wouldn't have posted this comment ). Nice job!


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Old 10-16-2009, 06:07 PM   #22
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Quote:
Originally Posted by DarthParametric View Post
Interesting. Might be a nice change of pace to tramp through an industrial/dock area - the Nar Shaddaa "docks" never really did it for me. It will be interesting to see if you can get an appropriate "hive of activity" type feeling. Do you think with an area that large you will still be able to have a decent number of NPCs? I know you were having poly count issues with your Korriban module Quanon - how is this one fairing?
Well, Dis has send me his 3Ds Max files and I looked at the "motherfile".
The polycount is very, very, very high: 200.000 something O.o

Now, Dis said still he had to do the clean up work, there are a load of "behinds" of the buildings and walls you'll never see. So those have to go.

It'll be a real challenge to see if this turn out ok for the game. Certainly if we want NPCs runnin about in them.

A lot can change after the clean up. If it comes to worse, I'm afraid we'll have to redo the thing and make it smaller.


TIQUILAAAAAAAA
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Old 10-16-2009, 06:32 PM   #23
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I am cleaning up as q said well be fine. The ground needs clean up too

My middle city was over 100k and ran fine with a ton of npc's
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Old 10-17-2009, 12:09 PM   #24
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Quote:
Originally Posted by disbeliever View Post
Ha the machine that are pink are un texturized 3d models, and they will be trains on trian tracks hauling cargo away I had not yet texturized them, as with the last blue wall near the larger landing docks.
LOL, I thought Sleheyron wasn't quite so psychedelic .



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Old 10-17-2009, 12:23 PM   #25
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People was I was thinking about.Since originally Sleheyron was cut from the game,right?So maybe HK-47 could had got some lines on Sleheyron about Bochaba the Hutt and the 322 meetbags he's killed(could be wrong about the exact number).


I am back.
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Old 10-17-2009, 01:27 PM   #26
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WOW this looks AMAZING!!!!


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Old 10-17-2009, 02:29 PM   #27
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looks good, this slipped my mind when SS left, but I'd have been disappointed if it just died. I'm very glad you two decided to take it upon yourselves.

What happened to that middle city mod anyway? That was a very good looking mod.
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Old 10-18-2009, 01:23 AM   #28
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Thumbs up

Quote:
Originally Posted by Quanon View Post



It's a puppy! Yay!

Looks great, Keep it up you two!


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Old 10-18-2009, 05:47 PM   #29
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I applaud you two (Disbeliever & Quanon) for doing this, and I know this is not any easy task for the both of you either. But it is certainly worth praise IMO, because any Sleheyron mod that we can play is better than no Sleheyron mod that we can't play or don't have.


Everybody, give these guys a

Goodluck fellows, keep at it.


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Old 10-21-2009, 12:15 PM   #30
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Another "REALLY" crazy attempt by Quanon to bring life to this community.


Meh...
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Old 10-21-2009, 12:27 PM   #31
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Quote:
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Another "REALLY" crazy attempt by Quanon to bring life to this community.
Im working on this too

As an update (no screens yet sorry):

I have been working on redoing the walkable area of the landing port. The way I created it before was a noob way to do it, and resulted in a VERY high poly count, which is kotor unfriendly. I am just about finished, and will begin retexturizing everything soon.

As a reference though, the original area had 220,000 polys, the new one has 27,000 so far I had to remove some details from buildings, but we have to work within the tools and engine.

More to come from us, Q is working on new trains and machines for the area as we speak
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Old 10-21-2009, 01:20 PM   #32
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I'm doing whut now?

I'll get on it asap, hopefully this evening I can do 2 machines.


TIQUILAAAAAAAA
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Old 10-21-2009, 01:27 PM   #33
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Quote:
Originally Posted by Quanon View Post
I'm doing whut now?

I'll get on it asap, hopefully this evening I can do 2 machines.
Was just teasing about the "right this second" comment.

Make 2 machines and a train to haul things and I think well be good to go

You can even texturize em if you want
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Old 10-21-2009, 03:24 PM   #34
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Quote:
Originally Posted by disbeliever View Post
Make 2 machines and a train to haul things and I think well be good to go
You can even texturize em if you want
Héhéhé, well here's what I "cooked" up so far.
I've named them Giraffe and Crabs

Nr 3 will be just for transporting and less lifting things up. Once its done as a model I'll texture them all in one go.
Some shots are required I believe:





Must not forget the train


TIQUILAAAAAAAA
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Old 10-21-2009, 03:35 PM   #35
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Lookin goooooood man! Cant wait to get them into the area!

And do not forget the train
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Old 10-21-2009, 04:07 PM   #36
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Very nice..can't wait to see the train





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Old 10-21-2009, 04:53 PM   #37
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unbelievable! I love this. Keep working this good!

Do not forget that train! ;D


What an amusing specimen of Jedi you are.
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Old 10-22-2009, 09:28 PM   #38
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Wonderful work. 2008 up to now has been a WONDERFUL time for mods. With BoS:SR, Revan's Flowing Cape/Belt, KotOR Weaponry Improvement Mod, Xarwarz' New Textures, SpaceAlex's upcoming K1 Enhancement mod and now this.


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Old 10-22-2009, 10:43 PM   #39
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Quote:
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OMG!!! I wish I had KotOR for the PC!!!!!!!

I will get it after seeing this!

JuniorModder
It's like $9.95 on Direct2Drive, last time I checked.
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Old 10-22-2009, 11:34 PM   #40
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Hell I think its about 5 bucks on Steam.


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